Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Level Format"

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m (Actor Loading Data)
Line 34: Line 34:
  
 
==Actor Loading Data==
 
==Actor Loading Data==
Actors to load.
+
Actors to load. See [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis:Actors|here]] for a list of Actor IDs.
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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| 0000
 
| 0000
 
| UInt32
 
| UInt32
| Number of Actor Instances
+
| Number of Actor IDs
 
|-
 
|-
 
| 0004
 
| 0004
 
| UInt32 * Number of Actor Instances
 
| UInt32 * Number of Actor Instances
 
| Actor Instance(s)
 
| Actor Instance(s)
|}
 
 
===Instance===
 
See [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis:Actors|here]] for more info.
 
 
{| class="wikitable"
 
|-
 
! Offset
 
! Length
 
! Description
 
|-
 
| 00
 
| UInt32
 
| ID
 
 
|}
 
|}
  

Revision as of 10:40, 22 March 2021


This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.

Values are in Little Endian.

Header

Offset Length Description
0000 UInt32 Always 0x0A
0004 UInt32 Offset to Actor Loading Data
0008 UInt32 Offset to Tile Loading Data
000C UInt32 Offset to Level Properties Data
0010 UInt32 Offset to Water/Lava Data

Actor Loading Data

Actors to load. See here for a list of Actor IDs.

Offset Length Description
0000 UInt32 Number of Actor IDs
0004 UInt32 * Number of Actor Instances Actor Instance(s)

Tile Loading Data

Tiles to load.

Offset Length Description
00 UInt32 Number of Tile IDs
02 UInt16 * Number of Tile IDs Array of tile IDs to load

Level Properties Data

xxxx

Water/Lava Data

xxxx