Legacy of the Wizard:RAM map

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RAM Function Details
0400~048F Sprite Tables 9 sprites, 16 bytes per sprite:

Byte x0: OAM graphic index
Byte x1: state (??)
Byte x2: OAM palette & info
Byte x3~5: ???
Byte x6: Timer?
Byte x7~B: ???
Byte xC: X pixel within tile ($00~$0F)
Byte xD: X tile coordinate
Byte xE: Y coordinate
Byte xF: ???


Internal Data for Legacy of the Wizard

ROM MapRAM MapText TableNotesTutorials