Difference between revisions of "Shadowrun"
Jump to navigation
Jump to search
The following article is a game for the Super Nintendo Entertainment System.
(External Links update) |
m (Replaced title screen pic with the proper SNES version) |
||
Line 1: | Line 1: | ||
{{SNES| title = Shadowrun | {{SNES| title = Shadowrun | ||
− | |image = [[Image: | + | |image = [[Image:Shadowrun_Title_(SNES).png|center]] |
|name = SHADOWRUN | |name = SHADOWRUN | ||
|company = Data East | |company = Data East |
Revision as of 19:22, 21 January 2012

Shadowrun | |
Name | SHADOWRUN |
Company | Data East |
Header | None |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 120ns (FastROM) |
Revision | 1.0 |
Checksum | Good 0xF834 |
CRC32 | 3F34DFF0 |
ROM map | RAM map | Text table | Notes | Tutorials |
Utilities
- Shadowrun ZSNES savestate editor
- Data and text decompressors exist - see the External Links.
Hacks
- None known.
Translations
- None known.
Miscellaneous
- Shadowrun makes use of apparent big-endian values in some of its data tables, an oddity on the Super Nintendo's little-endian architecture. Most of the game's text is compressed via Huffman coding.
Known Dumps
- Shadowrun (Beta), also known as the "Chop Shop" version
- Shadowrun (E)
- Shadowrun (G)
- Shadowrun (J)
- Shadowrun (SW)
- Shadowrun (U) [!], also known as the "Morgue Guys" version