Difference between revisions of "Legacy of the Wizard:RAM map"

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{| border="1" cellpadding="1"
 
{| border="1" cellpadding="1"
 
| '''RAM'''  || '''Function''' || '''Details'''
 
| '''RAM'''  || '''Function''' || '''Details'''
 +
|-
 +
|0058 || Health ||
 +
|-
 +
|0059 || Magic ||
 +
|-
 +
|005A || Gold ||
 +
|-
 +
|005B || # of Keys ||
 
|-
 
|-
 
|0400~048F || Sprite Tables || 9 sprites, 16 bytes per sprite:<br />
 
|0400~048F || Sprite Tables || 9 sprites, 16 bytes per sprite:<br />

Revision as of 03:18, 7 August 2017

RAM Function Details
0058 Health
0059 Magic
005A Gold
005B # of Keys
0400~048F Sprite Tables 9 sprites, 16 bytes per sprite:

Byte x0: OAM graphic index
Byte x1: state (??)
Byte x2: OAM palette & info
Byte x3~4: ???
Byte x5: Health
Byte x6: Timer?
Byte x7~B: ???
Byte xC: X pixel within tile ($00~$0F)
Byte xD: X tile coordinate
Byte xE: Y coordinate
Byte xF: ???


Internal Data for Legacy of the Wizard

ROM MapRAM MapText TableNotesTutorials