Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Level Format"

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Line 32: Line 32:
 
| Offset to Water/Lava Data (usually/always 0x1E98)
 
| Offset to Water/Lava Data (usually/always 0x1E98)
 
|}
 
|}
 
  
 
==Actor Data==
 
==Actor Data==
Line 49: Line 48:
 
| Actor Instance(s)
 
| Actor Instance(s)
 
|}
 
|}
 
  
 
===Instance===
 
===Instance===
Line 68: Line 66:
 
| Parameter
 
| Parameter
 
|}
 
|}
 
  
 
==Tile Loading Data==
 
==Tile Loading Data==
Line 87: Line 84:
  
 
==Level Properties Data==
 
==Level Properties Data==
 +
xxxx
  
 
==Water/Lava Data==
 
==Water/Lava Data==
 +
xxxx

Revision as of 18:38, 27 February 2021


This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.

Values are in Little Endian.

Header

Offset Length Description
0000 UInt32 Always 0x0A
0004 UInt32 Offset to Actor Data (usually/always 0x14)
0008 UInt32 Offset to Tile Loading Data (usually/always 0x1C)
000C UInt32 Offset to Level Properties Data (usually/always 0x1E70)
0010 UInt32 Offset to Water/Lava Data (usually/always 0x1E98)

Actor Data

Offset Length Description
0000 UInt32 Number of Actor Instances
0004 0004 * Number of Actor Instances Actor Instance(s)

Instance

See here for more info.

Offset Length Description
00 UInt16 ID
02 UInt16 Parameter

Tile Loading Data

Offset Length Description
00 UInt32 Number of Tile IDs
02 UInt16 * Number of Tile IDs Array of tile IDs to load

Level Properties Data

xxxx

Water/Lava Data

xxxx