Difference between revisions of "Mega Man 3:RAM map"

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= Miscellaneous Variables =
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<br>
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== Stages ==
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{| border="1" cellpadding="1"
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| '''RAM''' || '''Function''' || '''Details'''
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| $0022 || Current Stage || 00 - Needle Man<br>01 - Magnet Man<br>02 - Gemini Man<br>03 - Hard Man<br>04 - Top Man<br>05 - Snake Man<br>06 - Spark Man<br>07 - Shadow Man<br>08 - Needle Man 2<br>09 - Gemini Man 2<br>0A - Spark Man 2<br>0B - Shadow Man 2<br>0C - Wily Castle 1<br>0D - Wily Castle 2<br>0E - Wily Castle 3<br>0F - Wily Castle 4<br>10 - Wily Castle 5<br>11 - Wily Castle 6<br>14 - Ending scene<br>16 - Dr. Light's Lab
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[[Category: Mega Man III]]
 
[[Category: Mega Man III]]

Revision as of 22:14, 28 November 2009

Player Variables


Life & Health

RAM Function Details
$00A2 Current HP
$00AE Lives Remaining
$00AF Energy Tanks Remaining


Weapons

RAM Function
$00A3 Gemini Beam
$00A4 Needle Cannon
$00A5 Hard Knuckle
$00A6 Magnet Missile
$00A7 Top Spin
$00A8 Search Snake
$00AA Spark Shock
$00AC Shadow Blade


Hex value Description
00 Don't have weapon
9C Have weapon


Rush Equipment

RAM Function Details
$00A9 Rush Coil
$00AB Rush Marine
$00AD Rush Jet

Miscellaneous Variables


Stages

RAM Function Details
$0022 Current Stage 00 - Needle Man
01 - Magnet Man
02 - Gemini Man
03 - Hard Man
04 - Top Man
05 - Snake Man
06 - Spark Man
07 - Shadow Man
08 - Needle Man 2
09 - Gemini Man 2
0A - Spark Man 2
0B - Shadow Man 2
0C - Wily Castle 1
0D - Wily Castle 2
0E - Wily Castle 3
0F - Wily Castle 4
10 - Wily Castle 5
11 - Wily Castle 6
14 - Ending scene
16 - Dr. Light's Lab