Difference between revisions of "Spiritual Warfare:RAM map"
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− | + | ==Miscellaneous== | |
+ | * <tt>7EEF8C</tt> - Targetting type | ||
+ | * <tt>7EEF8D</tt> - Controller, directional presses | ||
+ | * <tt>7EEF8E</tt> - Ability to Target single and multiple targets (00 for no) | ||
+ | * <tt>7EEF8F</tt> - Enemy target | ||
+ | * <tt>7EEF90</tt> - Playable Character target | ||
+ | * <tt>7EF0C2</tt> - Hit effect (graphic animation) for Fight | ||
==Map Data== | ==Map Data== | ||
− | * <tt> | + | * <tt>7E06A2</tt> - Makes screen flash when walking, like damage |
− | * <tt> | + | * <tt>7E06C2</tt> - Makes screen pixelate when walking, like poison |
− | * <tt> | + | * <tt>7E06C4</tt> - Makes location's colors inverted (not sprites) |
+ | * <tt>7E06C9</tt> - Layer 2's scrolling method | ||
+ | * <tt>7E06E3</tt> - change this for screen shake | ||
+ | * <tt>7E0EDB</tt> - Tile properties for town (solid, non-solid, exit, harmful,etc...) | ||
+ | * <tt>7E1A02 </tt>- Can you save and use a tent here? (00 - no, 01 - yes) | ||
+ | * <tt>7E1E00</tt> - Music data (instruments and the likes) | ||
+ | * <tt>7E1A02</tt> - Can you save and use a tent here? (00 - no, 01 - yes) | ||
+ | * <tt>7E1E00</tt> - Music data (instruments and the likes) | ||
+ | * <tt>7E09CF</tt> - Event for location? | ||
+ | * <tt>7E09D1</tt> - Storyline point for location? | ||
+ | * <tt>7E1703</tt> - Current location map | ||
+ | * <tt>7E0649 </tt>- Location name displayed (00-not currently displaying, 01-currently displaying) | ||
+ | * <tt>7E08F0</tt> - Location NPC sprite data, palette, location, movement, etc.. | ||
+ | * <tt>7F5000</tt> - Location MAP data in RAM | ||
+ | * <tt>7E172C</tt> - Location Exit destination | ||
+ | * <tt>7E0FDE</tt> - Location NPC Layout | ||
+ | * <tt>7E0FDD</tt> - Location tileset | ||
+ | * <tt>7E0FD6</tt> - Location Name displayed upon entering | ||
+ | * <tt>7E0FD4</tt> - Layer 1 visibility, On/Off | ||
+ | * <tt>7E0FD3</tt> - Layer 1 tileset (Whole maps, used for water and the likes) | ||
+ | * <tt>7E0FE0</tt> - Layer 1 palette for locations | ||
+ | * <tt>7F4480</tt> - Town Baron Level Data | ||
− | == | + | ==Game/Menu Settings== |
− | * <tt> | + | * <tt>7E16A3</tt> - Menu 'Time' counter (always counting up) |
− | * <tt> | + | * <tt>7E1440</tt> - Begining of Items |
− | * <tt> | + | * <tt>7E16AD</tt> - Menu customize settings - Battle Speed |
− | * <tt> | + | * <tt>7E16AE</tt> - Menu customize settings - Battle Message |
− | * <tt> | + | * <tt>7E16B6</tt> - Menu customize settings - Sound (Stereo/Mono) |
− | * <tt> | + | * <tt>7E16AA</tt> - Menu customize settings - Window Color |
− | * <tt> | + | * <tt>7E16AB</tt> - Menu customize settings - Window Color |
− | * <tt> | + | * <tt>7E16A8</tt> - Menu customize settings - Change (Front/Back) |
− | * <tt> | + | * <tt>7E1500 - 7E1553</tt> - Character Names |
− | * <tt> | + | (Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna) |
− | * <tt> | + | * <tt>7EC6B0</tt> - Menu string "Item" |
− | * <tt> | + | * <tt>7EC730</tt> - Menu string "Magic" |
− | * <tt> | + | * <tt>7EC7B0</tt> - Menu string "Equip" |
− | * <tt> | + | * <tt>7EC830</tt> - Menu string "Status" |
+ | * <tt>7EC8B0</tt> - Menu string "Form" | ||
+ | * <tt>7EC930</tt> - Menu string "Change" | ||
+ | * <tt>7EC9B0</tt> - Menu string "Custom" | ||
+ | * <tt>7ECA30</tt> - Menu string "Save" | ||
+ | * <tt>7E0774 -7E0877</tt> Popup window text (found so and so, people's text, etc.) | ||
+ | * <tt>7E8CBC</tt> - Character command strings - character slot #1 | ||
+ | * <tt>7E8D20</tt> - Character command strings - character slot #2 | ||
+ | * <tt>7E8D84</tt> - Character command strings - character slot #3 | ||
+ | * <tt>7E8DE8</tt> - Character command strings - character slot #4 | ||
+ | * <tt>7E8E4C</tt> - Character command strings - character slot #5 | ||
+ | * <tt>7E8EC0 -7E97A4</tt> - Battle Item menu strings and numbers (example - Cure1: 01) | ||
+ | * <tt>7EBEEA</tt> - Enemy Names and number of (Imp 4) | ||
+ | * <tt>7EBF02</tt> - In-battle character name (Slot #1) | ||
+ | * <tt>7EBF12</tt> - In-battle character Current/Max HP (Slot #1) | ||
+ | * <tt>7EBF82</tt> - In-battle character name (Slot #1) | ||
+ | * <tt>7EBF92</tt> - In-battle character Current/Max HP (Slot #1) | ||
+ | * <tt>7E0302</tt> - Item menu hand graphic (top menu) | ||
+ | * <tt>7E0303</tt> - Item menu hand graphic (attribute top menu) | ||
+ | * <tt>7E0312</tt> - Item menu hand graphic (bottom menu) | ||
