Difference between revisions of "Super Mario Bros. 2"
(added the 0x01FB05 address to the main page and a bit of information about it)
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Revision as of 21:30, 24 April 2006
|Super Mario Bros. 2 (U) (PRG1) [!]|
|Mapper Name||T*ROM, HKROM (MMC3)|
|PRG-ROM Pages||8 x 16kB|
|CHR-ROM Pages||16 x 8kB|
|ROM map | RAM map | Text table | Notes | Tutorials|
Legend of the Blob Bros. 2 by BMF54123
Strange Mario Bros. 2 by Acmlm
Super Carrots: A New Harvest by DarKnight13
Super Mario Bros. 2 Christmas Edition by BMF54123
0x01FB05 - Last frame used before the looping animations, can be used to expand or decrease the number of frames in order to have more fluid animations or have more space for other graphics. Super Mario Bros. 2 only uses seven of the eight animations provided because this byte, which explains the sudden change in graphics, most noticably the Albatoss.