Difference between revisions of "Ninja Gaiden:RAM map"
From Data Crystal
SpiderDave (talk | contribs) (Started) |
SpiderDave (talk | contribs) (fixing table) |
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|0x0059 || Current Pattern Table 2 || | |0x0059 || Current Pattern Table 2 || | ||
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− | |0x001e || Paused || $0x00=$0x80 = yes | + | |0x001e || Paused || $0x00=$0x80 = yes |
|- | |- | ||
− | |0x0060 || score || adds x*100 | + | |0x0060 || score || adds x*100 |
|- | |- | ||
− | |0x0060 || score || adds x*25600 | + | |0x0060 || score || adds x*25600 |
|- | |- | ||
|0x0063 || timer || | |0x0063 || timer || |
Revision as of 09:49, 6 March 2017
The following article is a RAM map for Ninja Gaiden.
RAM | Function | Detail |
0x0056 | Current Pattern Table 1 | |
0x0059 | Current Pattern Table 2 | |
0x001e | Paused | $0x00=$0x80 = yes |
0x0060 | score | adds x*100 |
0x0060 | score | adds x*25600 |
0x0063 | timer | |
0x0064 | Ninja power | |
0x0065 | Life | maximum is $0x10 |
Internal Data for Ninja Gaiden |
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ROM Map • RAM Map • Text Table • Notes • Tutorials |