Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Level Format"
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==Level Properties== | ==Level Properties== | ||
− | + | Each block is 16x16 pixels. | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | 00 | ||
+ | | UInt8 | ||
+ | | Level width (in half-blocks) | ||
+ | |- | ||
+ | | 01 | ||
+ | | UInt8 | ||
+ | | Level height (in half-blocks) | ||
+ | |} | ||
==Liquids== | ==Liquids== | ||
xxxx | xxxx |
Revision as of 12:50, 22 March 2021
This is a sub-page for Mario vs. Donkey Kong 2: March of the Minis:Notes.
This is a mixture of research on the USA and the European versions of the game. In addition to page editor(s), TheMarioVariable has made contributions.
Values are in Little Endian.
Header
Offset | Type | Description |
---|---|---|
0000 | UInt32 | Magic value or format version |
0004 | UInt32 | Offset to Actors to Load |
0008 | UInt32 | Offset to Tiles to Load |
000C | UInt32 | Offset to Level Properties |
0010 | UInt32 | Offset to Liquids |
Actors to Load
See here for a list of Actor IDs.
Offset | Type | Description |
---|---|---|
0000 | UInt32 | Number of Actor IDs |
0004 | Array of UInt32 values | Actor IDs |
Tiles to Load
Offset | Type | Description |
---|---|---|
00 | UInt32 | Number of Tile IDs |
02 | Array of UInt8 values | Tile IDs |
Level Properties
Each block is 16x16 pixels.
Offset | Type | Description |
---|---|---|
00 | UInt8 | Level width (in half-blocks) |
01 | UInt8 | Level height (in half-blocks) |
Liquids
xxxx