Difference between revisions of "Super Mario Bros. 2:ROM map"

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(Massive adds to ROM addresses (may need subpages?))
m (added spacing (oops, needs to be sectioned))
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0x001AA9 - song to play at Title screen
 
0x001AA9 - song to play at Title screen
 +
 +
 +
 +
0x002E70 ~ 0x00309F - Empty
 +
 +
 +
 +
0x003B70 ~ 0x00400F - Empty
 +
 +
 +
 
0x004099 - Sound effect from falling in 1-1
 
0x004099 - Sound effect from falling in 1-1
 +
 
0x004556 - Number of enemies defeated for heart
 
0x004556 - Number of enemies defeated for heart
 +
 +
 +
 
0x004C4A - Panser's spitting time
 
0x004C4A - Panser's spitting time
 +
 
0x004C74 - Grey panser's spitting direction
 
0x004C74 - Grey panser's spitting direction
 +
 +
 +
 
0x004D53 - Jump height on coming out of jars
 
0x004D53 - Jump height on coming out of jars
 +
 +
 +
 
0x004F4E - Sprite Graphic to use for Heart floating
 
0x004F4E - Sprite Graphic to use for Heart floating
 +
 
0x004F7B - Health for Birdos
 
0x004F7B - Health for Birdos
 +
 
0x004FA8 - Birdo's jump height
 
0x004FA8 - Birdo's jump height
 +
 
0x004FC3 - Birdo's spitting time
 
0x004FC3 - Birdo's spitting time
 +
 
0x004FD6 - Birdo's speed (right)
 
0x004FD6 - Birdo's speed (right)
 +
 
0x004FDC - Birdo's speed (left)
 
0x004FDC - Birdo's speed (left)
 +
 
0x004FEA - Birdo's spitting sound
 
0x004FEA - Birdo's spitting sound
 +
 
0x005061 - Sound a 1-up makes
 
0x005061 - Sound a 1-up makes
 +
 
0X0050B8 - sound effect for grabbing a mushroom
 
0X0050B8 - sound effect for grabbing a mushroom
 +
 
0x0050CB - Amount of time the stop watch is active
 
0x0050CB - Amount of time the stop watch is active
 +
 +
 +
 
0x0053C7 - Jumping Ninja's 1st jump
 
0x0053C7 - Jumping Ninja's 1st jump
 +
 
0x0053C8 - Jumping Ninja's 2nd jump
 
0x0053C8 - Jumping Ninja's 2nd jump
 +
 
0x0053C9 - Running Ninja's 1st jump
 
0x0053C9 - Running Ninja's 1st jump
 +
 
0x0053CA - Running Ninja's 2nd jump
 
0x0053CA - Running Ninja's 2nd jump
 +
 +
 +
 
0X005523 - Tweeter AI (it can follow you)
 
0X005523 - Tweeter AI (it can follow you)
 +
 
0x00552A - Tweeter jump before the other jump
 
0x00552A - Tweeter jump before the other jump
 +
 
0x00552E - Tweeter's number of jumps of first jump before the second jump
 
0x00552E - Tweeter's number of jumps of first jump before the second jump
 +
 
0x005532 - Tweeter's other jump after performing the previous jump
 
0x005532 - Tweeter's other jump after performing the previous jump
 +
 +
 +
 
0x00556C - Snifit's jump height
 
0x00556C - Snifit's jump height
 +
 
0x0055A3 - Snifit's spitting time
 
0x0055A3 - Snifit's spitting time
 +
 +
 +
 
0x005703 - Amount of time the ground shakes from a POW
 
0x005703 - Amount of time the ground shakes from a POW
 +
 +
 +
 
0x005818 ~ 0x005848 - How the Doors open
 
0x005818 ~ 0x005848 - How the Doors open
 +
 +
 +
 
0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys
 
0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys
 +
 
0x0059C8 ~ 0x0059CB - (Not used?)
 
0x0059C8 ~ 0x0059CB - (Not used?)
 +
 
0x0059CC ~ 0x0059CF - Graphic combos for Tweeter
 
0x0059CC ~ 0x0059CF - Graphic combos for Tweeter
 +
 
0x0059D0 ~ 0x0059D3 - Graphic combos for Porcupo
 
0x0059D0 ~ 0x0059D3 - Graphic combos for Porcupo
 +
 
0x0059D4 ~ 0x0059D7 - Graphic combos for Snifits
 
0x0059D4 ~ 0x0059D7 - Graphic combos for Snifits
 +
 
0x0059D8 ~ 0x0059DB - Graphic combos for Bob-Omb
 
0x0059D8 ~ 0x0059DB - Graphic combos for Bob-Omb
 +
 
0x0059DC ~ 0x0059E3 - Graphic combos for Albatoss
 
0x0059DC ~ 0x0059E3 - Graphic combos for Albatoss
 +
 
0x0059E4 ~ 0x0059E7 - Graphic combos for Ninjas
 
0x0059E4 ~ 0x0059E7 - Graphic combos for Ninjas
 +
 
0x0059E8 ~ 0x0059EB - Graphic combos for Beezos
 
0x0059E8 ~ 0x0059EB - Graphic combos for Beezos
 +
 
0x0059Ec ~ 0x0059ED - Graphic combos for Small Vegetable
 
0x0059Ec ~ 0x0059ED - Graphic combos for Small Vegetable
 +
 
0x0059EE ~ 0x0059EF - Graphic combos for Large Vegetable
 
0x0059EE ~ 0x0059EF - Graphic combos for Large Vegetable
 +
 
0x0059F0 ~ 0x0059F1 - Graphic combos for Trouter
 
0x0059F0 ~ 0x0059F1 - Graphic combos for Trouter
 +
 
0x0059F2 ~ 0x0059F3 - Graphic combos for Shell
 
0x0059F2 ~ 0x0059F3 - Graphic combos for Shell
 +
 
0x0059F4 ~ 0x0059F7 - Graphic combos for Coin
 
0x0059F4 ~ 0x0059F7 - Graphic combos for Coin
 +
 
0x0059F8 ~ 0x0059F9 - Graphic combos for Bomb
 
0x0059F8 ~ 0x0059F9 - Graphic combos for Bomb
 +
 
0x0059FA ~ 0x0059FB - Graphic combos for Another Bomb?
 
0x0059FA ~ 0x0059FB - Graphic combos for Another Bomb?
 +
 
0x0059FC ~ 0x0059FD - Graphic combos for Mushroom Block
 
0x0059FC ~ 0x0059FD - Graphic combos for Mushroom Block
 +
 
0x0059FE ~ 0x0059FF - Graphic combos for POW Block
 
0x0059FE ~ 0x0059FF - Graphic combos for POW Block
 +
 
0x005A00 ~ 0x005A01 - Graphic combos for POW Block Crumble 1
 
0x005A00 ~ 0x005A01 - Graphic combos for POW Block Crumble 1
 +
 
0x005A02 ~ 0x005A03 - Graphic combos for POW Block Crumble 2
 
0x005A02 ~ 0x005A03 - Graphic combos for POW Block Crumble 2
 +
 
0x005A04 ~ 0x005A05 - ???
 
0x005A04 ~ 0x005A05 - ???
 +
 
0x005A06 ~ 0x005A09 - Graphic combos for Rolling Log
 
0x005A06 ~ 0x005A09 - Graphic combos for Rolling Log
 +
 
0x005A0A ~ 0x005A19 - Graphic combos for Poof! Clouds (1Up collected, Door disappears)
 
0x005A0A ~ 0x005A19 - Graphic combos for Poof! Clouds (1Up collected, Door disappears)
 +
 
0x005A1A ~ 0x005A1B - Graphic combos for Stray Bullet
 
0x005A1A ~ 0x005A1B - Graphic combos for Stray Bullet
 +
 
0x005A1C ~ 0x005A1D - Graphic combos for Another Stray Bullet
 
0x005A1C ~ 0x005A1D - Graphic combos for Another Stray Bullet
 +
 
0x005A1E ~ 0x005A35 - Graphic combos for Birdo
 
0x005A1E ~ 0x005A35 - Graphic combos for Birdo
 +
 
0x005A36 ~ 0x005A37 - Graphic combos for Stray Egg
 
0x005A36 ~ 0x005A37 - Graphic combos for Stray Egg
 +
 
0x005A38 ~ 0x005A39 - Graphic combos for Another Stray Egg
 
0x005A38 ~ 0x005A39 - Graphic combos for Another Stray Egg
 +
 
0x005A3A ~ 0x005A3D - Graphic combos for Red Door
 
0x005A3A ~ 0x005A3D - Graphic combos for Red Door
 +
 
0x005A3E ~ 0x005A41 - Graphic combos for Area behind Red Door
 
0x005A3E ~ 0x005A41 - Graphic combos for Area behind Red Door
 +
 
0x005A42 ~ 0x005A45 - ???
 
0x005A42 ~ 0x005A45 - ???
 +
 
0x005A46 ~ 0x005A47 - Graphic combos for Key
 
0x005A46 ~ 0x005A47 - Graphic combos for Key
 +
 
0x005A48 ~ 0x005A49 - Graphic combos for Potion
 
0x005A48 ~ 0x005A49 - Graphic combos for Potion
 +
 
0x005A4A ~ 0x005A4B - Graphic combos for Trouter
 
0x005A4A ~ 0x005A4B - Graphic combos for Trouter
 +
 
0x005A4C ~ 0x005A4F - Graphic combos for Hoopstar
 
0x005A4C ~ 0x005A4F - Graphic combos for Hoopstar
 +
 
0x005A50 ~ 0x005A51 - Graphic combos for Phanto
 
0x005A50 ~ 0x005A51 - Graphic combos for Phanto
 +
 
0x005A52 ~ 0x005A55 - Graphic combos for Top Closed Hawkmouth
 
0x005A52 ~ 0x005A55 - Graphic combos for Top Closed Hawkmouth
 +
 
0x005A56 ~ 0x005A5D - Graphic combos for Hawkmouth
 
0x005A56 ~ 0x005A5D - Graphic combos for Hawkmouth
 +
 
0x005A5E ~ 0x005A5F - Graphic combos for inside Closed Hawkmouth (blocking sprite?)
 
0x005A5E ~ 0x005A5F - Graphic combos for inside Closed Hawkmouth (blocking sprite?)
 +
 
0x005A60 ~ 0x005A61 - Graphic combos for Bottom Closed Hawkmouth
 
0x005A60 ~ 0x005A61 - Graphic combos for Bottom Closed Hawkmouth
 +
 
0x005A62 ~ 0x005A63 - Graphic combos for Crystal
 
0x005A62 ~ 0x005A63 - Graphic combos for Crystal
 +
 
0x005A64 ~ 0x005A65 - Graphic combos for Mushroom
 
0x005A64 ~ 0x005A65 - Graphic combos for Mushroom
 +
 
0x005A66 ~ 0x005A67 - Graphic combos for 1-Up
 
0x005A66 ~ 0x005A67 - Graphic combos for 1-Up
 +
 
0x005A68 ~ 0x005A69 - Graphic combos for Stop Watch
 
0x005A68 ~ 0x005A69 - Graphic combos for Stop Watch
 +
 
0x005A6A ~ 0x005A6B - Graphic combos for Starman
 
0x005A6A ~ 0x005A6B - Graphic combos for Starman
 +
 
0x005A6C ~ 0x005A6F - Graphic combos for Stray Fireball
 
0x005A6C ~ 0x005A6F - Graphic combos for Stray Fireball
 +
 
0x005A70 ~ 0x005A75 - Graphic combos for Pansar
 
0x005A70 ~ 0x005A75 - Graphic combos for Pansar
 +
 
0x005A76 ~ 0x005A77 - Graphic combos for Sand lifted 1
 
0x005A76 ~ 0x005A77 - Graphic combos for Sand lifted 1
 +
 
0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2
 
0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2
 +
 
0x005A7A ~ 0x005A7D - Graphic combos for Spark
 
0x005A7A ~ 0x005A7D - Graphic combos for Spark
  
**Sprite Pointers for sprites allowing two frames; Works differently for area specific enemies (needs extensive testing).
+
 
 +
 
 +
Sprite Pointers for sprites allowing two frames; Works differently for area specific enemies (needs extensive testing).
 +
 
 +
 
  
 
0x005A7F - Sprite Pointer for Walk-off Shyguy
 
0x005A7F - Sprite Pointer for Walk-off Shyguy
 +
 
0x005A80 - Sprite Pointer for Tweeter
 
0x005A80 - Sprite Pointer for Tweeter
 +
 
0x005A81 - Sprite Pointer for Smart Shyguy
 
0x005A81 - Sprite Pointer for Smart Shyguy
 +
 
0x005A82 - Sprite Pointer for Porcupo
 
0x005A82 - Sprite Pointer for Porcupo
 +
 
0x005A83 - Sprite Pointer for Walk-off Snifit
 
0x005A83 - Sprite Pointer for Walk-off Snifit
 +
 
0x005A84 - Sprite Pointer for Jumping Snifit
 
0x005A84 - Sprite Pointer for Jumping Snifit
 +
 
0x005A85 - Sprite Pointer for Smart Snifit
 
0x005A85 - Sprite Pointer for Smart Snifit
 +
 
0x005A86 - Sprite Pointer for Ostro
 
0x005A86 - Sprite Pointer for Ostro
 +
 
0x005A87 - Sprite Pointer for Bob-Omb
 
0x005A87 - Sprite Pointer for Bob-Omb
 +
 
0x005A88 - Sprite Pointer for Albatoss with Bob-Omb
 
0x005A88 - Sprite Pointer for Albatoss with Bob-Omb
 +
 
0x005A89 - Sprite Pointer for Albatoss goes right
 
0x005A89 - Sprite Pointer for Albatoss goes right
 +
 
0x005A8A - Sprite Pointer for Albatoss goes left
 
0x005A8A - Sprite Pointer for Albatoss goes left
 +
 
0x005A8B - Sprite Pointer for Running Ninja
 
0x005A8B - Sprite Pointer for Running Ninja
 +
 
0x005A8C - Sprite Pointer for Jumping Ninja
 
0x005A8C - Sprite Pointer for Jumping Ninja
 +
 
0x005A8D - Sprite Pointer for Swooping Beezo
 
0x005A8D - Sprite Pointer for Swooping Beezo
 +
 
0x005A8E - Sprite Pointer for Straight Beezo
 
0x005A8E - Sprite Pointer for Straight Beezo
 +
 
0x005A8F - Sprite Pointer for Wart's Bubble
 
0x005A8F - Sprite Pointer for Wart's Bubble
 +
 
0x005A90 - Sprite Pointer for Pidgit
 
0x005A90 - Sprite Pointer for Pidgit
 +
 
0x005A91 - Sprite Pointer for Trouter
 
0x005A91 - Sprite Pointer for Trouter
 +
 
0x005A92 - Sprite Pointer for Hoopstar
 
0x005A92 - Sprite Pointer for Hoopstar
 +
 
0x005A93 - Sprite Pointer for Shy Guy from Jar generator (useless)
 
0x005A93 - Sprite Pointer for Shy Guy from Jar generator (useless)
 +
 
0x005A94 - Sprite Pointer for Bob-Omb from Jar generator (useless)
 
0x005A94 - Sprite Pointer for Bob-Omb from Jar generator (useless)
 +
 
0x005A95 - Sprite Pointer for Phanto
 
0x005A95 - Sprite Pointer for Phanto
 +
 
0x005A96 - Sprite Pointer for Cobrat in Jar
 
0x005A96 - Sprite Pointer for Cobrat in Jar
 +
 
0x005A97 - Sprite Pointer for Cobrat in Sand
 
0x005A97 - Sprite Pointer for Cobrat in Sand
 +
 
0x005A98 - Sprite Pointer for Pokey
 
0x005A98 - Sprite Pointer for Pokey
 +
 
0x005A99 - Sprite Pointer for Stray Bullet
 
0x005A99 - Sprite Pointer for Stray Bullet
 +
 
0x005A9A - Sprite Pointer for Birdo
 
0x005A9A - Sprite Pointer for Birdo
 +
 
0x005A9B - Sprite Pointer for Mouser
 
0x005A9B - Sprite Pointer for Mouser
 +
 
0x005A9C - Sprite Pointer for Stray Egg
 
0x005A9C - Sprite Pointer for Stray Egg
 +
 
0x005A9D - Sprite Pointer for Tryclyde
 
0x005A9D - Sprite Pointer for Tryclyde
 +
 
0x005A9E - Sprite Pointer for Stray Fireball
 
0x005A9E - Sprite Pointer for Stray Fireball
 +
 
0x005A9F - Sprite Pointer for Clawgrip
 
0x005A9F - Sprite Pointer for Clawgrip
 +
 
0x005AA0 - Sprite Pointer for Stray Rock
 
0x005AA0 - Sprite Pointer for Stray Rock
 +
 
0x005AA1 - Sprite Pointer for Still Pansar
 
0x005AA1 - Sprite Pointer for Still Pansar
 +
 
0x005AA2 - Sprite Pointer for Walking Pansar
 
0x005AA2 - Sprite Pointer for Walking Pansar
 +
 
0x005AA3 - Sprite Pointer for Walking Pansar
 
0x005AA3 - Sprite Pointer for Walking Pansar
 +
 
0x005AA4 - Sprite Pointer for Autobomb
 
0x005AA4 - Sprite Pointer for Autobomb
 +
 
0x005AA5 - Sprite Pointer for Stray Autobomb Fire
 
0x005AA5 - Sprite Pointer for Stray Autobomb Fire
 +
 
0x005AA6 - Sprite Pointer for Whale Spout
 
0x005AA6 - Sprite Pointer for Whale Spout
 +
 
0x005AA7 - Sprite Pointer for Flurry
 
0x005AA7 - Sprite Pointer for Flurry
 +
 
0x005AA8 - Sprite Pointer for Fryguy
 
0x005AA8 - Sprite Pointer for Fryguy
 +
 
0x005AA9 - Sprite Pointer for Little Fry
 
0x005AA9 - Sprite Pointer for Little Fry
 +
 
0x005AAA - Sprite Pointer for Wart
 
0x005AAA - Sprite Pointer for Wart
 +
 
0x005AAB - Sprite Pointer for Hawkmouth
 
0x005AAB - Sprite Pointer for Hawkmouth
 +
 
0x005AAC - Sprite Pointer for Spark 1
 
0x005AAC - Sprite Pointer for Spark 1
 +
 
0x005AAD - Sprite Pointer for Spark 2
 
0x005AAD - Sprite Pointer for Spark 2
 +
 
0x005AAE - Sprite Pointer for Spark 3
 
0x005AAE - Sprite Pointer for Spark 3
 +
 
0x005AAF - Sprite Pointer for Spark 4
 
0x005AAF - Sprite Pointer for Spark 4
 +
 
0x005AB0 - Sprite Pointer for Small Vegetable
 
0x005AB0 - Sprite Pointer for Small Vegetable
 +
 
0x005AB1 - Sprite Pointer for Large Vegetable
 
0x005AB1 - Sprite Pointer for Large Vegetable
 +
 
0x005AB2 - Sprite Pointer for Alt. Vegetable in Wart's room
 
0x005AB2 - Sprite Pointer for Alt. Vegetable in Wart's room
 +
 
0x005AB3 - Sprite Pointer for Turtle Shell
 
0x005AB3 - Sprite Pointer for Turtle Shell
 +
 
0x005AB4 - Sprite Pointer for Coins
 
0x005AB4 - Sprite Pointer for Coins
 +
 
0x005AB5 - Sprite Pointer for Bombs
 
0x005AB5 - Sprite Pointer for Bombs
 +
 
0x005AB6 - Sprite Pointer for Rocket
 
0x005AB6 - Sprite Pointer for Rocket
 +
 
0x005AB7 - Sprite Pointer for Mushroom Block
 
0x005AB7 - Sprite Pointer for Mushroom Block
 +
 
0x005AB8 - Sprite Pointer for POW Block
 
0x005AB8 - Sprite Pointer for POW Block
 +
 
0x005AB9 - Sprite Pointer for Rolling Logs
 
0x005AB9 - Sprite Pointer for Rolling Logs
 +
 
0x005ABA - Sprite Pointer for Sub-Space Door
 
0x005ABA - Sprite Pointer for Sub-Space Door
 +
 
0x005ABB - Sprite Pointer for Key
 
0x005ABB - Sprite Pointer for Key
 +
 
0x005ABC - Sprite Pointer for Magic Potion
 
0x005ABC - Sprite Pointer for Magic Potion
 +
 
0x005ABD - Sprite Pointer for Mushroom
 
0x005ABD - Sprite Pointer for Mushroom
 +
 
0x005ABE - Sprite Pointer for 1-Up Mushroom
 
0x005ABE - Sprite Pointer for 1-Up Mushroom
 +
 
0x005ABF - Sprite Pointer for ???
 
