Difference between revisions of "Metroid Zero Mission:RAM map"
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(added more RAM addresses) |
(Added information, codes, and formatted into a table) |
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− | + | ==Table== | |
− | + | ||
− | + | {| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%" | |
− | + | |- style=background:#ccccff | |
− | * 3000014 - | + | !'''RAM''' || '''Information''' |
− | * 3000016 | + | |- |
− | * 3000018 | + | |2027800 || Clip-data |
− | * 3000020 | + | |- |
− | * 3000024 | + | |202D800 || Decompressed level data goes here |
− | * 300002C | + | |- |
− | * 300002D | + | |2034000 || Mini-map decompressed data |
− | * 3000054 | + | |- |
− | * 3000056 - Room | + | |3000002 || Frame counter |
− | * 3000063 | + | |- |
− | + | |3000004 || Mono to stereo switch | |
− | + | * 0 for mono | |
− | + | * 1 for stereo | |
− | + | |- | |
− | + | |3000014 || Gallery | |
− | + | * 1 for 4+ Hours/Easy ending | |
− | + | * 2 for 2-4 Hours ending | |
− | + | * 4 for 2- Hours ending | |
− | + | * 8 for 100% 2+ Hours ending | |
− | + | * 10 for 100% Normal 2- Hours ending | |
− | + | * 20 for 100% Hard 2- Hours ending | |
− | + | * 40 for 15-% Normal ending | |
− | + | * 80 for 15-% Hard ending | |
− | + | |- | |
− | + | |3000016 || Metroid Fusion gallery | |
− | + | * 0 for Metroid Fusion Link | |
− | * 3000BF3 | + | * 1 for Metroid Fusion Gallery |
− | + | |- | |
− | + | |3000018 || Sound Test + Original Metroid | |
− | + | * 1 for Original Metroid | |
− | + | * 64 for Sound Test | |
− | + | |- | |
− | + | |3000020 || Translation switch | |
− | + | * 0 for Kanji | |
− | + | * 1 for Hiragana/Katakana | |
− | + | * 2 for none | |
− | + | * 3 for English | |
− | + | |- | |
− | + | |3000024 || Completed game map switch | |
− | + | * 0 for the normal map screen | |
− | + | * 1 for the timer and item collection map screen | |
− | + | |- | |
− | + | |300002C || Difficulty switch | |
− | + | * 0 for Easy | |
− | + | * 1 for Normal | |
− | + | * 2 for Hard | |
− | + | |- | |
− | + | |300002D || Mothership doors switch | |
− | + | * 0 for normal doors | |
− | + | * 1 for the doors used in Chozodia | |
− | + | |- | |
− | + | |3000054 || Area number | |
− | + | * 0 for Brinstar | |
− | + | * 1 for Kraid | |
− | + | * 2 for Norfair | |
− | + | * 3 for Ridley | |
− | + | * 4 for Tourian | |
− | + | * 5 for Crateria | |
− | + | * 6 for Chozodia | |
− | * 300153E | + | |- |
− | * 3001540 | + | |3000055 || Room number |
− | * 3001541 | + | |- |
− | * 3001542 | + | |3000056 || Door number |
− | + | |- | |
− | + | |3000057 || Room transition type | |
− | + | * 12 for a transition with no sound, is also the ship's landing sequence | |
− | + | * 14 for a transition with a door closing sound | |
− | + | * 51 for a transition with an elevator sound, is also Samus' awakening cut-scene | |
+ | * 52 for a transition with no sound and a room pop-up | ||
+ | * 54 for a transition with a door closing sound and a room pop-up | ||
+ | |- | ||
+ | |3000058 || Room pop-up | ||
+ | * 0 for a normal room | ||
+ | * 1 for a room with a message saying what the room is | ||
+ | |- | ||
+ | |3000059 || Horizontal mini-map co-ordinate | ||
+ | |- | ||
+ | |3000060 || Vertical mini-map co-ordinate | ||
+ | |- | ||
