Metroid II: Return of Samus: Difference between revisions
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The following article is a game for the Nintendo Game Boy.
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{{GB| title = Metroid II: Return of Samus | {{GB| title = Metroid II: Return of Samus | ||
[[ | |image = [[Image:Metroid II Title.PNG|center]] | ||
|name =METROID2 | |||
|regioncode=U.S.A. & Europe | |||
|type=Grayscale Spiel | |||
|supergameboy=No | |||
|cartridgetype=ROM + MBC1 + RAM + Battery | |||
|licensecode=01 (Nintendo) | |||
|romsize=2 Mbit | |||
|romchecksum=0x581F | |||
|sramsize=64 Kbit | |||
|headerchecksum=0x97 | |||
|game =Metroid II: Return of Samus | |||
}} | |||
==Utilities== | ==Utilities== | ||
[http://m2sw.zophar.net/m2edit/ M2Edit] is a Metroid II editor that can edit the tile arrangements and the tiles themselves, as well as the maps of each room. | [http://m2sw.zophar.net/m2edit/ M2Edit] is a Metroid II editor that can edit the tile arrangements and the tiles themselves, as well as the maps of each room. | ||
[http://forum.metroidconstruction.com/index.php/topic,4511.0.html ROSE] is a newer Metroid II editor with which you can modify the spawn point of Samus, edit objects, scroll data, chunk data, room transitions and save files. | |||
==Hacks== | ==Hacks== | ||
[ | * [https://www.romhacking.net/hacks/175/ Metroid 2 DX] is a hack of Metroid II: Return of Samus that makes the game use color palettes. | ||
* List of hacks at [https://metroidconstruction.com/hacks.php?sort=&dir=&filters%5B%5D=M2 Metroid Construction] | |||
==Miscellaneous== | ==Miscellaneous== | ||
A debug menu | A debug menu exists in Metroid II: Return of Samus. | ||
It allows some game items to be obtained, and change beams, via a very simplistic menu via pausing the game (with the debug menu flagged). | It allows some game items to be obtained, and change beams, via a very simplistic menu via pausing the game (with the debug menu flagged). | ||
There's also a feature that lets you save anywhere, by pushing Select while paused. | There's also a feature that lets you save anywhere, by pushing Select while paused. | ||
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This RAM cheat can access that menu. | This RAM cheat can access that menu. | ||
0101A0D0 | 0101A0D0 | ||
==Known Dumps== | |||
* Metroid II - Return of Samus (UE) | |||
==External Links== | ==External Links== | ||
{{tcrf|url=https://tcrf.net/Metroid_II:_Return_of_Samus}} | |||
[[Category:Metroid series]] | [[Category:Metroid series]] |
Latest revision as of 14:42, 21 August 2022

Metroid II: Return of Samus | |
Internal Name | METROID2 |
Region Code | U.S.A. & Europe |
Type | Grayscale Spiel |
SGB Support | No |
Cartridge Type | ROM + MBC1 + RAM + Battery |
License Code | 01 (Nintendo) |
ROM Size | 2 Mbit |
ROM Checksum | 0x581F |
SRAM Size | 64 Kbit |
Header Checksum | 0x97 |
ROM map | RAM map | Text table | Notes | Tutorials |
Utilities
M2Edit is a Metroid II editor that can edit the tile arrangements and the tiles themselves, as well as the maps of each room.
ROSE is a newer Metroid II editor with which you can modify the spawn point of Samus, edit objects, scroll data, chunk data, room transitions and save files.
Hacks
- Metroid 2 DX is a hack of Metroid II: Return of Samus that makes the game use color palettes.
- List of hacks at Metroid Construction
Miscellaneous
A debug menu exists in Metroid II: Return of Samus. It allows some game items to be obtained, and change beams, via a very simplistic menu via pausing the game (with the debug menu flagged). There's also a feature that lets you save anywhere, by pushing Select while paused. After pushing select, the game will resume, without sound. Push Start twice to return to normal. This RAM cheat can access that menu.
0101A0D0
Known Dumps
- Metroid II - Return of Samus (UE)
External Links
The Cutting Room Floor features additional info about this game. |