Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Level Format"

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| 0x4 * Number of Actor Instances
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| Actor Instance(s)
 
| Actor Instance(s)
 
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| ID
 
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Revision as of 09:30, 22 March 2021


This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.

Values are in Little Endian.

Header

Offset Length Description
0000 UInt32 Always 0x0A
0004 UInt32 Offset to Actor Loading Data (usually/always 0x14)
0008 UInt32 Offset to Tile Loading Data (usually/always 0x1C)
000C UInt32 Offset to Level Properties Data (usually/always 0x1E70)
0010 UInt32 Offset to Water/Lava Data (usually/always 0x1E98)

Actor Loading Data

Offset Length Description
0000 UInt32 Number of Actor Instances
0004 UInt32 * Number of Actor Instances Actor Instance(s)

Instance

See here for more info.

Offset Length Description
00 UInt32 ID

Tile Loading Data

Offset Length Description
00 UInt32 Number of Tile IDs
02 UInt16 * Number of Tile IDs Array of tile IDs to load

Level Properties Data

xxxx

Water/Lava Data

xxxx