Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Level Format"
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Values are in Little Endian. | Values are in Little Endian. | ||
− | == | + | ==Offsets== |
+ | This section starts at 0x0. | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 18: | Line 20: | ||
| 0004 | | 0004 | ||
| UInt32 | | UInt32 | ||
− | | Offset to | + | | Offset to Actors to Load |
|- | |- | ||
| 0008 | | 0008 | ||
| UInt32 | | UInt32 | ||
− | | Offset to | + | | Offset to Tiles to Load |
|- | |- | ||
| 000C | | 000C | ||
| UInt32 | | UInt32 | ||
− | | Offset to Level Properties | + | | Offset to Level Properties |
|- | |- | ||
| 0010 | | 0010 | ||
| UInt32 | | UInt32 | ||
− | | Offset to | + | | Offset to Liquids |
|} | |} | ||
− | == | + | ==Actors to Load== |
− | + | See [[Mario_vs._Donkey_Kong_2:_March_of_the_Minis:Actors|here]] for a list of Actor IDs. | |
{| class="wikitable" | {| class="wikitable" | ||
Line 51: | Line 53: | ||
|} | |} | ||
− | == | + | ==Tiles to Load== |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 69: | Line 69: | ||
|} | |} | ||
− | ==Level Properties | + | ==Level Properties== |
xxxx | xxxx | ||
− | == | + | ==Liquids== |
xxxx | xxxx |
Revision as of 10:49, 22 March 2021
This is a sub-page for Mario vs. Donkey Kong 2: March of the Minis:Notes.
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.
Values are in Little Endian.
Offsets
This section starts at 0x0.
Offset | Type | Description |
---|---|---|
0000 | UInt32 | Magic value or format version |
0004 | UInt32 | Offset to Actors to Load |
0008 | UInt32 | Offset to Tiles to Load |
000C | UInt32 | Offset to Level Properties |
0010 | UInt32 | Offset to Liquids |
Actors to Load
See here for a list of Actor IDs.
Offset | Type | Description |
---|---|---|
0000 | UInt32 | Number of Actor IDs |
0004 | Array of UInt32 values | Actor IDs |
Tiles to Load
Offset | Type | Description |
---|---|---|
00 | UInt32 | Number of Tile IDs |
02 | Array of UInt8 values | Tile IDs |
Level Properties
xxxx
Liquids
xxxx