+ | * <tt>7E0313</tt> - Item menu hand graphic attribute (bottom menu) | ||
+ | * <tt>7E0300</tt> - X coordinate of graphic hand pointer for Main Menu | ||
+ | * <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Main Menu | ||
+ | * <tt>7E0302</tt> - Graphic for hand pointer for Main Menu | ||
+ | * <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu) | ||
+ | * <tt>7E0300</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu) | ||
+ | * <tt>7E0301</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu) | ||
+ | * <tt>7E0310</tt> - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu | ||
+ | * <tt>7E0311</tt> - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu) | ||
− | + | [[Category:Final Fantasy IV|RAM map]] | |
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Revision as of 17:04, 20 January 2007
Miscellaneous
- 7EEF8C - Targetting type
- 7EEF8D - Controller, directional presses
- 7EEF8E - Ability to Target single and multiple targets (00 for no)
- 7EEF8F - Enemy target
- 7EEF90 - Playable Character target
- 7EF0C2 - Hit effect (graphic animation) for Fight
Map Data
- 7E06A2 - Makes screen flash when walking, like damage
- 7E06C2 - Makes screen pixelate when walking, like poison
- 7E06C4 - Makes location's colors inverted (not sprites)
- 7E06C9 - Layer 2's scrolling method
- 7E06E3 - change this for screen shake
- 7E0EDB - Tile properties for town (solid, non-solid, exit, harmful,etc...)
- 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
- 7E1E00 - Music data (instruments and the likes)
- 7E1A02 - Can you save and use a tent here? (00 - no, 01 - yes)
- 7E1E00 - Music data (instruments and the likes)
- 7E09CF - Event for location?
- 7E09D1 - Storyline point for location?
- 7E1703 - Current location map
- 7E0649 - Location name displayed (00-not currently displaying, 01-currently displaying)
- 7E08F0 - Location NPC sprite data, palette, location, movement, etc..
- 7F5000 - Location MAP data in RAM
- 7E172C - Location Exit destination
- 7E0FDE - Location NPC Layout
- 7E0FDD - Location tileset
- 7E0FD6 - Location Name displayed upon entering
- 7E0FD4 - Layer 1 visibility, On/Off
- 7E0FD3 - Layer 1 tileset (Whole maps, used for water and the likes)
- 7E0FE0 - Layer 1 palette for locations
- 7F4480 - Town Baron Level Data
Game/Menu Settings
- 7E16A3 - Menu 'Time' counter (always counting up)
- 7E1440 - Begining of Items
- 7E16AD - Menu customize settings - Battle Speed
- 7E16AE - Menu customize settings - Battle Message
- 7E16B6 - Menu customize settings - Sound (Stereo/Mono)
- 7E16AA - Menu customize settings - Window Color
- 7E16AB - Menu customize settings - Window Color
- 7E16A8 - Menu customize settings - Change (Front/Back)
- 7E1500 - 7E1553 - Character Names
(Cecil/Kain/Rydia/Tellah/Edward/Rosa/Yang/Palom/Porom/Cid/Edge/FuSoYa/Golbez/Anna)
- 7EC6B0 - Menu string "Item"
- 7EC730 - Menu string "Magic"
- 7EC7B0 - Menu string "Equip"
- 7EC830 - Menu string "Status"
- 7EC8B0 - Menu string "Form"
- 7EC930 - Menu string "Change"
- 7EC9B0 - Menu string "Custom"
- 7ECA30 - Menu string "Save"
- 7E0774 -7E0877 Popup window text (found so and so, people's text, etc.)
- 7E8CBC - Character command strings - character slot #1
- 7E8D20 - Character command strings - character slot #2
- 7E8D84 - Character command strings - character slot #3
- 7E8DE8 - Character command strings - character slot #4
- 7E8E4C - Character command strings - character slot #5
- 7E8EC0 -7E97A4 - Battle Item menu strings and numbers (example - Cure1: 01)
- 7EBEEA - Enemy Names and number of (Imp 4)
- 7EBF02 - In-battle character name (Slot #1)
- 7EBF12 - In-battle character Current/Max HP (Slot #1)
- 7EBF82 - In-battle character name (Slot #1)
- 7EBF92 - In-battle character Current/Max HP (Slot #1)
- 7E0302 - Item menu hand graphic (top menu)
- 7E0303 - Item menu hand graphic (attribute top menu)
- 7E0312 - Item menu hand graphic (bottom menu)
- 7E0313 - Item menu hand graphic attribute (bottom menu)
- 7E0300 - X coordinate of graphic hand pointer for Main Menu
- 7E0301 - Y coordinate of graphic hand pointer for Main Menu
- 7E0302 - Graphic for hand pointer for Main Menu
- 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
- 7E0300 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
- 7E0301 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in top menu)
- 7E0310 - X coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu
- 7E0311 - Y coordinate of graphic hand pointer for Equip Menu (choosing which area of equipment you are changing in bottom menu)