Difference between revisions of "Super Mario Bros. 2:ROM map"

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{{rommap|game=Super Mario Bros. 2}}
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Flooring is one of the major aspects of your decor; remember the right kind of flooring can make the
 
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look but if you opt for a wrong one than all your efforts will go in vain
== ROM Map ==
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* [http://www.myflooring.org Flooring]
* <tt>0059C4 to 005A7D (000186)</tt> = [[Super Mario Bros. 2:Graphic Combos for Sprites|Graphic Combos for Sprites]]
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* [http://www.myflooring.org/flooring.php Flooring]
* <tt>005A7F to 005AC4 (000070)</tt> = [[Super Mario Bros. 2:Sprite Pointers for Graphics|Sprite Pointers for Graphics]]
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* [http://www.myflooring.org./stone-flooring.php Stone Flooring]
* <tt>00819F to 00829D (000255)</tt> = Sound effects data
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* [http://www.myflooring.org./rubber-flooring.php Rubber Flooring]
* <tt>00876F to 008F0F (001953)</tt> = Empty
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* [http://www.myflooring.org./laminate-flooring.php Laminate Flooring]
* <tt>008F10 to 008FC2 (000179)</tt> = Note Length Tables
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* [http://www.myflooring.org./hardwood-flooring.php Hardwood Flooring]
* <tt>008FC3 to 00900F (000077)</tt> = Empty
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* [http://www.myflooring.org./flooring-basics.php Flooring Basics]
* <tt>009010 to 009039 (000042)</tt> = [[Super Mario Bros. 2:Music Pointers|Music Pointers]]
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* [http://www.myflooring.org./garage-flooring.php Garage Flooring]
* <tt>00903A to 009112 (000217)</tt> = Music Headers
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* [http://www.myflooring.org./bamboo-flooring.php Bamboo Flooring]
* <tt>009113 to 00911B (000009)</tt> = Music Headers
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* [http://www.myflooring.org./vinyl-flooring.php Vinyl Flooring]
* <tt>00911C to 009124 (000009)</tt> = Music Headers
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* [http://www.myflooring.org./cork-flooring.php Cork Flooring]
* <tt>009125 to 00912D (000009)</tt> = Music Headers
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* [http://www.myflooring.org./tile-flooring.php Tile Flooring]
* <tt>00912E to 00A19D (??????)</tt> = Music Data
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* [http://www.myflooring.org./kitchen-flooring.php Kitchen Flooring]
* <tt>00A19E to 00A3FE (??????)</tt> = Instrument Sounds
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* [http://www.myflooring.org./linoleum-flooring.php Linoleum Flooring]
* <tt>00A3FF to 00C00F (??????)</tt> = Empty
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* [http://www.myflooring.org./slate-flooring.php Slate Flooring]
* <tt>00C02C to 00C437 (??????)</tt> = [[Super Mario Bros. 2:Palettes used for levels|Palettes used for levels]]
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* [http://www.myflooring.org./bathroom-flooring.php Bathroom Flooring]
* <tt>010010 to 010024 (000200)</tt> = Starting Area Data
 
* <tt>010025 to 0101C8 (000200)</tt> = Level Pointers
 
* <tt>0101C9 to 012433 (000200)</tt> = Level Data
 
* <tt>012434 to 0124FF (000200)</tt> = Empty Data
 
* <tt>012500 to 012563 (000200)</tt> = Important Data
 
* <tt>012564 to 012707 (000200)</tt> = Enemy Pointers
 
* <tt>012708 to 01303F (000200)</tt> = Enemy Data
 
* <tt>013040 to 014000 (000200)</tt> = Empty Data
 
* <tt>014010 to 0140AF (000160)</tt> = Card inset for Worlds 1-6
 
* <tt>0140B0 to 01414F (000160)</tt> = Card inset for World 7
 
* <tt>0143DD to 0143F3 (000023)</tt> = Mario's properties
 
* <tt>0143F4 to 01440A (000023)</tt> = Toad's properties
 
* <tt>01440B to 014422 (000023)</tt> = Luigi's properties
 
* <tt>014422 to 014438 (000023)</tt> = Princess' properties
 
* <tt>01443A to 01443C (000003)</tt> = Mario in action palette
 
* <tt>01443E to 014440 (000003)</tt> = Princess in action palette
 
* <tt>014442 to 014444 (000003)</tt> = Toad in action palette
 
* <tt>014446 to 014448 (000003)</tt> = Luigi in action palette
 
* <tt>0144FF to 01450E (000016)</tt> = Palettes for Selection screen
 
* <tt>014664 to 01800F (014764)</tt> = Empty
 
* <tt>01F2F0 to 01F30F (xxxxxx)</tt> = Tiles to use for Character animation
 
* <tt>01F4FC to 01F540 (xxxxxx)</tt> = Sprite palette, mirroring, etc.
 
* <tt>01F544 to 01F559 (xxxxxx)</tt> = Sprite Status
 
* <tt>01F66A to 01F670 (000007)</tt> = Warp destinations
 
* <tt>01F805 to 01FA7C (xxxxxx)</tt> = [[Super Mario Bros. 2:Combos of four 8x8 PPU tiles|Combos of four 8x8 PPU tiles to make one 16x16 block]]
 
* <tt>020010 to 04000F (131072)</tt> = Graphics used by the game (can be expanded)
 
 
 
== Miscellaneous Data ==
 
0x000C77 - Amount of time needed to charge jump
 
 
 
 
 
 
 
0x00102A - Number of cherries required for Starman
 
 
 
0x001034 - sound effect for grabbing a cherry
 
 
 
0x0010DF - Item pulled once the 1-Up flag is activated
 
 
 
0x0010F2 - Sprite pulled after number of big vegetables pulled is activated
 
 
 
0x0011FE - Button for opening doors
 
 
 
0X001820 ~ 0X001A1C - Text for Title
 
 
 
0X001892 ~ 0X0018B1 - Palettes for Title screen
 
 
 
0x001AA9 - song to play at Title screen
 
 
 
 
 
 
 
0x002E70 ~ 0x00309F - Empty
 
 
 
 
 
 
 
0x003B70 ~ 0x00400F - Empty
 
 
 
 
 
 
 
0x004099 - Sound effect from falling in 1-1
 
 
 
0x004556 - Number of enemies defeated for heart
 
 
 
 
 
 
 
0x004C4A - Panser's spitting time
 
 
 
0x004C74 - Grey panser's spitting direction
 
 
 
 
 
 
 
0x004D53 - Jump height on coming out of jars
 
 
 
 
 
 
 
0x004F4E - Sprite Graphic to use for Heart floating
 
 
 
0x004F7B - Health for Birdos
 
 
 
0x004FA8 - Birdo's jump height
 
 
 
0x004FC3 - Birdo's spitting time
 
 
 
0x004FD6 - Birdo's speed (right)
 
 
 
0x004FDC - Birdo's speed (left)
 
 
 
0x004FEA - Birdo's spitting sound
 
 
 
0x005061 - Sound a 1-up makes
 
 
 
0X0050B8 - sound effect for grabbing a mushroom
 
 
 
0x0050CB - Amount of time the stop watch is active
 
 
 
 
 
 
 
0x0053C7 - Jumping Ninja's 1st jump
 
 
 
0x0053C8 - Jumping Ninja's 2nd jump
 
 
 
0x0053C9 - Running Ninja's 1st jump
 
 
 
0x0053CA - Running Ninja's 2nd jump
 
 
 
 
 
 
 
0X005523 - Tweeter AI (it can follow you)
 
 
 
0x00552A - Tweeter jump before the other jump
 
 
 
0x00552E - Tweeter's number of jumps of first jump before the second jump
 
 
 
0x005532 - Tweeter's other jump after performing the previous jump
 
 
 
 
 
 
 
0x00556C - Snifit's jump height
 
 
 
0x0055A3 - Snifit's spitting time
 
 
 
 
 
 
 
0x005703 - Amount of time the ground shakes from a POW
 
 
 
 
 
 
 
0x005818 ~ 0x005848 - How the Doors open
 
 
 
 
 
 
 
0x005ECD ~ 0x00603F - Empty
 
 
 
0x006040 ~ 0x006043 - Graphic combos for Pidget
 
 
 
0x006044 ~ 0x006053 - Graphic combos for Pidget's Carpet
 
 
 
0x006054 ~ 0x006077 - Graphic combos for Mouser
 
 
 
0x006078 ~ 0x00607B - Graphic combos for Bomb held by Mouser
 
 
 
0x00607C ~ 0x00607F - Graphic combos for Ostro rider
 
 
 
0x006080 ~ 0x006087 - Graphic combos for Ostro
 
 
 
0x006088 ~ 0x00609B - Graphic combos for Tryclyde
 
 
 
0x00609C ~ 0x0060AB - Graphic combos for Cobrat
 
 
 
0x0060AC ~ 0x0060B3 - Graphic combos for Pokey
 
 
 
0x0060B4 ~ 0x0060B9 - Graphic combos for Autobomb
 
 
 
0x0060BA ~ 0x0060BB - Graphic combos for Stray Autobomb Fire
 
 
 
0x0060BC ~ 0x0060BF - Graphic combos for Autobomb rider
 
 
 
0x0060C0 ~ 0x0060CF - Graphic combos for Fryguy
 
 
 
0x0060D0 ~ 0x0060D1 - Graphic combos for Little Fry
 
 
 
0x0060D2 ~ 0x0060D3 - Graphic combos for Top of Whale Spout
 
 
 
0x0060D4 ~ 0x0060D5 - Graphic combos for Smoke from Rocket
 
 
 
0x0060D6 ~ 0x0060D9 - Graphic combos for Rocket
 
 
 
0x0060DA ~ 0x0060DD - Graphic combos for Flurry
 
 
 
0x0060DE ~ 0x0060FD - Graphic combos for Wart
 
 
 
0x0060FE ~ 0x006101 - Graphic combos for Wart's Bubbles
 
 
 
0x006102 ~ 0x006115 - Graphic combos for Claw Grip
 
 
 
0x006116 ~ 0x006119 - Graphic combos for Stray Rock
 
 
 
 
 
 
 
0x00611E - Health for Claw Grip of World 5
 
 
 
0x006171 - Claw Grip's rock throwing time
 
 
 
0x0061D5 - Rock speed
 
 
 
 
 
 
 
0X006486 - Amount of time to fly Pidget's carpet
 
 
 
0x00657F - Health for Mouser of World 1
 
 
 
0x006586 - Health for Mouser of World 3
 
 
 
0x0065B0 - Mouser's jump height
 
 
 
0x0065BC - Mouser's bomb holding time
 
 
 
0x0065F4 - Mouser's bomb throwing height
 
 
 
0x0065FB - Time before bomb explosion
 
 
 
0x0065FF - Mouser's bomb throwing speed
 
 
 
 
 
 
 
0x00673D - Health for Triclydes
 
 
 
 
 
 
 
0x0068BB - Triclyde's spitting sound
 
 
 
 
 
 
 
0x006C7E - Health for Fry Guy of World 4
 
 
 
0x006FF7 - Health for Hawkmouth of World 7
 
 
 
0x0070BB - Health for revived Hawkmouth
 
 
 
0x0070C6 - Amount of time Hawkmouth is open (before Wart)
 
 
 
0x0071E0 - Health for Wart of World 7
 
 
 
0x00721D - Wart's speed (left)
 
 
 
0x007223 - Wart's speed (right)
 
 
 
 
 
 
 
0x00782A - Length of Starman
 
 
 
0x007E7D - Pointer to tiles used for life bar
 
 
 
0x007E66 - Starting Y position
 
 
 
0x007E83 - Starting X position
 
 
 
0x007E88 - Life bar properties (palette, mirroring, etc.)
 
