Difference between revisions of "MOTHER 3:Battle group table"

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* <tt>01-01 (01)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> Number of enemies in this group
 
* <tt>01-01 (01)</tt> = <tt>{{color2|#000000|#90EE90|[ B ]}}</tt> Number of enemies in this group
 
* <tt>02-06 (05)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> Enemies in this group
 
* <tt>02-06 (05)</tt> = <tt>{{color2|#000000|#FFB6C1|[ C ]}}</tt> Enemies in this group
* <tt>07-09 (03)</tt> = ''Unclassified data''
+
* <tt>07-07 (01)</tt> = <tt>{{color2|#000000|#4FB6C1|[ D ]}}</tt> Battle Beginning
* <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#FAFAD2|[ D ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Swirl music number]]
+
* <tt>08-09 (02)</tt> = <tt>{{color2|#000000|#0FB6C1|[ E ]}}</tt> Runnable away from
* <tt>0C-0D (02)</tt> = <tt>{{color2|#000000|#FFFFE0|[ E ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Battle music number]]
+
* <tt>0A-0B (02)</tt> = <tt>{{color2|#000000|#FAFAD2|[ F ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Swirl music number]]
* <tt>0E-0F (02)</tt> = <tt>{{color2|#000000|#B0C4DE|[ F ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Win music number]]
+
* <tt>0C-0D (02)</tt> = <tt>{{color2|#000000|#FFFFE0|[ G ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Battle music number]]
 +
* <tt>0E-0F (02)</tt> = <tt>{{color2|#000000|#B0C4DE|[ H ]}}</tt> [[MOTHER_3:Enemy_data#Music_numbers|Win music number]]
  
 
===Table view===
 
===Table view===
 
         00  01  02  03  04  05  06  07  08  09  0A  0B  0C  0D  0E  0F
 
         00  01  02  03  04  05  06  07  08  09  0A  0B  0C  0D  0E  0F
 
     +--------------------------------------------------------------------------------
 
     +--------------------------------------------------------------------------------
  00  | {{color2|#000000|#87CEEB|[ A]}} {{color2|#000000|#90EE90|[ B]}} {{color2|#000000|#FFB6C1|[          C          ]}} [     ?    ] {{color2|#000000|#FAFAD2|[  D   ]}} {{color2|#000000|#FFFFE0|[  E   ]}} {{color2|#000000|#B0C4DE|[  F   ]}}
+
  00  | {{color2|#000000|#87CEEB|[ A]}} {{color2|#000000|#90EE90|[ B]}} {{color2|#000000|#FFB6C1|[          C          ]}} {{color2|#000000|#4FB6C1|[ D]}} {{color2|#000000|#0FB6C1|[   E  ]}} {{color2|#000000|#FAFAD2|[  F   ]}} {{color2|#000000|#FFFFE0|[  G   ]}} {{color2|#000000|#B0C4DE|[  H   ]}}

Latest revision as of 11:27, 15 January 2017

Item data table
Game MOTHER 3
Start Address 0xEC930
End Address 0xECD3F
# of Entries 65 (0x41)
Entry Length 16 bytes (0x10)
Total Length 1040 bytes (0x410)
Back to the ROM map

Overview

The battle group table contains battle formation data for battles initiated by the [04 00 8C 00] script code.

Field listing

  • 00-00 (01) = [ A ] Battle group number
  • 01-01 (01) = [ B ] Number of enemies in this group
  • 02-06 (05) = [ C ] Enemies in this group
  • 07-07 (01) = [ D ] Battle Beginning
  • 08-09 (02) = [ E ] Runnable away from
  • 0A-0B (02) = [ F ] Swirl music number
  • 0C-0D (02) = [ G ] Battle music number
  • 0E-0F (02) = [ H ] Win music number

Table view

       00   01   02   03   04   05   06   07   08   09   0A   0B   0C   0D   0E   0F
    +--------------------------------------------------------------------------------
00  | [ A] [ B] [           C          ] [ D] [   E   ] [   F   ] [   G   ] [   H   ]