0x005ABF - Sprite Pointer for ???
 +
 
0x005AC0 - Sprite Pointer for ???
 
0x005AC0 - Sprite Pointer for ???
 +
 
0x005AC1 - Sprite Pointer for ???
 
0x005AC1 - Sprite Pointer for ???
 +
 
0x005AC2 - Sprite Pointer for Crystal Ball
 
0x005AC2 - Sprite Pointer for Crystal Ball
 +
 
0x005AC3 - Sprite Pointer for Starman
 
0x005AC3 - Sprite Pointer for Starman
 +
 
0x005AC4 - Sprite Pointer for Stopwatch
 
0x005AC4 - Sprite Pointer for Stopwatch
 +
 +
 +
 +
0x005ECD ~ 0x00603F - Empty
  
 
0x006040 ~ 0x006043 - Graphic combos for Pidget
 
0x006040 ~ 0x006043 - Graphic combos for Pidget
 +
 
0x006044 ~ 0x006053 - Graphic combos for Pidget's Carpet
 
0x006044 ~ 0x006053 - Graphic combos for Pidget's Carpet
 +
 
0x006054 ~ 0x006077 - Graphic combos for Mouser
 
0x006054 ~ 0x006077 - Graphic combos for Mouser
 +
 
0x006078 ~ 0x00607B - Graphic combos for Bomb held by Mouser
 
0x006078 ~ 0x00607B - Graphic combos for Bomb held by Mouser
 +
 
0x00607C ~ 0x00607F - Graphic combos for Ostro rider
 
0x00607C ~ 0x00607F - Graphic combos for Ostro rider
 +
 
0x006080 ~ 0x006087 - Graphic combos for Ostro
 
0x006080 ~ 0x006087 - Graphic combos for Ostro
 +
 
0x006088 ~ 0x00609B - Graphic combos for Tryclyde
 
0x006088 ~ 0x00609B - Graphic combos for Tryclyde
 +
 
0x00609C ~ 0x0060AB - Graphic combos for Cobrat
 
0x00609C ~ 0x0060AB - Graphic combos for Cobrat
 +
 
0x0060AC ~ 0x0060B3 - Graphic combos for Pokey
 
0x0060AC ~ 0x0060B3 - Graphic combos for Pokey
 +
 
0x0060B4 ~ 0x0060B9 - Graphic combos for Autobomb
 
0x0060B4 ~ 0x0060B9 - Graphic combos for Autobomb
 +
 
0x0060BA ~ 0x0060BB - Graphic combos for Stray Autobomb Fire
 
0x0060BA ~ 0x0060BB - Graphic combos for Stray Autobomb Fire
 +
 
0x0060BC ~ 0x0060BF - Graphic combos for Autobomb rider
 
0x0060BC ~ 0x0060BF - Graphic combos for Autobomb rider
 +
 
0x0060C0 ~ 0x0060CF - Graphic combos for Fryguy
 
0x0060C0 ~ 0x0060CF - Graphic combos for Fryguy
 +
 
0x0060D0 ~ 0x0060D1 - Graphic combos for Little Fry
 
0x0060D0 ~ 0x0060D1 - Graphic combos for Little Fry
 +
 
0x0060D2 ~ 0x0060D3 - Graphic combos for Top of Whale Spout
 
0x0060D2 ~ 0x0060D3 - Graphic combos for Top of Whale Spout
 +
 
0x0060D4 ~ 0x0060D5 - Graphic combos for Smoke from Rocket
 
0x0060D4 ~ 0x0060D5 - Graphic combos for Smoke from Rocket
 +
 
0x0060D6 ~ 0x0060D9 - Graphic combos for Rocket
 
0x0060D6 ~ 0x0060D9 - Graphic combos for Rocket
 +
 
0x0060DA ~ 0x0060DD - Graphic combos for Flurry
 
0x0060DA ~ 0x0060DD - Graphic combos for Flurry
 +
 
0x0060DE ~ 0x0060FD - Graphic combos for Wart
 
0x0060DE ~ 0x0060FD - Graphic combos for Wart
 +
 
0x0060FE ~ 0x006101 - Graphic combos for Wart's Bubbles
 
0x0060FE ~ 0x006101 - Graphic combos for Wart's Bubbles
 +
 
0x006102 ~ 0x006115 - Graphic combos for Claw Grip
 
0x006102 ~ 0x006115 - Graphic combos for Claw Grip
 +
 
0x006116 ~ 0x006119 - Graphic combos for Stray Rock
 
0x006116 ~ 0x006119 - Graphic combos for Stray Rock
 +
 +
 +
 
0x00611E - Health for Claw Grip of World 5
 
0x00611E - Health for Claw Grip of World 5
 +
 
0x006171 - Claw Grip's rock throwing time
 
0x006171 - Claw Grip's rock throwing time
 +
 
0x0061D5 - Rock speed
 
0x0061D5 - Rock speed
 +
 +
 +
 
0X006486 - Amount of time to fly Pidget's carpet
 
0X006486 - Amount of time to fly Pidget's carpet
 +
 
0x00657F - Health for Mouser of World 1
 
0x00657F - Health for Mouser of World 1
 +
 
0x006586 - Health for Mouser of World 3
 
0x006586 - Health for Mouser of World 3
 +
 
0x0065B0 - Mouser's jump height
 
0x0065B0 - Mouser's jump height
 +
 
0x0065BC - Mouser's bomb holding time
 
0x0065BC - Mouser's bomb holding time
 +
 
0x0065F4 - Mouser's bomb throwing height
 
0x0065F4 - Mouser's bomb throwing height
 +
 
0x0065FB - Time before bomb explosion
 
0x0065FB - Time before bomb explosion
 +
 
0x0065FF - Mouser's bomb throwing speed
 
0x0065FF - Mouser's bomb throwing speed
 +
 +
 +
 
0x00673D - Health for Triclydes
 
0x00673D - Health for Triclydes
 +
 +
 +
 
0x0068BB - Triclyde's spitting sound
 
0x0068BB - Triclyde's spitting sound
 +
 +
 +
 
0x006C7E - Health for Fry Guy of World 4
 
0x006C7E - Health for Fry Guy of World 4
 +
 
0x006FF7 - Health for Hawkmouth of World 7
 
0x006FF7 - Health for Hawkmouth of World 7
 +
 
0x0070BB - Health for revived Hawkmouth
 
0x0070BB - Health for revived Hawkmouth
 +
 
0x0070C6 - Amount of time Hawkmouth is open (before Wart)
 
0x0070C6 - Amount of time Hawkmouth is open (before Wart)
 +
 
0x0071E0 - Health for Wart of World 7
 
0x0071E0 - Health for Wart of World 7
 +
 
0x00721D - Wart's speed (left)
 
0x00721D - Wart's speed (left)
 +
 
0x007223 - Wart's speed (right)
 
0x007223 - Wart's speed (right)
 +
 +
 +
 
0x00782A - Length of Starman
 
0x00782A - Length of Starman
 +
 
0x007E7D - Pointer to tiles used for life bar
 
0x007E7D - Pointer to tiles used for life bar
 +
 
0x007E66 - Starting Y position
 
0x007E66 - Starting Y position
 +
 
0x007E83 - Starting X position
 
0x007E83 - Starting X position
 +
 
0x007E88 - Life bar properties (palette, mirroring, etc.)
 
0x007E88 - Life bar properties (palette, mirroring, etc.)
 +
 
0x007E93 - Space between each life bar
 
0x007E93 - Space between each life bar
 +
 +
 +
 
0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing
 
0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing
 +
 
0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing
 
0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing
 +
 
0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit
 
0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit
 +
 
0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc.
 
0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc.
 +
 
0x008213 ~ 0x008229 - Sound Effect for Enemy hit
 
0x008213 ~ 0x008229 - Sound Effect for Enemy hit
 +
 
0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click
 
0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click
 +
 
0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit
 
0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit
 +
 
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
 
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
 +
 +
 +
 +
0x00876F ~ 0x008F0F - Empty
 +
 +
  
 
0x009010 - Pointer for Mushroom Grab
 
0x009010 - Pointer for Mushroom Grab
 +
 
0x009011 - Pointer for Boss beaten
 
0x009011 - Pointer for Boss beaten
 +
 
0x009012 - Pointer for Getting Lives in Bonus Chance
 
0x009012 - Pointer for Getting Lives in Bonus Chance
 +
 
0x009013 - Pointer for Dying
 
0x009013 - Pointer for Dying
 +
 
0x009014 - Pointer for Game Over
 
0x009014 - Pointer for Game Over
 +
 
0x009015 - Pointer for Crystal Grab
 
0x009015 - Pointer for Crystal Grab
 +
 
0x009016 - ???
 
0x009016 - ???
 +
 
0x009017 ~ 0x00901F - Pointers for Character seleciion Screen
 
0x009017 ~ 0x00901F - Pointers for Character seleciion Screen
 +
 
0x009020 ~ 0x009026 - Pointers for Main Theme
 
0x009020 ~ 0x009026 - Pointers for Main Theme
 +
 
0x009027 - Pointer for Boss Theme
 
0x009027 - Pointer for Boss Theme
 +
 
0x009028 - Pointer for Star Grab Music
 
0x009028 - Pointer for Star Grab Music
 +
 
0x009029 - Pointer for Wart's Room Music
 
0x009029 - Pointer for Wart's Room Music
 +
 
0x00902A ~ 0x00902D - Pointers for Title Screen Music
 
0x00902A ~ 0x00902D - Pointers for Title Screen Music
 +
 
0x00902E ~ 0x009032 - Pointers for Sub-Space Music
 
0x00902E ~ 0x009032 - Pointers for Sub-Space Music
 +
 
0x009033 ~ 0x009038 - Pointers for Ending
 
0x009033 ~ 0x009038 - Pointers for Ending
 +
 
0x009039 - Pointer for Underground, Cave Music
 
0x009039 - Pointer for Underground, Cave Music
 +
 
0x00903A - Music Header for Selection Part 1
 
0x00903A - Music Header for Selection Part 1
 +
 
0x009040 - Music Header for Selection Part 2
 
0x009040 - Music Header for Selection Part 2
 +
 
0x009046 - Music Header for Selection Part 3
 
0x009046 - Music Header for Selection Part 3
 +
 
0x00904C - Music Header for Selection Part 5
 
0x00904C - Music Header for Selection Part 5
 +
 
0x009052 - Music Header for Selection Part 6
 
0x009052 - Music Header for Selection Part 6
 +
 
0x009058 - Music Header for Main Theme Part 1
 
0x009058 - Music Header for Main Theme Part 1
 +
 
0x00905E - Music Header for Main Theme Part 2
 
0x00905E - Music Header for Main Theme Part 2
 +
 
0x009064 - Music Header for Main Theme Part 3
 
0x009064 - Music Header for Main Theme Part 3
 +
 
0x00906A - Music Header for Main Theme Part 4
 
0x00906A - Music Header for Main Theme Part 4
 +
 
0x009070 - Music Header for Main Theme Part 5
 
0x009070 - Music Header for Main Theme Part 5
 +
 
0x009072 - Music Header for Boss Theme
 
0x009072 - Music Header for Boss Theme
 +
 
0x009076 - Music Header for Main Theme Part 6
 
0x009076 - Music Header for Main Theme Part 6
 +
 
0x00907C - Music Header for Cave
 
0x00907C - Music Header for Cave
 +
 
0x009094 - Music Header for Crystal/1-Up won
 
0x009094 - Music Header for Crystal/1-Up won
 +
 
0x00909E ~ 0x0090A3 - Beat a boss
 
0x00909E ~ 0x0090A3 - Beat a boss
 +
 
0x0090A9 - Music Header for Beginning of Bonus
 
0x0090A9 - Music Header for Beginning of Bonus
 +
 
0x0090A3 - Music Header for Selection Part 9
 
0x0090A3 - Music Header for Selection Part 9
 +
 
0x0090AE - Music Header for Selection Part 8
 
0x0090AE - Music Header for Selection Part 8
 +
 
0x0090B4 - Music Header for Death (only 1 part)
 
0x0090B4 - Music Header for Death (only 1 part)
 +
 
0x0090B9 - Music Header for Selection Part 7
 
0x0090B9 - Music Header for Selection Part 7
 +
 +
 +
 
0x0090BF - Music Header for Title Part 2
 
0x0090BF - Music Header for Title Part 2
 +
 
0x0090C5 - Music Header for Title Part 1
 
0x0090C5 - Music Header for Title Part 1
 +
 
0x0090CB - Music Header for Title Part 3
 
0x0090CB - Music Header for Title Part 3
 +
 
0x0090D1 - Music Header for Title Part 4
 
0x0090D1 - Music Header for Title Part 4
 +
 +
 +
 
0x0090D7 - Music Header for Subspace Part 1
 
0x0090D7 - Music Header for Subspace Part 1
 +
 
0x0090DD - Music Header for Subspace Part 2
 
0x0090DD - Music Header for Subspace Part 2
 +
 +
 +
 
0x00912E ~ 0x0091AB - Music Data for Ending (Part 1)
 
0x00912E ~ 0x0091AB - Music Data for Ending (Part 1)
 +
 
0x0091AC ~ 0x00921C - Music Data for Ending (Part 2)
 
0x0091AC ~ 0x00921C - Music Data for Ending (Part 2)
 +
 
0x00921D ~ 0x00928F - Music Data for Ending (Part 5)
 
0x00921D ~ 0x00928F - Music Data for Ending (Part 5)
 +
 
0x009290 ~ 0x009301 - Music Data for Ending (Part 3)
 
0x009290 ~ 0x009301 - Music Data for Ending (Part 3)
 +
 
0x009302 ~ 0x009385 - Music Data for Ending (Part 4)
 
0x009302 ~ 0x009385 - Music Data for Ending (Part 4)
 +
 
0x009386 ~ 0x009478 - Music Data for Ending (Part 6)
 
0x009386 ~ 0x009478 - Music Data for Ending (Part 6)
 +
 
0x009479 ~ 0x0094CC - Music Data for Star
 
0x009479 ~ 0x0094CC - Music Data for Star
 +
 
0x0094CD ~ 0x00955F - Music Data for Underground
 
0x0094CD ~ 0x00955F - Music Data for Underground
 +
 
0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1)
 
0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1)
 +
 
0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2)
 
0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2)
 +
 
0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3)
 
0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3)
 +
 
0X00961F ~ 0x00965D - Music Data for Subspace (Part 4)
 
0X00961F ~ 0x00965D - Music Data for Subspace (Part 4)
 +
 
0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2)
 
0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2)
 +
 
0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1)
 
0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1)
 +
 
0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3)
 
0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3)
 +
 
0X009888 ~ 0x0098BC - Music Data for Intro (Part 4)
 
0X009888 ~ 0x0098BC - Music Data for Intro (Part 4)
 +
 
0X0098BD ~ 0x00996B - Music Data for Selection (Part 1)
 
0X0098BD ~ 0x00996B - Music Data for Selection (Part 1)
 +
 
0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2)
 
0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2)
 +
 
0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3)
 
0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3)
 +
 
0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4)
 
0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4)
 +
 
0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5)
 
0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5)
 +
 
0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8)
 
0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8)
 +
 
0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7)
 
0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7)
 +
 
0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6)
 
0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6)
 +
 
0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1)
 
0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1)
 +
 
0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2)
 
0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2)
 +
 
0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3)
 
0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3)
 +
 
0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4)
 
0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4)
 +
 
0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5)
 
0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5)
 +
 
0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6)
 
0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6)
 +
 
0X009F2C ~ 0x009FD6 - Music Data for Boss
 
0X009F2C ~ 0x009FD6 - Music Data for Boss
 +
 
0X009FD7 ~ 0x00A0CA - Music Data for Wart
 
0X009FD7 ~ 0x00A0CA - Music Data for Wart
 +
 
0X00A0CB ~ 0x00A0DD - Music Data for Bonus
 
0X00A0CB ~ 0x00A0DD - Music Data for Bonus
 +
 
0X00A0DE ~ 0x00A101 - Music Data for Game Over
 
0X00A0DE ~ 0x00A101 - Music Data for Game Over
 +
 
0X00A102 ~ 0x00A157 - Music Data for Boss Beaten
 
0X00A102 ~ 0x00A157 - Music Data for Boss Beaten
 +
 
0X00A158 ~ 0x00A17E - Music Data for Bonus 2
 
0X00A158 ~ 0x00A17E - Music Data for Bonus 2
 +
 
0X00A17F = Music Data for Dying, Losing Bonus Chance
 
0X00A17F = Music Data for Dying, Losing Bonus Chance
 +
 +
  
 
0x00A19E ~ 0x00A3FE - Instruments  
 
0x00A19E ~ 0x00A3FE - Instruments  
 +
 
0x00A25C ~ 0x00A260 - Instrument ???
 
