Difference between revisions of "Mega Man IV:RAM map:Direction Bits"
From Data Crystal
m (MartsINY moved page Mega Man IV:RAM map:$420-$437: Direction Bits to RAM 420-437: Direction Bits (Mega Man 4))
m (MartsINY moved page RAM 420-437: Direction Bits (Mega Man 4) to Direction Bits: RAM 420-437 (Mega Man 4))
Revision as of 21:14, 12 July 2015
LSB to MSB
|0-5||Shape ID (Decides Height and Width setting of occupying space)||See note|
|6||Weapon damage||See note|
|7||Substance (If Set, MM is damaged if hitting Object)|
- ???Megaman's byte in this array ($408) has no use, appearently.
- If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
- If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)