+ | |3000063 || Percentage in Brinstar | ||
+ | |- | ||
+ | |3000064 || Percentage in Kraid | ||
+ | |- | ||
+ | |3000065 || Percentage in Norfair | ||
+ | |- | ||
+ | |3000066 || Percentage in Ridley | ||
+ | |- | ||
+ | |3000067 || Percentage in Tourian | ||
+ | |- | ||
+ | |3000068 || Percentage in Crateria | ||
+ | |- | ||
+ | |3000069 || Percentage in Chozodia | ||
+ | |- | ||
+ | |300009C || Foreground controller | ||
+ | |- | ||
+ | |3000150 || In-Game timer | ||
+ | |- | ||
+ | |30001A8 || Alarm timer | ||
+ | |- | ||
+ | |30001AE || Boss's vertical position | ||
+ | |- | ||
+ | |30001B0 || Boss's horizontal position | ||
+ | |- | ||
+ | |30001BE || Ridley's fireball shooting timer | ||
+ | |- | ||
+ | |30004BE || Position of Kraid's nails | ||
+ | |- | ||
+ | |300095E || Escape timer | ||
+ | |- | ||
+ | |3000A3F || Bomb timer | ||
+ | |- | ||
+ | |3000BF0 || Which menu you're on | ||
+ | * 0 Exits menu | ||
+ | * 1 Suit effect, side effects include loss of every ability | ||
+ | * 2 Normal Menu, also used for the Kraid/Ridley statue scene and the Ridley scene | ||
+ | * 3 Map | ||
+ | * 4 Chozo map | ||
+ | * 5 Reveals the map | ||
+ | * 6 Shows latest ability | ||
+ | * 7 Zero suit | ||
+ | * 8 Gravity suit, side effects include not being able to move | ||
+ | * 9 Resets room, then messes up all the sprites | ||
+ | |- | ||
+ | |3000BF3 || Controls the option menu | ||
+ | |- | ||
+ | |3000C10 || The delay before the next letter | ||
+ | |- | ||
+ | |30013B8 || Horizontal background 0 positioning | ||
+ | |- | ||
+ | |30013BA || Vertical background 0 positioning | ||
+ | |- | ||
+ | |30013BC || Horizontal background 1 positioning | ||
+ | |- | ||
+ | |30013BE || Vertical background 1 positioning | ||
+ | |- | ||
+ | |30013C0 || Horizontal background 2 positioning | ||
+ | |- | ||
+ | |30013C2 || Vertical background 2 positioning | ||
+ | |- | ||
+ | |30013C4 || Horizontal background 3 positioning | ||
+ | |- | ||
+ | |30013C6 || Vertical background 3 positioning | ||
+ | |- | ||
+ | |30013D9 || Speed boosting switch | ||
+ | |- | ||
+ | |30013DA || Invincibility timer | ||
+ | |- | ||
+ | |30013DB || Wall-Jump timer | ||
+ | |- | ||
+ | |30013DC || Shinespark timer | ||
+ | |- | ||
+ | |30013DE || Speed boost counter | ||
+ | |- | ||
+ | |30013E2 || Direction switch | ||
+ | |- | ||
+ | |30013E6 || Your horizontal position | ||
+ | |- | ||
+ | |30013E8 || Your vertical position | ||
+ | |- | ||
+ | |30013EA || Your horizontal momentum | ||
+ | |- | ||
+ | |30013EC || Your vertical momentum | ||
+ | |- | ||
+ | |3001416 || Missile switch | ||
+ | |- | ||
+ | |3001418 || The delay before you can shoot again | ||
+ | |- | ||
+ | |3001419 || Charge beam counter | ||
+ | |- | ||
+ | |3001530 || Health Capacity | ||
+ | |- | ||
+ | |3001532 || Missile Capacity | ||
+ | |- | ||
+ | |3001534 || Super Missile Capacity | ||
+ | |- | ||
+ | |3001535 || Power Bomb Capacity | ||
+ | |- | ||
+ | |3001536 || Health Status | ||
+ | |- | ||
+ | |3001538 || Missile Status | ||
+ | |- | ||
+ | |300153A || Super Missile Status | ||
+ | |- | ||
+ | |300153B || Power Bomb Status | ||
+ | |- | ||
+ | |300153C || Beam + Bomb Status | ||
+ | * xx01 for Long Beam | ||
+ | * xx02 for Ice Beam | ||
+ | * xx04 for Wave Beam | ||
+ | * xx08 for Plasma Beam | ||