0x00A25C ~ 0x00A260 - Instrument ???
  
***Palettes are seperated by FF in the sprite sections
+
 
 +
 
 +
Palettes are seperated by FF in the sprite sections
 +
 
 +
 
 +
 
 
0x00C02C ~ 0x00C03B - Palette for World 1 Light Exterior
 
0x00C02C ~ 0x00C03B - Palette for World 1 Light Exterior
 +
 
0x00C03C ~ 0x00C04B - Palette for World 1 Dark Interior 1
 
0x00C03C ~ 0x00C04B - Palette for World 1 Dark Interior 1
 +
 
0x00C04C ~ 0x00C05B - Palette for World 1 Dark Interior 2
 
0x00C04C ~ 0x00C05B - Palette for World 1 Dark Interior 2
 +
 
0x00C05C ~ 0x00C06B - Palette for World 1 Jar
 
0x00C05C ~ 0x00C06B - Palette for World 1 Jar
 +
 
0x00C06C ~ 0x00C07B - Palette for World 1 Castle Interior
 
0x00C06C ~ 0x00C07B - Palette for World 1 Castle Interior
 +
 
0x00C07C ~ 0x00C08B - Palette for World 1 Boss Room
 
0x00C07C ~ 0x00C08B - Palette for World 1 Boss Room
 +
 
0x00C08C ~ 0x00C09B - Palette for World 1 Sub-Space
 
0x00C08C ~ 0x00C09B - Palette for World 1 Sub-Space
 +
 
0x00C09C ~ 0x00C0A7 - World 1 Enemy Palette for Set #1
 
0x00C09C ~ 0x00C0A7 - World 1 Enemy Palette for Set #1
 +
 
0x00C0A8 ~ 0x00C0B3 - World 1 Enemy Palette for Set #2
 
0x00C0A8 ~ 0x00C0B3 - World 1 Enemy Palette for Set #2
 +
 
0x00C0B4 ~ 0x00C0BF - World 1 Enemy Palette for Set #3
 
0x00C0B4 ~ 0x00C0BF - World 1 Enemy Palette for Set #3
 +
 
0x00C0C0 ~ 0x00C0CF - Palette for World 2 Light Exterior
 
0x00C0C0 ~ 0x00C0CF - Palette for World 2 Light Exterior
 +
 
0x00C0D0 ~ 0x00C0DF - Palette for World 2 Dark Interior 1
 
0x00C0D0 ~ 0x00C0DF - Palette for World 2 Dark Interior 1
 +
 
0x00C0E0 ~ 0x00C0EF - Palette for World 2 Dark Interior 2
 
0x00C0E0 ~ 0x00C0EF - Palette for World 2 Dark Interior 2
 +
 
0x00C0F0 ~ 0x00C0FF - Palette for World 2 Jar
 
0x00C0F0 ~ 0x00C0FF - Palette for World 2 Jar
 +
 
0x00C100 ~ 0x00C10F - Palette for World 2 Castle Interior
 
0x00C100 ~ 0x00C10F - Palette for World 2 Castle Interior
 +
 
0x00C110 ~ 0x00C11F - Palette for World 2 Boss Room
 
0x00C110 ~ 0x00C11F - Palette for World 2 Boss Room
 +
 
0x00C120 ~ 0x00C12F - Palette for World 2 Sub-Space
 
0x00C120 ~ 0x00C12F - Palette for World 2 Sub-Space
 +
 
0x00C130 ~ 0x00C13B - World 2 Enemy Palette for Set #1
 
0x00C130 ~ 0x00C13B - World 2 Enemy Palette for Set #1
 +
 
0x00C13C ~ 0x00C147 - World 2 Enemy Palette for Set #2
 
0x00C13C ~ 0x00C147 - World 2 Enemy Palette for Set #2
 +
 
0x00C148 ~ 0x00C153 - World 2 Enemy Palette for Set #3
 
0x00C148 ~ 0x00C153 - World 2 Enemy Palette for Set #3
 +
 
0x00C154 ~ 0x00C163 - Palette for World 3 Light Exterior
 
0x00C154 ~ 0x00C163 - Palette for World 3 Light Exterior
 +
 
0x00C164 ~ 0x00C173 - Palette for World 3 Dark Interior 1
 
0x00C164 ~ 0x00C173 - Palette for World 3 Dark Interior 1
 +
 
0x00C174 ~ 0x00C183 - Palette for World 3 Dark Interior 2
 
0x00C174 ~ 0x00C183 - Palette for World 3 Dark Interior 2
 +
 
0x00C184 ~ 0x00C193 - Palette for World 3 Jar
 
0x00C184 ~ 0x00C193 - Palette for World 3 Jar
 +
 
0x00C194 ~ 0x00C1A3 - Palette for World 3 Castle Interior
 
0x00C194 ~ 0x00C1A3 - Palette for World 3 Castle Interior
 +
 
0x00C1A4 ~ 0x00C1B3 - Palette for World 3 Boss Room
 
0x00C1A4 ~ 0x00C1B3 - Palette for World 3 Boss Room
 +
 
0x00C1B4 ~ 0x00C1C3 - Palette for World 3 Sub-Space
 
0x00C1B4 ~ 0x00C1C3 - Palette for World 3 Sub-Space
 +
 
0x00C1C4 ~ 0x00C1CF - World 3 Enemy Palette for Set #1
 
0x00C1C4 ~ 0x00C1CF - World 3 Enemy Palette for Set #1
 +
 
0x00C1D0 ~ 0x00C1DB - World 3 Enemy Palette for Set #2
 
0x00C1D0 ~ 0x00C1DB - World 3 Enemy Palette for Set #2
 +
 
0x00C1DC ~ 0x00C1E7 - World 3 Enemy Palette for Set #3
 
0x00C1DC ~ 0x00C1E7 - World 3 Enemy Palette for Set #3
 +
 
0x00C1E8 ~ 0x00C1F7 - Palette for World 4 Light Exterior
 
0x00C1E8 ~ 0x00C1F7 - Palette for World 4 Light Exterior
 +
 
0x00C1F8 ~ 0x00C207 - Palette for World 4 Dark Interior 1
 
0x00C1F8 ~ 0x00C207 - Palette for World 4 Dark Interior 1
 +
 
0x00C208 ~ 0x00C217 - Palette for World 4 Dark Interior 2
 
0x00C208 ~ 0x00C217 - Palette for World 4 Dark Interior 2
 +
 
0x00C218 ~ 0x00C227 - Palette for World 4 Jar
 
0x00C218 ~ 0x00C227 - Palette for World 4 Jar
 +
 
0x00C228 ~ 0x00C237 - Palette for World 4 Castle Interior
 
0x00C228 ~ 0x00C237 - Palette for World 4 Castle Interior
 +
 
0x00C238 ~ 0x00C247 - Palette for World 4 Boss Room
 
0x00C238 ~ 0x00C247 - Palette for World 4 Boss Room
 +
 
0x00C248 ~ 0x00C257 - Palette for World 4 Sub-Space
 
0x00C248 ~ 0x00C257 - Palette for World 4 Sub-Space
 +
 
0x00C258 ~ 0x00C263 - World 4 Enemy Palette for Set #1
 
0x00C258 ~ 0x00C263 - World 4 Enemy Palette for Set #1
 +
 
0x00C264 ~ 0x00C26F - World 4 Enemy Palette for Set #2
 
0x00C264 ~ 0x00C26F - World 4 Enemy Palette for Set #2
 +
 
0x00C270 ~ 0x00C27B - World 4 Enemy Palette for Set #3
 
0x00C270 ~ 0x00C27B - World 4 Enemy Palette for Set #3
 +
 
0x00C27C ~ 0x00C28B - Palette for World 5 Light Exterior
 
0x00C27C ~ 0x00C28B - Palette for World 5 Light Exterior
 +
 
0x00C28C ~ 0x00C29B - Palette for World 5 Dark Interior 1
 
0x00C28C ~ 0x00C29B - Palette for World 5 Dark Interior 1
 +
 
0x00C29C ~ 0x00C2AB - Palette for World 5 Dark Interior 2
 
0x00C29C ~ 0x00C2AB - Palette for World 5 Dark Interior 2
 +
 
0x00C2AC ~ 0x00C2BB - Palette for World 5 Jar
 
0x00C2AC ~ 0x00C2BB - Palette for World 5 Jar
 +
 
0x00C2BC ~ 0x00C2CB - Palette for World 5 Castle Interior
 
0x00C2BC ~ 0x00C2CB - Palette for World 5 Castle Interior
 +
 
0x00C2CC ~ 0x00C2DB - Palette for World 5 Boss Room
 
0x00C2CC ~ 0x00C2DB - Palette for World 5 Boss Room
 +
 
0x00C2DC ~ 0x00C2EB - Palette for World 5 Sub-Space
 
0x00C2DC ~ 0x00C2EB - Palette for World 5 Sub-Space
 +
 
0x00C2EC ~ 0x00C2F7 - World 5 Enemy Palette for Set #1
 
0x00C2EC ~ 0x00C2F7 - World 5 Enemy Palette for Set #1
 +
 
0x00C2F7 ~ 0x00C303 - World 5 Enemy Palette for Set #2
 
0x00C2F7 ~ 0x00C303 - World 5 Enemy Palette for Set #2
 +
 
0x00C304 ~ 0x00C30F - World 5 Enemy Palette for Set #3
 
0x00C304 ~ 0x00C30F - World 5 Enemy Palette for Set #3
 +
 
0x00C310 ~ 0x00C31F - Palette for World 6 Light Exterior
 
0x00C310 ~ 0x00C31F - Palette for World 6 Light Exterior
 +
 
0x00C320 ~ 0x00C32F - Palette for World 6 Dark Interior 1
 
0x00C320 ~ 0x00C32F - Palette for World 6 Dark Interior 1
 +
 
0x00C330 ~ 0x00C33F - Palette for World 6 Dark Interior 2
 
0x00C330 ~ 0x00C33F - Palette for World 6 Dark Interior 2
 +
 
0x00C340 ~ 0x00C34F - Palette for World 6 Jar
 
0x00C340 ~ 0x00C34F - Palette for World 6 Jar
 +
 
0x00C350 ~ 0x00C35F - Palette for World 6 Castle Interior
 
0x00C350 ~ 0x00C35F - Palette for World 6 Castle Interior
 +
 
0x00C360 ~ 0x00C36F - Palette for World 6 Boss Room
 
0x00C360 ~ 0x00C36F - Palette for World 6 Boss Room
 +
 
0x00C370 ~ 0x00C37F - Palette for World 6 Sub-Space
 
0x00C370 ~ 0x00C37F - Palette for World 6 Sub-Space
 +
 
0x00C380 ~ 0x00C38B - World 6 Enemy Palette for Set #1
 
0x00C380 ~ 0x00C38B - World 6 Enemy Palette for Set #1
 +
 
0x00C38C ~ 0x00C397 - World 6 Enemy Palette for Set #2
 
0x00C38C ~ 0x00C397 - World 6 Enemy Palette for Set #2
 +
 
0x00C398 ~ 0x00C3A3 - World 6 Enemy Palette for Set #3
 
0x00C398 ~ 0x00C3A3 - World 6 Enemy Palette for Set #3
 +
 
0x00C3A4 ~ 0x00C3B3 - Palette for World 7 Light Exterior
 
0x00C3A4 ~ 0x00C3B3 - Palette for World 7 Light Exterior
 +
 
0x00C3B4 ~ 0x00C3C3 - Palette for World 7 Dark Interior 1
 
0x00C3B4 ~ 0x00C3C3 - Palette for World 7 Dark Interior 1
 +
 
0x00C3C4 ~ 0x00C3D3 - Palette for World 7 Dark Interior 2
 
0x00C3C4 ~ 0x00C3D3 - Palette for World 7 Dark Interior 2
 +
 
0x00C3D4 ~ 0x00C3E3 - Palette for World 7 Jar
 
0x00C3D4 ~ 0x00C3E3 - Palette for World 7 Jar
 +
 
0x00C3E4 ~ 0x00C3F3 - Palette for World 7 Castle Interior
 
0x00C3E4 ~ 0x00C3F3 - Palette for World 7 Castle Interior
 +
 
0x00C3F4 ~ 0x00C403 - Palette for World 7 Boss Room
 
0x00C3F4 ~ 0x00C403 - Palette for World 7 Boss Room
 +
 
0x00C404 ~ 0x00C413 - Palette for World 7 Sub-Space
 
0x00C404 ~ 0x00C413 - Palette for World 7 Sub-Space
 +
 
0x00C414 ~ 0x00C41F - World 7 Enemy Palette for Set #1
 
0x00C414 ~ 0x00C41F - World 7 Enemy Palette for Set #1
 +
 
0x00C420 ~ 0x00C42B - World 7 Enemy Palette for Set #2
 
0x00C420 ~ 0x00C42B - World 7 Enemy Palette for Set #2
 +
 
0x00C42C ~ 0x00C437 - World 7 Enemy Palette for Set #3
 
0x00C42C ~ 0x00C437 - World 7 Enemy Palette for Set #3
 +
 
0x00C438 - World 1 Ground Type status (ice, etc.)
 
0x00C438 - World 1 Ground Type status (ice, etc.)
 +
 
0x00C439 - World 2 Ground Type status (ice, etc.)
 
0x00C439 - World 2 Ground Type status (ice, etc.)
 +
 
0x00C43A - World 3 Ground Type status (ice, etc.)
 
0x00C43A - World 3 Ground Type status (ice, etc.)
 +
 
0x00C43B - World 4 Ground Type status (ice, etc.)
 
0x00C43B - World 4 Ground Type status (ice, etc.)
 +
 
0x00C43C - World 5 Ground Type status (ice, etc.)
 
0x00C43C - World 5 Ground Type status (ice, etc.)
 +
 
0x00C43D - World 6 Ground Type status (ice, etc.)
 
0x00C43D - World 6 Ground Type status (ice, etc.)
 +
 
0x00C43F - World 7 Ground Type status (ice, etc.)
 
0x00C43F - World 7 Ground Type status (ice, etc.)
 +
 
0x00C440 - Pick-up sand status (vertical areas)
 
0x00C440 - Pick-up sand status (vertical areas)
 +
 +
0x00C
 +
 +
~ 0x00C445 - Not sure, but pertains to Ground
  
 
0x00C446 - World 1 Type of ground
 
0x00C446 - World 1 Type of ground
 +
 
0x00C447 - World 2 Type of ground
 
0x00C447 - World 2 Type of ground
 +
 
0x00C448 - World 3 Type of ground
 
0x00C448 - World 3 Type of ground
 +
 
0x00C449 - World 4 Type of ground
 
0x00C449 - World 4 Type of ground
 +
 
0x00C44A - World 5 Type of ground
 
0x00C44A - World 5 Type of ground
 +
 
0x00C44B - World 6 Type of ground
 
0x00C44B - World 6 Type of ground
 +
 
0x00C44C - World 7 Type of ground
 
0x00C44C - World 7 Type of ground
 +
 
0x00C44D - World 1 Interior Type status (ice, etc.)
 
0x00C44D - World 1 Interior Type status (ice, etc.)
 +
 
0x00C44E - World 2 Interior Type status (ice, etc.)
 
0x00C44E - World 2 Interior Type status (ice, etc.)
 +
 
0x00C44F - World 3 Interior Type status (ice, etc.)
 
0x00C44F - World 3 Interior Type status (ice, etc.)
 +
 
0x00C450 - World 4 Interior Type status (ice, etc.)
 
0x00C450 - World 4 Interior Type status (ice, etc.)
 +
 
0x00C451 - World 5 Interior Type status (ice, etc.)
 
0x00C451 - World 5 Interior Type status (ice, etc.)
 +
 
0x00C452 - World 6 Interior Type status (ice, etc.)
 
0x00C452 - World 6 Interior Type status (ice, etc.)
 +
 
0x00C453 - World 7 Interior Type status (ice, etc.)
 
