Difference between revisions of "MOTHER 3:Named data structures"

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{{subpage|game=MOTHER 3}}
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==Overview==
 
==Overview==
 
MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures:
 
MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures:
  
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* [[MOTHER_3:BG_block|BG block]]
 
* [[MOTHER_3:BXT_block|BXT block]]
 
* [[MOTHER_3:BXT_block|BXT block]]
* [[MOTHER_3:CCG block|CCG block]]
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* [[MOTHER_3:CCG_block|CCG block]]
 
* [[MOTHER_3:CCL_block|CCL block]]
 
* [[MOTHER_3:CCL_block|CCL block]]
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* [[MOTHER_3:EFC block|EFC block]]
 
* [[MOTHER_3:RAS_block|RAS block]]
 
* [[MOTHER_3:RAS_block|RAS block]]
 
* [[MOTHER_3:SAR_block|SAR block]]
 
* [[MOTHER_3:SAR_block|SAR block]]

Latest revision as of 23:51, 5 June 2016


Overview

MOTHER 3 uses a number of named data structures to organize data in both ROM and RAM. They can be identified by a four-letter ASCII header, and in most cases a corresponding footer. Shown below is a list of known structures: