Difference between revisions of "Mega Man IV:RAM map:Invincibility Blink/Freeze Action Status"
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− | Note | + | {{Note|text = |
− | + | The freeze function is used with Flash Stopper. | |
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | :Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | ||
− | :The counter is used for blinking. For Mega Man to be invincible, value must be in | + | :The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. |
:This memory range is used for both cases. | :This memory range is used for both cases. | ||
+ | }} |
Revision as of 22:46, 29 August 2016
This is a sub-page for Mega Man IV:RAM map.
LSB to MSB
Bit | Function | Details |
0-6 | Frame Counter of Blink/Freeze | |
7 | Mode | [ 1 = Freeze Action, 0 = Invincibility Blink ] |