0x00C453 - World 7 Interior Type status (ice, etc.)
 +
 +
  
 
Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid):
 
Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid):
 +
 
01 - Tile for large cloud (left) (Color #1)
 
01 - Tile for large cloud (left) (Color #1)
 +
 
02 - Tile for large cloud (right) (Color #1)
 
02 - Tile for large cloud (right) (Color #1)
 +
 
03 - Tile for small cloud (Color #1)
 
03 - Tile for small cloud (Color #1)
 +
 
04 - Tile for Waterfall (top) (Color #1)
 
04 - Tile for Waterfall (top) (Color #1)
 +
 
05 - Tile for Waterfall (bottom) (Color #1)
 
05 - Tile for Waterfall (bottom) (Color #1)
 +
 
07 - Tile for Chain (Color #1)
 
07 - Tile for Chain (Color #1)
 +
 
08 - Tile for Water (top) (Color #1)
 
08 - Tile for Water (top) (Color #1)
 +
 
09 - Tile for left side of World 7 hill (Color #1)
 
09 - Tile for left side of World 7 hill (Color #1)
 +
 
0A - Tile for Water (bottom) (Color #1)
 
0A - Tile for Water (bottom) (Color #1)
 +
 
0B - Tile for center of World 7 hill (Color #1)
 
0B - Tile for center of World 7 hill (Color #1)
 +
 
0C - Tile for water under objects in World 4 (Color #1)
 
0C - Tile for water under objects in World 4 (Color #1)
 +
 
0D - Tile for right side of World 7 hill (Color #1)
 
0D - Tile for right side of World 7 hill (Color #1)
 +
 
11 - Tile for under Whale's tail (Color #1)
 
11 - Tile for under Whale's tail (Color #1)
 +
 
12 - Tile for X-block (passable) (Color #1)
 
12 - Tile for X-block (passable) (Color #1)
 +
 
13 - Tile for Walking Cloud (left side) (Color #1)
 
13 - Tile for Walking Cloud (left side) (Color #1)
 +
 
14 - Tile for Walking Cloud (middle) (Color #1)
 
14 - Tile for Walking Cloud (middle) (Color #1)
 +
 
15 - Tile for Walking Cloud (right side) (Color #1)
 
15 - Tile for Walking Cloud (right side) (Color #1)
 +
 
18 - Tile for Boss's room brick (Color #1)
 
18 - Tile for Boss's room brick (Color #1)
 +
 
1A - Tile for Spike (Color #1)
 
1A - Tile for Spike (Color #1)
 +
 
23 - Tile for sky (Color #1)
 
23 - Tile for sky (Color #1)
 +
 
24 - Tile for mushroom 1 (not interactive) (Color #1)
 
24 - Tile for mushroom 1 (not interactive) (Color #1)
 +
 
25 - Tile for mushroom 2 (not interactive) (Color #1)
 
25 - Tile for mushroom 2 (not interactive) (Color #1)
 +
 
26 - Tile for Coin root (not in subspace) (Color #1)
 
26 - Tile for Coin root (not in subspace) (Color #1)
 +
 
27 - Tile for Large Vegetable root (Color #1)
 
27 - Tile for Large Vegetable root (Color #1)
 +
 
28 - Tile for Small Vegetable root (Color #1)
 
28 - Tile for Small Vegetable root (Color #1)
 +
 
29 - Tile for Rocket root (Color #1)
 
29 - Tile for Rocket root (Color #1)
 +
 
2A - Tile for Shell root (Color #1)
 
2A - Tile for Shell root (Color #1)
 +
 
2B - Tile for Bomb root (Color #1)
 
2B - Tile for Bomb root (Color #1)
 +
 
2C - Tile for Potion root (Color #1)
 
2C - Tile for Potion root (Color #1)
 +
 
2D - Tile for 1-up root (Color #1)
 
2D - Tile for 1-up root (Color #1)
 +
 
2E - Tile for POW root (Color #1)
 
2E - Tile for POW root (Color #1)
 +
 
2F - Tile for Bob Omb root (Color #1)
 
2F - Tile for Bob Omb root (Color #1)
 +
 
31 - Tile for Cherry (Color #1)
 
31 - Tile for Cherry (Color #1)
 +
 
32 - Tile for Red Door's top (Color #1)
 
32 - Tile for Red Door's top (Color #1)
 +
 
33 - Tile for Lock on Red Door's bottom (Color #1)
 
33 - Tile for Lock on Red Door's bottom (Color #1)
 +
 
34 - Tile for Red Door's bottom (Color #1)
 
34 - Tile for Red Door's bottom (Color #1)
 +
 
35 - Tile for White Door (top and bottom) (Color #1)
 
35 - Tile for White Door (top and bottom) (Color #1)
 +
 
36 - Tile for Light Angle from door (top and bottom) (Color #1)
 
36 - Tile for Light Angle from door (top and bottom) (Color #1)
 +
 
37 - Tile for Light from door (Color #1)
 
37 - Tile for Light from door (Color #1)
 +
 
3B - Tile for chain from Wart's castle (Color #1)
 
3B - Tile for chain from Wart's castle (Color #1)
 +
 
3C - Tile for Whale's body (not top) (Color #1)
 
3C - Tile for Whale's body (not top) (Color #1)
 +
 
3D - Tile for Whale's eye (Color #1)
 
3D - Tile for Whale's eye (Color #1)
 +
 
3E - Tile for decorative Phanto (Color #1)
 
3E - Tile for decorative Phanto (Color #1)
 +
 +
 +
 
40 - Tile for sky (Color #2)
 
40 - Tile for sky (Color #2)
 +
 
41 - Tile for mushroom 1 (not interactive) (Color #2)
 
41 - Tile for mushroom 1 (not interactive) (Color #2)
 +
 
42 - Tile for mushroom 2 (not interactive) (Color #2)
 
42 - Tile for mushroom 2 (not interactive) (Color #2)
 +
 
43 - Tile for Coin root (not in subspace) (Color #2)
 
43 - Tile for Coin root (not in subspace) (Color #2)
 +
 
44 - Tile for Large Vegetable root (Color #2)
 
44 - Tile for Large Vegetable root (Color #2)
 +
 
45 - Tile for Small Vegetable root (Color #2)
 
45 - Tile for Small Vegetable root (Color #2)
 +
 
46 - Tile for Rocket root (Color #2)
 
46 - Tile for Rocket root (Color #2)
 +
 
47 - Tile for Shell root (Color #2)
 
47 - Tile for Shell root (Color #2)
 +
 
48 - Tile for Bomb root (Color #2)
 
48 - Tile for Bomb root (Color #2)
 +
 
49 - Tile for Potion root (Color #2)
 
49 - Tile for Potion root (Color #2)
 +
 
4A - Tile for 1-up root (Color #2)
 
4A - Tile for 1-up root (Color #2)
 +
 
4B - Tile for POW root (Color #2)
 
4B - Tile for POW root (Color #2)
 +
 
4C - Tile for Bob Omb root (Color #2)
 
4C - Tile for Bob Omb root (Color #2)
 +
 +
 +
 
4E - Tile for Cherry (Color #2)
 
4E - Tile for Cherry (Color #2)
 +
 
4F - Tile for Red Door's top (Color #2)
 
4F - Tile for Red Door's top (Color #2)
 +
 
50 - Tile for Lock on Red Door's bottom
 
50 - Tile for Lock on Red Door's bottom
 +
 
51 - Tile for Red Door's bottom (Color #2)
 
51 - Tile for Red Door's bottom (Color #2)
 +
 
52 - Tile for White Door (normal) (Color #2)
 
52 - Tile for White Door (normal) (Color #2)
 +
 
53 - Tile for Light Angle to left from door (top and bottom (Color #2)
 
53 - Tile for Light Angle to left from door (top and bottom (Color #2)
 +
 
54 - Tile for Light from door (Color #2)
 
54 - Tile for Light from door (Color #2)
 +
 
55 - Tile for Light Angle to right from door (top and bottom) (Color #2)
 
55 - Tile for Light Angle to right from door (top and bottom) (Color #2)
 +
 
56 - Tile for White Door (Goes to Bonus) (Color #2)
 
56 - Tile for White Door (Goes to Bonus) (Color #2)
 +
 
57 - Tile for Lock on Red Door's bottom (Color #2)
 
57 - Tile for Lock on Red Door's bottom (Color #2)
 +
 
58 - Tile for chain from Wart's castle
 
58 - Tile for chain from Wart's castle
5B - Tile for decorative Phanto (Color #2)
+
 
 +
 
 +
 
 +
5B - Tile for decorative Phanto (Color #2)
 +
 
 +
 
 +
 
 
64 - Tile for Wart's room blocks (Color #2)
 
64 - Tile for Wart's room blocks (Color #2)
 +
 
65 - Tile for Bridge (Color #2)
 
65 - Tile for Bridge (Color #2)
 +
 
67 - Tile for Conveyer moving left (Color #2)
 
67 - Tile for Conveyer moving left (Color #2)
 +
 
68 - Tile for Conveyer moving right (Color #2)
 
68 - Tile for Conveyer moving right (Color #2)
 +
 
69 - Tile for Mushroom Block (Color #2)
 
69 - Tile for Mushroom Block (Color #2)
 +
 
6C - Tile for POW (Color #2)
 
6C - Tile for POW (Color #2)
 +
 +
 +
 
6E - Tile for Bricks (Color #2)
 
6E - Tile for Bricks (Color #2)
 +
 
6F - Tile for top of vase type 1 (Color #2)
 
6F - Tile for top of vase type 1 (Color #2)
 +
 
70 - Tile for vase (middle) (Color #2)
 
70 - Tile for vase (middle) (Color #2)
 +
 
71 - Tile for vase (bottom) (Color #2)
 
71 - Tile for vase (bottom) (Color #2)
 +
 
72 - Tile for vases shyguys come out (Color #2)
 
72 - Tile for vases shyguys come out (Color #2)
 +
 
73 - Tile for top of vase type 2 (glitch?) (Color #2)
 
73 - Tile for top of vase type 2 (glitch?) (Color #2)
 +
 
7D - Tile for Log/Bone (left side) (Color #2)
 
7D - Tile for Log/Bone (left side) (Color #2)
 +
 
7E - Tile for Log/Bone (middle) (Color #2)
 
7E - Tile for Log/Bone (middle) (Color #2)
 +
 
7F - Tile for Log/Bone (right side) (Color #2)
 
7F - Tile for Log/Bone (right side) (Color #2)
 +
 
80 - Tile for Ladder (Color #3)
 
80 - Tile for Ladder (Color #3)
 +
 
81 - Tile for Ladder underground (Color #3)
 
81 - Tile for Ladder underground (Color #3)
 +
 +
 +
 
83 - Tile for Black Door (Color #3)
 
83 - Tile for Black Door (Color #3)
 +
 +
 +
 
88 - Tile for speck of star in sky (Color #3)
 
88 - Tile for speck of star in sky (Color #3)
 +
 
89 - Tile for star in sky (Color #3)
 
89 - Tile for star in sky (Color #3)
 +
 
8A - Tile for slow quick sand (Color #3)
 
8A - Tile for slow quick sand (Color #3)
 +
 
8B - Tile for fast quick sand (Color #3)
 
8B - Tile for fast quick sand (Color #3)
 +
 
8C - Tile for Left side of a bell of the Dream Machine (Color #3)
 
8C - Tile for Left side of a bell of the Dream Machine (Color #3)
 +
 
8D - Tile for Right side of a bell of the Dream Machine (Color #3)
 
8D - Tile for Right side of a bell of the Dream Machine (Color #3)
 +
 
8E - Tile for Left side of a tube of the Dream Machine (Color #3)
 
8E - Tile for Left side of a tube of the Dream Machine (Color #3)
 +
 
8F - Tile for Right side of a tube of the Dream Machine (Color #3)
 
8F - Tile for Right side of a tube of the Dream Machine (Color #3)
91 - Tile for Dirt/Sand (Color #3)
 
93 - Tile for Digging Sand (Color #3)
 
99 - Tile for Dirt/Sand (Color #3)
 
9C - Tile for World 7 Outside Bricks (Color #3)
 
9D - Tile for Bombable Blocks (Color #3)
 
A3 - Tile for Bricks (Color #3)
 
A9 - Tile for window arch in World 7 (Color #3)
 
AA - Tile for Top of a column (Color #3)
 
AB - Tile for Middle of a column (Color #3)
 
AC - Tile for Top of a column (Color #3)
 
B7 - Tile for Top for left side of World 7 hill (Color #3)
 
B9 - Tile for Top for center of World 7 hill (Color #3)
 
BB - Tile for Top for right side of World 7 hill (Color #3)
 
C0 - Tile for Top of a column (Color #4)
 
  
C2 - Tile for Vine (Color #4)
 
  
  
 +
91 - Tile for Dirt/Sand (Color #3)
  
CB - Tile for Top for left side of World 7 hill (Color #4)
 
  
CD - Tile for Top for center of World 7 hill (Color #4)
 
  
CF - Tile for Top for center of World 7 hill (Color #4)
+
93 - Tile for Digging Sand (Color #3)
  
  
  
D7 - Tile for Outside Brick (Color #4)
+
99 - Tile for Dirt/Sand (Color #3)
  
  
  
 +
9C - Tile for World 7 Outside Bricks (Color #3)
  
 +
9D - Tile for Bombable Blocks (Color #3)
  
0x00C455 - World 1 Ground below top makeup
 
  
0x00C456 - World 1 Ground top makeup
 
  
 +
A3 - Tile for Bricks (Color #3)
  
  
0x00C45D ~ 0x00C45F - World 1 Cave walls makeup
 
  
 +
A9 - Tile for window arch in World 7 (Color #3)
  
 +
AA - Tile for Top of a column (Color #3)
  
0x00C44E - Inside Jar, Sides
+
AB - Tile for Middle of a column (Color #3)
  
0x00C465 ~ 0x00C457 - World 1 Boss Brick makeup
+
AC - Tile for Top of a column (Color #3)
  
  
  
0x00C482 - World 1 Interior wall/floor makeup
+
B7 - Tile for Top for left side of World 7 hill (Color #3)
  
 +
B9 - Tile for Top for center of World 7 hill (Color #3)
  
 +
BB - Tile for Top for right side of World 7 hill (Color #3)
  
0x00C4B6 - Walls of Jar makeup
 
  
0x00C4B7 - Exterior of Jar makeup
 
  
 +
C0 - Tile for Top of a column (Color #4)
  
 +
C2 - Tile for Vine (Color #4)
  
0x00C4DD ~ 0x00C4DF - World 3 Tile for Rocks (horizonal area)
 
  
  
 +
CB - Tile for Top for left side of World 7 hill (Color #4)
  
0x00C4F9 - Tile to use for waterfall (lower portion)
+
CD - Tile for Top for center of World 7 hill (Color #4)
  
 +
CF - Tile for Top for center of World 7 hill (Color #4)
  
  
0x00C511 - Tile to use for Waterfall base
 
  
 +
D7 - Tile for Outside Brick (Color #4)
  
  
0x00C51D ~ 0x00C51F - World 4 Rock makeup
 
  
  
  
0x00C529 ~ 0x00C52B - World 4 Water makeup
+
0x00C455 - World 1 Ground below top makeup
  
 +
0x00C456 - World 1 Ground top makeup
  
  
0x00C53E - World 4 Boss Brick makeup (1 row)
 
  
 +
0x00C45D ~ 0x00C45F - World 1 Cave walls makeup
  
  
0x00C546 - World 4 Boss Brick makeup (2 row)
 
  
 +
0x00C44E - Inside Jar, Sides
  
 +
0x00C465 ~ 0x00C457 - World 1 Boss Brick makeup
  
0x00C54A - World 4 Boss Brick makeup (3 row)
 
  
  
 +
0x00C482 - World 1 Interior wall/floor makeup
  
0x00C561 ~ 0x00C563 - World 4 Interior wall/floor makeup
 
  
0x00C565 ~ 0x00C567 - World 5 Boss Brick makeup
 
  
0x00C569 ~ 0x00C56B - World 4
+
0x00C4B6 - Walls of Jar makeup
  
 +
0x00C4B7 - Exterior of Jar makeup
  
  
0x00C918 - World 1 Tile for Bombable ?
 
  
0x00C919 - World 2 Tile for Bombable ?
+
0x00C4DD ~ 0x00C4DF - World 3 Tile for Rocks (horizonal area)
  
0x00C91A - World 3 Tile for Bombable ?
 
  
0x00C91B - World 4 Tile for Bombable ?
 
  
0x00C91C - World 5 Tile for Bombable ?
+
0x00C4F9 - Tile to use for waterfall (lower portion)
  
0x00C91D - World 6 Tile for Bombable ?
 
  
0x00C91E - World 7 Tile for Bombable ?
 
  
 +
0x00C511 - Tile to use for Waterfall base
  
  
0x00C922 - World 1 Tiles for rows of X-blocks (passable)
 
  
0x00C923 - World 1 Tiles for rows of X-blocks (not passable)
+
0x00C51D ~ 0x00C51F - World 4 Rock makeup
  
  
  
0x00C929 - World 1 Tiles for rows of Small Vegetables
+
0x00C529 ~ 0x00C52B - World 4 Water makeup
  
  
  
0x00C932 - World 1 Tiles for rows of Spikes
+
0x00C53E - World 4 Boss Brick makeup (1 row)
  
  
  
0x00C934 - World 1 Tiles for column of rocks
+
0x00C546 - World 4 Boss Brick makeup (2 row)
  
0x00C935 - World 1 Tiles for columns of Bombable Blocks
 
  
  
 +
0x00C54A - World 4 Boss Brick makeup (3 row)
  
0x00C93C - World 1 Tiles for columns of Chains
 
  
  
 +
0x00C561 ~ 0x00C563 - World 4 Interior wall/floor makeup
  
0x00C944 - World 2 Tiles for rows of Wood Blocks
+
0x00C565 ~ 0x00C567 - World 5 Boss Brick makeup
  
0x00C945 - World 2 Tiles for rows of X-blocks (passable)
+
0x00C569 ~ 0x00C56B - World 4
  
0x00C946 - World 2 Tiles for rows of X-blocks in Boss Room
 
  
  
 +
0x00C918 - World 1 Tile for Bombable ?
  
0x00C949 - World 2 Tiles for rows of X-blocks (not passable)
+
0x00C919 - World 2 Tile for Bombable ?
  
 +
0x00C91A - World 3 Tile for Bombable ?
  
 +
0x00C91B - World 4 Tile for Bombable ?
  
0x00C96D - World 3 Tiles for rows of X-blocks (not passable)
+
0x00C91C - World 5 Tile for Bombable ?
  
 +
0x00C91D - World 6 Tile for Bombable ?
  
 +
0x00C91E - World 7 Tile for Bombable ?
  
