Difference between revisions of "Mega Man IV:RAM map:Direction Bits"

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(Created page with "<Br> ::'''LSB to MSB''' ::{| border="1" cellpadding="3" | '''Bit''' || '''Function''' |- | 0-5 || Shape ID (Decides Height and Width setting of occupying space)....")
 
(changed IV to 4)
 
(6 intermediate revisions by 2 users not shown)
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<Br>
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{{subpage|game=Mega Man 4:RAM map}}
::'''LSB to MSB'''
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'''LSB to MSB'''
::{| border="1" cellpadding="3"
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{| border="1" cellpadding="3"
| '''Bit''' || '''Function'''  
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| '''Bit''' || '''Function''' || '''Remark'''  
 
|-
 
|-
| 0-5 || [[Shape_ID|Shape ID]] (Decides Height and Width setting of occupying space). See note
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| 0-5 || [[Shape_ID|Shape ID]] (Decides Height and Width setting of occupying space) || See note
 
|-
 
|-
| 6 || Weapon damage: See note
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| 6 || Weapon damage || See note
 
|-
 
|-
| 7 || Substance (If Set, MM is damaged if hitting Object)
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| 7 || Substance (If Set, MM is damaged if hitting Object) ||
 
|}
 
|}
</Br>
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 +
'''Note:'''
 +
 
 
'''Bit 0-5:'''
 
'''Bit 0-5:'''
 
:???Megaman's byte in this array ($408) has no use, appearently.
 
:???Megaman's byte in this array ($408) has no use, appearently.
 
'''Bit 6:'''
 
'''Bit 6:'''
 
:If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
 
:If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
:If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 5 of Sprite Flag (of 528). If it is invisible, nothing happen.)
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:If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)

Latest revision as of 02:23, 19 October 2018

LSB to MSB

Bit Function Remark
0-5 Shape ID (Decides Height and Width setting of occupying space) See note
6 Weapon damage See note
7 Substance (If Set, MM is damaged if hitting Object)

Note:

Bit 0-5:

???Megaman's byte in this array ($408) has no use, appearently.

Bit 6:

If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)