Difference between revisions of "NBA Jam Tournament Edition:RAM map"

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* <tt>$0000</tt> - not shown
 
* <tt>$0000</tt> - not shown
 
* <tt>$0056</tt> - about 86 (decimal) frames
 
* <tt>$0056</tt> - about 86 (decimal) frames
 +
  
 
==Code input values==
 
==Code input values==
Line 24: Line 25:
  
  
'''Player positions contributed by datacrystal user Charcoal'''
+
==Game settings contributed by user [[Special:Contributions/Charcoal|Charcoal]]==
  
 
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
 
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"

Latest revision as of 23:48, 18 October 2018

b = byte, w = word (two bytes)

Extended roster

$16DF (w) / $16E1 (w) - Extended roster players available [team 1 / team 2]

  • $FFFF - not enabled
  • $7FFF - enabled

$16EB (w) / $16ED (w) - Extended roster flashing sign display time [team 1 / team 2]

  • $0000 - not shown
  • $0056 - about 86 (decimal) frames


Code input values

$16FD (w) - Titlescreen correct input amount counter

$16FF (w) - Titlescreen code status

  • $0000 - not enabled
  • $0001 - enabled

$1E28 (w) - Studmuffin code status

  • $0000 - not enabled
  • $0001 - enabled


Game settings contributed by user Charcoal

RAM Data Type Information
0x001746 unsigned 1 byte Home Score
0x001748 unsigned 1 byte Away Score
0x00071E signed 2 bytes Player 1 X position: -255(left) to 265(right)
0x000726 unsigned 1 byte Player 1 Y position: 16(top) to 238(left)
0x000CE1 unsigned 1 byte Ball possession 0 = Free ball 1,2,3,4=Player 1,2,3,4