 
 
0x007E93 - Space between each life bar
 
 
 
 
 
 
 
0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing
 
 
 
0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing
 
 
 
0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit
 
 
 
0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc.
 
 
 
0x008213 ~ 0x008229 - Sound Effect for Enemy hit
 
 
 
0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click
 
 
 
0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit
 
 
 
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
 
 
 
 
 
 
 
0x00876F ~ 0x008F0F - Empty
 
 
 
 
 
 
 
0x009010 - Pointer for Mushroom Grab
 
 
 
0x009011 - Pointer for Boss beaten
 
 
 
0x009012 - Pointer for Getting Lives in Bonus Chance
 
 
 
0x009013 - Pointer for Dying
 
 
 
0x009014 - Pointer for Game Over
 
 
 
0x009015 - Pointer for Crystal Grab
 
 
 
0x009016 - ???
 
 
 
0x009017 ~ 0x00901F - Pointers for Character seleciion Screen
 
 
 
0x009020 ~ 0x009026 - Pointers for Main Theme
 
 
 
0x009027 - Pointer for Boss Theme
 
 
 
0x009028 - Pointer for Star Grab Music
 
 
 
0x009029 - Pointer for Wart's Room Music
 
 
 
0x00902A ~ 0x00902D - Pointers for Title Screen Music
 
 
 
0x00902E ~ 0x009032 - Pointers for Sub-Space Music
 
 
 
0x009033 ~ 0x009038 - Pointers for Ending
 
 
 
0x009039 - Pointer for Underground, Cave Music
 
 
 
0x00903A - Music Header for Selection Part 1
 
 
 
0x009040 - Music Header for Selection Part 2
 
 
 
0x009046 - Music Header for Selection Part 3
 
 
 
0x00904C - Music Header for Selection Part 5
 
 
 
0x009052 - Music Header for Selection Part 6
 
 
 
0x009058 - Music Header for Main Theme Part 1
 
 
 
0x00905E - Music Header for Main Theme Part 2
 
 
 
0x009064 - Music Header for Main Theme Part 3
 
 
 
0x00906A - Music Header for Main Theme Part 4
 
 
 
0x009070 - Music Header for Main Theme Part 5
 
 
 
0x009072 - Music Header for Boss Theme
 
 
 
0x009076 - Music Header for Main Theme Part 6
 
 
 
0x00907C - Music Header for Cave
 
 
 
0x009094 - Music Header for Crystal/1-Up won
 
 
 
0x00909E ~ 0x0090A3 - Beat a boss
 
 
 
0x0090A9 - Music Header for Beginning of Bonus
 
 
 
0x0090A3 - Music Header for Selection Part 9
 
 
 
0x0090AE - Music Header for Selection Part 8
 
 
 
0x0090B4 - Music Header for Death (only 1 part)
 
 
 
0x0090B9 - Music Header for Selection Part 7
 
 
 
 
 
 
 
0x0090BF - Music Header for Title Part 2
 
 
 
0x0090C5 - Music Header for Title Part 1
 
 
 
0x0090CB - Music Header for Title Part 3
 
 
 
0x0090D1 - Music Header for Title Part 4
 
 
 
 
 
 
 
0x0090D7 - Music Header for Subspace Part 1
 
 
 
0x0090DD - Music Header for Subspace Part 2
 
 
 
 
 
 
 
0x00912E ~ 0x0091AB - Music Data for Ending (Part 1)
 
 
 
0x0091AC ~ 0x00921C - Music Data for Ending (Part 2)
 
 
 
0x00921D ~ 0x00928F - Music Data for Ending (Part 5)
 
 
 
0x009290 ~ 0x009301 - Music Data for Ending (Part 3)
 
 
 
0x009302 ~ 0x009385 - Music Data for Ending (Part 4)
 
 
 
0x009386 ~ 0x009478 - Music Data for Ending (Part 6)
 
 
 
0x009479 ~ 0x0094CC - Music Data for Star
 
 
 
0x0094CD ~ 0x00955F - Music Data for Underground
 
 
 
0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1)
 
 
 
0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2)
 
 
 
0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3)
 
 
 
0X00961F ~ 0x00965D - Music Data for Subspace (Part 4)
 
 
 
0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2)
 
 
 
0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1)
 
 
 
0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3)
 
 
 
0X009888 ~ 0x0098BC - Music Data for Intro (Part 4)
 
 
 
0X0098BD ~ 0x00996B - Music Data for Selection (Part 1)
 
 
 
0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2)
 
 
 
0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3)
 
 
 
0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4)
 
 
 
0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5)
 
 
 
0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8)
 
 
 
0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7)
 
 
 
0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6)
 
 
 
0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1)
 
 
 
0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2)
 
 
 
0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3)
 
 
 
0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4)
 
 
 
0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5)
 
 
 
0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6)
 
 
 
0X009F2C ~ 0x009FD6 - Music Data for Boss
 
 
 
0X009FD7 ~ 0x00A0CA - Music Data for Wart
 
 
 
0X00A0CB ~ 0x00A0DD - Music Data for Bonus
 
 
 
0X00A0DE ~ 0x00A101 - Music Data for Game Over
 
 
 
0X00A102 ~ 0x00A157 - Music Data for Boss Beaten
 
 
 
0X00A158 ~ 0x00A17E - Music Data for Bonus 2
 
 
 
0X00A17F = Music Data for Dying, Losing Bonus Chance
 
 
 
 
 
 
 
0x00A19E ~ 0x00A3FE - Instruments
 
 
 
0x00A25C ~ 0x00A260 - Instrument ???
 
 
 
 
 
 
 
 
 
 
 
0x00C438 - World 1 Ground Type status (ice, etc.)
 
 
 
0x00C439 - World 2 Ground Type status (ice, etc.)
 
 
 
0x00C43A - World 3 Ground Type status (ice, etc.)
 
 
 
0x00C43B - World 4 Ground Type status (ice, etc.)
 
 
 
0x00C43C - World 5 Ground Type status (ice, etc.)
 
 
 
0x00C43D - World 6 Ground Type status (ice, etc.)
 
 
 
0x00C43F - World 7 Ground Type status (ice, etc.)
 
 
 
0x00C440 - Pick-up sand status (vertical areas)
 
 
 
0x00C446 - World 1 Type of ground
 
 
 
0x00C447 - World 2 Type of ground
 
 
 
0x00C448 - World 3 Type of ground
 
 
 
0x00C449 - World 4 Type of ground
 
 
 
0x00C44A - World 5 Type of ground
 
 
 
0x00C44B - World 6 Type of ground
 
 
 
0x00C44C - World 7 Type of ground
 
 
 
0x00C44D - World 1 Interior Type status (ice, etc.)
 
 
 
0x00C44E - World 2 Interior Type status (ice, etc.)
 
 
 
0x00C44F - World 3 Interior Type status (ice, etc.)
 
 
 
0x00C450 - World 4 Interior Type status (ice, etc.)
 
 
 
0x00C451 - World 5 Interior Type status (ice, etc.)
 
 
 
0x00C452 - World 6 Interior Type status (ice, etc.)
 
 
 
0x00C453 - World 7 Interior Type status (ice, etc.)
 
 
 
 
 
 
 
Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid):
 
 
 
01 - Tile for large cloud (left) (Color #1)
 
 
 
02 - Tile for large cloud (right) (Color #1)
 
 
 
03 - Tile for small cloud (Color #1)
 
 
 
04 - Tile for Waterfall (top) (Color #1)
 
 
 
05 - Tile for Waterfall (bottom) (Color #1)
 
 
 
07 - Tile for Chain (Color #1)
 
 
 
08 - Tile for Water (top) (Color #1)
 
 
 
09 - Tile for left side of World 7 hill (Color #1)
 
 
 
0A - Tile for Water (bottom) (Color #1)
 
 
 
0B - Tile for center of World 7 hill (Color #1)
 
 
 
0C - Tile for water under objects in World 4 (Color #1)
 
 
 
0D - Tile for right side of World 7 hill (Color #1)
 
 
 
11 - Tile for under Whale's tail (Color #1)
 
 
 
12 - Tile for X-block (passable) (Color #1)
 
 
 
13 - Tile for Walking Cloud (left side) (Color #1)
 
 
 
14 - Tile for Walking Cloud (middle) (Color #1)
 
 
 
15 - Tile for Walking Cloud (right side) (Color #1)
 
 
 
18 - Tile for Boss's room brick (Color #1)
 
 
 
1A - Tile for Spike (Color #1)
 
 
 
23 - Tile for sky (Color #1)
 
 
 
24 - Tile for mushroom 1 (not interactive) (Color #1)
 
 
 
25 - Tile for mushroom 2 (not interactive) (Color #1)
 
 
 
26 - Tile for Coin root (not in subspace) (Color #1)
 
 
 
27 - Tile for Large Vegetable root (Color #1)
 
 
 
28 - Tile for Small Vegetable root (Color #1)
 
 
 
29 - Tile for Rocket root (Color #1)
 
 
 
2A - Tile for Shell root (Color #1)
 
 
 
2B - Tile for Bomb root (Color #1)
 
 
 
2C - Tile for Potion root (Color #1)
 
 
 
2D - Tile for 1-up root (Color #1)
 
 
 
2E - Tile for POW root (Color #1)
 
 
 
2F - Tile for Bob Omb root (Color #1)
 
 
 
31 - Tile for Cherry (Color #1)
 
 
 
32 - Tile for Red Door's top (Color #1)
 
 
 
33 - Tile for Lock on Red Door's bottom (Color #1)
 
 
 
34 - Tile for Red Door's bottom (Color #1)
 
 
 
35 - Tile for White Door (top and bottom) (Color #1)
 
 
 
36 - Tile for Light Angle from door (top and bottom) (Color #1)
 
 
 
37 - Tile for Light from door (Color #1)
 
 
 
3B - Tile for chain from Wart's castle (Color #1)
 
 
 
3C - Tile for Whale's body (not top) (Color #1)
 
 
 
3D - Tile for Whale's eye (Color #1)
 
