Difference between revisions of "Spiritual Warfare:RAM map"
Jump to navigation
Jump to search
m |
(a kinda revert.) |
||
Line 1: | Line 1: | ||
{{rammap|game=Spiritual Warfare}} | {{rammap|game=Spiritual Warfare}} | ||
− | == | + | ==Map Data== |
− | * <tt> | + | * <tt>$0033</tt> - area (Park, Demon's Lair #, Warehouse, etc.) |
− | + | * <tt>$0034</tt> - X map screen to display | |
− | * <tt> | + | * <tt>$0035</tt> - Y map screen to display |
− | * <tt> | ||
− | |||
− | |||
− | == | + | ==Items and Status== |
− | * <tt> | + | * <tt>$003B</tt> - Number of Vials in inventory |
− | * <tt> | + | * <tt>$0046</tt> - Number of fruits available to throw |
− | * <tt> | + | * <tt>$0047</tt> - Number of fruits currently on screen |
− | + | * <tt>$0049</tt> - Current item to use with B Button | |
− | + | * <tt>$0072</tt> - Current amount of Health left | |
− | * <tt> | + | * <tt>$0073</tt> - Number of Heart Containers in inventory |
− | + | * <tt>$05FA</tt> - Number of keys in inventory | |
− | + | * <tt>$0651</tt> - Vials in inventory | |
− | + | * <tt>$0652</tt> - [[Armor of God in inventory]] | |
− | * <tt> | + | * <tt>$0653</tt> - [[Special items in inventory]] |
− | + | * <tt>$0708</tt> - Spirit points | |
− | + | * <tt>$0709</tt> - # of Pears in inventory as shown | |
− | + | * <tt>$070A</tt> - # of Apples in inventory as shown | |
− | * <tt> | + | * <tt>$070B</tt> - # of Bananas in intentory as shown |
− | * <tt> | ||
− | * <tt> | ||
− | * <tt> | ||
− | * <tt> | ||
− | * <tt> | ||
− | * <tt> | ||
− | * <tt> | ||
− | * <tt> | ||
− | |||
− | |||
− | == | + | ==Level Data== |
− | * <tt> | + | * <tt>$0054</tt> - Y position of character |
− | * <tt> | + | * <tt>$0055</tt> - Palette of character |
− | * <tt> | + | * <tt>$0056</tt> - Graphic of character |
− | * <tt> | + | * <tt>$0057</tt> - Animation of character |
− | * <tt> | + | * <tt>$03B0 - $045F</tt> - Map layout for current screen |
− | * <tt> | + | * <tt>$0714</tt> - In muck if 01, not if 00 |
− | * <tt> | + | * <tt>$0734</tt> - ID for sprite 1 |
− | * <tt> | + | * <tt>$0735</tt> - ID for sprite 2 |
− | * <tt> | + | * <tt>$0736</tt> - ID for sprite 3 |
− | + | * <tt>$0737</tt> - ID for sprite 4 | |
− | * <tt> | + | * <tt>$0738</tt> - ID for sprite 5 |
− | * <tt> | + | * <tt>$0739</tt> - ID for sprite 6 |
− | * <tt> | + | * <tt>$073A</tt> - ID for sprite 7 |
− | * <tt> | + | * <tt>$073B</tt> - ID for sprite 8 |
− | * <tt> | + | * <tt>$073C</tt> - ID for sprite 9 |
− | * <tt> | + | * <tt>$073D</tt> - ID for sprite 10 |
− | * <tt> | + | * <tt>$073E</tt> - ID for sprite 11 |
− | * <tt> | + | * <tt>$073F</tt> - ID for sprite 12 |
− | * <tt> | + | * <tt>$0740</tt> - X position for sprite 1 |
− | * <tt> | + | * <tt>$0741</tt> - X position for sprite 2 |
− | * <tt> | + | * <tt>$0742</tt> - X position for sprite 3 |
− | * <tt> | + | * <tt>$0743</tt> - X position for sprite 4 |
− | * <tt> | + | * <tt>$0744</tt> - X position for sprite 5 |
− | * <tt> | + | * <tt>$0745</tt> - X position for sprite 6 |
− | * <tt> | + | * <tt>$0746</tt> - X position for sprite 7 |
− | * <tt> | + | * <tt>$0747</tt> - X position for sprite 8 |
− | * <tt> | + | * <tt>$0748</tt> - X position for sprite 9 |
− | * <tt> | + | * <tt>$0749</tt> - X position for sprite 10 |
− | * <tt> | + | * <tt>$074A</tt> - X position for sprite 11 |
− | * <tt> | + | * <tt>$074B</tt> - X position for sprite 12 |
− | * <tt> | + | * <tt>$074C</tt> - Y position for sprite 1 |
− | * <tt> | + | * <tt>$074D</tt> - Y position for sprite 2 |
− | * <tt> | + | * <tt>$074E</tt> - Y position for sprite 3 |
− | * <tt> | + | * <tt>$074F</tt> - Y position for sprite 4 |
− | * <tt> | + | * <tt>$0750</tt> - Y position for sprite 5 |
− | * <tt> | + | * <tt>$0751</tt> - Y position for sprite 6 |
