Mega Man IV:RAM map:Direction Bits: Difference between revisions
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FCandChill (talk | contribs) m (FCandChill moved page Direction Bits: RAM 420-437 (Mega Man 4) to Mega Man IV:RAM map:Direction Bits) |
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{{subpage|game=Mega Man | {{subpage|game=Mega Man 4:RAM map}} | ||
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Latest revision as of 06:23, 19 October 2018
This is a sub-page for Mega Man 4:RAM map.
LSB to MSB
Bit | Function | Remark |
0-5 | Shape ID (Decides Height and Width setting of occupying space) | See note |
6 | Weapon damage | See note |
7 | Substance (If Set, MM is damaged if hitting Object) |
Note:
Bit 0-5:
- ???Megaman's byte in this array ($408) has no use, appearently.
Bit 6:
- If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
- If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)