Difference between revisions of "Mega Man IV:RAM map:Sprite Flags"

From Data Crystal
Jump to: navigation, search
(changed IV to 4)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 +
{{subpage|game=Mega Man 4:RAM map}}
 +
 
'''LSB to MSB'''
 
'''LSB to MSB'''
 
{| border="1" cellpadding="3"
 
{| border="1" cellpadding="3"
Line 9: Line 11:
 
| 3 || If set, objects are not erased when moving out of screen. || See note
 
| 3 || If set, objects are not erased when moving out of screen. || See note
 
|-
 
|-
| 4 || Apply X Scrolling when drawing sprites? || [ 1= Yes ] Probably always set???
+
| 4 || Apply X Scrolling when drawing sprites? || [ 1= Yes, 0= No ] Probably always set???
 
|-
 
|-
| 5 || Sprite BG Priority || [ 0= No Sprite BG Priority, 1= Sprite BG Priority ]
+
| 5 || Sprite BG Priority || [ 1= Sprite BG Priority, 0= No Sprite BG Priority ]
 
|-
 
|-
| 6 || Direction || [ 0= Face Left, 1= Face Right]
+
| 6 || Direction || [ 1= Face Right, 0= Face Left ]
 
|-
 
|-
| 7 || Object is weapon: hit enemy? || [ 0= Doesn't hit enemies, 1= Hit enemies ]
+
| 7 || Object is weapon: hit enemy? || [ 1= Hit enemies, 0= Doesn't hit enemies ]
 
|-
 
|-
| || Object is enemy: is on visible screen? || [ 0= Enemy not on visible screen, 1= Enemy on visible screen ]
+
| || Object is enemy: is on visible screen? || [ 1= Enemy on visible screen, 0= Enemy not on visible screen ]
 
|-
 
|-
 
|}
 
|}

Latest revision as of 02:26, 19 October 2018


LSB to MSB

Bit Function Details
0-1 Object Wall Bits See note
2 1= Invisible 0= Visible
3 If set, objects are not erased when moving out of screen. See note
4 Apply X Scrolling when drawing sprites? [ 1= Yes, 0= No ] Probably always set???
5 Sprite BG Priority [ 1= Sprite BG Priority, 0= No Sprite BG Priority ]
6 Direction [ 1= Face Right, 0= Face Left ]
7 Object is weapon: hit enemy? [ 1= Hit enemies, 0= Doesn't hit enemies ]
Object is enemy: is on visible screen? [ 1= Enemy on visible screen, 0= Enemy not on visible screen ]


Note:
0-1: If value is 1, 2, 3, the Object have solids parts. If Mega Man hits a non solid parts, he ends up on top. Here are the solid parts.???

1: Top
2: All
3: Top, Left, Right (if hit object by under, Mega Man is replaced at a certain position from the block (the right, left or top)

3:

(Both Horizontally and Vertically (??? I think if 01 or more in $0390, they are erased, but not $ff and higher)
If object can hurt Mega Man, they can touch him, if they are in another screen.