Soul Blazer: Difference between revisions
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The following article is a game for the Super Nintendo Entertainment System.
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* [http://starmen.net/pkhack/misc/soulblazer/soul_lairs.txt Lair data] | * [http://starmen.net/pkhack/misc/soulblazer/soul_lairs.txt Lair data] | ||
* [http://www.snesmaps.com/maps/SoulBlazer/SoulBlazerMapSelect.html Soul Blazer maps] at ''SNESMaps'' | * [http://www.snesmaps.com/maps/SoulBlazer/SoulBlazerMapSelect.html Soul Blazer maps] at ''SNESMaps'' | ||
{{tcrf|url=https://tcrf.net/Soul_Blazer}} |
Revision as of 21:59, 12 November 2015

Soul Blazer | |
Name | SOULBLAZER - 1 USA |
Company | Enix |
Header | None |
Bank | LoROM |
Interleaved | No |
SRAM | 64 Kb |
Type | Normal + Batt |
ROM | 8 Mb |
Country | USA |
Video | NTSC |
ROM Speed | 200ns (SlowROM) |
Revision | 1.0 |
Checksum | Good 0x6059 |
CRC32 | 31B965DB |
ROM map | RAM map | Text table | Notes | Tutorials |
Utilities
- None known.
Hacks
- None known.
Translations
Miscellaneous
- Soul Blazer uses Quintet's standard LZSS compression algorithm.
- The format of the map metadata is similar to that used in other Quintet games.
- A number of the game's data tables have been located. See the External Links below.
Known Dumps
- Soul Blader (J)
- Soul Blazer (F)
- Soul Blazer (G)
- Soul Blazer (U) [!]
External Links
- Weapon data
- Armor data
- Magic data
- Item data
- Lair data
- Soul Blazer maps at SNESMaps
The Cutting Room Floor features additional info about this game. |