0x00C96F - World 3 Tiles for rows of Small Vegetable Root
 
  
  
 +
0x00C922 - World 1 Tiles for rows of X-blocks (passable)
  
0x00C97D - World 3 Tiles for columns of Bombable Blocks
+
0x00C923 - World 1 Tiles for rows of X-blocks (not passable)
  
  
  
0x00C983 - World 3 Tile for Ladder
+
0x00C929 - World 1 Tiles for rows of Small Vegetables
  
  
  
0x00C985 - World 3 Tile for Ladder (underground)
+
0x00C932 - World 1 Tiles for rows of Spikes
  
  
  
0x00C98B - World 4 Tiles for rows of X-blocks (passable) ice
+
0x00C934 - World 1 Tiles for column of rocks
  
 +
0x00C935 - World 1 Tiles for columns of Bombable Blocks
  
  
0x00C993 - World 4 Tile for Small Vegetable Root
 
  
 +
0x00C93C - World 1 Tiles for columns of Chains
  
  
0x00C99F - World 4 Tiles for Column of Rocks
 
  
 +
0x00C944 - World 2 Tiles for rows of Wood Blocks
  
 +
0x00C945 - World 2 Tiles for rows of X-blocks (passable)
  
0x00C9F7 - World 7 Tile for X-block (passable)
+
0x00C946 - World 2 Tiles for rows of X-blocks in Boss Room
  
0x00C9FA - World 7 Tile for Bombable Blocks
 
  
  
 +
0x00C949 - World 2 Tiles for rows of X-blocks (not passable)
  
0x00CA0B - World 7 Tile for Rock (Outside Bricks)
 
  
  
 +
0x00C96D - World 3 Tiles for rows of X-blocks (not passable)
  
0x00CA02 - World 7 Tile for Small Vegetable Root
 
  
0x00CA0E - World 7 Tile for Column at bottom of screen
 
  
 +
0x00C96F - World 3 Tiles for rows of Small Vegetable Root
  
  
0x00CA14 - World 7 Tile for columns of Chains
 
  
 +
0x00C97D - World 3 Tiles for columns of Bombable Blocks
  
  
0x00CB50 - Tile for a single Mushroom Block
 
  
0x00CB51 - Tile for a single POW Block
+
0x00C983 - World 3 Tile for Ladder
  
0x00CB52 - Tile for a single Bombable Block
 
  
0x00CB53 - Tile for a single Vine Block
 
  
0x00CB54 - Tile for a small jar
+
0x00C985 - World 3 Tile for Ladder (underground)
  
0x00CB55 - Tile for a single Ladder Block
 
  
0x00CB56 - Tile for a single Ladder (underground) Block
 
  
 +
0x00C98B - World 4 Tiles for rows of X-blocks (passable) ice
  
  
0x00CB82 - Tile for left side of a walkable cloud
 
  
0x00CB84 - Tile for middle of a walkable cloud
+
0x00C993 - World 4 Tile for Small Vegetable Root
  
0x00CB86 - Tile for right side of a walkable cloud
 
  
  
 +
0x00C99F - World 4 Tiles for Column of Rocks
  
0x00CBBA - Tile for the Top Left of a hill
 
  
0x00CBBB - Tile for the Top Middle of a hill
 
  
0x00CBBC - Tile for the Top Right of a hill
+
0x00C9F7 - World 7 Tile for X-block (passable)
  
0x00CBBD - Tile for the Left side of a hill
+
0x00C9FA - World 7 Tile for Bombable Blocks
  
0x00CBBE - Tile for the Middle of a hill
 
  
0x00CBBF - Tile for the Right side of a hill
 
  
 +
0x00CA0B - World 7 Tile for Rock (Outside Bricks)
  
  
0x00CC0E - Tile for the Top Left side of a hill when below the Left side of another hill
 
  
0x00CC0F - Tile for the Top Left side of a hill when below the Middle of another hill
+
0x00CA02 - World 7 Tile for Small Vegetable Root
  
0x00CC10 - Tile for the Top Left side of a hill when below the Right side of another hill
+
0x00CA0E - World 7 Tile for Column at bottom of screen
  
0x00CC11 - Tile for the Top Right side of a hill when below the Left side of another hill
 
  
0x00CC12 - Tile for the Top Right side of a hill when below the Middle of another hill
 
  
0x00CC13 - Tile for the Top Right side of a hill when below the Right side of another hill
+
0x00CA14 - World 7 Tile for columns of Chains
  
  
  
0x00CC63 - Tile for the Tree Top
+
0x00CB50 - Tile for a single Mushroom Block
  
 +
0x00CB51 - Tile for a single POW Block
  
 +
0x00CB52 - Tile for a single Bombable Block
  
0x00CC65 - Tile for the Tree Trunk
+
0x00CB53 - Tile for a single Vine Block
  
 +
0x00CB54 - Tile for a small jar
  
 +
0x00CB55 - Tile for a single Ladder Block
  
0x00CD40 - Tile for Coin root (not in subspace)
+
0x00CB56 - Tile for a single Ladder (underground) Block
  
0x00CD41 - Tile for Large Vegetable root
 
  
0x00CD42 - Tile for Small Vegetable root
 
  
0x00CD43 - Tile for Rocket root
+
0x00CB82 - Tile for left side of a walkable cloud
  
0x00CD44 - Tile for Shell root
+
0x00CB84 - Tile for middle of a walkable cloud
  
0x00CD45 - Tile for Bomb root
+
0x00CB86 - Tile for right side of a walkable cloud
  
0x00CD46 - Tile for Potion root
 
  
0x00CD47 - Tile for 1-Up root
 
  
0x00CD48 - Tile for POW root
+
0x00CBBA - Tile for the Top Left of a hill
  
0x00CD49 - Tile for Cherry
+
0x00CBBB - Tile for the Top Middle of a hill
  
0x00CD4A - Tile for Bob Omb root
+
0x00CBBC - Tile for the Top Right of a hill
  
0x00CD4B - Tile for Mushroom 1
+
0x00CBBD - Tile for the Left side of a hill
  
0x00CD4C - Tile for Decorative Phanto
+
0x00CBBE - Tile for the Middle of a hill
  
0x00CD4D - Tile for Mushroom 2
+
0x00CBBF - Tile for the Right side of a hill
  
  
  
0x00CDA3 - Tile for Top of Waterfall
+
0x00CC0E - Tile for the Top Left side of a hill when below the Left side of another hill
  
0x00CDA4 - Tile for Middle of Waterfall
+
0x00CC0F - Tile for the Top Left side of a hill when below the Middle of another hill
  
 +
0x00CC10 - Tile for the Top Left side of a hill when below the Right side of another hill
  
 +
0x00CC11 - Tile for the Top Right side of a hill when below the Left side of another hill
  
0x00D967 ~ 0x01000F - Empty
+
0x00CC12 - Tile for the Top Right side of a hill when below the Middle of another hill
  
 +
0x00CC13 - Tile for the Top Right side of a hill when below the Right side of another hill
  
  
FF = end of level (area)
 
  
first four bytes after the FF = Header for levels
+
0x00CC63 - Tile for the Tree Top
  
  
  
0x010010 ~ 0x010024 Starting area data
+
0x00CC65 - Tile for the Tree Trunk
  
0x010025 ~ 0x0101C8 Level pointers
 
  
0x0101C9 ~ 0x01242D Level data
 
  
0x01242E ~ 0x0124FF Empty
+
0x00CD40 - Tile for Coin root (not in subspace)
  
0x012500 ~ 0x012563 Important data???
+
0x00CD41 - Tile for Large Vegetable root
  
0x012564 ~ 0x012707 Enemy pointers
+
0x00CD42 - Tile for Small Vegetable root
  
0x012708 ~ 0x01303F Enemy data
+
0x00CD43 - Tile for Rocket root
  
 +
0x00CD44 - Tile for Shell root
  
 +
0x00CD45 - Tile for Bomb root
  
0x013040 ~ 0x01400F Empty
+
0x00CD46 - Tile for Potion root
  
0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
+
0x00CD47 - Tile for 1-Up root
  
0x0140B0 ~ 0x01414F - Card inset for World 7
+
0x00CD48 - Tile for POW root
  
 +
0x00CD49 - Tile for Cherry
  
 +
0x00CD4A - Tile for Bob Omb root
  
0x01427F - Bonus Game graphic placement
+
0x00CD4B - Tile for Mushroom 1
  
 +
0x00CD4C - Tile for Decorative Phanto
  
 +
0x00CD4D - Tile for Mushroom 2
  
0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation
 
  
0x0143E3 - Mario's Jump Speed, still - no object
 
  
0x0143E4 - Mario's Jump Speed, still - with object
+
0x00CDA3 - Tile for Top of Waterfall
  
0x0143E5 - Mario's Jump Speed, charged - no object
+
0x00CDA4 - Tile for Middle of Waterfall
  
0x0143E6 - Mario's Jump Speed, charged - with object
 
  
0x0143E7 - Mario's Jump Speed, running - no object
 
  
0x0143E8 - Mario's Jump Speed, running - with object
+
0x00D967 ~ 0x01000F - Empty
  
0x0143E9 - Mario's Jump Speed - in quicksand
 
  
0x0143EA - Mario's Floating Time
 
  
0x0143EB - Mario's Gravity without Jump button pressed
+
FF = end of level (area)
  
0x0143EC - Mario's Gravity with Jump button pressed
+
first four bytes after the FF = Header for levels
  
0x0143ED - Mario's Gravity in quicksand
 
  
0x0143EE - Mario's Running Speed, right - no object
 
  
0x0143EF - Mario's Running Speed, right - with object
+
0x010010 ~ 0x010024 Starting area data
  
0x0143F0 - Mario's Running Speed, right - in quicksand
+
0x010025 ~ 0x0101C8 Level pointers
  
0x0143F1 - Mario's Running Speed, left - no object
+
0x0101C9 ~ 0x01242D Level data
  
0x0143F2 - Mario's Running Speed, left - with object
+
0x01242E ~ 0x0124FF Empty
  
0x0143F3 - Mario's Running Speed, left - in quicksand
+
0x012500 ~ 0x012563 Important data???
  
0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation
+
0x012564 ~ 0x012707 Enemy pointers
  
0x0143FA - Toad's Jump Speed, still - no object
+
0x012708 ~ 0x01303F Enemy data
  
0x0143FB - Toad's Jump Speed, still - with object
 
  
0x0143FC - Toad's Jump Speed, charged - no object
 
  
0x0143FD - Toad's Jump Speed, charged - with object
+
0x013040 ~ 0x01400F Empty
  
0x0143FE - Toad's Jump Speed, running - no object
+
0x014010 ~ 0x0140AF - Card inset for Worlds 1-6
  
0x0143FF - Toad's Jump Speed, running - with object
+
0x0140B0 ~ 0x01414F - Card inset for World 7
  
0x014400 - Toad's Jump Speed - in quicksand
 
  
0x014401 - Toad's Floating Time
 
  
0x014402 - Toad's Gravity without Jump button pressed
+
0x01427F - Bonus Game graphic placement
  
0x014403 - Toad's Gravity with Jump button pressed
 
  
0x014404 - Toad's Gravity in quicksand
 
  
0x014405 - Toad's Running Speed, right - no object
+
0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation
  
0x014406 - Toad's Running Speed, right - with object
+
0x0143E3 - Mario's Jump Speed, still - no object
  
0x014407 - Toad's Running Speed, right - in quicksand
+
0x0143E4 - Mario's Jump Speed, still - with object
  
0x014408 - Toad's Running Speed, left - no object
+
0x0143E5 - Mario's Jump Speed, charged - no object
  
0x014409 - Toad's Running Speed, left - with object
+
0x0143E6 - Mario's Jump Speed, charged - with object
  
0x0143FA - Toad's Running Speed, left - in quicksand
+
0x0143E7 - Mario's Jump Speed, running - no object
  
0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation
+
0x0143E8 - Mario's Jump Speed, running - with object
  
0x014411 - Luigi's Jump Speed, still - no object
+
0x0143E9 - Mario's Jump Speed - in quicksand
  
0x014412 - Luigi's Jump Speed, still - with object
+
0x0143EA - Mario's Floating Time
  
0x014413 - Luigi's Jump Speed, charged - no object
+
0x0143EB - Mario's Gravity without Jump button pressed
  
0x014414 - Luigi's Jump Speed, charged - with object
+
0x0143EC - Mario's Gravity with Jump button pressed
  
0x014415 - Luigi's Jump Speed, running - no object
+
0x0143ED - Mario's Gravity in quicksand
  
0x014416 - Luigi's Jump Speed, running - with object
+
0x0143EE - Mario's Running Speed, right - no object
  
0x014417 - Luigi's Jump Speed - in quicksand
+
0x0143EF - Mario's Running Speed, right - with object
  
0x014418 - Luigi's Floating Time
+
0x0143F0 - Mario's Running Speed, right - in quicksand
  
0x014419 - Luigi's Gravity without Jump button pressed
+
0x0143F1 - Mario's Running Speed, left - no object
  
0x01441A - Luigi's Gravity with Jump button pressed
+
0x0143F2 - Mario's Running Speed, left - with object
  
0x01441B - Luigi's Gravity in quicksand
+
0x0143F3 - Mario's Running Speed, left - in quicksand
  
0x01441C - Luigi's Running Speed, right - no object
+
0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation
  
0x01441D - Luigi's Running Speed, right - with object
+
0x0143FA - Toad's Jump Speed, still - no object
  
0x01441E - Luigi's Running Speed, right - in quicksand
+
0x0143FB - Toad's Jump Speed, still - with object
  
0x01441F - Luigi's Running Speed, left - no object
+
0x0143FC - Toad's Jump Speed, charged - no object
  
0x014420 - Luigi's Running Speed, left - with object
+
0x0143FD - Toad's Jump Speed, charged - with object
  
0x014321 - Luigi's Running Speed, left - in quicksand
+
0x0143FE - Toad's Jump Speed, running - no object
  
0x014422 ~ 0x014427 - Princess' pick-up speed for each animation
+
0x0143FF - Toad's Jump Speed, running - with object
  
0x014428 - Princess' Jump Speed, still - no object
+
0x014400 - Toad's Jump Speed - in quicksand
  
0x014429 - Princess' Jump Speed, still - with object
+
0x014401 - Toad's Floating Time
  
0x01442A - Princess' Jump Speed, charged - no object
+
0x014402 - Toad's Gravity without Jump button pressed
  
0x01442B - Princess' Jump Speed, charged - with object
+
0x014403 - Toad's Gravity with Jump button pressed
  
0x01442C - Princess' Jump Speed, running - no object
+
0x014404 - Toad's Gravity in quicksand
  
0x01442D - Princess' Jump Speed, running - with object
+
0x014405 - Toad's Running Speed, right - no object
  
0x01442E - Princess' Jump Speed - in quicksand
+
0x014406 - Toad's Running Speed, right - with object
  
0x01442F - Princess' Floating Time
+
0x014407 - Toad's Running Speed, right - in quicksand
  
0x014430 - Princess' Gravity without Jump button pressed
+
0x014408 - Toad's Running Speed, left - no object
  
0x014431 - Princess' Gravity with Jump button pressed
+
0x014409 - Toad's Running Speed, left - with object
  
0x014432 - Princess' Gravity in quicksand
+
0x0143FA - Toad's Running Speed, left - in quicksand
  
0x014433 - Princess' Running Speed, right - no object
+
0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation
  
0x014434 - Princess' Running Speed, right - with object
+
0x014411 - Luigi's Jump Speed, still - no object
  
0x014435 - Princess' Running Speed, right - in quicksand
+
0x014412 - Luigi's Jump Speed, still - with object
  
0x014436 - Princess' Running Speed, left - no object
+
0x014413 - Luigi's Jump Speed, charged - no object
  
0x014437 - Princess' Running Speed, left - with object
+
0x014414 - Luigi's Jump Speed, charged - with object
  
0x014438 - Princess' Running Speed, left - in quicksand
+
0x014415 - Luigi's Jump Speed, running - no object
  
 +
0x014416 - Luigi's Jump Speed, running - with object
  
 +
0x014417 - Luigi's Jump Speed - in quicksand
  
0x01443A ~ 0x01443C - Mario in action palette
+
0x014418 - Luigi's Floating Time
  
0x01443E ~ 0x014440 - Princess in action palette
+
0x014419 - Luigi's Gravity without Jump button pressed
  
0x014442 ~ 0x014444 - Toad in action palette
+
0x01441A - Luigi's Gravity with Jump button pressed
  
0x014446 ~ 0x014448 - Luigi in action palette
+
0x01441B - Luigi's Gravity in quicksand
  
 +
0x01441C - Luigi's Running Speed, right - no object
  
 +
0x01441D - Luigi's Running Speed, right - with object
  
0x0144FF ~ 0x01450E - Palettes for Selection screen
+
0x01441E - Luigi's Running Speed, right - in quicksand
  
 +
0x01441F - Luigi's Running Speed, left - no object
  
 +
0x014420 - Luigi's Running Speed, left - with object
  
0x014664 ~ 0x01800F - Empty
+
0x014321 - Luigi's Running Speed, left - in quicksand
 +
 
 +
0x014422 ~ 0x014427 - Princess' pick-up speed for each animation
 +
 
 +
0x014428 - Princess' Jump Speed, still - no object
  
 +
0x014429 - Princess' Jump Speed, still - with object
  
 +
0x01442A - Princess' Jump Speed, charged - no object
  
0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
+
0x01442B - Princess' Jump Speed, charged - with object
  
 +
0x01442C - Princess' Jump Speed, running - no object
  
 +
0x01442D - Princess' Jump Speed, running - with object
  
0x019450 ~ 0x01C00F - Empty
+
0x01442E - Princess' Jump Speed - in quicksand
  
 +
0x01442F - Princess' Floating Time
  
 +
0x014430 - Princess' Gravity without Jump button pressed
  
0x01E022 - First level for World 1
+
0x014431 - Princess' Gravity with Jump button pressed
  
0x01E023 - First level for World 2
+
0x014432 - Princess' Gravity in quicksand
  
0x01E024 - First level for World 3
+
0x014433 - Princess' Running Speed, right - no object
  
0x01E025 - First level for World 4
+
0x014434 - Princess' Running Speed, right - with object
  
0x01E026 - First level for World 5
+
0x014435 - Princess' Running Speed, right - in quicksand
  
0x01E027 - First level for World 6
+
0x014436 - Princess' Running Speed, left - no object
  
0x01E028 - First level for World 7
+
0x014437 - Princess' Running Speed, left - with object
0x01E0D1 - background when Mario is not highlighted
+
 
0x01E0D2 ~ 0x01E0D4 - Mario not highlighted palette
+
0x014438 - Princess' Running Speed, left - in quicksand
0x01E0D6 ~ 0x01E0D8 - Luigi not highlighted palette
+
 
0x01E0DA ~ 0x01E0DC - Toad not highlighted palette
+
 
0x01E0DE ~ 0x01E0E0 - Princess highlighted palette
+
 
0x01E0E8 - background when Mario is highlighted
+
0x01443A ~ 0x01443C - Mario in action palette
0x01E0E9 ~ 0x01E0EB - Mario highlighted palette
+
 
0x01E0F0 ~ 0x01E0F2 - Luigi highlighted palette
+
0x01443E ~ 0x014440 - Princess in action palette
0x01E0F7 ~ 0x01E0F9 - Toad highlighted palette
+
 