− | * <tt> | + | * <tt>$0752</tt> - Y position for sprite 7 |
− | * <tt> | + | * <tt>$0753</tt> - X position for sprite 8 |
− | * <tt> | + | * <tt>$0754</tt> - X position for sprite 9 |
− | * <tt> | + | * <tt>$0755</tt> - X position for sprite 10 |
− | * <tt> | + | * <tt>$0756</tt> - X position for sprite 11 |
− | * <tt> | + | * <tt>$0757</tt> - X position for sprite 12 |
+ | * <tt>$0770</tt> - Animation frame for sprite 1 | ||
+ | * <tt>$0771</tt> - Animation frame for sprite 2 | ||
+ | * <tt>$0772</tt> - Animation frame for sprite 3 | ||
+ | * <tt>$0773</tt> - Animation frame for sprite 4 | ||
+ | * <tt>$0774</tt> - Animation frame for sprite 5 | ||
+ | * <tt>$0775</tt> - Animation frame for sprite 6 | ||
+ | * <tt>$0776</tt> - Animation frame for sprite 7 | ||
+ | * <tt>$0777</tt> - Animation frame for sprite 8 | ||
+ | * <tt>$0778</tt> - Animation frame for sprite 9 | ||
+ | * <tt>$0779</tt> - Animation frame for sprite 10 | ||
+ | * <tt>$077A</tt> - Animation frame for sprite 11 | ||
+ | * <tt>$077B</tt> - Animation frame for sprite 12 | ||
[[Category:Spiritual Warfare|RAM map]] | [[Category:Spiritual Warfare|RAM map]] |
Revision as of 21:11, 21 January 2007
The following article is a RAM map for Spiritual Warfare.
Map Data
- $0033 - area (Park, Demon's Lair #, Warehouse, etc.)
- $0034 - X map screen to display
- $0035 - Y map screen to display
Items and Status
- $003B - Number of Vials in inventory
- $0046 - Number of fruits available to throw
- $0047 - Number of fruits currently on screen
- $0049 - Current item to use with B Button
- $0072 - Current amount of Health left
- $0073 - Number of Heart Containers in inventory
- $05FA - Number of keys in inventory
- $0651 - Vials in inventory
- $0652 - Armor of God in inventory
- $0653 - Special items in inventory
- $0708 - Spirit points
- $0709 - # of Pears in inventory as shown
- $070A - # of Apples in inventory as shown
- $070B - # of Bananas in intentory as shown
Level Data
- $0054 - Y position of character
- $0055 - Palette of character
- $0056 - Graphic of character
- $0057 - Animation of character
- $03B0 - $045F - Map layout for current screen
- $0714 - In muck if 01, not if 00
- $0734 - ID for sprite 1
- $0735 - ID for sprite 2
- $0736 - ID for sprite 3
- $0737 - ID for sprite 4
- $0738 - ID for sprite 5
- $0739 - ID for sprite 6
- $073A - ID for sprite 7
- $073B - ID for sprite 8
- $073C - ID for sprite 9
- $073D - ID for sprite 10
- $073E - ID for sprite 11
- $073F - ID for sprite 12
- $0740 - X position for sprite 1
- $0741 - X position for sprite 2
- $0742 - X position for sprite 3
- $0743 - X position for sprite 4
- $0744 - X position for sprite 5
- $0745 - X position for sprite 6
- $0746 - X position for sprite 7
- $0747 - X position for sprite 8
- $0748 - X position for sprite 9
- $0749 - X position for sprite 10
- $074A - X position for sprite 11
- $074B - X position for sprite 12
- $074C - Y position for sprite 1
- $074D - Y position for sprite 2
- $074E - Y position for sprite 3
- $074F - Y position for sprite 4
- $0750 - Y position for sprite 5
- $0751 - Y position for sprite 6
- $0752 - Y position for sprite 7
- $0753 - X position for sprite 8
- $0754 - X position for sprite 9
- $0755 - X position for sprite 10
- $0756 - X position for sprite 11
- $0757 - X position for sprite 12
- $0770 - Animation frame for sprite 1
- $0771 - Animation frame for sprite 2
- $0772 - Animation frame for sprite 3
- $0773 - Animation frame for sprite 4
- $0774 - Animation frame for sprite 5
- $0775 - Animation frame for sprite 6
- $0776 - Animation frame for sprite 7
- $0777 - Animation frame for sprite 8
- $0778 - Animation frame for sprite 9
- $0779 - Animation frame for sprite 10
- $077A - Animation frame for sprite 11
- $077B - Animation frame for sprite 12