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  • | 99 no Namida || Open Sesame / Bandai Namco Games || Visual Novel | Bouken-ou Beet: Vandel vs. Busters || Bandai Namco Games || Action RPG
    83 KB (11,606 words) - 13:39, 23 May 2021
  • The PC-9801 (often simply called "PC-98") was an x86-based personal computer released by NEC in 1985. ...te networks called "bulletin board systems" (BBS). By the early 1990s, the PC-98 was ubiquitous... even Sailor Moon owned one.
    3 KB (515 words) - 13:55, 16 May 2017
  • ...nd Ron Bouwland, two Dutch MSX fans, found Oasis to translate Japanese MSX games into English. The project followed Lardenoye's founding of FutureDisk, a MS ...ng (date unknown)'''<nowiki>: The beginnings of fan translation of console games can be traced to a group called </nowiki>''Kowasu Ku''. The lead member, a
    30 KB (4,733 words) - 00:06, 14 May 2011
  • * <tt>0x1D92250-0x1D92649</tt> : Pokémon PC #1 * <tt>0x1D926BC-0x1D92893</tt> : Pokémon PC #2
    7 KB (1,423 words) - 13:32, 3 October 2016
  • ...wing is an alphabetically ordered list of known file formats used by PC-98 games and applications. ...development tools and editors is sporadic at best. Recommend editing with PC-98 applications if possible.
    2 KB (293 words) - 11:31, 16 May 2017
  • ...selecting a game mode, when accessing any stadium, when accessing the mini-games, and when the Pokémon choice is displayed before a battle * <tt>0x783E7F-0x783FF7</tt> : Pokémon PC
    206 KB (32,534 words) - 13:24, 30 June 2017
  • ==Games== * [[:Category:Sony Playstation games|Games for this system]]
    6 KB (973 words) - 13:57, 4 March 2018
  • The TurboGrafx-16 ("PC Engine" in Japan) was a 4th gen console created by NEC in 1987. ==Games==
    905 bytes (111 words) - 13:19, 26 February 2018
  • NOTE: This hacking I test in EUROPE (Spanish) version games. NOTE: This hacking I test in EUROPE (Spanish) version games.
    19 KB (2,394 words) - 01:09, 30 July 2016
  • ...Advance for release in Korea: as a result, there are no first-party Korean games for Game Boy Advance at all.
    3 KB (413 words) - 09:57, 30 August 2016
  • ...res of authors Alexey Pajitnov and Vladimir Pokhilko as helpers within the games and in cutscene animations. * Hatris had ports on the following systems: Arcade, NES, Game Boy, and PC-Engine.
    1,000 bytes (133 words) - 19:39, 5 August 2017
  • Although typically for SNES games, this game uses three byte pointers; however, this game adopts a space savi Final PC address = cccccccc dddddddd eeeeeeee
    3 KB (474 words) - 21:48, 15 May 2019