0x01E0FE ~ 0x01E100 - Princess highlighted palette
+
0x014442 ~ 0x014444 - Toad in action palette
0x01E114 ~ 0x01E123 - Palette for the Pause and Card screens
+
 
0x01E125 - Background color for the Bonus Chance screen
+
0x014446 ~ 0x014448 - Luigi in action palette
0x01E12A ~ 0x01E12C - Palette of Roulette Items of the Bonus Chance
+
 
0x01E2C9 - song to play at Character select screen
+
 
0x01E30C - sound effect for moving character selection to the right
+
 
0x01E310 - sound effect for moving character selection to the left
+
0x0144FF ~ 0x01450E - Palettes for Selection screen
0x01E3BF - sound effect for selecting a character at selection screen
+
 
0x01E404 - sound effect after selecting character on card display
+
 
0x01E420 - Number of continues you start with
+
 
0x01E425 - Number of lives you start with
+
0x014664 ~ 0x01800F - Empty
0x01E276 - Time for the card before level is shown
+
 
0x01E501 - Button for Pause
+
 
0x01E53D - Button combination for death on pause
+
 
0x01E6B0 - Number of hearts next level begins with (any level after 1-1)
+
0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)
0x01ED83 ~ 0x01F00F - Empty
+
 
0x01F232 - Maximum number of hearts (you begin with for 1-1)
+
 
0x01F233 - Maximum number of hearts after 1 Mushroom
+
 
0x01F234 - Maximum number of hearts after 2 Mushrooms
+
0x019450 ~ 0x01C00F - Empty
......0F - One heart
+
 
......1F - Two hearts
+
 
......2F - Three hearts
+
 
......4F - Four hearts
+
0x01E022 - First level for World 1
0x01F2F0 - White of the Eyes used for Mario
+
 
0x01F2F1 - White of the Eyes used for Princess
+
0x01E023 - First level for World 2
0x01F2F2 - White of the Eyes used for Toad
+
 
0x01F2F3 - White of the Eyes used for Luigi
+
0x01E024 - First level for World 3
0x01F2F4 - Running frame 1 Top (left side)
+
 
0x01F2F5 - Running frame 1 Top (right side)
+
0x01E025 - First level for World 4
0x01F2F6 - Running frame 1 Bottom (left side)
+
 
0x01F2F7 - Running frame 1 Bottom (right side)
+
0x01E026 - First level for World 5
0x01F2F8 - Carrying an object frame 1 graphics Top (left side)
+
 
0x01F2F9 - Carrying an object frame 1 graphics Top (right side)
+
0x01E027 - First level for World 6
0x01F2FA - Carrying an object frame 1 graphics Bottom (left side)
+
 
0x01F2FB - Carrying an object frame 1 graphics Bottom (right side)
+
0x01E028 - First level for World 7
0x01F2FC - Running frame 2 Top (left side)
+
 
0x01F2FD - Running frame 2 Top (right side)
+
 
0x01F2FE - Running frame 2 Bottom (left side)
+
 
0x01F2FF - Running frame 2 Bottom (right side)
+
0x01E0D1 - background when Mario is not highlighted
0x01F300 - Carrying an object frame 2 graphics Top (left side)
+
 
0x01F301 - Carrying an object frame 2 graphics Top (right side)
+
0x01E0D2 ~ 0x01E0D4 - Mario not highlighted palette
0x01F302 - Carrying an object frame 2 graphics Bottom (left side)
+
 
0x01F303 - Carrying an object frame 2 graphics Bottom (right side)
+
0x01E0D6 ~ 0x01E0D8 - Luigi not highlighted palette
0x01F304 - Ducking graphics Top (left side)
+
 
0x01F305 - Ducking graphics Top (right side)
+
0x01E0DA ~ 0x01E0DC - Toad not highlighted palette
0x01F306 - Ducking graphics Bottom (left side)
+
 
0x01F307 - Ducking graphics Bottom (right side)
+
0x01E0DE ~ 0x01E0E0 - Princess highlighted palette
0x01F308 - Ducking with item graphics Top (left side)
+
 
0x01F309 - Ducking with item graphics Top (right side)
+
 
0x01F30A - Ducking with item graphics Bottom (left side)
+
 
0x01F30B - Ducking with item graphics Bottom (right side)
+
0x01E0E8 - background when Mario is highlighted
0x01F30C - Jumping Top (left side)
+
 
0x01F30D - Jumping Top (right side)
+
0x01E0E9 ~ 0x01E0EB - Mario highlighted palette
0x01F30E - Jumping Bottom (left side)
+
 
0x01F30F - Jumping Bottom (right side)
+
0x01E0F0 ~ 0x01E0F2 - Luigi highlighted palette
0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.
+
 
0x01F4FD - Tweeter's palette, mirroring, etc.
+
0x01E0F7 ~ 0x01E0F9 - Toad highlighted palette
0x01F4FE - Smart Shyguy's palette, mirroring, etc.
+
 
0x01F500 - Walk-off Snifit's palette, mirroring, etc.
+
0x01E0FE ~ 0x01E100 - Princess highlighted palette
0x01F501 - Jump-Only Snifit's palette, mirroring, etc.
+
 
0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.
+
 
0x01F504 - Bob Omb's palette, mirroring, etc.
+
 
0x01F507 - Albatoss' palette, mirroring, etc.
+
0x01E114 ~ 0x01E123 - Palette for the Pause and Card screens
0x01F508 - Running Ninja's palette, mirroring, etc.
+
 
0x01F509 - Jumping Ninja's palette, mirroring, etc.
+
 
0x01F50A - Swooping Beezo's palette, mirroring, etc.
+
 
0x01F50B - Straight Beezo's palette, mirroring, etc.
+
0x01E125 - Background color for the Bonus Chance screen
0x01F512 - Phanto's palette, mirroring, etc.
+
 
0x01F519 - Stray Egg's palette, mirroring, etc.
+
 
0x01F51B - Fire's palette, mirroring, etc.
+
 
0x01F51C - Clawgrip's palette, mirroring, etc.
+
0x01E12A ~ 0x01E12C - Palette of Roulette Items of the Bonus Chance
0x01F520 - Still Panser's palette, mirroring, etc.
+
 
0x01F521 - Autobomb and rider's palette, mirroring, etc.
+
 
0x01F522 - Autobomb Fire's palette, mirroring, etc.
+
 
0x01F524 - Flurry's palette, mirroring, etc.
+
0x01E2C9 - song to play at Character select screen
0x01F525 - Fryguy's palette, mirroring, etc.
+
 
0x01F529 - Spark [1]'s palette, mirroring, etc.
+
0x01E30C - sound effect for moving character selection to the right
0x01F52A - Spark [2]'s palette, mirroring, etc.
+
 
0x01F52B - Spark [3]'s palette, mirroring, etc.
+
0x01E310 - sound effect for moving character selection to the left
0x01F52C - Spark [4]'s palette, mirroring, etc.
+
 
0x01F52D - Small Vegetable's palette, mirroring, etc.
+
0x01E3BF - sound effect for selecting a character at selection screen
0x01F52E - Big Vegetable's palette, mirroring, etc.
+
 
0x01F530 - Turtle Shell's palette, mirroring, etc.
+
 
0x01F531 - Spinning Coin's palette, mirroring, etc.
+
 
0x01F535 - POW's palette, mirroring, etc.
+
0x01E404 - sound effect after selecting character on card display
0x01F536 - Rolling Log's palette, mirroring, etc.
+
 
0x01F537 - Sub-Space Door's palette, mirroring, etc.
+
 
0x01F538 - Key's palette, mirroring, etc.
+
 
0x01F539 - Potion's palette, mirroring, etc.
+
0x01E420 - Number of continues you start with
0x01F53A - Mushroom's palette, mirroring, etc.
+
 
0x01F53B - 1-Up's palette, mirroring, etc.
+
0x01E425 - Number of lives you start with
0x01F53C - Pidget's Carpet's palette, mirroring, etc. (not with Pidget)
+
 
0x01F53D - Right-facing Hawkmouth's palette, mirroring, etc.
+
0x01E276 - Time for the card before level is shown
0X01F53E - Left-facing Hawkmouth's palette, mirroring, etc.
+
 
0x01F53F - Crystal's palette, mirroring, etc.
+
 
0x01F540 - Starman's palette, mirroring, etc.
+
 
 +
0x01E501 - Button for Pause
 +
 
 +
0x01E53D - Button combination for death on pause
  
Status includes not being able to be lifted and hurts to jump on
 
0x01F543 - Walk-off Shyguy's status
 
0x01F544 - Tweeter's status
 
0x01F545 - Smart Shyguy's status
 
0x01F546 - Porcupo's status
 
0x01F547 - Walk-off Snifit's status
 
0x01F548 - Jump-only Snifit's status
 
0x01F549 - Smart Snifit's status
 
0x01F54A - Ostro's status
 
0x01F54B - Bob-Omb's status
 
0x01F54C - Bob-Omb's status
 
0x01F54F - Running Ninja's status
 
0x01F550 - Jumping Ninga's status
 
0x01F551 - Swooping Beezo's status
 
0x01F552 - Straight Beezo's status
 
0x01F559 - Phanto's status
 
0x01F55D - Stray Bullet's status
 
0x01F55E - Birdo's status
 
0x01F55F - Mouser's status
 
0x01F560 - Stray Egg's status
 
0x01F561 - Tryclyde's status
 
0x01F562 - Stray Fireball's status
 
0x01F563 - Clawgrip's status
 
0x01F564 - Stray Rock's status
 
0x01F56B - Flurry's status
 
0x01F56C - Fryguy's status
 
0x01F56D - Little Fry's status
 
0x01F56E - Wart's status
 
0x01F577 - Shell's status
 
0x01F578 - Coin's status
 
0x01F579 - Bomb's status
 
0x01F57D - Rolling Log's status
 
0x01F587 - Starman's status
 
0x01F66A - WORLD 1 warp destination
 
0x01F66B - WORLD 2 warp destination
 
0x01F66C - WORLD 3 warp destination
 
0x01F66D - WORLD 4 warp destination
 
0x01F66E - WORLD 5 warp destination
 
0x01F66F - WORLD 6 warp destination
 
0x01F670 - WORLD 7 warp destination
 
  
--------PPU data : not referring to sprites-------------
+
 
0x01F805 - NW PPU Tile for large cloud (left)
+
0x01E6B0 - Number of hearts next level begins with (any level after 1-1)
0x01F806 - NE PPU Tile for large cloud (left)
+
 
0x01F807 - SW PPU Tile for large cloud (left)
+
 
0x01F808 - SE PPU Tile for large cloud (left)
+
 
0x01F809 - NW PPU Tile for large cloud (right)
+
0x01ED83 ~ 0x01F00F - Empty
0x01F80A - NE PPU Tile for large cloud (right)
+
 
0x01F80B - SW PPU Tile for large cloud (right)
+
 
0x01F80C - SE PPU Tile for large cloud (right
+
 
0x01F80D - NW PPU Tile for small cloud
+
0x01F232 - Maximum number of hearts (you begin with for 1-1)
0x01F80E - NE PPU Tile for small cloud
+
 
0x01F80F - SW PPU Tile for small cloud
+
0x01F233 - Maximum number of hearts after 1 Mushroom
0x01F810 - SE PPU Tile for small cloud
+
 
0x01F811 - NW PPU Tile for Waterfall (top)
+
0x01F234 - Maximum number of hearts after 2 Mushrooms
0x01F812 - NE PPU Tile for Waterfall (top)
+
 
0x01F813 - SW PPU Tile for Waterfall (top)
+
......0F - One heart
0x01F814 - SE PPU Tile for Waterfall (top)
+
 
0x01F815 - NW PPU Tile for Waterfall (bottom)
+
......1F - Two hearts
0x01F816 - NE PPU Tile for Waterfall (bottom)
+
 
0x01F817 - SW PPU Tile for Waterfall (bottom)
+
......2F - Three hearts
0x01F818 - SE PPU Tile for Waterfall (bottom)
+
 
0x01F81D - NW PPU Tile for Chain
+
......4F - Four hearts
0x01F81E - NE PPU Tile for Chain
+
 
0x01F81F - SW PPU Tile for Chain
+
 
0x01F820 - SE PPU Tile for Chain
+
 
0x01F821 - NW PPU Tile for Water (top)
+
0x01F2F0 - White of the Eyes used for Mario
0x01f822 - NE PPU Tile for Water (top)
+
 
0x01F823 - SW PPU Tile for Water (top)
+
0x01F2F1 - White of the Eyes used for Princess
0x01F824 - SE PPU Tile for Water (top)
+
 
0x01F825 - NW PPU Tile for left side of World 7 hill
+
0x01F2F2 - White of the Eyes used for Toad
0x01F826 - NE PPU Tile for left side of World 7 hill
+
 
0x01F827 - SW PPU Tile for left side of World 7 hill
+
0x01F2F3 - White of the Eyes used for Luigi
0x01F828 - SE PPU Tile for left side of World 7 hill
+
 
0x01F829 - NW PPU Tile for Water (bottom)
+
0x01F2F4 - Running frame 1 Top (left side)
0x01F82A - NE PPU Tile for Water (bottom)
+
 
0x01F82B - SW PPU Tile for Water (bottom)
+
0x01F2F5 - Running frame 1 Top (right side)
0x01F82C - SE PPU Tile for Water (bottom)
+
 
0x01F82D - NW PPU Tile for center of World 7 hill
+
0x01F2F6 - Running frame 1 Bottom (left side)
0x01F82E - NE PPU Tile for center of World 7 hill
+
 
0x01F82F - SW PPU Tile for center of World 7 hill
+
0x01F2F7 - Running frame 1 Bottom (right side)
0x01F830 - SE PPU Tile for center of World 7 hill
+
 
0x01F831 - NW PPU Tile for water under objects in World 4
+
0x01F2F8 - Carrying an object frame 1 graphics Top (left side)
0x01F832 - NE PPU Tile for water under objects in World 4
+
 
0x01F833 - SW PPU Tile for water under objects in World 4
+
0x01F2F9 - Carrying an object frame 1 graphics Top (right side)
0x01F834 - SE PPU Tile for water under objects in World 4
+
 
0x01F835  -NW PPU Tile for right side of World 7 hill
+
0x01F2FA - Carrying an object frame 1 graphics Bottom (left side)
0x01F836 - NE PPU Tile for right side of World 7 hill
+
 
0x01F837 - SW PPU Tile for right side of World 7 hill
+
0x01F2FB - Carrying an object frame 1 graphics Bottom (right side)
0x01F838 - SE PPU Tile for right side of World 7 hill
+
 
0x01F845 - NW PPU Tile for under Whale's tail
+
0x01F2FC - Running frame 2 Top (left side)
0x01F846 - NE PPU Tile for under Whale's tail
+
 
0x01F847 - SW PPU Tile for under Whale's tail
+
0x01F2FD - Running frame 2 Top (right side)
0x01F848 - SE PPU Tile for under Whale's tail
+
 
0x01F849 - NW PPU Tile for X-block (passable)
+
0x01F2FE - Running frame 2 Bottom (left side)
0x01F84A - NE PPU Tile for X-block (passable)
+
 
0x01F84B - SW PPU Tile for X-block (passable)
+
0x01F2FF - Running frame 2 Bottom (right side)
0x01F84C - SE PPU Tile for X-block (passable)
+
 
0x01F84D - NW PPU Tile for Walking Cloud (left side)
+
0x01F300 - Carrying an object frame 2 graphics Top (left side)
0x01F84E - NE PPU Tile for Walking Cloud (left side)
+
 
0x01F84F - SW PPU Tile for Walking Cloud (left side)
+
0x01F301 - Carrying an object frame 2 graphics Top (right side)
0x01F850 - SE PPU Tile for Walking Cloud (left side)
+
 
0x01F851 - NW PPU Tile for Walking Cloud (middle)
+
0x01F302 - Carrying an object frame 2 graphics Bottom (left side)
0x01F852 - NE PPU Tile for Walking Cloud (middle)
+
 
0x01F853 - SW PPU Tile for Walking Cloud (middle)
+
0x01F303 - Carrying an object frame 2 graphics Bottom (right side)
0x01F854 - SE PPU Tile for Walking Cloud (middle)
+
 
0x01F855 - NW PPU Tile for Walking Cloud (right side)
+
0x01F304 - Ducking graphics Top (left side)
0x01F856 - NE PPU Tile for Walking Cloud (right side)
+
 
0x01F857 - SW PPU Tile for Walking Cloud (right side)
+
0x01F305 - Ducking graphics Top (right side)
0x01F858 - SE PPU Tile for Walking Cloud (right side)
+
 
0x01F861 - NW PPU Tile for Boss's room brick
+
0x01F306 - Ducking graphics Bottom (left side)
0x01F862 - NE PPU Tile for Boss's room brick
+
 
0x01F863 - SW PPU Tile for Boss's room brick
+
0x01F307 - Ducking graphics Bottom (right side)
0x01F864 - SE PPU Tile for Boss's room brick
+
 
0x01F869 - NW PPU Tile for Spike
+
0x01F308 - Ducking with item graphics Top (left side)
0x01F86A - NE PPU Tile for Spike
+
 
0x01F86B - SW PPU Tile for Spike
+
0x01F309 - Ducking with item graphics Top (right side)
0x01F86C - SE PPU Tile for Spike
+
 
0x01F871 - NW PPU Tile for X-block (inpassable)
+
0x01F30A - Ducking with item graphics Bottom (left side)
0x01F872 - NE PPU Tile for X-block (inpassable)
+
 
0x01F873 - SW PPU Tile for X-block (inpassable)
+
0x01F30B - Ducking with item graphics Bottom (right side)
0x01F874 - SE PPU Tile for X-block (inpassable)
+
 
0x01F875 - NW PPU Tile for Cactus (top)
+
0x01F30C - Jumping Top (left side)
0x01F876 - NE PPU Tile for Cactus (top)
+
 
0x01F877 - SW PPU Tile for Cactus (top)
+
0x01F30D - Jumping Top (right side)
0x01F878 - SE PPU Tile for Cactus (top)
+
 
0x01F879 - NW PPU Tile for Cactus (bottom)
+
0x01F30E - Jumping Bottom (left side)
0x01F87A - NE PPU Tile for Cactus (bottom)
+
 
