Difference between revisions of "Persona 3 and 4/BMD (File Format)"
From Data Crystal
Line 4: | Line 4: | ||
|- | |- | ||
! Offset | ! Offset | ||
+ | ! Size | ||
! Description | ! Description | ||
|- | |- | ||
| 0x00 | | 0x00 | ||
+ | | 1 byte | ||
| Probably an identifier, always 0x7 | | Probably an identifier, always 0x7 | ||
|- | |- | ||
| 0x04 | | 0x04 | ||
+ | | 2 bytes | ||
| Size of the file | | Size of the file | ||
|- | |- | ||
| 0x08 | | 0x08 | ||
+ | | 4 bytes | ||
| MSG1 Magic Identifier | | MSG1 Magic Identifier | ||
|- | |- | ||
| 0x18 | | 0x18 | ||
+ | | 1 byte | ||
| Amount of entries | | Amount of entries | ||
|} | |} |
Revision as of 04:49, 7 April 2015
The BMD format contains text for Persona 3/4. The format is in Big Endian.
Offset | Size | Description |
---|---|---|
0x00 | 1 byte | Probably an identifier, always 0x7 |
0x04 | 2 bytes | Size of the file |
0x08 | 4 bytes | MSG1 Magic Identifier |
0x18 | 1 byte | Amount of entries |
After the header, there is a table with 2 bytes.
First byte is the size of the text and last byte is the identifier.