Difference between revisions of "Might and Magic: Secret of the Inner Sanctum: Music"

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(Created page with "{{subpage|game=Might and Magic: Secret of the Inner Sanctum:Notes}} ==Notes== <pre> 00 = Silence 01 = C 02 = C# 03 = D 04 = D# 05 = E 06 = F 07 = F# 08 = G 09 = G# 0A = A 0B...")
 
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$04-05 = Square 2 Pointer
 
$04-05 = Square 2 Pointer
 
$06-07 = Triangle Pointer
 
$06-07 = Triangle Pointer
$08-09 = Noise
+
$08-09 = Noise Pointer
 
</pre>
 
</pre>
  
Line 74: Line 74:
 
8C Loop Until 00
 
8C Loop Until 00
 
8D XX YY ZZ WW Set Frequency Modulation
 
8D XX YY ZZ WW Set Frequency Modulation
 +
8E XX Set Note Fade
 
FF End Song
 
FF End Song
 
</pre>
 
</pre>

Revision as of 10:59, 25 February 2018


Notes

00 = Silence
01 = C
02 = C#
03 = D
04 = D#
05 = E
06 = F
07 = F#
08 = G
09 = G#
0A = A
0B = A#
0C = B
0D+ = Repeat + 1 Key
1X XX -1 Key Wave
XX = Timer
2X XX Same Key Wave
XX = Timer
3X XX +1 Key Wave
XX = Timer

Header

$01 = Square Frequency
$02-03 = Square 1 Pointer
$04-05 = Square 2 Pointer
$06-07 = Triangle Pointer
$08-09 = Noise Pointer

Music

00-Town
01-Surface of the Ground
02-Battle
03-Main Theme
04-In the Castle 
05-Market
06-Map System
07-Astral World and Soul Maze
08-Dungeon
09-Sheltem's Theme
0A-Quest Completed
0B-Game Over
0C-Open Treasure
0E-Jingle 4

Commands

80 XX Set Instrument
XX = Instrument number
83 XX Set Pitch
XX = Pitch
84 Set Key Higher
85 Set Key Lower 
86 XX Set Note Timer
XX = Timer
88 XX Set Duty
XX = Duty
89 XX YY ZZ ZZ Song Branch
XX = Unknown 
YY = Loop Count
ZZ = Jump if Loop Equal
8A XX XX Jump to
XX = Jump Pointer
8B XX Set Loop Timer
XX = Loop Timer
8C Loop Until 00
8D XX YY ZZ WW Set Frequency Modulation
8E XX Set Note Fade
FF End Song