Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Level Format"

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m (Header)
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Values are in Little Endian.
 
Values are in Little Endian.
  
==Header==
+
==Offsets==
 +
This section starts at 0x0.
 +
 
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
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| 0004
 
| 0004
 
| UInt32
 
| UInt32
| Offset to Actor Loading Data
+
| Offset to Actors to Load
 
|-
 
|-
 
| 0008
 
| 0008
 
| UInt32
 
| UInt32
| Offset to Tile Loading Data
+
| Offset to Tiles to Load
 
|-
 
|-
 
| 000C
 
| 000C
 
| UInt32
 
| UInt32
| Offset to Level Properties Data
+
| Offset to Level Properties
 
|-
 
|-
 
| 0010
 
| 0010
 
| UInt32
 
| UInt32
| Offset to Water/Lava Data
+
| Offset to Liquids
 
|}
 
|}
  
==Actor Loading Data==
+
==Actors to Load==
Actors to load. See [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis:Actors|here]] for a list of Actor IDs.
+
See [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis:Actors|here]] for a list of Actor IDs.
  
 
{| class="wikitable"  
 
{| class="wikitable"  
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|}
 
|}
  
==Tile Loading Data==
+
==Tiles to Load==
Tiles to load.
 
 
 
 
{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
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|}
 
|}
  
==Level Properties Data==
+
==Level Properties==
 
xxxx
 
xxxx
  
==Water/Lava Data==
+
==Liquids==
 
xxxx
 
xxxx

Revision as of 10:49, 22 March 2021


This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.

Values are in Little Endian.

Offsets

This section starts at 0x0.

Offset Type Description
0000 UInt32 Magic value or format version
0004 UInt32 Offset to Actors to Load
0008 UInt32 Offset to Tiles to Load
000C UInt32 Offset to Level Properties
0010 UInt32 Offset to Liquids

Actors to Load

See here for a list of Actor IDs.

Offset Type Description
0000 UInt32 Number of Actor IDs
0004 Array of UInt32 values Actor IDs

Tiles to Load

Offset Type Description
00 UInt32 Number of Tile IDs
02 Array of UInt8 values Tile IDs

Level Properties

xxxx

Liquids

xxxx