 
 
3E - Tile for decorative Phanto (Color #1)
 
 
 
 
 
 
 
40 - Tile for sky (Color #2)
 
 
 
41 - Tile for mushroom 1 (not interactive) (Color #2)
 
 
 
42 - Tile for mushroom 2 (not interactive) (Color #2)
 
 
 
43 - Tile for Coin root (not in subspace) (Color #2)
 
 
 
44 - Tile for Large Vegetable root (Color #2)
 
 
 
45 - Tile for Small Vegetable root (Color #2)
 
 
 
46 - Tile for Rocket root (Color #2)
 
 
 
47 - Tile for Shell root (Color #2)
 
 
 
48 - Tile for Bomb root (Color #2)
 
 
 
49 - Tile for Potion root (Color #2)
 
 
 
4A - Tile for 1-up root (Color #2)
 
 
 
4B - Tile for POW root (Color #2)
 
 
 
4C - Tile for Bob Omb root (Color #2)
 
 
 
 
 
 
 
4E - Tile for Cherry (Color #2)
 
 
 
4F - Tile for Red Door's top (Color #2)
 
 
 
50 - Tile for Lock on Red Door's bottom
 
 
 
51 - Tile for Red Door's bottom (Color #2)
 
 
 
52 - Tile for White Door (normal) (Color #2)
 
 
 
53 - Tile for Light Angle to left from door (top and bottom (Color #2)
 
 
 
54 - Tile for Light from door (Color #2)
 
 
 
55 - Tile for Light Angle to right from door (top and bottom) (Color #2)
 
 
 
56 - Tile for White Door (Goes to Bonus) (Color #2)
 
 
 
57 - Tile for Lock on Red Door's bottom (Color #2)
 
 
 
58 - Tile for chain from Wart's castle
 
 
 
 
 
 
 
5B - Tile for decorative Phanto (Color #2)
 
 
 
 
 
 
 
64 - Tile for Wart's room blocks (Color #2)
 
 
 
65 - Tile for Bridge (Color #2)
 
 
 
67 - Tile for Conveyer moving left (Color #2)
 
 
 
68 - Tile for Conveyer moving right (Color #2)
 
 
 
69 - Tile for Mushroom Block (Color #2)
 
 
 
6C - Tile for POW (Color #2)
 
 
 
 
 
 
 
6E - Tile for Bricks (Color #2)
 
 
 
6F - Tile for top of vase type 1 (Color #2)
 
 
 
70 - Tile for vase (middle) (Color #2)
 
 
 
71 - Tile for vase (bottom) (Color #2)
 
 
 
72 - Tile for vases shyguys come out (Color #2)
 
 
 
73 - Tile for top of vase type 2 (glitch?) (Color #2)
 
 
 
7D - Tile for Log/Bone (left side) (Color #2)
 
 
 
7E - Tile for Log/Bone (middle) (Color #2)
 
 
 
7F - Tile for Log/Bone (right side) (Color #2)
 
 
 
80 - Tile for Ladder (Color #3)
 
 
 
81 - Tile for Ladder underground (Color #3)
 
 
 
 
 
 
 
83 - Tile for Black Door (Color #3)
 
 
 
 
 
 
 
88 - Tile for speck of star in sky (Color #3)
 
 
 
89 - Tile for star in sky (Color #3)
 
 
 
8A - Tile for slow quick sand (Color #3)
 
 
 
8B - Tile for fast quick sand (Color #3)
 
 
 
8C - Tile for Left side of a bell of the Dream Machine (Color #3)
 
 
 
8D - Tile for Right side of a bell of the Dream Machine (Color #3)
 
 
 
8E - Tile for Left side of a tube of the Dream Machine (Color #3)
 
 
 
8F - Tile for Right side of a tube of the Dream Machine (Color #3)
 
 
 
 
 
 
 
91 - Tile for Dirt/Sand (Color #3)
 
 
 
 
 
 
 
93 - Tile for Digging Sand (Color #3)
 
 
 
 
 
 
 
99 - Tile for Dirt/Sand (Color #3)
 
 
 
 
 
 
 
9C - Tile for World 7 Outside Bricks (Color #3)
 
 
 
9D - Tile for Bombable Blocks (Color #3)
 
 
 
 
 
 
 
A3 - Tile for Bricks (Color #3)
 
 
 
 
 
 
 
A9 - Tile for window arch in World 7 (Color #3)
 
 
 
AA - Tile for Top of a column (Color #3)
 
 
 
AB - Tile for Middle of a column (Color #3)
 
 
 
AC - Tile for Top of a column (Color #3)
 
 
 
 
 
 
 
B7 - Tile for Top for left side of World 7 hill (Color #3)
 
 
 
B9 - Tile for Top for center of World 7 hill (Color #3)
 
 
 
BB - Tile for Top for right side of World 7 hill (Color #3)
 
 
 
 
 
 
 
C0 - Tile for Top of a column (Color #4)
 
 
 
C2 - Tile for Vine (Color #4)
 
 
 
 
 
 
 
CB - Tile for Top for left side of World 7 hill (Color #4)
 
 
 
CD - Tile for Top for center of World 7 hill (Color #4)
 
 
 
CF - Tile for Top for center of World 7 hill (Color #4)
 
 
 
 
 
 
 
D7 - Tile for Outside Brick (Color #4)
 
 
 
 
 
 
 
 
 
 
 
0x00C455 - World 1 Ground below top makeup
 
 
 
0x00C456 - World 1 Ground top makeup
 
 
 
 
 
 
 
0x00C45D ~ 0x00C45F - World 1 Cave walls makeup
 
 
 
 
 
 
 
0x00C44E - Inside Jar, Sides
 
 
 
0x00C465 ~ 0x00C457 - World 1 Boss Brick makeup
 
 
 
 
 
 
 
0x00C482 - World 1 Interior wall/floor makeup
 
 
 
 
 
 
 
0x00C4B6 - Walls of Jar makeup
 
 
 
0x00C4B7 - Exterior of Jar makeup
 
 
 
 
 
 
 
0x00C4DD ~ 0x00C4DF - World 3 Tile for Rocks (horizonal area)
 
 
 
 
 
 
 
0x00C4F9 - Tile to use for waterfall (lower portion)
 
 
 
 
 
 
 
0x00C511 - Tile to use for Waterfall base
 
 
 
 
 
 
 
0x00C51D ~ 0x00C51F - World 4 Rock makeup
 
 
 
 
 
 
 
0x00C529 ~ 0x00C52B - World 4 Water makeup
 
 
 
 
 
 
 
0x00C53E - World 4 Boss Brick makeup (1 row)
 
 
 
 
 
 
 
0x00C546 - World 4 Boss Brick makeup (2 row)
 
 
 
 
 
 
 
0x00C54A - World 4 Boss Brick makeup (3 row)
 
 
 
 
 
 
 
0x00C561 ~ 0x00C563 - World 4 Interior wall/floor makeup
 
 
 
0x00C565 ~ 0x00C567 - World 5 Boss Brick makeup
 
 
 
0x00C569 ~ 0x00C56B - World 4
 
 
 
 
 
 
 
0x00C918 - World 1 Tile for Bombable ?
 
 
 
0x00C919 - World 2 Tile for Bombable ?
 
 
 
0x00C91A - World 3 Tile for Bombable ?
 
 
 
0x00C91B - World 4 Tile for Bombable ?
 
 
 
0x00C91C - World 5 Tile for Bombable ?
 
 
 
0x00C91D - World 6 Tile for Bombable ?
 
 
 
0x00C91E - World 7 Tile for Bombable ?
 
 
 
 
 
 
 
0x00C922 - World 1 Tiles for rows of X-blocks (passable)
 
 
 
0x00C923 - World 1 Tiles for rows of X-blocks (not passable)
 
 
 
 
 
 
 
0x00C929 - World 1 Tiles for rows of Small Vegetables
 
 
 
 
 
 
 
0x00C932 - World 1 Tiles for rows of Spikes
 
 
 
 
 
 
 
0x00C934 - World 1 Tiles for column of rocks
 
 
 
0x00C935 - World 1 Tiles for columns of Bombable Blocks
 
 
 
 
 
 
 
0x00C93C - World 1 Tiles for columns of Chains
 
 
 
 
 
 
 
0x00C944 - World 2 Tiles for rows of Wood Blocks
 
 
 
0x00C945 - World 2 Tiles for rows of X-blocks (passable)
 
 
 
0x00C946 - World 2 Tiles for rows of X-blocks in Boss Room
 
 
 
 
 
 
 
0x00C949 - World 2 Tiles for rows of X-blocks (not passable)
 
 
 
 
 
 
 
0x00C96D - World 3 Tiles for rows of X-blocks (not passable)
 
 
 
 
 
 
 
0x00C96F - World 3 Tiles for rows of Small Vegetable Root
 
 
 
 
 
 
 
0x00C97D - World 3 Tiles for columns of Bombable Blocks
 
 
 
 
 
 
 
0x00C983 - World 3 Tile for Ladder
 
 
 
 
 
 
 
0x00C985 - World 3 Tile for Ladder (underground)
 
 
 
 
 
 
 
0x00C98B - World 4 Tiles for rows of X-blocks (passable) ice
 
 
 
 
 
 
 
0x00C993 - World 4 Tile for Small Vegetable Root
 
 
 
 
 
 
 
0x00C99F - World 4 Tiles for Column of Rocks
 
 
 
 
 
 
 
0x00C9F7 - World 7 Tile for X-block (passable)
 
 
 
0x00C9FA - World 7 Tile for Bombable Blocks
 
 
 
 
 
 
 
0x00CA0B - World 7 Tile for Rock (Outside Bricks)
 
 
 
 
 
 
 
0x00CA02 - World 7 Tile for Small Vegetable Root
 
 
 
0x00CA0E - World 7 Tile for Column at bottom of screen
 
 
 
 
 
 
 
0x00CA14 - World 7 Tile for columns of Chains
 
 
 
 
 
 
 
0x00CB50 - Tile for a single Mushroom Block
 
 
 
0x00CB51 - Tile for a single POW Block
 
 
 
0x00CB52 - Tile for a single Bombable Block
 
 
 
0x00CB53 - Tile for a single Vine Block
 
 
 
0x00CB54 - Tile for a small jar
 
 
 
0x00CB55 - Tile for a single Ladder Block
 
 
 
0x00CB56 - Tile for a single Ladder (underground) Block
 
 
 
 
 
 
 
0x00CB82 - Tile for left side of a walkable cloud
 
 
 
0x00CB84 - Tile for middle of a walkable cloud
 
 
 
0x00CB86 - Tile for right side of a walkable cloud
 
 
 
 
 
 
 
0x00CBBA - Tile for the Top Left of a hill
 
 
 
0x00CBBB - Tile for the Top Middle of a hill
 
 
 
0x00CBBC - Tile for the Top Right of a hill
 
 
 