0x01F87B - SW PPU Tile for Cactus (bottom)
+
0x01F30F - Jumping Bottom (right side)
0x01F87C - SE PPU Tile for Cactus (bottom)
+
 
0x01F88D - NW PPU Tile for sky
+
 
0x01F88E - NE PPU Tile for sky
+
 
0x01F88F - SW PPU Tile for sky
+
0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.
0x01F890 - SE PPU Tile for sky
+
 
0x01F891 - NW PPU Tile for mushroom 1 (not interactive)
+
0x01F4FD - Tweeter's palette, mirroring, etc.
0x01F892 - NE PPU Tile for mushroom 1 (not interactive)
+
 
0x01F893 - SW PPU Tile for mushroom 1 (not interactive)
+
0x01F4FE - Smart Shyguy's palette, mirroring, etc.
0x01F894 - SE PPU Tile for mushroom 1 (not interactive)
+
 
0x01F895 - NW PPU Tile for mushroom 2 (not interactive)
+
 
0x01F896 - NE PPU Tile for mushroom 2 (not interactive)
+
 
0x01F897 - SW PPU Tile for mushroom 2 (not interactive)
+
0x01F500 - Walk-off Snifit's palette, mirroring, etc.
0x01F898 - SE PPU Tile for mushroom 2 (not interactive)
+
 
0x01F899 - NW PPU Tile for Coin root (not in subspace)
+
0x01F501 - Jump-Only Snifit's palette, mirroring, etc.
0x01F89A - NE PPU Tile for Coin root (not in subspace)
+
 
0x01F89B - SW PPU Tile for Coin root (not in subspace)
+
0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.
0x01F89C - SE PPU Tile for Coin root (not in subspace)
+
 
0x01F89D - NW PPU Tile for Large Vegetable root
+
 
0x01F89E - NE PPU Tile for Large Vegetable root
+
 
0x01F89F - SW PPU Tile for Large Vegetable root
+
0x01F504 - Bob Omb's palette, mirroring, etc.
0x01F8A0 - SE PPU Tile for Large Vegetable root
+
 
0x01F8A1 - NW PPU Tile for Small Vegetable root
+
 
0x01F8A2 - NE PPU Tile for Small Vegetable root
+
 
0x01F8A3 - SW PPU Tile for Small Vegetable root
+
0x01F507 - Albatoss' palette, mirroring, etc.
0x01F8A4 - SE PPU Tile for Small Vegetable root
+
 
0x01F8A5 - NW PPU Tile for Rocket root
+
0x01F508 - Running Ninja's palette, mirroring, etc.
0x01F8A6 - NE PPU Tile for Rocket root
+
 
0x01F8A7 - SW PPU Tile for Rocket root
+
0x01F509 - Jumping Ninja's palette, mirroring, etc.
0x01F8A8 - SE PPU Tile for Rocket root
+
 
0x01F8A9 - NW PPU Tile for Shell root
+
0x01F50A - Swooping Beezo's palette, mirroring, etc.
0x01F8AA - NE PPU Tile for Shell root
+
 
0x01F8AB - SW PPU Tile for Shell root
+
0x01F50B - Straight Beezo's palette, mirroring, etc.
0x01F8AC - SE PPU Tile for Shell root
+
 
0x01F8AD - NW PPU Tile for Bomb root
+
 
0x01F8AE - NE PPU Tile for Bomb root
+
 
0x01F8AF - SW PPU Tile for Bomb root
+
0x01F512 - Phanto's palette, mirroring, etc.
0x01F8B0 - SE PPU Tile for Bomb root
+
 
0x01F8B1 - NW PPU Tile for Potion root
+
 
0x01F8B2 - NE PPU Tile for Potion root
+
 
0x01F8B3 - SW PPU Tile for Potion root
+
0x01F519 - Stray Egg's palette, mirroring, etc.
0x01F8B4 - SE PPU Tile for Potion root
+
 
0x01F8B5 - NW PPU Tile for 1-up root
+
 
0x01F8B6 - NE PPU Tile for 1-up root
+
 
0x01F8B7 - SW PPU Tile for 1-up root
+
0x01F51B - Fire's palette, mirroring, etc.
0x01F8B8 - SE PPU Tile for 1-up root
+
 
0x01F8B9 - NW PPU Tile for POW root
+
0x01F51C - Clawgrip's palette, mirroring, etc.
0x01F8BA - NE PPU Tile for POW root
+
 
0x01F8BB - SW PPU Tile for POW root
+
 
0x01F8BC - SE PPU Tile for POW root
+
 
0x01F8BD - NW PPU Tile for Bob Omb root
+
0x01F520 - Still Panser's palette, mirroring, etc.
0x01F8BE - NE PPU Tile for Bob Omb root
+
 
0x01F8BF - SW PPU Tile for Bob Omb root
+
0x01F521 - Autobomb and rider's palette, mirroring, etc.
0x01F8C0 - SE PPU Tile for Bob Omb root
+
 
0x01F8C5 - NW PPU Tile for Cherry
+
0x01F522 - Autobomb Fire's palette, mirroring, etc.
0x01F8C6 - NE PPU Tile for Cherry
+
 
0x01F8C7 - SW PPU Tile for Cherry
+
0x01F524 - Flurry's palette, mirroring, etc.
0x01F8C8 - SE PPU Tile for Cherry
+
 
0x01F8C9 - NW PPU Tile for Red Door's top
+
0x01F525 - Fryguy's palette, mirroring, etc.
0x01F8CA - NE PPU Tile for Red Door's top
+
 
0x01F8CB - SW PPU Tile for Red Door's top
+
 
0x01F8CC - SE PPU Tile for Red Door's top
+
 
0x01F8CD - NW PPU Tile for Lock on Red Door's bottom
+
0x01F529 - Spark [1]'s palette, mirroring, etc.
0x01F8CE - NE PPU Tile for Lock on Red Door's bottom
+
 
0x01F8CF - SW PPU Tile for Lock on Red Door's bottom
+
0x01F52A - Spark [2]'s palette, mirroring, etc.
0x01F8D0 - SE PPU Tile for Lock on Red Door's bottom
+
 
0x01F8D1 - NW PPU Tile for Red Door's bottom
+
0x01F52B - Spark [3]'s palette, mirroring, etc.
0x01F8D2 - NE PPU Tile for Red Door's bottom
+
 
0x01F8D3 - SW PPU Tile for Red Door's bottom
+
0x01F52C - Spark [4]'s palette, mirroring, etc.
0x01F8D4 - SE PPU Tile for Red Door's bottom
+
 
0x01F8D5 - NW PPU Tile for White Door (top and bottom)
+
0x01F52D - Small Vegetable's palette, mirroring, etc.
0x01F8D6 - NE PPU Tile for White Door (top and bottom)
+
 
0x01F8D7 - SW PPU Tile for White Door (top and bottom)
+
0x01F52E - Big Vegetable's palette, mirroring, etc.
0x01F8D8 - SE PPU Tile for White Door (top and bottom)
+
 
0x01F8D9 - NW PPU Tile for Light Angle from door (top and bottom)
+
0x01F530 - Turtle Shell's palette, mirroring, etc.
0x01F8DA - NE PPU Tile for Light Angle from door (top and bottom)
+
 
0x01F8DB - SW PPU Tile for Light Angle from door (top and bottom)
+
0x01F531 - Spinning Coin's palette, mirroring, etc.
0x01F8DC - SE PPU Tile for Light Angle from door (top and bottom)
+
 
0x01F8DD - NW PPU Tile for Light from door
+
0x01F535 - POW's palette, mirroring, etc.
0x01F8DE - NE PPU Tile for Light from door
+
 
0x01F8DF - SW PPU Tile for Light from door
+
0x01F536 - Rolling Log's palette, mirroring, etc.
0x01F8E0 - SE PPU Tile for Light from door
+
 
0x01F8ED - NW PPU Tile for chain from Wart's castle
+
0x01F537 - Sub-Space Door's palette, mirroring, etc.
0x01F8EE - NE PPU Tile for chain from Wart's castle
+
 
0x01F8EF - SW PPU Tile for chain from Wart's castle
+
0x01F538 - Key's palette, mirroring, etc.
0x01F8F0 - SE PPU Tile for chain from Wart's castle
+
 
0x01F8F1 - NW PPU Tile for Whale's body (not top)
+
0x01F539 - Potion's palette, mirroring, etc.
0x01F8F2 - NE PPU Tile for Whale's body (not top)
+
 
0x01F8F3 - SW PPU Tile for Whale's body (not top)
+
0x01F53A - Mushroom's palette, mirroring, etc.
0x01F8F4 - SE PPU Tile for Whale's body (not top)
+
 
0x01F8F5 - NW PPU Tile for Whale's eye
+
0x01F53B - 1-Up's palette, mirroring, etc.
0x01F8F6 - NE PPU Tile for Whale's eye
+
 
0x01F8F7 - SW PPU Tile for Whale's eye
+
0x01F53C - Pidget's Carpet's palette, mirroring, etc. (not with Pidget)
0x01F8F8 - SE PPU Tile for Whale's eye
+
 
0x01F8F9 - NW PPU Tile for decorative Phanto
+
0x01F53D - Right-facing Hawkmouth's palette, mirroring, etc.
0x01F8FA - NE PPU Tile for decorative Phanto
+
 
0x01F8FB - SW PPU Tile for decorative Phanto
+
0X01F53E - Left-facing Hawkmouth's palette, mirroring, etc.
0x01F8FC - SE PPU Tile for decorative Phanto
+
 
0x01F90D - NW PPU Tile for Whale's left corner
+
0x01F53F - Crystal's palette, mirroring, etc.
0x01F90E - NE PPU Tile for Whale's left corner
+
 
0x01F90F - SW PPU Tile for Whale's left corner
+
0x01F540 - Starman's palette, mirroring, etc.
0x01F910 - SE PPU Tile for Whale's left corner
+
 
0x01F911 - NW PPU Tile for Whale's top
+
 
0x01F912 - NE PPU Tile for Whale's top
+
 
0x01F913 - SW PPU Tile for Whale's top
+
Status includes not being able to be lifted and hurts to jump on
0x01F914 - SE PPU Tile for Whale's top
+
 
0x01F915 - NW PPU Tile for Whale's right corner
+
 
0x01F916 - NE PPU Tile for Whale's right corner
+
 
0x01F917 - SW PPU Tile for Whale's right corner
+
0x01F543 - Walk-off Shyguy's status
0x01F918 - SE PPU Tile for Whale's right corner
+
 
0x01F919 - NW PPU Tile for Whale's Tail
+
0x01F544 - Tweeter's status
0x01F91A - NE PPU Tile for Whale's Tail
+
 
0x01F91B - SW PPU Tile for Whale's Tail
+
0x01F545 - Smart Shyguy's status
0x01F91C - SE PPU Tile for Whale's Tail
+
 
0x01F91D - NW PPU Tile for Wart's room blocks
+
0x01F546 - Porcupo's status
0x01F91E - NE PPU Tile for Wart's room blocks
+
 
0x01F91F - SW PPU Tile for Wart's room blocks
+
0x01F547 - Walk-off Snifit's status
0x01F920 - SE PPU Tile for Wart's room blocks
+
 
0x01F921 - NW PPU Tile for Bridge
+
0x01F548 - Jump-only Snifit's status
0x01F922 - NE PPU Tile for Bridge
+
 
0x01F923 - SW PPU Tile for Bridge
+
0x01F549 - Smart Snifit's status
0x01F924 - SE PPU Tile for Bridge
+
 
0x01F929 - NW PPU Tile for Moving Left conveyer
+
0x01F54A - Ostro's status
0x01F92A - NE PPU Tile for Moving Left conveyer
+
 
0x01F92B - SW PPU Tile for Moving Left conveyer
+
0x01F54B - Bob-Omb's status
0x01F92C - SE PPU Tile for Moving Left conveyer
+
 
0x01F92D - NW PPU Tile for Moving Right conveyer
+
0x01F54C - Bob-Omb's status
0x01F92E - NE PPU Tile for Moving Right conveyer
+
 
0x01F92F - SW PPU Tile for Moving Right conveyer
+
 
0x01F930 - SE PPU Tile for Moving Right conveyer
+
 
0x01F93D - NW PPU Tile for POW
+
0x01F54F - Running Ninja's status
0x01F93E - NE PPU Tile for POW
+
 
0x01F93F - SW PPU Tile for POW
+
0x01F550 - Jumping Ninga's status
0x01F940 - SE PPU Tile for POW
+
 
0x01F94D - NW PPU Tile for vase (middle)
+
0x01F551 - Swooping Beezo's status
0x01F94E - NE PPU Tile for vase (middle)
+
 
0x01F94F - SW PPU Tile for vase (middle)
+
0x01F552 - Straight Beezo's status
0x01F950 - SE PPU Tile for vase (middle)
+
 
0x01F951 - NW PPU Tile for vase (bottom)
+
 
0x01F952 - NE PPU Tile for vase (bottom)
+
 
0x01F953 - SW PPU Tile for vase (bottom)
+
0x01F559 - Phanto's status
0x01F954 - SE PPU Tile for vase (bottom)
+
 
0x01F955 - NW PPU Tile for vases shyguys come out
+
 
0x01F956 - NE PPU Tile for vases shyguys come out
+
 
0x01F957 - SW PPU Tile for vases shyguys come out
+
0x01F55D - Stray Bullet's status
0x01F958 - SE PPU Tile for vases shyguys come out
+
 
0x01F959 - NW PPU Tile for top of vase type 1
+
0x01F55E - Birdo's status
0x01F95A - NE PPU Tile for top of vase type 1
+
 
0x01F95B - SW PPU Tile for top of vase type 1
+
0x01F55F - Mouser's status
0x01F95C - SE PPU Tile for top of vase type 1
+
 
0x01F95D - NW PPU Tile for top of warp vase
+
0x01F560 - Stray Egg's status
0x01F95E - NE PPU Tile for top of warp vase
+
 
0x01F95F - SW PPU Tile for top of warp vase
+
0x01F561 - Tryclyde's status
0x01F960 - SE PPU Tile for top of warp vase
+
 
0x01F961 - NW PPU Tile for Log/Bone (left side)
+
0x01F562 - Stray Fireball's status
0x01F962 - NE PPU Tile for Log/Bone (left side)
+
 
0x01F963 - SW PPU Tile for Log/Bone (left side)
+
0x01F563 - Clawgrip's status
0x01F964 - SE PPU Tile for Log/Bone (left side)
+
 
0x01F965 - NW PPU Tile for Log/Bone (middle)
+
0x01F564 - Stray Rock's status
0x01F966 - NE PPU Tile for Log/Bone (middle)
+
 
0x01F967 - SW PPU Tile for Log/Bone (middle)
+
 
0x01F968 - SE PPU Tile for Log/Bone (middle)
+
 
0x01F969 - NW PPU Tile for Log/Bone (right side)
+
0x01F56B - Flurry's status
0x01F96A - NE PPU Tile for Log/Bone (right side)
+
 
0x01F96B - SW PPU Tile for Log/Bone (right side)
+
0x01F56C - Fryguy's status
0x01F96C - SE PPU Tile for Log/Bone (right side)
+
 
0x01F971 - NW PPU Tile for Vertical Log (top)
+
0x01F56D - Little Fry's status
0x01F972 - NE PPU Tile for Vertical Log (top)
+
 
0x01F973 - SW PPU Tile for Vertical Log (top)
+
0x01F56E - Wart's status
0x01F974 - SE PPU Tile for Vertical Log (top)
+
 
0x01F975 - NW PPU Tile for Vertical Log (bottom)
+
 
0x01F976 - NE PPU Tile for Vertical Log (bottom)
+
 
0x01F977 - SW PPU Tile for Vertical Log (bottom)
+
0x01F577 - Shell's status
0x01F978 - SE PPU Tile for Vertical Log (bottom)
+
 
0x01F979 - NW PPU Tile for Ladder
+
0x01F578 - Coin's status
0x01F97A - NE PPU Tile for Ladder
+
 
0x01F97B - SW PPU Tile for Ladder
+
0x01F579 - Bomb's status
0x01F97C - SE PPU Tile for Ladder
+
 
0x01F97D - NW PPU Tile for Log into trunk
+
 
0x01F97E - NE PPU Tile for Log into trunk
+
 
0x01F97F - SW PPU Tile for Log into trunk
+
0x01F57D - Rolling Log's status
0x01F980 - SE PPU Tile for Log into trunk
+
 
0x01F981 - NW PPU Tile for Tree's bottom
+
 
0x01F982 - NE PPU Tile for Tree's bottom
+
 
0x01F983 - SW PPU Tile for Tree's bottom
+
0x01F587 - Starman's status
0x01F984 - SE PPU Tile for Tree's bottom
+
 
0x01F985 - NW PPU Tile for Black Door (top and bottom)
+
 
0x01F986 - NE PPU Tile for Black Door (top and bottom)
+
 
0x01F987 - SW PPU Tile for Black DOor (top and bottom)
+
0x01F66A - WORLD 1 warp destination
0x01F988 - SE PPU Tile for Black Door (top and bottom)
+
 
0x01F991 - NW PPU Tile for interior of dark side of pyramid
+
0x01F66B - WORLD 2 warp destination
0x01F992 - NE PPU Tile for interior of dark side of pyramid
+
 
0x01F993 - SW PPU Tile for interior of dark side of pyramid
+
0x01F66C - WORLD 3 warp destination
0x01F994 - SE PPU Tile for interior of dark side of pyramid
+
 
0x01F995 - NW PPU Tile for angle of dark side of pyramid
+
0x01F66D - WORLD 4 warp destination
0x01F996 - NE PPU Tile for angle of dark side of pyramid
+
 
0x01F997 - SW PPU Tile for angle of dark side of pyramid
+
0x01F66E - WORLD 5 warp destination
0x01F998 - SE PPU Tile for angle of dark side of pyramid
+
 
0x01F999 - NW PPU Tile for speck of star in sky
+
0x01F66F - WORLD 6 warp destination
0x01F99A - NE PPU Tile for speck of star in sky
+
 
0x01F99B - SW PPU Tile for speck of star in sky
+
0x01F670 - WORLD 7 warp destination
0x01F99C - SE PPU Tile for speck of star in sky
+
 
0x01F99D - NW PPU Tile for star in sky
+
 
0x01F99E - NE PPU Tile for star in sky
+
 
0x01F99F - SW PPU Tile for star in sky
+
--------PPU data : not referring to sprites-------------
0x01F9A0 - SE PPU Tile for star in sky
+
 
