RAM |
Information
|
203821D |
Slot A area number
|
203821E |
Slot A room number
|
203821E |
Slot A door number
|
203941D |
Slot A area number back-up
|
203941E |
Slot A room number back-up
|
203941F |
Slot A door number back-up
|
203A61D |
Slot B area number
|
203A61E |
Slot B room number
|
203A61F |
Slot B door number
|
203B81D |
Slot B area number back-up
|
203B81E |
Slot B room number back-up
|
203B81F |
Slot B door number back-up
|
203CA1D |
Slot C area number
|
203CA1E |
Slot C room number
|
203CA1F |
Slot C door number
|
203DC1D |
Slot C area number back-up
|
203DC1E |
Slot C room number back-up
|
203DC1F |
Slot C door number back-up
|
3000002 |
Frame counter
|
3000014 |
Completed game map switch
- 0 for the normal map screen
- 1 for the timer and item collection map screen
|
300001B |
Abilities counter
|
300001C |
Security door counter
|
300002C |
Area number
|
300002D |
Room number
|
300002E |
Door number
|
300003B |
Main Deck percentage
|
300003C |
SRX percentage
|
300003D |
TRO percentage
|
300003E |
PYR percentage
|
300003F |
AQA percentage
|
3000040 |
ARC percentage
|
3000041 |
NOC percentage
|
30000C8 |
Horizontal background 0 positioning
|
30000CA |
Vertical background 0 positioning
|
30000CC |
Horizontal background 1 positioning
|
30000CE |
Vertical background 1 positioning
|
30000D0 |
Horizontal background 2 positioning
|
30000D2 |
Vertical background 2 positioning
|
30000D4 |
Horizontal background 3 positioning
|
30000D6 |
Vertical background 3 positioning
|
300012A |
Camera speed
|
3000138 |
In-game timer
|
3000142 |
1st Vertical enemy positioning
|
3000144 |
1st Horizontal enemy positioning
|
3000154 |
1st Enemy health
|
3000172 |
1st Enemy freeze timer
|
300017A |
2nd Vertical enemy positioning
|
300017C |
2nd Horizontal enemy positioning
|
300018C |
2nd Enemy health
|
30001AA |
2nd Enemy freeze timer
|
30001B2 |
3rd Vertical enemy positioning
|
30001B4 |
3rd Horizontal enemy positioning
|
30001C4 |
3rd Enemy health
|
30001E0 |
Zazabi's jump counter
|
30001E2 |
3rd Enemy freeze timer
|
30001EA |
4th Vertical enemy positioning
|
30001EC |
4th Horizontal enemy positioning
|
30001FC |
4th Enemy health
|
300021A |
4th Enemy freeze timer
|
3000222 |
5th Vertical enemy positioning
|
3000224 |
5th Horizontal enemy positioning
|
3000234 |
5th Enemy health
|
3000252 |
5th Enemy freeze timer
|
300025A |
6th Vertical enemy positioning
|
300025C |
6th Horizontal enemy positioning
|
300026C |
6th Enemy health
|
300028A |
6th Enemy freeze timer
|
3000292 |
7th Vertical enemy positioning
|
3000294 |
7th Horizontal enemy positioning
|
30002A4 |
7th Enemy health
|
30002C2 |
7th Enemy freeze timer
|
30002CA |
8th Vertical enemy positioning
|
30002CC |
8th Horizontal enemy positioning
|
30002DC |
8th Enemy health
|
30002FA |
8th Enemy freeze timer
|
3000302 |
9th Vertical enemy positioning
|
3000304 |
9th Horizontal enemy positioning
|
3000314 |
9th Enemy health
|
3000332 |
9th Enemy freeze timer
|
300033A |
10th Vertical enemy positioning
|
300033C |
10th Horizontal enemy positioning
|
300034C |
10th Enemy health
|
300036A |
10th Enemy freeze timer
|
3000372 |
11th Vertical enemy positioning
|
3000374 |
11th Horizontal enemy positioning
|
3000384 |
11th Enemy health
|
30003A2 |
11th Enemy freeze timer
|
30003AA |
12th Vertical enemy positioning
|
30003AC |
12th Horizontal enemy positioning
|
30003BC |
12th Enemy health
|
30003DA |
12th Enemy freeze timer
|
30003E2 |
13th Vertical enemy positioning
|