0x00CBBD - Tile for the Left side of a hill
 
 
 
0x00CBBE - Tile for the Middle of a hill
 
 
 
0x00CBBF - Tile for the Right side of a hill
 
 
 
 
 
 
 
0x00CC0E - Tile for the Top Left side of a hill when below the Left side of another hill
 
 
 
0x00CC0F - Tile for the Top Left side of a hill when below the Middle of another hill
 
 
 
0x00CC10 - Tile for the Top Left side of a hill when below the Right side of another hill
 
 
 
0x00CC11 - Tile for the Top Right side of a hill when below the Left side of another hill
 
 
 
0x00CC12 - Tile for the Top Right side of a hill when below the Middle of another hill
 
 
 
0x00CC13 - Tile for the Top Right side of a hill when below the Right side of another hill
 
 
 
 
 
 
 
0x00CC63 - Tile for the Tree Top
 
 
 
 
 
 
 
0x00CC65 - Tile for the Tree Trunk
 
 
 
 
 
 
 
0x00CD40 - Tile for Coin root (not in subspace)
 
 
 
0x00CD41 - Tile for Large Vegetable root
 
 
 
0x00CD42 - Tile for Small Vegetable root
 
 
 
0x00CD43 - Tile for Rocket root
 
 
 
0x00CD44 - Tile for Shell root
 
 
 
0x00CD45 - Tile for Bomb root
 
 
 
0x00CD46 - Tile for Potion root
 
 
 
0x00CD47 - Tile for 1-Up root
 
 
 
0x00CD48 - Tile for POW root
 
 
 
0x00CD49 - Tile for Cherry
 
 
 
0x00CD4A - Tile for Bob Omb root
 
 
 
0x00CD4B - Tile for Mushroom 1
 
 
 
0x00CD4C - Tile for Decorative Phanto
 
 
 
0x00CD4D - Tile for Mushroom 2
 
 
 
 
 
 
 
0x00CDA3 - Tile for Top of Waterfall
 
 
 
0x00CDA4 - Tile for Middle of Waterfall
 
 
 
 
 
 
 
0x00D967 ~ 0x01000F - Empty
 
 
 
 
 
 
 
FF = end of level (area)
 
 
 
first four bytes after the FF = Header for levels
 
 
 
 
 
 
 
0x010010 ~ 0x010024 Starting area data
 
 
 
0x010025 ~ 0x0101C8 Level pointers
 
 
 
0x0101C9 ~ 0x01242D Level data
 
 
 
0x01242E ~ 0x0124FF Empty
 
 
 
0x012500 ~ 0x012563 Important data???
 
 
 
0x012564 ~ 0x012707 Enemy pointers
 
 
 
0x012708 ~ 0x01303F Enemy data
 
 
 
 
 
 
 
0x013040 ~ 0x01400F Empty
 
 
 
0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
 
 
 
0x0140B0 ~ 0x01414F - Card inset for World 7
 
 
 
 
 
 
 
0x01427F - Bonus Game graphic placement
 
 
 
 
 
 
 
0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation
 
 
 
0x0143E3 - Mario's Jump Speed, still - no object
 
 
 
0x0143E4 - Mario's Jump Speed, still - with object
 
 
 
0x0143E5 - Mario's Jump Speed, charged - no object
 
 
 
0x0143E6 - Mario's Jump Speed, charged - with object
 
 
 
0x0143E7 - Mario's Jump Speed, running - no object
 
 
 
0x0143E8 - Mario's Jump Speed, running - with object
 
 
 
0x0143E9 - Mario's Jump Speed - in quicksand
 
 
 
0x0143EA - Mario's Floating Time
 
 
 
0x0143EB - Mario's Gravity without Jump button pressed
 
 
 
0x0143EC - Mario's Gravity with Jump button pressed
 
 
 
0x0143ED - Mario's Gravity in quicksand
 
 
 
0x0143EE - Mario's Running Speed, right - no object
 
 
 
0x0143EF - Mario's Running Speed, right - with object
 
 
 
0x0143F0 - Mario's Running Speed, right - in quicksand
 
 
 
0x0143F1 - Mario's Running Speed, left - no object
 
 
 
0x0143F2 - Mario's Running Speed, left - with object
 
 
 
0x0143F3 - Mario's Running Speed, left - in quicksand
 
 
 
0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation
 
 
 
0x0143FA - Toad's Jump Speed, still - no object
 
 
 
0x0143FB - Toad's Jump Speed, still - with object
 
 
 
0x0143FC - Toad's Jump Speed, charged - no object
 
 
 
0x0143FD - Toad's Jump Speed, charged - with object
 
 
 
0x0143FE - Toad's Jump Speed, running - no object
 
 
 
0x0143FF - Toad's Jump Speed, running - with object
 
 
 
0x014400 - Toad's Jump Speed - in quicksand
 
 
 
0x014401 - Toad's Floating Time
 
 
 
0x014402 - Toad's Gravity without Jump button pressed
 
 
 
0x014403 - Toad's Gravity with Jump button pressed
 
 
 
0x014404 - Toad's Gravity in quicksand
 
 
 
0x014405 - Toad's Running Speed, right - no object
 
 
 
0x014406 - Toad's Running Speed, right - with object
 
 
 
0x014407 - Toad's Running Speed, right - in quicksand
 
 
 
0x014408 - Toad's Running Speed, left - no object
 
 
 
0x014409 - Toad's Running Speed, left - with object
 
 
 
0x0143FA - Toad's Running Speed, left - in quicksand
 
 
 
0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation
 
 
 
0x014411 - Luigi's Jump Speed, still - no object
 
 
 
0x014412 - Luigi's Jump Speed, still - with object
 
 
 
0x014413 - Luigi's Jump Speed, charged - no object
 
 
 
0x014414 - Luigi's Jump Speed, charged - with object
 
 
 
0x014415 - Luigi's Jump Speed, running - no object
 
 
 
0x014416 - Luigi's Jump Speed, running - with object
 
 
 
0x014417 - Luigi's Jump Speed - in quicksand
 
 
 
0x014418 - Luigi's Floating Time
 
 
 
0x014419 - Luigi's Gravity without Jump button pressed
 
 
 
0x01441A - Luigi's Gravity with Jump button pressed
 
 
 
0x01441B - Luigi's Gravity in quicksand
 
 
 
0x01441C - Luigi's Running Speed, right - no object
 
 
 
0x01441D - Luigi's Running Speed, right - with object
 
 
 
0x01441E - Luigi's Running Speed, right - in quicksand
 
 
 
0x01441F - Luigi's Running Speed, left - no object
 
 
 
0x014420 - Luigi's Running Speed, left - with object
 
 
 
0x014321 - Luigi's Running Speed, left - in quicksand
 
 
 
0x014422 ~ 0x014427 - Princess' pick-up speed for each animation
 
 
 
0x014428 - Princess' Jump Speed, still - no object
 
 
 
0x014429 - Princess' Jump Speed, still - with object
 
 
 
0x01442A - Princess' Jump Speed, charged - no object
 
 
 
0x01442B - Princess' Jump Speed, charged - with object
 
 
 
0x01442C - Princess' Jump Speed, running - no object
 
 
 
0x01442D - Princess' Jump Speed, running - with object
 
 
 
0x01442E - Princess' Jump Speed - in quicksand
 
 
 
0x01442F - Princess' Floating Time
 
 
 
0x014430 - Princess' Gravity without Jump button pressed
 
 
 
0x014431 - Princess' Gravity with Jump button pressed
 
 
 
0x014432 - Princess' Gravity in quicksand
 
 
 
0x014433 - Princess' Running Speed, right - no object
 
 
 
0x014434 - Princess' Running Speed, right - with object
 
 
 
0x014435 - Princess' Running Speed, right - in quicksand
 
 
 
0x014436 - Princess' Running Speed, left - no object
 
 
 
0x014437 - Princess' Running Speed, left - with object
 
 
 
0x014438 - Princess' Running Speed, left - in quicksand
 
 
 
 
 
 
 
0x01443A ~ 0x01443C - Mario in action palette
 
 
 
0x01443E ~ 0x014440 - Princess in action palette
 
 
 
0x014442 ~ 0x014444 - Toad in action palette
 
 
 
0x014446 ~ 0x014448 - Luigi in action palette
 
 
 
 
 
 
 
0x0144FF ~ 0x01450E - Palettes for Selection screen
 
 
 
 
 
 
 
0x014664 ~ 0x01800F - Empty
 
 
 
 
 
 
 
0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
 
 
 
 
 
 
 
0x019450 ~ 0x01C00F - Empty
 
 
 
 
 
 
 
0x01E022 - First level for World 1
 
 
 
0x01E023 - First level for World 2
 
 
 
0x01E024 - First level for World 3
 
 
 
0x01E025 - First level for World 4
 
 
 
0x01E026 - First level for World 5
 
 
 
0x01E027 - First level for World 6
 
 
 
0x01E028 - First level for World 7
 
 
 
 
 
 
 
0x01E0D1 - background when Mario is not highlighted
 
 
 
0x01E0D2 ~ 0x01E0D4 - Mario not highlighted palette
 
 
 
0x01E0D6 ~ 0x01E0D8 - Luigi not highlighted palette
 
 
 
0x01E0DA ~ 0x01E0DC - Toad not highlighted palette
 
 
 
0x01E0DE ~ 0x01E0E0 - Princess highlighted palette
 
 
 
 
 
 
 
0x01E0E8 - background when Mario is highlighted
 
 
 
0x01E0E9 ~ 0x01E0EB - Mario highlighted palette
 
 
 
0x01E0F0 ~ 0x01E0F2 - Luigi highlighted palette
 
 
 
0x01E0F7 ~ 0x01E0F9 - Toad highlighted palette
 
 
 
0x01E0FE ~ 0x01E100 - Princess highlighted palette
 
 
 
 
 
 
 
0x01E114 ~ 0x01E123 - Palette for the Pause and Card screens
 
 
 
 
 
 
 
0x01E125 - Background color for the Bonus Chance screen
 
 
 
 
 
 
 
0x01E12A ~ 0x01E12C - Palette of Roulette Items of the Bonus Chance
 
 
 
 
 
 
 
0x01E2C9 - song to play at Character select screen
 
 
 
0x01E30C - sound effect for moving character selection to the right
 
 
 
0x01E310 - sound effect for moving character selection to the left
 
 
 
0x01E3BF - sound effect for selecting a character at selection screen
 
 
 
 
 
 
 
0x01E404 - sound effect after selecting character on card display
 
 
 
 
 
 
 
0x01E420 - Number of continues you start with
 
 
 
0x01E425 - Number of lives you start with
 
 
 
0x01E276 - Time for the card before level is shown
 
 
 
 
 
 
 
0x01E501 - Button for Pause
 
 
 
0x01E53D - Button combination for death on pause
 
 
 
 
 
 
 
