Difference between revisions of "Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics"

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(Started superpage for the whole file.)
 
m (this article is very stubby: there should be more explaination and stuff)
 
(One intermediate revision by the same user not shown)
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{{Infobox table|name=Pokémon Graphics
+
{{stub}}
|game=Pokémon Mystery Dungeon: Red Rescue Team
 
|loc=ROM
 
|start=0x0510000
 
|end=0x16BD7AB
 
|numentries = 1
 
|entrylength = 18,536,363 bytes (0x011AD7AB)
 
|totallength=18,536,363 bytes (0x011AD7AB)
 
}}
 
 
 
 
This file contains each Pokemon's overworld sprites, compressed kaomado (face window) sprites, and the palettes used. It makes up the largest part of the ROM.
 
This file contains each Pokemon's overworld sprites, compressed kaomado (face window) sprites, and the palettes used. It makes up the largest part of the ROM.
  
==Structure==
+
==Map==
 
*<tt>0510018-0510F9F (0000F88)</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Pointer Table|Pokémon Graphics: Pointer Table]]
 
*<tt>0510018-0510F9F (0000F88)</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Pointer Table|Pokémon Graphics: Pointer Table]]
 
*<tt>0510FA0-0511F27 (0000F88)</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|Pokémon Graphics: Debug Names]]
 
*<tt>0510FA0-0511F27 (0000F88)</tt> = [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|Pokémon Graphics: Debug Names]]

Latest revision as of 13:25, 26 March 2016

This file contains each Pokemon's overworld sprites, compressed kaomado (face window) sprites, and the palettes used. It makes up the largest part of the ROM.

Map