30003E4 |
13th Horizontal enemy positioning
|
30003F4 |
13th Enemy health
|
3000412 |
13th Enemy freeze timer
|
300087E |
Bomb timer
|
30008D9 |
Escape timer
|
3000B84 |
Menu status
- 0 Exits menu
- 1 Gunship
- 2 Normal menu
- 3 Adam
- 4 Adam
- 5 Map, then messes up all the sprites
- 6 SA-X clip-art scene
|
3000B87 |
Event counter
|
3001245 |
Pose status
- 0 Standing
- 1 Turning around
- 2 Shooting
- 3 Running
- 4 Jumping/falling
- 5 Turning around and jumping/falling
- 6 Landing
- 7 Ducking
- 8 Turning around and ducking
- 9 Shooting and ducking
- A Starting a spin-jump
- B Spinning
- C Morphing
- D Morphball
- E Rolling
- F Unmorphing
- 10 Jumping/falling in morphball
- 11 Getting hurt
- 12 Getting hurt in morphball
- 13 Getting knocked back
- 14 Getting knocked back in morphball
- 15 Starting a wall-jump
- 16 Wall-jumping
- 17 Using an elevator
- 18 Hanging on a ledge
- 19 Pulling yourself up from hanging
- 1A Pulling yourself forward from hanging
- 1B Pulling yourself into a morphball tunnel
- 1D Space-jumping
- 1E Screw-attacking
- 1F Skidding
- 20 On a save pad
- 21 On a recharge/security pad
- 22 Turning around to be recharged
- 23 Delay before shinesparking
- 24 Shinesparking
- 25 Delay after shinesparking
- 26 Hanging from a vertical ladder
- 27 Starting to hold your arm connon out on a vertical ladder
- 28 Holding your arm connon out on a vertical ladder
- 29 Shooting on a vertical ladder
- 2A Starting to put away your arm connon on a vertical ladder
- 2B Handing on a horizontal ladder
- 2C Moving on a horizontal ladder
- 2D Turning around on a horizontal ladder
- 2E Delay after shooting on a horizontal ladder
- 2F Shooting on a horizontal ladder
- 30 Frozen
- 31 Frozen and falling
- 32 Frozen in morphball
- 33 Frozen in morphball and falling
- 34 Unlocking security
- 35 Saving/loading game
- 36 On a navigation pad
- 37 Downloading an ability
- 38 Being recharged
- 39 Facing the foreground
- 3A Facing the background
- 3B Unlocking the habitations deck
- 3D Being loaded by the gunship
- 3E Dying
- 3F Hit by Omega Metroid
- 40 Grabbed by Yakuza
|
3001246 |
Turn switch
- 0 Not turning around
- 1 Turning around
|
3001247 |
Bounce/wall-jump switch
- 0 Not bouncing/wall-jumping
- 1 Bouncing/wall-jumping
- 14 Jumping when bouncing
- 15 Jumping when bouncing
- 16 Jumping when bouncing
|
3001248 |
Wall-jump timer
|
3001249 |
Invincibility timer
|
300124A |
Speed boosting switch
- 0 Not speed boosting
- 1 Speed boosting
|
300124B |
Arm cannon direction
- 0 None
- 1 Forward
- 2 Diagonally upwards
- 3 Diagonally downwards
- 4 Upwards
- 5 Downwards
|
300124C |
Missiles switch
- 0 Missiles not selected
- 1 Missiles selected
|
300124D |
Projectile type
- 1 Beam
- 2 Missile
- 4 Bomb
- 5 Charged beam
- 6 Power bomb
|
300124E |
Cooldown timer
|
3001250 |
Charge beam counter
|
3001252 |
Arm running animation switch
- 0 Arm connon out
- 1 Arm connon not out
|
3001253 |
Speed boosting/knock-back counter
|
3001254 |
Wall-jump direction switch
- 10 Rightwards
- 20 Leftwards
|
3001256 |
Direction switch
- 10 Rightwards
- 20 Leftwards
|
300125A |
Horizontal positioning
|
300125C |
Vertical positioning
|
300125E |
Horizontal momentum
|
3001260 |
Vertical momentum
|
3001262 |
Current slope type
- 0 Flat
- 11 Steep right
- 12 Gentle right
- 21 Steep left
- 22 Gentle left
|
30012DC |
Shinespark timer
|
3001310 |
Health status
|
3001312 |
Health capacity
|
3001314 |
Missile status
|
3001316 |
Missiles capacity
|
3001318 |