0x01E6B0 - Number of hearts next level begins with (any level after 1-1)
 
 
 
 
 
 
 
0x01ED83 ~ 0x01F00F - Empty
 
 
 
 
 
 
 
0x01F232 - Maximum number of hearts (you begin with for 1-1)
 
 
 
0x01F233 - Maximum number of hearts after 1 Mushroom
 
 
 
0x01F234 - Maximum number of hearts after 2 Mushrooms
 
 
 
......0F - One heart
 
 
 
......1F - Two hearts
 
 
 
......2F - Three hearts
 
 
 
......4F - Four hearts
 
 
 
 
 
 
 
0x01F2F0 - White of the Eyes used for Mario
 
 
 
0x01F2F1 - White of the Eyes used for Princess
 
 
 
0x01F2F2 - White of the Eyes used for Toad
 
 
 
0x01F2F3 - White of the Eyes used for Luigi
 
 
 
0x01F2F4 - Running frame 1 Top (left side)
 
 
 
0x01F2F5 - Running frame 1 Top (right side)
 
 
 
0x01F2F6 - Running frame 1 Bottom (left side)
 
 
 
0x01F2F7 - Running frame 1 Bottom (right side)
 
 
 
0x01F2F8 - Carrying an object frame 1 graphics Top (left side)
 
 
 
0x01F2F9 - Carrying an object frame 1 graphics Top (right side)
 
 
 
0x01F2FA - Carrying an object frame 1 graphics Bottom (left side)
 
 
 
0x01F2FB - Carrying an object frame 1 graphics Bottom (right side)
 
 
 
0x01F2FC - Running frame 2 Top (left side)
 
 
 
0x01F2FD - Running frame 2 Top (right side)
 
 
 
0x01F2FE - Running frame 2 Bottom (left side)
 
 
 
0x01F2FF - Running frame 2 Bottom (right side)
 
 
 
0x01F300 - Carrying an object frame 2 graphics Top (left side)
 
 
 
0x01F301 - Carrying an object frame 2 graphics Top (right side)
 
 
 
0x01F302 - Carrying an object frame 2 graphics Bottom (left side)
 
 
 
0x01F303 - Carrying an object frame 2 graphics Bottom (right side)
 
 
 
0x01F304 - Ducking graphics Top (left side)
 
 
 
0x01F305 - Ducking graphics Top (right side)
 
 
 
0x01F306 - Ducking graphics Bottom (left side)
 
 
 
0x01F307 - Ducking graphics Bottom (right side)
 
 
 
0x01F308 - Ducking with item graphics Top (left side)
 
 
 
0x01F309 - Ducking with item graphics Top (right side)
 
 
 
0x01F30A - Ducking with item graphics Bottom (left side)
 
 
 
0x01F30B - Ducking with item graphics Bottom (right side)
 
 
 
0x01F30C - Jumping Top (left side)
 
 
 
0x01F30D - Jumping Top (right side)
 
 
 
0x01F30E - Jumping Bottom (left side)
 
 
 
0x01F30F - Jumping Bottom (right side)
 
 
 
 
 
 
 
0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.
 
 
 
0x01F4FD - Tweeter's palette, mirroring, etc.
 
 
 
0x01F4FE - Smart Shyguy's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F500 - Walk-off Snifit's palette, mirroring, etc.
 
 
 
0x01F501 - Jump-Only Snifit's palette, mirroring, etc.
 
 
 
0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F504 - Bob Omb's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F507 - Albatoss' palette, mirroring, etc.
 
 
 
0x01F508 - Running Ninja's palette, mirroring, etc.
 
 
 
0x01F509 - Jumping Ninja's palette, mirroring, etc.
 
 
 
0x01F50A - Swooping Beezo's palette, mirroring, etc.
 
 
 
0x01F50B - Straight Beezo's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F512 - Phanto's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F519 - Stray Egg's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F51B - Fire's palette, mirroring, etc.
 
 
 
0x01F51C - Clawgrip's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F520 - Still Panser's palette, mirroring, etc.
 
 
 
0x01F521 - Autobomb and rider's palette, mirroring, etc.
 
 
 
0x01F522 - Autobomb Fire's palette, mirroring, etc.
 
 
 
0x01F524 - Flurry's palette, mirroring, etc.
 
 
 
0x01F525 - Fryguy's palette, mirroring, etc.
 
 
 
 
 
 
 
0x01F529 - Spark [1]'s palette, mirroring, etc.
 
 
 
0x01F52A - Spark [2]'s palette, mirroring, etc.
 
 
 
0x01F52B - Spark [3]'s palette, mirroring, etc.
 
 
 
0x01F52C - Spark [4]'s palette, mirroring, etc.
 
 
 
0x01F52D - Small Vegetable's palette, mirroring, etc.
 
 
 
0x01F52E - Big Vegetable's palette, mirroring, etc.
 
 
 
0x01F530 - Turtle Shell's palette, mirroring, etc.
 
 
 
0x01F531 - Spinning Coin's palette, mirroring, etc.
 
 
 
0x01F535 - POW's palette, mirroring, etc.
 
 
 
0x01F536 - Rolling Log's palette, mirroring, etc.
 
 
 
0x01F537 - Sub-Space Door's palette, mirroring, etc.
 
 
 
0x01F538 - Key's palette, mirroring, etc.
 
 
 
0x01F539 - Potion's palette, mirroring, etc.
 
 
 
0x01F53A - Mushroom's palette, mirroring, etc.
 
 
 
0x01F53B - 1-Up's palette, mirroring, etc.
 
 
 
0x01F53C - Pidget's Carpet's palette, mirroring, etc. (not with Pidget)
 
 
 
0x01F53D - Right-facing Hawkmouth's palette, mirroring, etc.
 
 
 
0X01F53E - Left-facing Hawkmouth's palette, mirroring, etc.
 
 
 
0x01F53F - Crystal's palette, mirroring, etc.
 
 
 
0x01F540 - Starman's palette, mirroring, etc.
 
 
 
 
 
 
 
Status includes not being able to be lifted and hurts to jump on
 
 
 
 
 
 
 
0x01F543 - Walk-off Shyguy's status
 
 
 
0x01F544 - Tweeter's status
 
 
 
0x01F545 - Smart Shyguy's status
 
 
 
0x01F546 - Porcupo's status
 
 
 
0x01F547 - Walk-off Snifit's status
 
 
 
0x01F548 - Jump-only Snifit's status
 
 
 
0x01F549 - Smart Snifit's status
 
 
 
0x01F54A - Ostro's status
 
 
 
0x01F54B - Bob-Omb's status
 
 
 
0x01F54C - Bob-Omb's status
 
 
 
 
 
 
 
0x01F54F - Running Ninja's status
 
 
 
0x01F550 - Jumping Ninga's status
 
 
 
0x01F551 - Swooping Beezo's status
 
 
 
0x01F552 - Straight Beezo's status
 
 
 
 
 
 
 
0x01F559 - Phanto's status
 
 
 
 
 
 
 
0x01F55D - Stray Bullet's status
 
 
 
0x01F55E - Birdo's status
 
 
 
0x01F55F - Mouser's status
 
 
 
0x01F560 - Stray Egg's status
 
 
 
0x01F561 - Tryclyde's status
 
 
 
0x01F562 - Stray Fireball's status
 
 
 
0x01F563 - Clawgrip's status
 
 
 
0x01F564 - Stray Rock's status
 
 
 
 
 
 
 
0x01F56B - Flurry's status
 
 
 
0x01F56C - Fryguy's status
 
 
 
0x01F56D - Little Fry's status
 
 
 
0x01F56E - Wart's status
 
 
 
 
 
 
 
0x01F577 - Shell's status
 
 
 
0x01F578 - Coin's status
 
 
 
0x01F579 - Bomb's status
 
 
 
 
 
 
 
0x01F57D - Rolling Log's status
 
 
 
 
 
 
 
0x01F587 - Starman's status
 
 
 
 
 
 
 
0x01F66A - WORLD 1 warp destination
 
 
 
0x01F66B - WORLD 2 warp destination
 
 
 
0x01F66C - WORLD 3 warp destination
 
 
 
0x01F66D - WORLD 4 warp destination
 
 
 
0x01F66E - WORLD 5 warp destination
 
 
 
0x01F66F - WORLD 6 warp destination
 
 
 
0x01F670 - WORLD 7 warp destination
 
 
 
 
 
 
 
--------PPU data : not referring to sprites-------------
 
 
 
0x01F805 - NW PPU Tile for large cloud (left)
 
 
 
0x01F806 - NE PPU Tile for large cloud (left)
 
 
 
0x01F807 - SW PPU Tile for large cloud (left)
 
 
 
0x01F808 - SE PPU Tile for large cloud (left)
 
 
 
0x01F809 - NW PPU Tile for large cloud (right)
 
 
 
0x01F80A - NE PPU Tile for large cloud (right)
 
 
 
0x01F80B - SW PPU Tile for large cloud (right)
 
 
 
0x01F80C - SE PPU Tile for large cloud (right
 
 
 
0x01F80D - NW PPU Tile for small cloud
 
 
 
0x01F80E - NE PPU Tile for small cloud
 
 
 
0x01F80F - SW PPU Tile for small cloud
 
 
 
0x01F810 - SE PPU Tile for small cloud
 
 
 
0x01F811 - NW PPU Tile for Waterfall (top)
 
 
 
0x01F812 - NE PPU Tile for Waterfall (top)
 
 
 
0x01F813 - SW PPU Tile for Waterfall (top)
 
 
 
0x01F814 - SE PPU Tile for Waterfall (top)
 
 
 
0x01F815 - NW PPU Tile for Waterfall (bottom)
 
 
 
0x01F816 - NE PPU Tile for Waterfall (bottom)
 
 
 
0x01F817 - SW PPU Tile for Waterfall (bottom)
 
 
 
0x01F818 - SE PPU Tile for Waterfall (bottom)
 
 
 
 
 
 
 
0x01F81D - NW PPU Tile for Chain
 
 
 
0x01F81E - NE PPU Tile for Chain
 
 
 
0x01F81F - SW PPU Tile for Chain
 
 
 
0x01F820 - SE PPU Tile for Chain
 
 
 
0x01F821 - NW PPU Tile for Water (top)
 
 
 
0x01f822 - NE PPU Tile for Water (top)
 
 
 
0x01F823 - SW PPU Tile for Water (top)
 
 
 
0x01F824 - SE PPU Tile for Water (top)
 
 
 
0x01F825 - NW PPU Tile for left side of World 7 hill
 
 
 
0x01F826 - NE PPU Tile for left side of World 7 hill
 
 
 
0x01F827 - SW PPU Tile for left side of World 7 hill
 
 
 
0x01F828 - SE PPU Tile for left side of World 7 hill
 
 
 
0x01F829 - NW PPU Tile for Water (bottom)
 
 
 
0x01F82A - NE PPU Tile for Water (bottom)
 
