Difference between revisions of "Mega Man IV:RAM map:Invincibility Blink/Freeze Action Status"
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FCandChill (talk | contribs) m (FCandChill moved page Invincibility Blink / Freeze Action Status: RAM 5B8-5CF (Mega Man 4) to Mega Man IV:RAM map:Invincibility Blink/Freeze Action Status: ...) |
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− | {{Note| | + | {{Note|The freeze function is used with Flash Stopper. |
− | The freeze function is used with Flash Stopper. | ||
:Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | :Invincibility Blink refers to when Megaman or an enemy gets hit and become invincible for a moment, while blinking. | ||
:The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | :The counter is used for blinking. For Mega Man to be invincible, value must be in $3C. | ||
:This memory range is used for both cases. | :This memory range is used for both cases. | ||
}} | }} |
Revision as of 22:09, 4 September 2018
This is a sub-page for Mega Man IV:RAM map.
LSB to MSB
Bit | Function | Details |
0-6 | Frame Counter of Blink/Freeze | |
7 | Mode | [ 1 = Freeze Action, 0 = Invincibility Blink ] |