Difference between revisions of "Mega Man IV:RAM map:Substance and Shape"
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(changed IV to 4) |
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− | + | {{subpage|game=Mega Man 4:RAM map}} | |
− | + | '''LSB to MSB''' | |
− | + | {| border="1" cellpadding="3" | |
| '''Bit''' || '''Function''' | | '''Bit''' || '''Function''' | ||
|- | |- | ||
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| 7 || '''Unused''' | | 7 || '''Unused''' | ||
|} | |} | ||
− | + | ||
Note : They are not set from gravity because they are used by functions that updates movement without gravity | Note : They are not set from gravity because they are used by functions that updates movement without gravity |
Latest revision as of 02:22, 19 October 2018
This is a sub-page for Mega Man 4:RAM map.
LSB to MSB
Bit | Function |
0 | Right |
1 | Left |
2 | Down (Not set when falling from gravity) |
3 | Up (Not set when Jumping) |
4 | Unused |
5 | Unused |
6 | Unused |
7 | Unused |
Note : They are not set from gravity because they are used by functions that updates movement without gravity