 
 
0x01F82B - SW PPU Tile for Water (bottom)
 
 
 
0x01F82C - SE PPU Tile for Water (bottom)
 
 
 
0x01F82D - NW PPU Tile for center of World 7 hill
 
 
 
0x01F82E - NE PPU Tile for center of World 7 hill
 
 
 
0x01F82F - SW PPU Tile for center of World 7 hill
 
 
 
0x01F830 - SE PPU Tile for center of World 7 hill
 
 
 
0x01F831 - NW PPU Tile for water under objects in World 4
 
 
 
0x01F832 - NE PPU Tile for water under objects in World 4
 
 
 
0x01F833 - SW PPU Tile for water under objects in World 4
 
 
 
0x01F834 - SE PPU Tile for water under objects in World 4
 
 
 
0x01F835  -NW PPU Tile for right side of World 7 hill
 
 
 
0x01F836 - NE PPU Tile for right side of World 7 hill
 
 
 
0x01F837 - SW PPU Tile for right side of World 7 hill
 
 
 
0x01F838 - SE PPU Tile for right side of World 7 hill
 
 
 
 
 
 
 
0x01F845 - NW PPU Tile for under Whale's tail
 
 
 
0x01F846 - NE PPU Tile for under Whale's tail
 
 
 
0x01F847 - SW PPU Tile for under Whale's tail
 
 
 
0x01F848 - SE PPU Tile for under Whale's tail
 
 
 
0x01F849 - NW PPU Tile for X-block (passable)
 
 
 
0x01F84A - NE PPU Tile for X-block (passable)
 
 
 
0x01F84B - SW PPU Tile for X-block (passable)
 
 
 
0x01F84C - SE PPU Tile for X-block (passable)
 
 
 
0x01F84D - NW PPU Tile for Walking Cloud (left side)
 
 
 
0x01F84E - NE PPU Tile for Walking Cloud (left side)
 
 
 
0x01F84F - SW PPU Tile for Walking Cloud (left side)
 
 
 
0x01F850 - SE PPU Tile for Walking Cloud (left side)
 
 
 
0x01F851 - NW PPU Tile for Walking Cloud (middle)
 
 
 
0x01F852 - NE PPU Tile for Walking Cloud (middle)
 
 
 
0x01F853 - SW PPU Tile for Walking Cloud (middle)
 
 
 
0x01F854 - SE PPU Tile for Walking Cloud (middle)
 
 
 
0x01F855 - NW PPU Tile for Walking Cloud (right side)
 
 
 
0x01F856 - NE PPU Tile for Walking Cloud (right side)
 
 
 
0x01F857 - SW PPU Tile for Walking Cloud (right side)
 
 
 
0x01F858 - SE PPU Tile for Walking Cloud (right side)
 
 
 
 
 
 
 
0x01F861 - NW PPU Tile for Boss's room brick
 
 
 
0x01F862 - NE PPU Tile for Boss's room brick
 
 
 
0x01F863 - SW PPU Tile for Boss's room brick
 
 
 
0x01F864 - SE PPU Tile for Boss's room brick
 
 
 
 
 
 
 
0x01F869 - NW PPU Tile for Spike
 
 
 
0x01F86A - NE PPU Tile for Spike
 
 
 
0x01F86B - SW PPU Tile for Spike
 
 
 
0x01F86C - SE PPU Tile for Spike
 
 
 
 
 
 
 
0x01F871 - NW PPU Tile for X-block (inpassable)
 
 
 
0x01F872 - NE PPU Tile for X-block (inpassable)
 
 
 
0x01F873 - SW PPU Tile for X-block (inpassable)
 
 
 
0x01F874 - SE PPU Tile for X-block (inpassable)
 
 
 
0x01F875 - NW PPU Tile for Cactus (top)
 
 
 
0x01F876 - NE PPU Tile for Cactus (top)
 
 
 
0x01F877 - SW PPU Tile for Cactus (top)
 
 
 
0x01F878 - SE PPU Tile for Cactus (top)
 
 
 
0x01F879 - NW PPU Tile for Cactus (bottom)
 
 
 
0x01F87A - NE PPU Tile for Cactus (bottom)
 
 
 
0x01F87B - SW PPU Tile for Cactus (bottom)
 
 
 
0x01F87C - SE PPU Tile for Cactus (bottom)
 
 
 
 
 
 
 
0x01F88D - NW PPU Tile for sky
 
 
 
0x01F88E - NE PPU Tile for sky
 
 
 
0x01F88F - SW PPU Tile for sky
 
 
 
0x01F890 - SE PPU Tile for sky
 
 
 
0x01F891 - NW PPU Tile for mushroom 1 (not interactive)
 
 
 
0x01F892 - NE PPU Tile for mushroom 1 (not interactive)
 
 
 
0x01F893 - SW PPU Tile for mushroom 1 (not interactive)
 
 
 
0x01F894 - SE PPU Tile for mushroom 1 (not interactive)
 
 
 
0x01F895 - NW PPU Tile for mushroom 2 (not interactive)
 
 
 
0x01F896 - NE PPU Tile for mushroom 2 (not interactive)
 
 
 
0x01F897 - SW PPU Tile for mushroom 2 (not interactive)
 
 
 
0x01F898 - SE PPU Tile for mushroom 2 (not interactive)
 
 
 
0x01F899 - NW PPU Tile for Coin root (not in subspace)
 
 
 
0x01F89A - NE PPU Tile for Coin root (not in subspace)
 
 
 
0x01F89B - SW PPU Tile for Coin root (not in subspace)
 
 
 
0x01F89C - SE PPU Tile for Coin root (not in subspace)
 
 
 
0x01F89D - NW PPU Tile for Large Vegetable root
 
 
 
0x01F89E - NE PPU Tile for Large Vegetable root
 
 
 
0x01F89F - SW PPU Tile for Large Vegetable root
 
 
 
0x01F8A0 - SE PPU Tile for Large Vegetable root
 
 
 
0x01F8A1 - NW PPU Tile for Small Vegetable root
 
 
 
0x01F8A2 - NE PPU Tile for Small Vegetable root
 
 
 
0x01F8A3 - SW PPU Tile for Small Vegetable root
 
 
 
0x01F8A4 - SE PPU Tile for Small Vegetable root
 
 
 
0x01F8A5 - NW PPU Tile for Rocket root
 
 
 
0x01F8A6 - NE PPU Tile for Rocket root
 
 
 
0x01F8A7 - SW PPU Tile for Rocket root
 
 
 
0x01F8A8 - SE PPU Tile for Rocket root
 
 
 
0x01F8A9 - NW PPU Tile for Shell root
 
 
 
0x01F8AA - NE PPU Tile for Shell root
 
 
 
0x01F8AB - SW PPU Tile for Shell root
 
 
 
0x01F8AC - SE PPU Tile for Shell root
 
 
 
0x01F8AD - NW PPU Tile for Bomb root
 
 
 
0x01F8AE - NE PPU Tile for Bomb root
 
 
 
0x01F8AF - SW PPU Tile for Bomb root
 
 
 
0x01F8B0 - SE PPU Tile for Bomb root
 
 
 
0x01F8B1 - NW PPU Tile for Potion root
 
 
 
0x01F8B2 - NE PPU Tile for Potion root
 
 
 
0x01F8B3 - SW PPU Tile for Potion root
 
 
 
0x01F8B4 - SE PPU Tile for Potion root
 
 
 
0x01F8B5 - NW PPU Tile for 1-up root
 
 
 
0x01F8B6 - NE PPU Tile for 1-up root
 
 
 
0x01F8B7 - SW PPU Tile for 1-up root
 
 
 
0x01F8B8 - SE PPU Tile for 1-up root
 
 
 
0x01F8B9 - NW PPU Tile for POW root
 
 
 
0x01F8BA - NE PPU Tile for POW root
 
 
 
0x01F8BB - SW PPU Tile for POW root
 
 
 
0x01F8BC - SE PPU Tile for POW root
 
 
 
0x01F8BD - NW PPU Tile for Bob Omb root
 
 
 
0x01F8BE - NE PPU Tile for Bob Omb root
 
 
 
0x01F8BF - SW PPU Tile for Bob Omb root
 
 
 
0x01F8C0 - SE PPU Tile for Bob Omb root
 
 
 
 
 
 
 
0x01F8C5 - NW PPU Tile for Cherry
 
 
 
0x01F8C6 - NE PPU Tile for Cherry
 
 
 
0x01F8C7 - SW PPU Tile for Cherry
 
 
 
0x01F8C8 - SE PPU Tile for Cherry
 
 
 
0x01F8C9 - NW PPU Tile for Red Door's top
 
 
 
0x01F8CA - NE PPU Tile for Red Door's top
 
 
 
0x01F8CB - SW PPU Tile for Red Door's top
 
 
 
0x01F8CC - SE PPU Tile for Red Door's top
 
 
 
0x01F8CD - NW PPU Tile for Lock on Red Door's bottom
 
 
 
0x01F8CE - NE PPU Tile for Lock on Red Door's bottom
 
 
 
0x01F8CF - SW PPU Tile for Lock on Red Door's bottom
 
 
 
0x01F8D0 - SE PPU Tile for Lock on Red Door's bottom
 
 
 
0x01F8D1 - NW PPU Tile for Red Door's bottom
 
 
 
0x01F8D2 - NE PPU Tile for Red Door's bottom
 
 
 
0x01F8D3 - SW PPU Tile for Red Door's bottom
 
 
 
0x01F8D4 - SE PPU Tile for Red Door's bottom
 
 
 
0x01F8D5 - NW PPU Tile for White Door (top and bottom)
 
 
 
0x01F8D6 - NE PPU Tile for White Door (top and bottom)
 
 
 
0x01F8D7 - SW PPU Tile for White Door (top and bottom)
 
 
 
0x01F8D8 - SE PPU Tile for White Door (top and bottom)
 
 
 
0x01F8D9 - NW PPU Tile for Light Angle from door (top and bottom)
 
 
 
0x01F8DA - NE PPU Tile for Light Angle from door (top and bottom)
 
 
 
0x01F8DB - SW PPU Tile for Light Angle from door (top and bottom)
 
 
 
0x01F8DC - SE PPU Tile for Light Angle from door (top and bottom)
 
 
 
0x01F8DD - NW PPU Tile for Light from door
 
 
 
0x01F8DE - NE PPU Tile for Light from door
 
 
 
0x01F8DF - SW PPU Tile for Light from door
 
 
 
0x01F8E0 - SE PPU Tile for Light from door
 
 
 
 
 
 
 
0x01F8ED - NW PPU Tile for chain from Wart's castle
 
 
 
0x01F8EE - NE PPU Tile for chain from Wart's castle
 
 
 
0x01F8EF - SW PPU Tile for chain from Wart's castle
 
 
 
0x01F8F0 - SE PPU Tile for chain from Wart's castle
 
 
 
