Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Level Format"

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{{subpage|game=Mario vs. Donkey Kong 2: March of the Minis:Notes}}
 
{{subpage|game=Mario vs. Donkey Kong 2: March of the Minis:Notes}}
  
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.
+
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions. Not everything has been tested in-game yet.
  
 
Values are in Little Endian.
 
Values are in Little Endian.
  
==Header==
+
==General Data 1==
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
Line 26: Line 26:
 
| 000C
 
| 000C
 
| UInt32
 
| UInt32
| Offset to Secondary Header
+
| Offset to Footer
 
|-
 
|-
 
| 0010
 
| 0010
 
| UInt32
 
| UInt32
| Offset to Liquids
+
| Offset to Liquid Placement
 
|}
 
|}
  
Line 67: Line 67:
 
|}
 
|}
  
==Secondary Header==
+
==General Data 2==
Each block is 16x16 pixels.
 
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
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| UInt8
 
| UInt8
 
| Level height (in half-blocks)
 
| Level height (in half-blocks)
 +
|-
 +
| 02
 +
| Bytes (0x6)
 +
| Padding
 +
|-
 +
| 08
 +
| UInt32
 +
| Offset to Actor Placements
 +
|-
 +
| 0C
 +
| UInt32
 +
| Offset to Tile Placements
 +
|-
 +
| 10
 +
| UInt32
 +
| Offset to Misc. Object Placements. At least some of the time, this is set to the value of the next field (at 0x14) if the Misc. Object Placements section isn't being used.
 +
|-
 +
| 14
 +
| UInt32
 +
| Offset to Tile Collison Placements
 +
|-
 +
| 18
 +
| UInt32
 +
| Offset to Warning Sign Placements
 +
|-
 +
| 1C
 +
| UInt32
 +
| Offset to Intro Camera Properties
 +
|-
 +
| 20
 +
| UInt32
 +
| Offset to Warp Pipe Placements. At least some of the time, this is set to 0x0 if the Warp Pipe Placements section isn't being used.
 +
|-
 +
| 24
 +
| UInt32
 +
| Unknown. At least some of the time, this is set to (value of 0x20) + 0x8.
 
|}
 
|}
  
==Liquids==
+
==Liquid Placement==
xxxx
+
{| class="wikitable"
 +
|-
 +
! Offset
 +
! Type
 +
! Description
 +
|-
 +
| 00
 +
| UInt32
 +
| "where water/lava is loaded"
 +
|-
 +
| 04
 +
| UInt32
 +
| Offset to Liquid Size. At least some of the time, this is set to this value + 0x04 if the Liquid Size section isn't being used.
 +
|}

Latest revision as of 14:09, 22 March 2021


This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions. Not everything has been tested in-game yet.

Values are in Little Endian.

General Data 1

Offset Type Description
0000 UInt32 Magic value or format version
0004 UInt32 Offset to Actors to Load
0008 UInt32 Offset to Tiles to Load
000C UInt32 Offset to Footer
0010 UInt32 Offset to Liquid Placement

Actors to Load

See here for a list of Actor IDs.

Offset Type Description
0000 UInt32 Number of Actor IDs
0004 Array of UInt32 values Actor IDs

Tiles to Load

Offset Type Description
00 UInt32 Number of Tile IDs
02 Array of UInt8 values Tile IDs

General Data 2

Offset Type Description
00 UInt8 Level width (in half-blocks)
01 UInt8 Level height (in half-blocks)
02 Bytes (0x6) Padding
08 UInt32 Offset to Actor Placements
0C UInt32 Offset to Tile Placements
10 UInt32 Offset to Misc. Object Placements. At least some of the time, this is set to the value of the next field (at 0x14) if the Misc. Object Placements section isn't being used.
14 UInt32 Offset to Tile Collison Placements
18 UInt32 Offset to Warning Sign Placements
1C UInt32 Offset to Intro Camera Properties
20 UInt32 Offset to Warp Pipe Placements. At least some of the time, this is set to 0x0 if the Warp Pipe Placements section isn't being used.
24 UInt32 Unknown. At least some of the time, this is set to (value of 0x20) + 0x8.

Liquid Placement

Offset Type Description
00 UInt32 "where water/lava is loaded"
04 UInt32 Offset to Liquid Size. At least some of the time, this is set to this value + 0x04 if the Liquid Size section isn't being used.