Super Mario Bros. 2:Graphic Combos for Sprites: Difference between revisions
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Ice Ranger (talk | contribs) (seperating the ROM map to different pages) |
FCandChill (talk | contribs) mNo edit summary |
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{{rommap|game=Super Mario Bros. 2:ROM map}}<pre> | |||
* 0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys | * 0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys | ||
* 0x0059C8 ~ 0x0059CB - (Not used?) | * 0x0059C8 ~ 0x0059CB - (Not used?) | ||
Line 49: | Line 50: | ||
* 0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2 | * 0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2 | ||
* 0x005A7A ~ 0x005A7D - Graphic combos for Spark | * 0x005A7A ~ 0x005A7D - Graphic combos for Spark | ||
</pre> |
Revision as of 19:34, 21 June 2016
The following article is a ROM map for Super Mario Bros. 2:ROM map.
* 0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys * 0x0059C8 ~ 0x0059CB - (Not used?) * 0x0059CC ~ 0x0059CF - Graphic combos for Tweeter * 0x0059D0 ~ 0x0059D3 - Graphic combos for Porcupo * 0x0059D4 ~ 0x0059D7 - Graphic combos for Snifits * 0x0059D8 ~ 0x0059DB - Graphic combos for Bob-Omb * 0x0059DC ~ 0x0059E3 - Graphic combos for Albatoss * 0x0059E4 ~ 0x0059E7 - Graphic combos for Ninjas * 0x0059E8 ~ 0x0059EB - Graphic combos for Beezos * 0x0059Ec ~ 0x0059ED - Graphic combos for Small Vegetable * 0x0059EE ~ 0x0059EF - Graphic combos for Large Vegetable * 0x0059F0 ~ 0x0059F1 - Graphic combos for Trouter * 0x0059F2 ~ 0x0059F3 - Graphic combos for Shell * 0x0059F4 ~ 0x0059F7 - Graphic combos for Coin * 0x0059F8 ~ 0x0059F9 - Graphic combos for Bomb * 0x0059FA ~ 0x0059FB - Graphic combos for Another Bomb? * 0x0059FC ~ 0x0059FD - Graphic combos for Mushroom Block * 0x0059FE ~ 0x0059FF - Graphic combos for POW Block * 0x005A00 ~ 0x005A01 - Graphic combos for POW Block Crumble 1 * 0x005A02 ~ 0x005A03 - Graphic combos for POW Block Crumble 2 * 0x005A04 ~ 0x005A05 - ??? * 0x005A06 ~ 0x005A09 - Graphic combos for Rolling Log * 0x005A0A ~ 0x005A19 - Graphic combos for Poof! Clouds (1Up collected, Door disappears) * 0x005A1A ~ 0x005A1B - Graphic combos for Stray Bullet * 0x005A1C ~ 0x005A1D - Graphic combos for Another Stray Bullet * 0x005A1E ~ 0x005A35 - Graphic combos for Birdo * 0x005A36 ~ 0x005A37 - Graphic combos for Stray Egg * 0x005A38 ~ 0x005A39 - Graphic combos for Another Stray Egg * 0x005A3A ~ 0x005A3D - Graphic combos for Red Door * 0x005A3E ~ 0x005A41 - Graphic combos for Area behind Red Door * 0x005A42 ~ 0x005A45 - ??? * 0x005A46 ~ 0x005A47 - Graphic combos for Key * 0x005A48 ~ 0x005A49 - Graphic combos for Potion * 0x005A4A ~ 0x005A4B - Graphic combos for Trouter * 0x005A4C ~ 0x005A4F - Graphic combos for Hoopstar * 0x005A50 ~ 0x005A51 - Graphic combos for Phanto * 0x005A52 ~ 0x005A55 - Graphic combos for Top Closed Hawkmouth * 0x005A56 ~ 0x005A5D - Graphic combos for Hawkmouth * 0x005A5E ~ 0x005A5F - Graphic combos for inside Closed Hawkmouth (blocking sprite?) * 0x005A60 ~ 0x005A61 - Graphic combos for Bottom Closed Hawkmouth * 0x005A62 ~ 0x005A63 - Graphic combos for Crystal * 0x005A64 ~ 0x005A65 - Graphic combos for Mushroom * 0x005A66 ~ 0x005A67 - Graphic combos for 1-Up * 0x005A68 ~ 0x005A69 - Graphic combos for Stop Watch * 0x005A6A ~ 0x005A6B - Graphic combos for Starman * 0x005A6C ~ 0x005A6F - Graphic combos for Stray Fireball * 0x005A70 ~ 0x005A75 - Graphic combos for Pansar * 0x005A76 ~ 0x005A77 - Graphic combos for Sand lifted 1 * 0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2 * 0x005A7A ~ 0x005A7D - Graphic combos for Spark