0x01F8F1 - NW PPU Tile for Whale's body (not top)
 
 
 
0x01F8F2 - NE PPU Tile for Whale's body (not top)
 
 
 
0x01F8F3 - SW PPU Tile for Whale's body (not top)
 
 
 
0x01F8F4 - SE PPU Tile for Whale's body (not top)
 
 
 
0x01F8F5 - NW PPU Tile for Whale's eye
 
 
 
0x01F8F6 - NE PPU Tile for Whale's eye
 
 
 
0x01F8F7 - SW PPU Tile for Whale's eye
 
 
 
0x01F8F8 - SE PPU Tile for Whale's eye
 
 
 
0x01F8F9 - NW PPU Tile for decorative Phanto
 
 
 
0x01F8FA - NE PPU Tile for decorative Phanto
 
 
 
0x01F8FB - SW PPU Tile for decorative Phanto
 
 
 
0x01F8FC - SE PPU Tile for decorative Phanto
 
 
 
 
 
 
 
0x01F90D - NW PPU Tile for Whale's left corner
 
 
 
0x01F90E - NE PPU Tile for Whale's left corner
 
 
 
0x01F90F - SW PPU Tile for Whale's left corner
 
 
 
0x01F910 - SE PPU Tile for Whale's left corner
 
 
 
0x01F911 - NW PPU Tile for Whale's top
 
 
 
0x01F912 - NE PPU Tile for Whale's top
 
 
 
0x01F913 - SW PPU Tile for Whale's top
 
 
 
0x01F914 - SE PPU Tile for Whale's top
 
 
 
0x01F915 - NW PPU Tile for Whale's right corner
 
 
 
0x01F916 - NE PPU Tile for Whale's right corner
 
 
 
0x01F917 - SW PPU Tile for Whale's right corner
 
 
 
0x01F918 - SE PPU Tile for Whale's right corner
 
 
 
0x01F919 - NW PPU Tile for Whale's Tail
 
 
 
0x01F91A - NE PPU Tile for Whale's Tail
 
 
 
0x01F91B - SW PPU Tile for Whale's Tail
 
 
 
0x01F91C - SE PPU Tile for Whale's Tail
 
 
 
0x01F91D - NW PPU Tile for Wart's room blocks
 
 
 
0x01F91E - NE PPU Tile for Wart's room blocks
 
 
 
0x01F91F - SW PPU Tile for Wart's room blocks
 
 
 
0x01F920 - SE PPU Tile for Wart's room blocks
 
 
 
0x01F921 - NW PPU Tile for Bridge
 
 
 
0x01F922 - NE PPU Tile for Bridge
 
 
 
0x01F923 - SW PPU Tile for Bridge
 
 
 
0x01F924 - SE PPU Tile for Bridge
 
 
 
 
 
 
 
0x01F929 - NW PPU Tile for Moving Left conveyer
 
 
 
0x01F92A - NE PPU Tile for Moving Left conveyer
 
 
 
0x01F92B - SW PPU Tile for Moving Left conveyer
 
 
 
0x01F92C - SE PPU Tile for Moving Left conveyer
 
 
 
0x01F92D - NW PPU Tile for Moving Right conveyer
 
 
 
0x01F92E - NE PPU Tile for Moving Right conveyer
 
 
 
0x01F92F - SW PPU Tile for Moving Right conveyer
 
 
 
0x01F930 - SE PPU Tile for Moving Right conveyer
 
 
 
 
 
 
 
0x01F93D - NW PPU Tile for POW
 
 
 
0x01F93E - NE PPU Tile for POW
 
 
 
0x01F93F - SW PPU Tile for POW
 
 
 
0x01F940 - SE PPU Tile for POW
 
 
 
 
 
 
 
0x01F94D - NW PPU Tile for vase (middle)
 
 
 
0x01F94E - NE PPU Tile for vase (middle)
 
 
 
0x01F94F - SW PPU Tile for vase (middle)
 
 
 
0x01F950 - SE PPU Tile for vase (middle)
 
 
 
0x01F951 - NW PPU Tile for vase (bottom)
 
 
 
0x01F952 - NE PPU Tile for vase (bottom)
 
 
 
0x01F953 - SW PPU Tile for vase (bottom)
 
 
 
0x01F954 - SE PPU Tile for vase (bottom)
 
 
 
0x01F955 - NW PPU Tile for vases shyguys come out
 
 
 
0x01F956 - NE PPU Tile for vases shyguys come out
 
 
 
0x01F957 - SW PPU Tile for vases shyguys come out
 
 
 
0x01F958 - SE PPU Tile for vases shyguys come out
 
 
 
0x01F959 - NW PPU Tile for top of vase type 1
 
 
 
0x01F95A - NE PPU Tile for top of vase type 1
 
 
 
0x01F95B - SW PPU Tile for top of vase type 1
 
 
 
0x01F95C - SE PPU Tile for top of vase type 1
 
 
 
0x01F95D - NW PPU Tile for top of warp vase
 
 
 
0x01F95E - NE PPU Tile for top of warp vase
 
 
 
0x01F95F - SW PPU Tile for top of warp vase
 
 
 
0x01F960 - SE PPU Tile for top of warp vase
 
 
 
0x01F961 - NW PPU Tile for Log/Bone (left side)
 
 
 
0x01F962 - NE PPU Tile for Log/Bone (left side)
 
 
 
0x01F963 - SW PPU Tile for Log/Bone (left side)
 
 
 
0x01F964 - SE PPU Tile for Log/Bone (left side)
 
 
 
0x01F965 - NW PPU Tile for Log/Bone (middle)
 
 
 
0x01F966 - NE PPU Tile for Log/Bone (middle)
 
 
 
0x01F967 - SW PPU Tile for Log/Bone (middle)
 
 
 
0x01F968 - SE PPU Tile for Log/Bone (middle)
 
 
 
0x01F969 - NW PPU Tile for Log/Bone (right side)
 
 
 
0x01F96A - NE PPU Tile for Log/Bone (right side)
 
 
 
0x01F96B - SW PPU Tile for Log/Bone (right side)
 
 
 
0x01F96C - SE PPU Tile for Log/Bone (right side)
 
 
 
0x01F971 - NW PPU Tile for Vertical Log (top)
 
 
 
0x01F972 - NE PPU Tile for Vertical Log (top)
 
 
 
0x01F973 - SW PPU Tile for Vertical Log (top)
 
 
 
0x01F974 - SE PPU Tile for Vertical Log (top)
 
 
 
0x01F975 - NW PPU Tile for Vertical Log (bottom)
 
 
 
0x01F976 - NE PPU Tile for Vertical Log (bottom)
 
 
 
0x01F977 - SW PPU Tile for Vertical Log (bottom)
 
 
 
0x01F978 - SE PPU Tile for Vertical Log (bottom)
 
 
 
0x01F979 - NW PPU Tile for Ladder
 
 
 
0x01F97A - NE PPU Tile for Ladder
 
 
 
0x01F97B - SW PPU Tile for Ladder
 
 
 
0x01F97C - SE PPU Tile for Ladder
 
 
 
0x01F97D - NW PPU Tile for Log into trunk
 
 
 
0x01F97E - NE PPU Tile for Log into trunk
 
 
 
0x01F97F - SW PPU Tile for Log into trunk
 
 
 
0x01F980 - SE PPU Tile for Log into trunk
 
 
 
0x01F981 - NW PPU Tile for Tree's bottom
 
 
 
0x01F982 - NE PPU Tile for Tree's bottom
 
 
 
0x01F983 - SW PPU Tile for Tree's bottom
 
 
 
0x01F984 - SE PPU Tile for Tree's bottom
 
 
 
0x01F985 - NW PPU Tile for Black Door (top and bottom)
 
 
 
0x01F986 - NE PPU Tile for Black Door (top and bottom)
 
 
 
0x01F987 - SW PPU Tile for Black DOor (top and bottom)
 
 
 
0x01F988 - SE PPU Tile for Black Door (top and bottom)
 
 
 
 
 
 
 
0x01F991 - NW PPU Tile for interior of dark side of pyramid
 
 
 
0x01F992 - NE PPU Tile for interior of dark side of pyramid
 
 
 
0x01F993 - SW PPU Tile for interior of dark side of pyramid
 
 
 
0x01F994 - SE PPU Tile for interior of dark side of pyramid
 
 
 
0x01F995 - NW PPU Tile for angle of dark side of pyramid
 
 
 
0x01F996 - NE PPU Tile for angle of dark side of pyramid
 
 
 
0x01F997 - SW PPU Tile for angle of dark side of pyramid
 
 
 
0x01F998 - SE PPU Tile for angle of dark side of pyramid
 
 
 
0x01F999 - NW PPU Tile for speck of star in sky
 
 
 
0x01F99A - NE PPU Tile for speck of star in sky
 
 
 
0x01F99B - SW PPU Tile for speck of star in sky
 
 
 
0x01F99C - SE PPU Tile for speck of star in sky
 
 
 
0x01F99D - NW PPU Tile for star in sky
 
 
 
0x01F99E - NE PPU Tile for star in sky
 
 
 
0x01F99F - SW PPU Tile for star in sky
 
 
 
0x01F9A0 - SE PPU Tile for star in sky
 
 
 
0x01F9A1 - NW PPU Tile for slow quick sand
 
 
 
0x01F9A2 - NE PPU Tile for slow quick sand
 
 
 
0x01F9A3 - SW PPU Tile for slow quick sand
 
 
 
0x01F9A4 - SE PPU Tile for slow quick sand
 
 
 
0x01F9A5 - NW PPU Tile for fast quick sand
 
 
 
0x01F9A6 - NE PPU Tile for fast quick sand
 
 
 
0x01F9A7 - SW PPU Tile for fast quick sand
 
 
 
0x01F9A8 - SE PPU Tile for fast quick sand
 
 
 
 
 
 
 
0x01F9B9 - NW PPU Tile for brick background
 
 
 
0x01F9BA - NE PPU Tile for brick background
 
 
 
0x01F9BB - SW PPU Tile for brick background
 
 
 
0x01F9BC - SE PPU Tile for brick background
 
 
 
 
 
 
 
0x01F9C1 - NW PPU Tile for block inside jar
 
 
 
0x01F9C2 - NE PPU Tile for block inside jar
 
 
 
0x01F9C3 - SW PPU Tile for block inside jar
 
 
 
0x01F9C4 - SE PPU Tile for block inside jar
 
 
 
0x01F9C5 - NW PPU Tile for digging sand
 
 
 
0x01F9C6 - NE PPU Tile for digging sand
 
 
 
0x01F9C7 - SW PPU Tile for digging sand
 
 
 
0x01F9C8 - SE PPU Tile for digging sand
 
 
 
 
 
 
 
0x01F9D1 - NW PPU Tile for desert block
 
 
 
0x01F9D2 - NE PPU Tile for desert block
 
 
 
