# Pokémon Stadium:Notes: Difference between revisions

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Mantidactyle (talk | contribs) m (→Move Effect IDs: Italic + Haze difference in Stadium + effect 0x01 is unused) |
Mantidactyle (talk | contribs) |
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02 30.1% Chance of Poison | 02 30.1% Chance of Poison | ||

03 Absorbs half of damage inflicted | 03 Absorbs half of damage inflicted | ||

04 | 04 10.2% Chance of Burn | ||

05 | 05 10.2% Chance of Freeze | ||

06 | 06 10.2% Chance of Paralyze | ||

07 Opponent's defense is halved during attack, user faints | 07 Opponent's defense is halved during attack, user faints | ||

08 Dream Eater | 08 Dream Eater | ||

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0E Raises Accuracy UP 1 Stage ''(Unused)'' | 0E Raises Accuracy UP 1 Stage ''(Unused)'' | ||

0F Raises Evasion UP 1 Stage | 0F Raises Evasion UP 1 Stage | ||

10 Gain money after battle (User's Level | 10 Gain money after battle (User's Level × 2 × Number of uses) | ||

11 Never misses | 11 Never misses | ||

12 Lowers Attack DOWN 1 Stage (Probability = Hit Chance) | 12 Lowers Attack DOWN 1 Stage (Probability = Hit Chance) | ||

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1D Attacks 2-5 Times in one turn | 1D Attacks 2-5 Times in one turn | ||

1E Attacks 2-5 Turns ''(Unused)'' | 1E Attacks 2-5 Turns ''(Unused)'' | ||

1F | 1F 10.2% Chance of Flinch | ||

20 Puts opponent to Sleep for 1-7 Turns | 20 Puts opponent to Sleep for 1-7 Turns | ||

21 39.8% Chance of Poison | 21 39.8% Chance of Poison | ||

22 30.1% Chance of Burn | 22 30.1% Chance of Burn | ||

23 | 23 10.2% Chance of Freeze | ||

24 30.1% Chance of Paralyze | 24 30.1% Chance of Paralyze | ||

25 30.1% Chance of Flinch | 25 30.1% Chance of Flinch | ||

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28 Deals damage equal to 50% HP, leaves 1 HP | 28 Deals damage equal to 50% HP, leaves 1 HP | ||

29 Deals set damage (Dragon Rage, Sonicboom, Psywave, Night Shade, Seismic Toss) | 29 Deals set damage (Dragon Rage, Sonicboom, Psywave, Night Shade, Seismic Toss) | ||

2A Attack 2-5 times, prevents opponent from attacking | 2A Attack 2-5 times, prevents opponent from attacking, stop when opponent switches out | ||

2B Invulnerable first turn, attacks on the next | 2B Invulnerable first turn, attacks on the next | ||

2C Attacks 2 times | 2C Attacks 2 times | ||

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42 Chance to Poison (Probability = Hit Chance) | 42 Chance to Poison (Probability = Hit Chance) | ||

43 Chance to Paralyze (Probability = Hit Chance) | 43 Chance to Paralyze (Probability = Hit Chance) | ||

44 | 44 33.2% Chance of lowering Attack DOWN 1 Stage | ||

45 | 45 10.2% Chance of lowering Defense DOWN 1 Stage | ||

46 | 46 33.2% Chance of lowering Speed DOWN 1 Stage | ||

47 33.2% Chance of lowering Special DOWN 1 Stage | 47 33.2% Chance of lowering Special DOWN 1 Stage | ||

48 | 48 10.2% Chance of lowering Accuracy DOWN 1 Stage ''(Unused)'' | ||

49 | 49 10.2% Chance of lowering Evasion DOWN 1 Stage ''(Unused)'' | ||

4A - | 4A - | ||

4B - | 4B - | ||

4C | 4C 10.2% Chance of Confusion | ||

4D Attacks 2 times, 19.8% chance of Poison | 4D Attacks 2 times, 19.8% chance of Poison | ||

4E - | 4E - |

## Revision as of 05:18, 20 March 2015

The following article is a Notes Page for

Pokémon Stadium.

