Difference between revisions of "Shadowrun"

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m (Reverted edit of 208.127.155.20, changed back to last version by Cat Lover)
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|bank = LoROM
 
|bank = LoROM
 
|interleaved = No
 
|interleaved = No
|sram = 64 Kb{{Template:Teen}}
+
|sram = 64 Kb
 +
|type = Normal + Batt
 
|rom = 8 Mb
 
|rom = 8 Mb
 
|country = USA
 
|country = USA
 
|romspeed = 120ns (FastROM)
 
|romspeed = 120ns (FastROM)
 
|video = NTSC
 
|video = NTSC
|checks{{Template:Teen}}
+
|checksum = Good 0xF834
 +
|crc32 = 3F34DFF0
 +
|game = Shadowrun
 +
}}
  
 
{{Not Extensively Hacked|name=Shadowrun}}
 
{{Not Extensively Hacked|name=Shadowrun}}
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No known utilities exist for editing Shadowrun. A text dumper has been written, however.  
 
No known utilities exist for editing Shadowrun. A text dumper has been written, however.  
  
==Hacks=={{Template:Teen}}
+
==Hacks==
 
No known Shadowrun hacks exist.
 
No known Shadowrun hacks exist.
  
 
==Miscellaneous==
 
==Miscellaneous==
Shadowrun makes use of apparent [[Endian{{Template:Teen}}ness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all o{{Template:Teen}}
+
Shadowrun makes use of apparent [[Endianness|big-endian]] values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via [[Wikipedia:Huffman coding|Huffman coding]].
 +
 
 
==Known Dumps==
 
==Known Dumps==
 
* Shadowrun (Beta)
 
* Shadowrun (Beta)

Revision as of 19:56, 9 September 2007


Shadowrun
Shadowrun Title.PNG
Name Shadowrun
Company Data East
Header SWC
Bank LoROM
Interleaved No
SRAM 64 Kb
Type Normal + Batt
ROM 8 Mb
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision {{{revision}}}
Checksum Good 0xF834
CRC32 3F34DFF0
ROM map | RAM map | Text table | Notes | Tutorials
Template:Not Extensively Hacked

Utilities

No known utilities exist for editing Shadowrun. A text dumper has been written, however.

Hacks

No known Shadowrun hacks exist.

Miscellaneous

Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Nearly all of the game's text is compressed via Huffman coding.

Known Dumps

  • Shadowrun (Beta)
  • Shadowrun (E)
  • Shadowrun (G)
  • Shadowrun (J)
  • Shadowrun (SW)
  • Shadowrun (U) [!]

External Links