Power bomb status
|
3001319 |
Power bomb capacity
|
300131A |
Beam status
- 0 None
- 1 Charge beam
- 2 Wide beam
- 4 Plasma beam
- 8 Wave beam
- 10 Ice beam
|
300131B |
Missile + bomb status
- 0 None
- 1 Missile
- 2 Super missile
- 4 Ice missile
- 8 Diffusion missile
- 10 Bomb
- 20 Power bomb
|
300131C |
Suit + misc. status
- 0 None
- 1 Hi-jump
- 2 Speed booster
- 4 Space jump
- 8 Screw attack
- 10 Varia suit
- 20 Gravity suit
- 40 Morph ball
- 80 Omega suit
|
300131D |
Security Status
- 0 White doors
- 1 Blue doors
- 2 Green doors
- 3 Yellow doors
- 4 Red doors
- FF None
|
300131F |
Low Health switch
- 0 Not low health
- 1 Low health
|
300132C |
Horizontal wall collision detection
- 0 None of Samus
- 1 Top of Samus
- 2 Middle of Samus
- 4 Bottom of Samus
|
3001330 |
Half speed switch
- 0 Normal speed
- 1 Half speed
|
3001332 |
Vertical acceleration
|
3001334 |
Maximum vertical speed
|
3001336 |
Horizontal in-air acceleration
|
3001338 |
Maximum horizontal in-air speed
|
300133A |
Maximum horizontal in-air morphball speed
|
300133C |
Horizontal acceleration
|
300133E |
Maximum horizontal speed
|
3001342 |
Previous horizontal positioning
|
3001344 |
Previous vertical positioning
|
3001346 |
Underwater switch
|
300134C-30013CA |
Previous 64 horizontal positionings
|
30013CC-300144A |
Previous 64 vertical positionings
|
300151E |
Final percentage
|
3001608 |
2nd menu arrow horizontal position
|
300160A |
2nd menu arrow vertical position
|
300160E |
Copy data selector animation
|
300160F |
Copy data selector animation counter
|
300161C |
2nd menu box animation
|
3001628 |
Menu box type
|
3001638 |
Copy menu box animation switch
|
3001640 |
1st menu arrow horizontal position
|
3001642 |
1st menu arrow vertical position
|
3001645 |
Menu arrow switch
|
3001646 |
Menu arrow animation
|
3001647 |
Menu arrow animation counter
|
3001654 |
Menu arrow type
|
3001660 |
Menu box animation
|
3001670 |
1st menu box animation
|
30016B2 |
Save file selector position
|
30016F1 |
Mono to stereo switch
|
3001704 |
Mono to stereo selector position
|
300170A |
Mono to stereo animation
|
300170B |
Mono to stereo animation counter
|
300445E/4474 |
Electrified pain SFX
|
3004D28 |
Suit colour
|
3004D90 |
SA-X suit colour
|
3004DEC |
1st Door type
|
3004DED |
1st Door animation
|
3004DEE |
1st Door horizontal positioning
|
3004DEF |
1st Door vertical positioning
|
3004DF0 |
2nd Door type
|
3004DF1 |
2nd Door animation
|
3004DF2 |
2nd Door horizontal positioning
|
3004DF3 |
2nd Door vertical positioning
|
3004DF4 |
3rd Door type
|
3004DF5 |
3rd Door animation
|
3004DF6 |
3rd Door horizontal positioning
|
3004DF7 |
3rd Door vertical positioning
|
3004DF8 |
4th Door type
|
3004DF9 |
4th Door animation
|
3004DFA |
4th Door horizontal positioning
|
3004DFB |
4th Door vertical positioning
|
3004DFC |
5th Door type
|
3004DFD |
5th Door animation
|
3004DFE |
5th Door horizontal positioning
|
3004DFF |
5th Door vertical positioning
|
3004E00 |
6th Door type
|
3004E01 |
6th Door animation
|
3004E02 |
6th Door horizontal positioning
|
3004E03 |
6th Door vertical positioning
|
3004E04 |
7th Door type
|
3004E05 |
7th Door animation
|
3004E06 |
7th Door horizontal positioning
|
3004E07 |
7th Door vertical positioning
|
3004E08 |
8th Door type
|
3004E09 |
8th Door animation
|
3004E0A |
8th Door horizontal positioning
|
3004E0B |
8th Door vertical positioning
|
3007D94 |
Projectile vertical positioning
|
3007D98 |
Projectile horizontal positioning
|