Difference between revisions of "Pac-Mania:RAM map"

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(Created page with '{{rammap|game=Pac-Mania}} {| border="1" cellpadding="1" | '''RAM''' || '''Function''' || '''Details''' |- |0X0071 || Option menu || 00: One Player, 01: Two Players |- |0X00DE ||…')
 
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| '''RAM'''  || '''Function''' || '''Details'''
 
| '''RAM'''  || '''Function''' || '''Details'''
 
|-
 
|-
|0X0071 || Option menu || 00: One Player, 01: Two Players
+
|0x0071 || Option menu || 00: One Player, 01: Two Players
 
|-
 
|-
|0X00DE || Lives ||
+
|0x0083 || Frame timer || Reset everytime a power pellet is eaten. Also used for other stuff.
 
|-
 
|-
|0X00EF || Score x00000 ||
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|0x00BB || Time until ghosts turn around (180°) || Based on 0x0083.
 
|-
 
|-
|0X00F0 || Score 0x0000 ||
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|0x00D1 || Edible ghosts timer || Based on 0x0083; The time ghosts stay blue.
 
|-
 
|-
|0X00F1 || Score 00x000 ||
+
|0x00D2 || Edible ghosts timer 2 || Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash.
 
|-
 
|-
|0X00F2 || Score 000x00 ||
+
|0x00DB || Current speed || Max: FF
 
|-
 
|-
|0X00F3 || Score 0000x0 ||
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|0x00DE || Lives ||
 
|-
 
|-
 +
|0x00E2 || Level Selection ||
 +
|-
 +
|0x00EF || Score x00000 ||
 +
|-
 +
|0x00F0 || Score 0x0000 ||
 +
|-
 +
|0x00F1 || Score 00x000 ||
 +
|-
 +
|0x00F2 || Score 000x00 ||
 +
|-
 +
|0x00F3 || Score 0000x0 ||
 +
|-
 +
|}
 +
{{Internal Data|game=Pac-Mania}}

Latest revision as of 00:52, 6 June 2016

RAM Function Details
0x0071 Option menu 00: One Player, 01: Two Players
0x0083 Frame timer Reset everytime a power pellet is eaten. Also used for other stuff.
0x00BB Time until ghosts turn around (180°) Based on 0x0083.
0x00D1 Edible ghosts timer Based on 0x0083; The time ghosts stay blue.
0x00D2 Edible ghosts timer 2 Based on 0x0083; decreases if 0x00D1 = 00; The time ghosts flash.
0x00DB Current speed Max: FF
0x00DE Lives
0x00E2 Level Selection
0x00EF Score x00000
0x00F0 Score 0x0000
0x00F1 Score 00x000
0x00F2 Score 000x00
0x00F3 Score 0000x0


Internal Data for Pac-Mania

ROM MapRAM MapText TableNotesTutorials