Difference between revisions of "Star Fox:ROM map"

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Line 27: Line 27:
 
| <code>00F7DB</code>
 
| <code>00F7DB</code>
 
| <code>00FBD8</code>
 
| <code>00FBD8</code>
| in-game text
+
| in-game text data
 
|-
 
|-
 
| <code>00FBD9</code>
 
| <code>00FBD9</code>
Line 60: Line 60:
 
|-
 
|-
 
| <code>0A3EDA</code>
 
| <code>0A3EDA</code>
 +
| <code>0A48D9</code>
 +
| end credits font
 +
|-
 +
|colspan="3"| ...
 +
|-
 
| <code>0A48DA</code>
 
| <code>0A48DA</code>
| font (credits)
+
| <code>A4E25</code>
 +
| end credits text data
 
|-
 
|-
 
|colspan="3"| ...
 
|colspan="3"| ...
Line 68: Line 74:
 
| <code>0BE523</code>
 
| <code>0BE523</code>
 
| talking characters
 
| talking characters
|-
 
|colspan="3"| ...
 
|-
 
| <code>0A48E3</code>
 
| <code>...</code>
 
| end credits
 
|-
 
|colspan="3"| ...
 
 
|-
 
|-
 
|}
 
|}
  
 
{{Internal Data|game=Star Fox}}
 
{{Internal Data|game=Star Fox}}

Revision as of 01:09, 22 November 2017

Start End Description
...
001099 001341 bitmap font (unused)
...
0075C0 007FDF SNES Header (reference)
...
00D996 00E6B5 font (in-game text)
...
00F7DB 00FBD8 in-game text data
00FBD9 00FCF4 in-game text pointer table
...
018AAA 018AC9 ?? palette
018ACA 018AE9 space palette
018AEA 018B09 night palette
018B0A 018B2A day palette
...
090000 0A031F tileset
...
0A3EDA 0A48D9 end credits font
...
0A48DA A4E25 end credits text data
...
0BB7A4 0BE523 talking characters


Internal Data for Star Fox

ROM MapRAM MapText TableNotesTutorials