+ | * xx10 for Charge Beam | ||
+ | * xx80 for Bombs | ||
+ | * 01xx for Long Beam activated | ||
+ | * 02xx for Ice Beam activated | ||
+ | * 04xx for Wave Beam activated | ||
+ | * 08xx for Plasma Beam activated | ||
+ | * 10xx for Charge Beam activated | ||
+ | * 80xx for Bombs activated | ||
+ | |- | ||
+ | |300153E || Suit + Misc. Status | ||
+ | * xx01 for Hi-Jump activated | ||
+ | * xx02 for Speed Booster activated | ||
+ | * xx04 for Space Jump activated | ||
+ | * xx08 for Screw Attack activated | ||
+ | * xx10 for Varia Suit activated | ||
+ | * xx20 for Gravity Suit activated | ||
+ | * xx40 for Morph Ball activated | ||
+ | * xx80 for Power Grip activated | ||
+ | * 01xx for Hi-Jump activated | ||
+ | * 02xx for Speed Booster activated | ||
+ | * 04xx for Space Jump activated | ||
+ | * 08xx for Screw Attack activated | ||
+ | * 10xx for Varia Suit activated | ||
+ | * 20xx for Gravity Suit activated | ||
+ | * 40xx for Morph Ball activated | ||
+ | * 80xx for Power Grip activated | ||
+ | |- | ||
+ | |3001540 || Scanned Map Status | ||
+ | * 1 for Brinstar | ||
+ | * 2 for Kraid | ||
+ | * 4 for Norfair | ||
+ | * 8 for Ridley | ||
+ | * 10 for Tourian | ||
+ | * 20 for Crateria | ||
+ | * 40 for Chozodia | ||
+ | |- | ||
+ | |3001541 || Low health beep | ||
+ | * 0 for not on | ||
+ | * 1 for on | ||
+ | |- | ||
+ | |3001542 || Extra Suit Status | ||
+ | * 0 for the normal suit | ||
+ | * 1 for the unknown items enabled | ||
+ | * 2 for the zero suit | ||
+ | * 3 for the combination of 1 + 2 | ||
+ | |- | ||
+ | |300175D || Final percentage |
Revision as of 17:30, 13 September 2007
Table
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound Test + Original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
3000150 | In-Game timer |
30001A8 | Alarm timer |
30001AE | Boss's vertical position |
30001B0 | Boss's horizontal position |
30001BE | Ridley's fireball shooting timer |
30004BE | Position of Kraid's nails |
300095E | Escape timer |
3000A3F | Bomb timer |
3000BF0 | Which menu you're on
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
30013B8 | Horizontal background 0 positioning |
30013BA | Vertical background 0 positioning |
30013BC | Horizontal background 1 positioning |
30013BE | Vertical background 1 positioning |
30013C0 | Horizontal background 2 positioning |
30013C2 | Vertical background 2 positioning |
30013C4 | Horizontal background 3 positioning |
30013C6 | Vertical background 3 positioning |
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-Jump timer |
30013DC | Shinespark timer |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E6 | Your horizontal position |
30013E8 | Your vertical position |
30013EA | Your horizontal momentum |
30013EC | Your vertical momentum |
3001416 | Missile switch |
3001418 | The delay before you can shoot again |
3001419 | Charge beam counter |
3001530 | Health Capacity |
3001532 | Missile Capacity |
3001534 | Super Missile Capacity |
3001535 | Power Bomb Capacity |
3001536 | Health Status |
3001538 | Missile Status |
300153A | Super Missile Status |
300153B | Power Bomb Status |
300153C | Beam + Bomb Status
|
300153E | Suit + Misc. Status
|
3001540 | Scanned Map Status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
300175D | Final percentage |