Difference between revisions of "Mighty Bomb Jack:ROM map"
Jump to navigation
Jump to search
(palettes) |
m |
||
Line 2: | Line 2: | ||
== Palettes == | == Palettes == | ||
− | * <tt>0x3921 - 0x3924 (0004)</tt> = enemy coin palette | + | * <tt>0x3921 - 0x3924 (0004)</tt> = enemy coin palette |
** <tt> : 00 08 26 30 | ** <tt> : 00 08 26 30 | ||
− | * <tt>0x4048- | + | * <tt>0x4048 - 4067 (0020)</tt> = main palettes |
− | ** <tt>0x4048: 21 0F 26 30</tt> = background | + | ** <tt>0x4048: 21 0F 26 30</tt> = background (items) |
** <tt>0x404C: 21 08 27 38</tt> = background (room) | ** <tt>0x404C: 21 08 27 38</tt> = background (room) | ||
** <tt>0x4050: 21 0A 1A 39</tt> = background (room) | ** <tt>0x4050: 21 0A 1A 39</tt> = background (room) | ||
** <tt>0x4054: 21 0F 16 30</tt> = background (room) | ** <tt>0x4054: 21 0F 16 30</tt> = background (room) | ||
− | ** <tt>0x4058: 21 16 16 30</tt> = foreground | + | ** <tt>0x4058: 21 16 16 30</tt> = foreground |
− | ** <tt>0x405C: 21 30 12 16</tt> = foreground | + | ** <tt>0x405C: 21 30 12 16</tt> = foreground (jack) |
− | ** <tt>0x4060: 21 08 16 30</tt> = foreground | + | ** <tt>0x4060: 21 08 16 30</tt> = foreground |
− | ** <tt>0x4064: 21 0F 2B 30</tt> = foreground | + | ** <tt>0x4064: 21 0F 2B 30</tt> = foreground (enemies) |
− | * <tt>0x4068-40D3</tt> = room palettes | + | * <tt>0x4068 - 40D3 (006C)</tt> = room palettes |
** <tt>0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30</tt> | ** <tt>0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30</tt> | ||
** <tt>0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30</tt> | ** <tt>0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30</tt> |
Revision as of 13:54, 27 November 2006
The following article is a ROM map for Mighty Bomb Jack.
Palettes
- 0x3921 - 0x3924 (0004) = enemy coin palette
- : 00 08 26 30
- 0x4048 - 4067 (0020) = main palettes
- 0x4048: 21 0F 26 30 = background (items)
- 0x404C: 21 08 27 38 = background (room)
- 0x4050: 21 0A 1A 39 = background (room)
- 0x4054: 21 0F 16 30 = background (room)
- 0x4058: 21 16 16 30 = foreground
- 0x405C: 21 30 12 16 = foreground (jack)
- 0x4060: 21 08 16 30 = foreground
- 0x4064: 21 0F 2B 30 = foreground (enemies)
- 0x4068 - 40D3 (006C) = room palettes
- 0x4068: 0A 16 26 38|0A 0F 10 30|0A 0F 16 30
- 0x4074: 21 08 27 38|21 0A 1A 39|21 0F 16 30
- 0x4080: 01 16 26 38|01 0F 22 30|01 0F 16 30
- 0x408C: 09 1A 2A 39|09 08 27 30|09 08 16 30
- 0x4098: 0A 1A 2A 39|0A 3F 22 30|0A 3F 16 30
- 0x40A4: 04 1A 2A 39|04 0F 32 30|04 0F 16 30
- 0x40B0: 08 16 26 38|08 0F 2A 39|08 0F 16 30
- 0x40BC: 0C 16 26 38|0C 0F 14 34|0C 0F 16 30
- 0x40C8: 11 16 26 38|11 0F 10 30|11 11 16 30