## Move Effect IDs

ID Type -- ---- 00 Normal Damage 01 Puts Enemy to Sleep, no damage(Unused)02 30.1% Chance of Poison 03 Absorbs half of damage inflicted 04 10.2% Chance of Burn 05 10.2% Chance of Freeze 06 10.2% Chance of Paralyze 07 Opponent's defense is halved during attack, user faints 08 Dream Eater 09 Mirror Move 0A Raises Attack UP 1 Stage 0B Raises Defense UP 1 Stage 0C Raises Speed UP 1 Stage(Unused)0D Raises Special UP 1 Stage 0E Raises Accuracy UP 1 Stage(Unused)0F Raises Evasion UP 1 Stage 10 Gain money after battle (User's Level × 2 × Number of uses) 11 Never misses 12 Lowers Attack DOWN 1 Stage (Probability = Hit Chance) 13 Lowers Defense DOWN 1 Stage (Probability = Hit Chance) 14 Lowers Speed DOWN 1 Stage (Probability = Hit Chance) 15 Lowers Special DOWN 1 Stage (Probability = Hit Chance)(Unused)16 Lowers Accuracy DOWN 1 Stage (Probability = Hit Chance) 17 Lowers Evasion DOWN 1 Stage (Probability = Hit Chance)(Unused)18 Changes user's type to match opponent's 19 Removes all stat changes, returns status to Normal 1A User doesn't attack for 2-3 turns, then returns double the damage taken 1B Attacks 2-3 times, afterwards user becomes Confused 1C - 1D Attacks 2-5 Times in one turn 1E Attacks 2-5 Turns(Unused)1F 10.2% Chance of Flinch 20 Puts opponent to Sleep for 1-7 Turns 21 39.8% Chance of Poison 22 30.1% Chance of Burn 23 10.2% Chance of Freeze 24 30.1% Chance of Paralyze 25 30.1% Chance of Flinch 26 One Hit K.O. 27 Charges for one turn, attacks on the next 28 Deals damage equal to 50% HP, leaves 1 HP 29 Deals set damage (Dragon Rage, Sonicboom, Psywave, Night Shade, Seismic Toss) 2A Attack 2-5 times, prevents opponent from attacking, stop when opponent switches out 2B Invulnerable first turn, attacks on the next 2C Attacks 2 times 2D If user misses, 1 damage to user 2E Evade effects that lower stats 2F Doubles Critical Hit rate 30 User receives Recoil damage equal to 1/4 the damage dealt 31 Chance of Confusion (Probability = Hit Chance) 32 Raises Attack UP 2 Stages 33 Raises Defense UP 2 Stages 34 Raises Speed UP 2 Stages 35 Raises Special UP 2 Stages 36 Raises Accuracy UP 2 Stages(Unused)37 Raises Evasion UP 2 Stages(Unused)38 User Recovers HP 39 Transform into opponent, inheriting all stats 3A Lowers Attack DOWN 2 Stages (Probability = Hit Chance)(Unused)3B Lowers Defense DOWN 2 Stages (Probability = Hit Chance) 3C Lowers Speed DOWN 2 Stages (Probability = Hit Chance)(Unused)3D Lowers Special DOWN 2 Stages (Probability = Hit Chance)(Unused)3E Lowers Accuracy DOWN 2 Stages (Probability = Hit Chance)(Unused)3F Lowers Evasion DOWN 2 Stages (Probability = Hit Chance)(Unused)40 Doubles Special when being attacked 41 Doubles Defense when being attacked 42 Chance to Poison (Probability = Hit Chance) 43 Chance to Paralyze (Probability = Hit Chance) 44 33.2% Chance of lowering Attack DOWN 1 Stage 45 10.2% Chance of lowering Defense DOWN 1 Stage 46 33.2% Chance of lowering Speed DOWN 1 Stage 47 33.2% Chance of lowering Special DOWN 1 Stage 48 10.2% Chance of lowering Accuracy DOWN 1 Stage(Unused)49 10.2% Chance of lowering Evasion DOWN 1 Stage(Unused)4A - 4B - 4C 10.2% Chance of Confusion 4D Attacks 2 times, 19.8% chance of Poison 4E - 4F Creates clone of user, costs 25% HP, rounded down 50 User can't attack next turn 51 User's attack raises UP 1 stage each time user is hit, can't be cancelled 52 Move is replaced by a random move of the opponent's until switched 53 Metronome 54 Absorbs 1/16 of enemy HP each turn 55 Splash 56 Disables a random attack of the opponent for 2-5 turns

