Difference between revisions of "Shadowrun"

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(Cleanup, current screenshot has unusual resolution)
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{{SNES| title = Shadowrun
 
{{SNES| title = Shadowrun
 
|image = [[Image:Shadowrun Title.PNG|center]]
 
|image = [[Image:Shadowrun Title.PNG|center]]
|name = Shadowrun
+
|name = SHADOWRUN
|company = Data East, Beam Software, and Fasa Interactive
+
|company = Data East
|header = SWC
+
|header = None
 
|bank = LoROM
 
|bank = LoROM
 
|interleaved = No
 
|interleaved = No
Line 10: Line 10:
 
|rom = 8 Mb
 
|rom = 8 Mb
 
|country = USA
 
|country = USA
 +
|video = NTSC
 
|romspeed = 120ns (FastROM)
 
|romspeed = 120ns (FastROM)
|video = NTSC
+
|revision = 1.0
 
|checksum = Good 0xF834
 
|checksum = Good 0xF834
 
|crc32 = 3F34DFF0
 
|crc32 = 3F34DFF0
 
|game = Shadowrun
 
|game = Shadowrun
 
}}
 
}}
 
  
 
==Utilities==
 
==Utilities==
 +
* [http://www.zophar.net/utilities/sneslevel/shadowrun-sse.html Shadowrun ZSNES savestate editor]
 +
* Data and text decompressors exist. See the External Links for the source code.
  
Shadowrun Savestate editor for Zsnes savestates.
+
==Hacks==
[http://www.zophar.net/utilities/sneslevel/shadowrun-sse.html Get it here.]
+
* None known.
  
A text dumper has also been written.
+
==Translations==
 
+
* None known.
==Hacks==
 
No known Shadowrun hacks exist.
 
  
 
==Miscellaneous==
 
==Miscellaneous==
Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]].
+
* Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]].
  
 
==Known Dumps==
 
==Known Dumps==
Line 37: Line 37:
 
* Shadowrun (J)
 
* Shadowrun (J)
 
* Shadowrun (SW)
 
* Shadowrun (SW)
* Shadowrun (U)(17759)
+
* Shadowrun (U) [!]
* Shadowrun (U)(63540)
 
  
 
==External Links==
 
==External Links==
* [http://starmen.net/pkhack/misc/shadowtextdump.txt A dump] of the compressed text
+
* [http://starmen.net/pkhack/misc/shadowtextdump.txt Dump of the Huffman-coded text]
* [http://starmen.net/pkhack/misc/shadowhuffman.c The source code] for the text decompressor, written by Alchemic
+
* [http://pkhack.fobby.net/misc/python/shadowrun_decomp.txt Data decompressor source code] (Python)
 
+
* [http://pkhack.fobby.net/misc/python/shadowrun_huffman.txt Text decompressor source code] (Python)
[[Category: Shadowrun]]
 

Revision as of 14:25, 27 August 2011


Shadowrun
Shadowrun Title.PNG
Name SHADOWRUN
Company Data East
Header None
Bank LoROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 8 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum Good 0xF834
CRC32 3F34DFF0
ROM map | RAM map | Text table | Notes | Tutorials

Utilities

Hacks

  • None known.

Translations

  • None known.

Miscellaneous

  • Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via Huffman coding.

Known Dumps

  • Shadowrun (Beta)
  • Shadowrun (E)
  • Shadowrun (G)
  • Shadowrun (J)
  • Shadowrun (SW)
  • Shadowrun (U) [!]

External Links