Mega Man IV:RAM map:Direction Bits: Difference between revisions
Jump to navigation
Jump to search
m (MartsINY moved page $420-$437: Direction Bits to Mega Man IV:RAM map:$420-$437: Direction Bits: I didn't understand correctly the page naming yesterday) |
m (MartsINY moved page Mega Man IV:RAM map:0-7: Direction Bits to RAM 420-437: Direction Bits (Mega Man 4)) |
(No difference)
|
Revision as of 00:38, 13 July 2015
LSB to MSB
Bit | Function | Remark |
0-5 | Shape ID (Decides Height and Width setting of occupying space) | See note |
6 | Weapon damage | See note |
7 | Substance (If Set, MM is damaged if hitting Object) |
Note:
Bit 0-5:
- ???Megaman's byte in this array ($408) has no use, appearently.
Bit 6:
- If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
- If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)