Difference between revisions of "Mega Man IV:RAM map:Direction Bits"
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m (MartsINY moved page RAM 420-437: Direction Bits (Mega Man 4) to Direction Bits: RAM 420-437 (Mega Man 4)) |
(changed IV to 4) |
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− | + | {{subpage|game=Mega Man 4:RAM map}} | |
'''LSB to MSB''' | '''LSB to MSB''' | ||
{| border="1" cellpadding="3" | {| border="1" cellpadding="3" | ||
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| 7 || Substance (If Set, MM is damaged if hitting Object) || | | 7 || Substance (If Set, MM is damaged if hitting Object) || | ||
|} | |} | ||
− | + | ||
'''Note:''' | '''Note:''' | ||
− | + | ||
'''Bit 0-5:''' | '''Bit 0-5:''' | ||
:???Megaman's byte in this array ($408) has no use, appearently. | :???Megaman's byte in this array ($408) has no use, appearently. |
Latest revision as of 02:23, 19 October 2018
This is a sub-page for Mega Man 4:RAM map.
LSB to MSB
Bit | Function | Remark |
0-5 | Shape ID (Decides Height and Width setting of occupying space) | See note |
6 | Weapon damage | See note |
7 | Substance (If Set, MM is damaged if hitting Object) |
Note:
Bit 0-5:
- ???Megaman's byte in this array ($408) has no use, appearently.
Bit 6:
- If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
- If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)