Difference between revisions of "Mega Man IV:RAM map:Direction Bits"

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(changed IV to 4)
 
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{{subpage|game=Mega Man IV:RAM map}}
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{{subpage|game=Mega Man 4:RAM map}}
 
'''LSB to MSB'''
 
'''LSB to MSB'''
 
{| border="1" cellpadding="3"
 
{| border="1" cellpadding="3"

Latest revision as of 01:23, 19 October 2018

LSB to MSB

Bit Function Remark
0-5 Shape ID (Decides Height and Width setting of occupying space) See note
6 Weapon damage See note
7 Substance (If Set, MM is damaged if hitting Object)

Note:

Bit 0-5:

???Megaman's byte in this array ($408) has no use, appearently.

Bit 6:

If 0, Weapons are deflected (however, if the weapon is set to do no damage for that object, nothing happens.)
If 1, Object is damaged by weapons (however, if the weapon is set to do no damage for that object, the weapon is deflected if object is set to visible with bit 2 of Sprite Flag (of 528). If it is invisible, nothing happen.)