Difference between revisions of "Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Pointer Table"

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{{subpage|game=Pokémon Mystery Dungeon: Red Rescue Team:ROM map}}
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{{Infobox table|name=Pokémon Graphics: Pointer Table
 
{{Infobox table|name=Pokémon Graphics: Pointer Table
 
|game=Pokémon Mystery Dungeon: Red Rescue Team
 
|game=Pokémon Mystery Dungeon: Red Rescue Team
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|start=0x0510018
 
|start=0x0510018
 
|end=0x0510F9F
 
|end=0x0510F9F
|numentries=994
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|numentries=497
|entrylength=4 bytes (0x4)
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|entrylength=8 bytes (0x8)
 
|totallength=3976 bytes (0xF88)
 
|totallength=3976 bytes (0xF88)
 
}}
 
}}
The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|debug develop name]], and the second one points to the actual [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Overworld Animations|overworld animations]] or [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites|dialogue sprites]] graphics data.
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The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Debug Names|debug name]], and the second one points to the actual [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Overworld Animations|overworld animations]] or [[Pokémon Mystery Dungeon: Red Rescue Team:Pokémon Graphics:Dialogue Sprites|dialogue sprites]] graphics data.
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<pre>
 +
Address  Size    Description
 +
--------  ----  ----------------
 +
{
 +
  0000    0004  little-endian GBA pointer to debug name
 +
  0004    0004  little-endian GBA pointer to data
 +
}
 +
Repeats for every entry.
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</pre>

Latest revision as of 18:30, 6 June 2016


Pokémon Graphics: Pointer Table
Game Pokémon Mystery Dungeon: Red Rescue Team
Start Address 0x0510018
End Address 0x0510F9F
# of Entries 497
Entry Length 8 bytes (0x8)
Total Length 3976 bytes (0xF88)
Back to the ROM map

The table consists in pairs of little-endian GBA addresses, of which the first one points to the respective debug name, and the second one points to the actual overworld animations or dialogue sprites graphics data.

Address   Size     Description
--------  ----   ----------------
{
  0000    0004   little-endian GBA pointer to debug name
  0004    0004   little-endian GBA pointer to data
}
Repeats for every entry.