Difference between revisions of "Mario vs. Donkey Kong 2: March of the Minis:Notes"

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{{Todo|Combine and check the different notes}}
 
{{Todo|Combine and check the different notes}}
 +
 +
Unless otherwise noted, this info applies to the USA version and is a result of analysing file formats, rather than reverse engineering code.
  
 
Notes by different people:
 
Notes by different people:
* Hiccup ([https://cdn.discordapp.com/attachments/804573885730914316/805542848120225792/mvsdk_1-1_docs.txt 1-1 level format notes for USA version])
+
* Hiccup ([https://cdn.discordapp.com/attachments/804573885730914316/805542848120225792/mvsdk_1-1_docs.txt 1-1 level format notes])
* VGamer78 ([https://cdn.discordapp.com/attachments/804573885730914316/804579268507205662/mario_vs_donkey_kong_2_sprite_ids.txt Sprite IDs for unk version], [https://cdn.discordapp.com/attachments/804573885730914316/804832361308618762/level_documentation.zip 1-6 level format notes for unk version])
+
* VGamer78 ([https://cdn.discordapp.com/attachments/804573885730914316/804832361308618762/level_documentation.zip 1-6 level format notes])
 
* TheMarioVariable ([https://cdn.discordapp.com/attachments/804573885730914316/811747582883659806/MvsDK2_HEX_Documentation_v2.pdf Level format notes for European version])
 
* TheMarioVariable ([https://cdn.discordapp.com/attachments/804573885730914316/811747582883659806/MvsDK2_HEX_Documentation_v2.pdf Level format notes for European version])
  
==Actors==
+
Sub-pages:
{| class="wikitable"
+
* [[Mario vs. Donkey Kong 2: March of the Minis:Level Format|Level Format]]
|-
+
* [[Mario vs. Donkey Kong 2: March of the Minis:Actors|Actors]]
! Actor ID
 
! Description
 
! Parameters
 
|-
 
| 01
 
| Nothing?
 
|
 
|-
 
| 03
 
| Minimario
 
|
 
|-
 
| 04
 
| Crashes the game
 
|
 
|-
 
| 05
 
| Nothing?
 
|
 
|-
 
| 06
 
| Nothing?
 
|
 
|-
 
| 07
 
| Nothing?
 
|
 
|-
 
| 1C
 
| Nothing?
 
|
 
|-
 
| 2B
 
| Door
 
|
 
|-
 
| 63
 
| Fish Bob-omb (From the Shy Guy Minigame)
 
|
 
|-
 
| 64
 
| Bob-omb
 
|
 
|-
 
| 65
 
| Spark (no generator)
 
|
 
|-
 
| 66
 
| Oil drums (work like candles)
 
|
 
|-
 
| 67
 
| Minimario fireball
 
|
 
|-
 
| 68
 
| Thwomp
 
|
 
|-
 
| 69
 
| Cuttacutta (mechanical crab)
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| 6A
 
| Piranha Plant
 
| 30 = Up<br>
 
22 = Right<br>
 
68 = Down<br>
 
A4 = Left<br>
 
02 = Right, open mouth<br>
 
10 = Up, open mouth<br>
 
48 = Down, open mouth<br>
 
84 = Left, open mouth
 
|-
 
| 6B
 
| Piranha Plant fireball
 
|
 
|-
 
| 6C
 
| Boss 1 window
 
|
 
|-
 
| 6D
 
| Blooper
 
|
 
|-
 
| 6E
 
| Bob-omb fish
 
|
 
|-
 
| 6F
 
| Podoboo
 
|
 
|-
 
| 70
 
| Nothing?
 
|
 
|-
 
| 73
 
| Candle
 
|
 
|-
 
| 74
 
| Snapjaw
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| 75
 
| Snapjaw on liana
 
|
 
|-
 
| 96
 
| Elevator platform
 
|
 
|-
 
| 97
 
| Donut block (doesn't fall?)
 