## Move IDs

ID Move -- ---- 01 Pound 02 Karate Chop 03 Doubleslap 04 Comet Punch 05 Mega Punch 06 Pay Day 07 Fire Punch 08 Ice Punch 09 Thunderpunch 0A Scratch 0B Vicegrip 0C Guillotine 0D Razor Wind 0E Swords Dance 0F Cut 10 Gust 11 Wing Attack 12 Whirlwind 13 Fly 14 Bind 15 Slam 16 Vine Whip 17 Stomp 18 Double Kick 19 Mega Kick 1A Jump Kick 1B Rolling Kick 1C Sand-Attack 1D Headbutt 1E Horn Attack 1F Fury Attack 20 Horn Drill 21 Tackle 22 Body Slam 23 Wrap 24 Take Down 25 Thrash 26 Double-Edge 27 Tail Whip 28 Poison Sting 29 Twineedle 2A Pin Missile 2B Leer 2C Bite 2D Growl 2E Roar 2F Sing 30 Supersonic 31 Sonicboom 32 Disable 33 Acid 34 Ember 35 Flamethrower 36 Mist 37 Water Gun 38 Hydro Pump 39 Surf 3A Ice Beam 3B Blizzard 3C Psybeam 3D Bubblebeam 3E Aurora Beam 3F Hyper Beam 40 Peck 41 Drill Peck 42 Submission 43 Low Kick 44 Counter 45 Seismic Toss 46 Strength 47 Absorb 48 Mega Drain 49 Leech Seed 4A Growth 4B Razor Leaf 4C Solarbeam 4D Poisonpowder 4E Stun Spore 4F Sleep Powder 50 Petal Dance 51 String Shot 52 Dragon Rage 53 Fire Spin 54 Thundershock 55 Thunderbolt 56 Thunder Wave 57 Thunder 58 Rock Throw 59 Earthquake 5A Fissure 5B Dig 5C Toxic 5D Confusion 5E Psychic 5F Hypnosis 60 Meditate 61 Agility 62 Quick Attack 63 Rage 64 Teleport 65 Night Shade 66 Mimic 67 Screech 68 Double Team 69 Recover 6A Harden 6B Minimize 6C Smokescreen 6D Confuse Ray 6E Withdraw 6F Defense Curl 70 Barrier 71 Light Screen 72 Haze 73 Reflect 74 Focus Energy 75 Bide 76 Metronome 77 Mirror Move 78 Selfdestruct 79 Egg Bomb 7A Lick 7B Smog 7C Sludge 7D Bone Club 7E Fire Blast 7F Waterfall 80 Clamp 81 Swift 82 Skull Bash 83 Spike Cannon 84 Constrict 85 Amnesia 86 Kinesis 87 Softboiled 88 Hi Jump Kick 89 Glare 8A Dream Eater 8B Poison Gas 8C Barrage 8D Leech Life 8E Lovely Kiss 8F Sky Attack 90 Transform 91 Bubble 92 Dizzy Punch 93 Spore 94 Flash 95 Psywave 96 Splash 97 Acid Armor 98 Crabhammer 99 Explosion 9A Fury Swipes 9B Bonemerang 9C Rest 9D Rock Slide 9E Hyper Fang 9F Sharpen A0 Conversion A1 Tri Attack A2 Super Fang A3 Slash A4 Substitute A5 Struggle

## Trainer IDs

ID Trainer -- ------- 00 ? 01 Trainer 02 Brock 03 Misty 04 Surge 05 Erika 06 Koga 07 Sabrina 08 Blaine 09 Giovani 0A Lorelei 0B Bruno 0C Agatha 0D Lance 0E Rival 0F Bug Boy 10 Lass 11 Lad 12 JR♂ 13 JR♀ 14 Nerd 15 Pkmniac 16 Beauty 17 Cool♂ 18 Cool♀ 19 Hiker 1A Medium 1B Sailor 1C Old Man 1D Fisher 1E Lab Man 1F Burglar 20 Birdboy 21 Judoboy 22 Gambler 23 Juggler 24 Rocker 25 Mr.Fix 26 Biker 27 Cueball 28 Swimmer 29 Tamer 2A Psychic 2B Rocket 2C Nintendo Cup '98 #2(Unused)2D Nintendo Cup '98 #3(Unused)2E Nintendo Cup '98 #4(Unused)2F Nintendo Cup '98 #5(Unused)30 Nintendo Cup '98 #6(Unused)31 Nintendo Cup '98 #7(Unused)32 Nintendo Cup '98 #8(Unused)33 Metapod(Unused)34 Mewtwo 35 Trainer ×2

## Type IDs

ID Type -- ---- 00 Normal 01 Fighting 02 Flying 03 Poison 04 Ground 05 Rock 06 Bird(Invalid)07 Bug 08 Ghost 14 Fire 15 Water 16 Grass 17 Electric 18 Psychic 19 Ice 1A Dragon