0x01F9D3 - SW PPU Tile for desert block
 
 
 
0x01F904 - SE PPU Tile for desert block
 
 
 
0x01F9D5 - NW PPU Tile for brick foreground (passable)
 
 
 
0x01F9D6 - NE PPU Tile for brick foreground (passable)
 
 
 
0x01F9D7 - SW PPU Tile for brick foreground (passable)
 
 
 
0x01F9D8 - SE PPU Tile for brick foreground (passable)
 
 
 
 
 
 
 
0x01F9DD - NW PPU Tile for Dirt/Sand
 
 
 
0x01F9DE - NE PPU Tile for Dirt/Sand
 
 
 
0x01F9DF - SW PPU Tile for Dirt/Sand
 
 
 
0x01F9E0 - SE PPU Tile for Dirt/Sand
 
 
 
 
 
 
 
0x01F9E9 - NW PPU Tile for World 7 outside bricks
 
 
 
0x01F9EA - NE PPU Tile for World 7 outside bricks
 
 
 
0x01F9EB - SW PPU Tile for World 7 outside bricks
 
 
 
0x01F9EC - SE PPU Tile for World 7 outside bricks
 
 
 
0x01F9ED - NW PPU Tile for bombable block
 
 
 
0x01F9EE - NE PPU Tile for bombable block
 
 
 
0x01F9EF - SW PPU Tile for bombable block
 
 
 
0x01F9F0 - SE PPU Tile for bombable block
 
 
 
 
 
 
 
0x01F9F5 - NW PPU Tile for corner cut out of Rock wall
 
 
 
0x01F9F6 - NE PPU Tile for corner cut out of Rock wall
 
 
 
0x01F9F7 - SW PPU Tile for corner cut out of Rock wall
 
 
 
0x01F9F8 - SE PPU Tile for corner cut out of Rock wall
 
 
 
0x01F9F9 - NW PPU Tile for Rock walls
 
 
 
0x01F9FA - NE PPU Tile for Rock walls
 
 
 
0x01F9FB - SW PPU Tile for Rock walls
 
 
 
0x01F9FC - SE PPU Tile for Rock walls
 
 
 
 
 
 
 
0x01FA0D - NW PPU Tile for left "eye" of World 6's cave "mouth"
 
 
 
0x01FA0E - NE PPU Tile for left "eye" of World 6's cave "mouth"
 
 
 
0x01FA0F - SW PPU Tile for left "eye" of World 6's cave "mouth"
 
 
 
0x01FA10 - SE PPU Tile for left "eye" of World 6's cave "mouth"
 
 
 
0x01FA11 - NW PPU Tile for right "eye" of World 6's cave "mouth"
 
 
 
0x01FA12 - NE PPU Tile for right "eye" of World 6's cave "mouth"
 
 
 
0x01FA13 - SW PPU Tile for right "eye" of World 6's cave "mouth"
 
 
 
0x01FA14 - SE PPU Tile for right "eye" of World 6's cave "mouth"
 
 
 
0x01FA15 - NW PPU Tile for "mouth" of World 6's cave "mouth"
 
 
 
0x01FA16 - NE PPU Tile for "mouth" of World 6's cave "mouth"
 
 
 
0x01FA17 - SW PPU Tile for "mouth" of World 6's cave "mouth"
 
 
 
0x01FA18 - SE PPU Tile for "mouth" of World 6's cave "mouth"
 
 
 
0x01FA19 - NW PPU Tile for window arch in World 7
 
 
 
0x01FA1A - NE PPU Tile for window arch in World 7
 
 
 
0x01FA1B - SW PPU Tile for window arch in World 7
 
 
 
0x01FA1C - SE PPU Tile for window arch in World 7
 
 
 
0x01FA1D - NW PPU Tile for large door arch in World 7
 
 
 
0x01FA1E - NE PPU Tile for large door arch in World 7
 
 
 
0x01FA1F - SW PPU Tile for large door arch in World 7
 
 
 
0x01FA20 - SE PPU Tile for large door arch in World 7
 
 
 
0x01FA21 - NW PPU Tile for top of Column
 
 
 
0x01FA22 - NE PPU Tile for top of Column
 
 
 
0x01FA23 - SW PPU Tile for top of Column
 
 
 
0x01FA24 - SE PPU Tile for top of Column
 
 
 
0x01FA25 - NW PPU Tile for bottom of Column
 
 
 
0x01FA26 - NE PPU Tile for bottom of Column
 
 
 
0x01FA27 - SW PPU Tile for bottom of Column
 
 
 
0x01FA28 - SE PPU Tile for bottom of Column
 
 
 
0x01FA29 - NW PPU Tile for Tree (top)
 
 
 
0x01FA2A - NE PPU Tile for Tree (top)
 
 
 
0x01FA2B - SW PPU Tile for Tree (top)
 
 
 
0x01FA2C - SE PPU Tile for Tree (top)
 
 
 
0x01FA2D - NW PPU Tile for Vine (top)
 
 
 
0x01FA2E - NE PPU Tile for Vine (top)
 
 
 
0x01FA2F - SW PPU Tile for Vine (top)
 
 
 
0x01FA30 - SE PPU Tile for Vine (top)
 
 
 
0x01FA31 - NW PPU Tile for Vine (middle)
 
 
 
0x01FA32 - NE PPU Tile for Vine (middle)
 
 
 
0x01FA33 - SW PPU Tile for Vine (middle)
 
 
 
0x01FA34 - SE PPU Tile for Vine (middle)
 
 
 
0x01FA35 - NW PPU Tile for Vine (bottom)
 
 
 
0x01FA36 - NE PPU Tile for Vine (bottom)
 
 
 
0x01FA37 - SW PPU Tile for Vine (bottom)
 
 
 
0x01FA38 - SE PPU Tile for Vine (bottom)
 
 
 
 
 
 
 
0x01FA51 - NW PPU Tile for left corner of World 1-6 hill
 
 
 
0x01FA52 - NE PPU Tile for left corner of World 1-6 hill
 
 
 
0x01FA53 - SW PPU Tile for left corner of World 1-6 hill
 
 
 
0x01FA54 - SE PPU Tile for left corner of World 1-6 hill
 
 
 
0x01FA55 - NW PPU Tile for left corner of World 7 hill
 
 
 
0x01FA56 - NE PPU Tile for left corner of World 7 hill
 
 
 
0x01FA57 - SW PPU Tile for left corner of World 7 hill
 
 
 
0x01FA58 - SE PPU Tile for left corner of World 7 hill
 
 
 
0x01FA59 - NW PPU Tile for top center of World 1-6 hill
 
 
 
0x01FA5A - NE PPU Tile for top center of World 1-6 hill
 
 
 
0x01FA5B - SW PPU Tile for top center of World 1-6 hill
 
 
 
0x01FA5C - SE PPU Tile for top center of World 1-6 hill
 
 
 
0x01FA5D - NW PPU Tile for top center of World 7 hill
 
 
 
0x01FA5E - NE PPU Tile for top center of World 7 hill
 
 
 
0x01FA5F - SW PPU Tile for top center of World 7 hill
 
 
 
0x01FA60 - SE PPU Tile for top center of World 7 hill
 
 
 
0x01FA61 - NW PPU Tile for right corner of World 1-6 hill
 
 
 
0x01FA62 - NE PPU Tile for right corner of World 1-6 hill
 
 
 
0x01FA63 - SW PPU Tile for right corner of World 1-6 hill
 
 
 
0x01FA64 - SE PPU Tile for right corner of World 1-6 hill
 
 
 
0x01FA65 - NW PPU Tile for right corner of World 7 hill
 
 
 
0x01FA66 - NE PPU Tile for right corner of World 7 hill
 
 
 
0x01FA67 - SW PPU Tile for right corner of World 7 hill
 
 
 
0x01FA68 - SE PPU Tile for right corner of World 7 hill
 
 
 
 
 
 
 
0x01FA79 - NW PPU Tile for solid Vine
 
 
 
0x01FA7A - NE PPU Tile for solid Vine
 
 
 
0x01FA7B - SW PPU Tile for solid Vine
 
 
 
0x01FA7C - SE PPU Tile for solid Vine
 
 
 
 
 
 
 
0x01FB05 - Last frame used before the looping animations
 
 
 
 
 
 
 
0x01FB46 ~ 0x01FE0F - Empty
 
 
 
 
 
 
 
0x01FE10 - Sprite Graphics set for WORLD 1
 
 
 
0x01FE11 - Sprite Graphics set for WORLD 2
 
 
 
0x01FE12 - Sprite Graphics set for WORLD 3
 
 
 
0x01FE13 - Sprite Graphics set for WORLD 4
 
 
 
0x01FE14 - Sprite Graphics set for WORLD 5
 
 
 
0x01FE15 - Sprite Graphics set for WORLD 6
 
 
 
0x01FE16 - Sprite Graphics set for WORLD 7
 
 
 
0x01FE17 - Landscape Graphics set for WORLD 1
 
 
 
0x01FE18 - Landscape Graphics set for WORLD 2
 
 
 
0x01FE19 - Landscape Graphics set for WORLD 3
 
 
 
0x01FE1A - Landscape Graphics set for WORLD 4
 
 
 
0x01FE1B - Landscape Graphics set for WORLD 5
 
 
 
0x01FE1C - Landscape Graphics set for WORLD 6
 
 
 
0x01FE1D - Landscape Graphics set for WORLD 7
 
 
 
0x01FE1E - Large Mario sprite
 
 
 
0x01FE1F - Small Mario sprite
 
 
 
0x01FE20 - Large Princess sprite
 
 
 
0x01FE21 - Small Princess sprite
 
 
 
0x01FE22 - Large Toad sprite
 
 
 
0x01FE23 - Small Toad sprite
 
 
 
0x01FE24 - Large Luigi sprite
 
 
 
0x01FE25 - Small Luigi sprite
 
 
 
 
 
 
 
0x01FE57 - Graphic Set loaded (part 2) used for title screen.
 
 
 
 
 
 
 
0x01FE68 - Graphic Set loaded (part 1) used for character select screen
 
 
 
0x01FE6D - Graphic Set loaded (part 2) used for character select screen
 
 
 
0x01FE72 - Graphic Set loaded (part 3) used for character select screen
 
 
 
 
 
 
 
0x01FE77 - Title card graphics for WORLD 1
 
 
 
0X01FE78 - Title card graphics for WORLD 2
 
 
 
0X01FE79 - Title card graphics for WORLD 3
 
 
 
0x01FE7A - Title card graphics for WORLD 4
 
 
 
0x01FE7B - Title card graphics for WORLD 5
 
 
 
0x01FE7C - Title card graphics for WORLD 6
 
 
 
0x01FE7D - Title card graphics for WORLD 7
 

Revision as of 21:11, 10 May 2006

Flooring is one of the major aspects of your decor; remember the right kind of flooring can make the look but if you opt for a wrong one than all your efforts will go in vain