Difference between revisions of "Persona 3 and 4/BMD (File Format)"

From Data Crystal
Jump to: navigation, search
Line 9: Line 9:
 
|-
 
|-
 
| <font color="blue">0x00</font>
 
| <font color="blue">0x00</font>
| 1 bytes
+
| 1 byte
| Probably an identifier, always 0x7
+
| Chunk ID
 
|-
 
|-
 
| <font color="blue">0x04</font>
 
| <font color="blue">0x04</font>
Line 33: Line 33:
 
|-
 
|-
 
| <font color="blue">0x18</font>
 
| <font color="blue">0x18</font>
| 1 bytes
+
| 1 byte
 
| Amount of entries
 
| Amount of entries
 +
|-
 +
| <font color="blue">0x1c</font>
 +
| 4 bytes
 +
| 20000
 
|}
 
|}
  
 
After the header, there is a table with each entry being 2 bytes.
 
After the header, there is a table with each entry being 2 bytes.
 
+
{| class="wikitable"
First byte is the size of the text and last byte is the identifier.
+
|-
 +
! Offset
 +
! Size
 +
! Description
 +
|-
 +
| <font color="blue">0x00</font>
 +
| 1 byte
 +
| Probably an identifier, always 0x7
 +
|}

Revision as of 19:45, 8 April 2015

The BMD format contains text for Persona 3/4. The format is in Big Endian. This is some text!

Offset Size Description
0x00 1 byte Chunk ID
0x04 2 bytes Size of the file
0x08 4 bytes MSG1 Magic Identifier
0x0c 4 bytes Null
0x10 2 bytes End of text table
0x14 2 bytes Amount of offsets in offset table
0x18 1 byte Amount of entries
0x1c 4 bytes 20000

After the header, there is a table with each entry being 2 bytes.

Offset Size Description
0x00 1 byte Probably an identifier, always 0x7