Difference between revisions of "MOTHER 3:Attack sound probability table"
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(Created page with "{{Infobox table|name=Attack sound probability table |game=MOTHER 3 |loc=ROM |start=0x112EA8 |end=0x112F17 |numentries=14 (0xE) |entrylength=8 bytes |totallength=112 bytes (0x7...") |
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==Overview== | ==Overview== | ||
− | Each playable character has six sets of his/her own unique attack sounds. The game randomly picks which set of sounds to use when attacking. This table controls the probability distribution of these | + | Each playable character has six sets of his/her own unique attack sounds. The game randomly picks which set of sounds to use when attacking. This table controls the probability distribution of these sets. |
There are 14 entries (one for each playable character), and each entry has 8 bytes. Only the first 6 of the 8 bytes are used. The values denote a percentage and should sum to 100. | There are 14 entries (one for each playable character), and each entry has 8 bytes. Only the first 6 of the 8 bytes are used. The values denote a percentage and should sum to 100. |
Latest revision as of 21:47, 15 July 2013
Attack sound probability table | |
Game | MOTHER 3 |
Start Address | 0x112EA8 |
End Address | 0x112F17 |
# of Entries | 14 (0xE) |
Entry Length | 8 bytes |
Total Length | 112 bytes (0x70) |
Back to the ROM map |
Overview
Each playable character has six sets of his/her own unique attack sounds. The game randomly picks which set of sounds to use when attacking. This table controls the probability distribution of these sets.
There are 14 entries (one for each playable character), and each entry has 8 bytes. Only the first 6 of the 8 bytes are used. The values denote a percentage and should sum to 100.
- 00 = Probability of set 1 (usually 32% or 100%)
- 01 = Probability of set 2 (usually 24% or 0%)
- 02 = Probability of set 3 (usually 18% or 0%)
- 03 = Probability of set 4 (usually 12% or 0%)
- 04 = Probability of set 5 (usually 9% or 0%)
- 05 = Probability of set 6 (usually 5% or 0%)