|
 
|-
 
| 98
 
| Water/Lava moving platform
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| 99
 
| Nothing?
 
|
 
|-
 
| 9A
 
| Rock Blocks (destroyable with Bomb Blocks)
 
|
 
|-
 
| 9B
 
| Bomb (generated from Bomb Blocks)
 
|
 
|-
 
| 9C
 
| Shy Guy
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| 9D
 
| Wooden barrel
 
|
 
|-
 
| 9E
 
| Wooden crate
 
|
 
|-
 
| 9F
 
| Blue springboard
 
|
 
|-
 
| A2
 
| Balance Beams
 
| A2 XX 00 00<br>
 
XX = Rope height (XX*1/4)
 
|-
 
| A3
 
| Donkey Kong (boss 1)
 
|
 
|-
 
| A4
 
| Yellow Vertical Gate (loaded by tiles)
 
|
 
|-
 
| A5
 
| Yellow Switch (loaded by tiles)
 
|
 
|-
 
| A6
 
| Hammers
 
|
 
|-
 
| A7
 
| Red Vertical Gate (loaded by tiles)
 
|
 
|-
 
| A8
 
| Red Switch (loaded by tiles)
 
|
 
|-
 
| A9
 
| Blue Vertical Gate (loaded by tiles)
 
|
 
|-
 
| AA
 
| Blue Switch (loaded by tiles)
 
|
 
|-
 
| AB
 
| Rotating pipe (90° angle)
 
|
 
|-
 
| AC
 
| Rotating pipe (180° angle)
 
|
 
|-
 
| AD
 
| Yellow Horizontal Gate (loaded by tiles)
 
|
 
|-
 
| AE
 
| Circus Kong
 
|
 
|-
 
| B2
 
| Capture Kong
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| B3
 
| Weird Brown Egg
 
|
 
|-
 
| B4
 
| Starman
 
|
 
|-
 
| B5
 
| Yellow springboard
 
|
 
|-
 
| B7
 
| Spy Guy
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| B8
 
| Fire Bar
 
| 00 = Clockwise<br>
 
80 = Counterclockwise
 
|-
 
| B9
 
| Crash Kong
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| BA
 
| Cool Kong
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| BB
 
| Moving platform on track (loaded by tiles)
 
|
 
|-
 
| BF
 
| Konga (Thwomp Kong)
 
|
 
|-
 
| C0
 
| Donut Block
 
|
 
|-
 
| C1
 
| Polterguy
 
| A2 = Red, facing left, Y movement, down<br>
 
21 = Red, facing right, Y movement, up<br>
 
08 = Blue, facing right, X movement, right<br>
 
89 = Blue, facing left, Y movement, down<br>
 
09 = Blue, facing right, Y movement, up<br>
 
8A = Blue, facing left, Y movement, up<br>
 
88 = Blue, facing left, X movement, left<br>
 
01 = Yellow, facing right, Y movement, down<br>
 
82 = Yellow, facing left, Y movement, up
 
|-
 
| C2
 
| Boo (unused)
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| C3
 
| Mummy Guy
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| C4
 
| Blue Shy Guy (Shoots a Snifit Bullet sometimes)
 
|
 
|-
 
| C5
 
| Snifit
 
| 00 = Right<br>
 
80 = Left
 
|-
 
| C9
 
| Starman (again?)
 
|
 
|-
 
| D0
 
| Blue Shield (From DK Basement Stage 2)
 
|  
 
|}
 
 
 
  
 
{{Internal Data|game=Mario vs. Donkey Kong 2: March of the Minis}}
 
{{Internal Data|game=Mario vs. Donkey Kong 2: March of the Minis}}

Latest revision as of 13:35, 22 March 2021

Unless otherwise noted, this info applies to the USA version and is a result of analysing file formats, rather than reverse engineering code.

Notes by different people:

Sub-pages:


Internal Data for Mario vs. Donkey Kong 2: March of the Minis

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