MOTHER 3:Miscellaneous battle sprite arrangement data
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Game | MOTHER 3 |
Start Address | 0x1CFA410 |
End Address | 0x1CFAD0B |
# of Entries | 147 (0x93) |
Entry Length | Variable |
Total Length | 2300 bytes (0x8FC) |
Back to the ROM map |
Overview
This is a standard SOB block. It contains arrangement data for various in-battle sprites.
These entries use graphics from $1C926C8 (uncompressed), and the palette from the CCL block at $1CF4B20.
TODO: Discern which digit sets get used where.
Entry listing
00-09 (0A) = Digits set 1 (ordered 9,0,1,2,3,4,5,6,7,8) |
0A-13 (0A) = Digits set 2 (ordered 9,0,1,2,3,4,5,6,7,8) |
14-14 (01) = "HIT" sprite |
15-1E (0A) = Digits set 3 (ordered 9,0,1,2,3,4,5,6,7,8) |
1F-28 (0A) = Digits set 4 (ordered 9,0,1,2,3,4,5,6,7,8) |
29-29 (01) = "TOTAL DAMAGE" sprite |
2A-79 (50) = Rolling HP/PP counters |
7A-7A (01) = "HITS" sprite |
7B-7B (01) = "MISS" sprite |
7C-86 (0B) = Mini-digits set 1 (ordered 0,1,2,3,4,5,6,7,8,9,+) |
87-91 (0A) = Mini-digits set 2 (ordered 0,1,2,3,4,5,6,7,8,9) |
92-92 (01) = Invalid? Uses tile 0x17C, but the tileset only spans 0x000-0x17A |