Difference between revisions of "Mega Man IV:RAM map:Invincibility Blink/Freeze Action Status"
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+ | {{subpage|game=Mega Man 4:RAM map}} | ||
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'''LSB to MSB''' | '''LSB to MSB''' | ||
{| border="1" cellpadding="3" | {| border="1" cellpadding="3" | ||
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<br> | <br> | ||
− | Note | + | {{Note|The freeze function is used with Flash Stopper. |
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:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | :Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | ||
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | :The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | ||
:This memory range is used for both cases. | :This memory range is used for both cases. | ||
+ | }} |
Latest revision as of 02:26, 19 October 2018
This is a sub-page for Mega Man 4:RAM map.
LSB to MSB
Bit | Function | Details |
0-6 | Frame Counter of Blink/Freeze | |
7 | Mode | [ 1 = Freeze Action, 0 = Invincibility Blink ] |