0x01F9A1 - NW PPU Tile for slow quick sand
+
0x01F805 - NW PPU Tile for large cloud (left)
0x01F9A2 - NE PPU Tile for slow quick sand
+
 
0x01F9A3 - SW PPU Tile for slow quick sand
+
0x01F806 - NE PPU Tile for large cloud (left)
0x01F9A4 - SE PPU Tile for slow quick sand
+
 
0x01F9A5 - NW PPU Tile for fast quick sand
+
0x01F807 - SW PPU Tile for large cloud (left)
0x01F9A6 - NE PPU Tile for fast quick sand
+
 
0x01F9A7 - SW PPU Tile for fast quick sand
+
0x01F808 - SE PPU Tile for large cloud (left)
0x01F9A8 - SE PPU Tile for fast quick sand
+
 
0x01F9B9 - NW PPU Tile for brick background
+
0x01F809 - NW PPU Tile for large cloud (right)
0x01F9BA - NE PPU Tile for brick background
+
 
0x01F9BB - SW PPU Tile for brick background
+
0x01F80A - NE PPU Tile for large cloud (right)
0x01F9BC - SE PPU Tile for brick background
+
 
0x01F9C1 - NW PPU Tile for block inside jar
+
0x01F80B - SW PPU Tile for large cloud (right)
0x01F9C2 - NE PPU Tile for block inside jar
+
 
0x01F9C3 - SW PPU Tile for block inside jar
+
0x01F80C - SE PPU Tile for large cloud (right
0x01F9C4 - SE PPU Tile for block inside jar
+
 
0x01F9C5 - NW PPU Tile for digging sand
+
0x01F80D - NW PPU Tile for small cloud
0x01F9C6 - NE PPU Tile for digging sand
+
 
0x01F9C7 - SW PPU Tile for digging sand
+
0x01F80E - NE PPU Tile for small cloud
0x01F9C8 - SE PPU Tile for digging sand
+
 
0x01F9D1 - NW PPU Tile for desert block
+
0x01F80F - SW PPU Tile for small cloud
0x01F9D2 - NE PPU Tile for desert block
+
 
0x01F9D3 - SW PPU Tile for desert block
+
0x01F810 - SE PPU Tile for small cloud
0x01F904 - SE PPU Tile for desert block
+
 
0x01F9D5 - NW PPU Tile for brick foreground (passable)
+
0x01F811 - NW PPU Tile for Waterfall (top)
0x01F9D6 - NE PPU Tile for brick foreground (passable)
+
 
0x01F9D7 - SW PPU Tile for brick foreground (passable)
+
0x01F812 - NE PPU Tile for Waterfall (top)
0x01F9D8 - SE PPU Tile for brick foreground (passable)
+
 
0x01F9DD - NW PPU Tile for Dirt/Sand
+
0x01F813 - SW PPU Tile for Waterfall (top)
0x01F9DE - NE PPU Tile for Dirt/Sand
+
 
0x01F9DF - SW PPU Tile for Dirt/Sand
+
0x01F814 - SE PPU Tile for Waterfall (top)
0x01F9E0 - SE PPU Tile for Dirt/Sand
+
 
0x01F9E9 - NW PPU Tile for World 7 outside bricks
+
0x01F815 - NW PPU Tile for Waterfall (bottom)
0x01F9EA - NE PPU Tile for World 7 outside bricks
+
 
0x01F9EB - SW PPU Tile for World 7 outside bricks
+
0x01F816 - NE PPU Tile for Waterfall (bottom)
0x01F9EC - SE PPU Tile for World 7 outside bricks
+
 
0x01F9ED - NW PPU Tile for bombable block
+
0x01F817 - SW PPU Tile for Waterfall (bottom)
0x01F9EE - NE PPU Tile for bombable block
+
 
0x01F9EF - SW PPU Tile for bombable block
+
0x01F818 - SE PPU Tile for Waterfall (bottom)
0x01F9F0 - SE PPU Tile for bombable block
+
 
0x01F9F5 - NW PPU Tile for corner cut out of Rock wall
+
 
0x01F9F6 - NE PPU Tile for corner cut out of Rock wall
+
 
0x01F9F7 - SW PPU Tile for corner cut out of Rock wall
+
0x01F81D - NW PPU Tile for Chain
0x01F9F8 - SE PPU Tile for corner cut out of Rock wall
+
 
0x01F9F9 - NW PPU Tile for Rock walls
+
0x01F81E - NE PPU Tile for Chain
0x01F9FA - NE PPU Tile for Rock walls
+
 
0x01F9FB - SW PPU Tile for Rock walls
+
0x01F81F - SW PPU Tile for Chain
0x01F9FC - SE PPU Tile for Rock walls
+
 
0x01FA0D - NW PPU Tile for left "eye" of World 6's cave "mouth"
+
0x01F820 - SE PPU Tile for Chain
0x01FA0E - NE PPU Tile for left "eye" of World 6's cave "mouth"
+
 
0x01FA0F - SW PPU Tile for left "eye" of World 6's cave "mouth"
+
0x01F821 - NW PPU Tile for Water (top)
0x01FA10 - SE PPU Tile for left "eye" of World 6's cave "mouth"
+
 
0x01FA11 - NW PPU Tile for right "eye" of World 6's cave "mouth"
+
0x01f822 - NE PPU Tile for Water (top)
0x01FA12 - NE PPU Tile for right "eye" of World 6's cave "mouth"
+
 
0x01FA13 - SW PPU Tile for right "eye" of World 6's cave "mouth"
+
0x01F823 - SW PPU Tile for Water (top)
0x01FA14 - SE PPU Tile for right "eye" of World 6's cave "mouth"
+
 
0x01FA15 - NW PPU Tile for "mouth" of World 6's cave "mouth"
+
0x01F824 - SE PPU Tile for Water (top)
0x01FA16 - NE PPU Tile for "mouth" of World 6's cave "mouth"
+
 
0x01FA17 - SW PPU Tile for "mouth" of World 6's cave "mouth"
+
0x01F825 - NW PPU Tile for left side of World 7 hill
0x01FA18 - SE PPU Tile for "mouth" of World 6's cave "mouth"
+
 
0x01FA19 - NW PPU Tile for window arch in World 7
+
0x01F826 - NE PPU Tile for left side of World 7 hill
0x01FA1A - NE PPU Tile for window arch in World 7
+
 
0x01FA1B - SW PPU Tile for window arch in World 7
+
0x01F827 - SW PPU Tile for left side of World 7 hill
0x01FA1C - SE PPU Tile for window arch in World 7
+
 
0x01FA1D - NW PPU Tile for large door arch in World 7
+
0x01F828 - SE PPU Tile for left side of World 7 hill
0x01FA1E - NE PPU Tile for large door arch in World 7
+
 
0x01FA1F - SW PPU Tile for large door arch in World 7
+
0x01F829 - NW PPU Tile for Water (bottom)
0x01FA20 - SE PPU Tile for large door arch in World 7
+
 
0x01FA21 - NW PPU Tile for top of Column
+
0x01F82A - NE PPU Tile for Water (bottom)
0x01FA22 - NE PPU Tile for top of Column
+
 
0x01FA23 - SW PPU Tile for top of Column
+
0x01F82B - SW PPU Tile for Water (bottom)
0x01FA24 - SE PPU Tile for top of Column
+
 
0x01FA25 - NW PPU Tile for bottom of Column
+
0x01F82C - SE PPU Tile for Water (bottom)
0x01FA26 - NE PPU Tile for bottom of Column
+
 
0x01FA27 - SW PPU Tile for bottom of Column
+
0x01F82D - NW PPU Tile for center of World 7 hill
0x01FA28 - SE PPU Tile for bottom of Column
+
 
0x01FA29 - NW PPU Tile for Tree (top)
+
0x01F82E - NE PPU Tile for center of World 7 hill
0x01FA2A - NE PPU Tile for Tree (top)
+
 
0x01FA2B - SW PPU Tile for Tree (top)
+
0x01F82F - SW PPU Tile for center of World 7 hill
0x01FA2C - SE PPU Tile for Tree (top)
+
 
0x01FA2D - NW PPU Tile for Vine (top)
+
0x01F830 - SE PPU Tile for center of World 7 hill
0x01FA2E - NE PPU Tile for Vine (top)
+
 
0x01FA2F - SW PPU Tile for Vine (top)
+
0x01F831 - NW PPU Tile for water under objects in World 4
0x01FA30 - SE PPU Tile for Vine (top)
+
 
0x01FA31 - NW PPU Tile for Vine (middle)
+
0x01F832 - NE PPU Tile for water under objects in World 4
0x01FA32 - NE PPU Tile for Vine (middle)
+
 
0x01FA33 - SW PPU Tile for Vine (middle)
+
0x01F833 - SW PPU Tile for water under objects in World 4
0x01FA34 - SE PPU Tile for Vine (middle)
+
 
0x01FA35 - NW PPU Tile for Vine (bottom)
+
0x01F834 - SE PPU Tile for water under objects in World 4
0x01FA36 - NE PPU Tile for Vine (bottom)
+
 
0x01FA37 - SW PPU Tile for Vine (bottom)
+
0x01F835  -NW PPU Tile for right side of World 7 hill
0x01FA38 - SE PPU Tile for Vine (bottom)
+
 
0x01FA51 - NW PPU Tile for left corner of World 1-6 hill
+
0x01F836 - NE PPU Tile for right side of World 7 hill
0x01FA52 - NE PPU Tile for left corner of World 1-6 hill
+
 
0x01FA53 - SW PPU Tile for left corner of World 1-6 hill
+
0x01F837 - SW PPU Tile for right side of World 7 hill
0x01FA54 - SE PPU Tile for left corner of World 1-6 hill
+
 
0x01FA55 - NW PPU Tile for left corner of World 7 hill
+
0x01F838 - SE PPU Tile for right side of World 7 hill
0x01FA56 - NE PPU Tile for left corner of World 7 hill
+
 
0x01FA57 - SW PPU Tile for left corner of World 7 hill
+
 
0x01FA58 - SE PPU Tile for left corner of World 7 hill
+
 
0x01FA59 - NW PPU Tile for top center of World 1-6 hill
+
0x01F845 - NW PPU Tile for under Whale's tail
0x01FA5A - NE PPU Tile for top center of World 1-6 hill
+
 
0x01FA5B - SW PPU Tile for top center of World 1-6 hill
+
0x01F846 - NE PPU Tile for under Whale's tail
0x01FA5C - SE PPU Tile for top center of World 1-6 hill
+
 
0x01FA5D - NW PPU Tile for top center of World 7 hill
+
0x01F847 - SW PPU Tile for under Whale's tail
0x01FA5E - NE PPU Tile for top center of World 7 hill
+
 
0x01FA5F - SW PPU Tile for top center of World 7 hill
+
0x01F848 - SE PPU Tile for under Whale's tail
0x01FA60 - SE PPU Tile for top center of World 7 hill
+
 
0x01FA61 - NW PPU Tile for right corner of World 1-6 hill
+
0x01F849 - NW PPU Tile for X-block (passable)
0x01FA62 - NE PPU Tile for right corner of World 1-6 hill
+
 
0x01FA63 - SW PPU Tile for right corner of World 1-6 hill
+
0x01F84A - NE PPU Tile for X-block (passable)
0x01FA64 - SE PPU Tile for right corner of World 1-6 hill
+
 
0x01FA65 - NW PPU Tile for right corner of World 7 hill
+
0x01F84B - SW PPU Tile for X-block (passable)
0x01FA66 - NE PPU Tile for right corner of World 7 hill
+
 
0x01FA67 - SW PPU Tile for right corner of World 7 hill
+
0x01F84C - SE PPU Tile for X-block (passable)
0x01FA68 - SE PPU Tile for right corner of World 7 hill
+
 
0x01FA79 - NW PPU Tile for solid Vine
+
0x01F84D - NW PPU Tile for Walking Cloud (left side)
0x01FA7A - NE PPU Tile for solid Vine
+
 
0x01FA7B - SW PPU Tile for solid Vine
+
0x01F84E - NE PPU Tile for Walking Cloud (left side)
0x01FA7C - SE PPU Tile for solid Vine
+
 
0x01FB05 - Last frame used before the looping animations
+
0x01F84F - SW PPU Tile for Walking Cloud (left side)
0x01FE10 - Sprite Graphics set for WORLD 1
+
 
0x01FE11 - Sprite Graphics set for WORLD 2
+
0x01F850 - SE PPU Tile for Walking Cloud (left side)
0x01FE12 - Sprite Graphics set for WORLD 3
+
 
0x01FE13 - Sprite Graphics set for WORLD 4
+
0x01F851 - NW PPU Tile for Walking Cloud (middle)
0x01FE14 - Sprite Graphics set for WORLD 5
+
 
0x01FE15 - Sprite Graphics set for WORLD 6
+
0x01F852 - NE PPU Tile for Walking Cloud (middle)
0x01FE16 - Sprite Graphics set for WORLD 7
+
 
0x01FE17 - Landscape Graphics set for WORLD 1
+
0x01F853 - SW PPU Tile for Walking Cloud (middle)
0x01FE18 - Landscape Graphics set for WORLD 2
+
 
0x01FE19 - Landscape Graphics set for WORLD 3
+
0x01F854 - SE PPU Tile for Walking Cloud (middle)
0x01FE1A - Landscape Graphics set for WORLD 4
+
 
0x01FE1B - Landscape Graphics set for WORLD 5
+
0x01F855 - NW PPU Tile for Walking Cloud (right side)
0x01FE1C - Landscape Graphics set for WORLD 6
+
 
0x01FE1D - Landscape Graphics set for WORLD 7
+
0x01F856 - NE PPU Tile for Walking Cloud (right side)
0x01FE1E - Large Mario sprite
+
 
0x01FE1F - Small Mario sprite
+
0x01F857 - SW PPU Tile for Walking Cloud (right side)
0x01FE20 - Large Princess sprite
+
 
0x01FE21 - Small Princess sprite
+
0x01F858 - SE PPU Tile for Walking Cloud (right side)
0x01FE22 - Large Toad sprite
+
 
0x01FE23 - Small Toad sprite
+
 
0x01FE24 - Large Luigi sprite
+
 
0x01FE25 - Small Luigi sprite
+
0x01F861 - NW PPU Tile for Boss's room brick
0x01FE57 - Graphic Set loaded (part 2) used for title screen.
+
 
0x01FE68 - Graphic Set loaded (part 1) used for character select screen
+
0x01F862 - NE PPU Tile for Boss's room brick
0x01FE6D - Graphic Set loaded (part 2) used for character select screen
+
 
0x01FE72 - Graphic Set loaded (part 3) used for character select screen
+
0x01F863 - SW PPU Tile for Boss's room brick
0x01FE77 - Title card graphics for WORLD 1
+
 
0X01FE78 - Title card graphics for WORLD 2
+
0x01F864 - SE PPU Tile for Boss's room brick
0X01FE79 - Title card graphics for WORLD 3
+
 
0x01FE7A - Title card graphics for WORLD 4
+
 
0x01FE7B - Title card graphics for WORLD 5
+
 
 +
0x01F869 - NW PPU Tile for Spike
 +
 
 +
0x01F86A - NE PPU Tile for Spike
 +
 
 +
0x01F86B - SW PPU Tile for Spike
 +
 
 +
0x01F86C - SE PPU Tile for Spike
 +
 
 +
 
 +
 
 +
0x01F871 - NW PPU Tile for X-block (inpassable)
 +
 
 +
0x01F872 - NE PPU Tile for X-block (inpassable)
 +
 
 +
0x01F873 - SW PPU Tile for X-block (inpassable)
 +
 
 +
0x01F874 - SE PPU Tile for X-block (inpassable)
 +
 
 +
0x01F875 - NW PPU Tile for Cactus (top)
 +
 
 +
0x01F876 - NE PPU Tile for Cactus (top)
 +
 
 +
0x01F877 - SW PPU Tile for Cactus (top)
 +
 
 +
0x01F878 - SE PPU Tile for Cactus (top)
 +
 
 +
0x01F879 - NW PPU Tile for Cactus (bottom)
 +
 
 +
0x01F87A - NE PPU Tile for Cactus (bottom)
 +
 
 +
0x01F87B - SW PPU Tile for Cactus (bottom)
 +
 
 +
0x01F87C - SE PPU Tile for Cactus (bottom)
 +
 
 +
 
 +
 
 +
0x01F88D - NW PPU Tile for sky
 +
 
 +
0x01F88E - NE PPU Tile for sky
 +
 
 +
0x01F88F - SW PPU Tile for sky
 +
 
 +
0x01F890 - SE PPU Tile for sky
 +
 
 +
0x01F891 - NW PPU Tile for mushroom 1 (not interactive)
 +
 
 +
0x01F892 - NE PPU Tile for mushroom 1 (not interactive)
 +
 
 +
0x01F893 - SW PPU Tile for mushroom 1 (not interactive)
 +
 
 +
0x01F894 - SE PPU Tile for mushroom 1 (not interactive)
 +
 
 +
0x01F895 - NW PPU Tile for mushroom 2 (not interactive)
 +
 
 +
0x01F896 - NE PPU Tile for mushroom 2 (not interactive)
 +
 
 +
0x01F897 - SW PPU Tile for mushroom 2 (not interactive)
 +
 
 +
0x01F898 - SE PPU Tile for mushroom 2 (not interactive)
 +
 
 +
0x01F899 - NW PPU Tile for Coin root (not in subspace)
 +
 
 +
0x01F89A - NE PPU Tile for Coin root (not in subspace)
 +
 
 +
0x01F89B - SW PPU Tile for Coin root (not in subspace)
 +
 
 +
0x01F89C - SE PPU Tile for Coin root (not in subspace)
 +
 
 +
0x01F89D - NW PPU Tile for Large Vegetable root
 +
 
 +
0x01F89E - NE PPU Tile for Large Vegetable root
 +
 
 +
0x01F89F - SW PPU Tile for Large Vegetable root
 +
 
 +
0x01F8A0 - SE PPU Tile for Large Vegetable root
 +
 
 +
0x01F8A1 - NW PPU Tile for Small Vegetable root
 +
 
 +
0x01F8A2 - NE PPU Tile for Small Vegetable root
 +
 
 +
0x01F8A3 - SW PPU Tile for Small Vegetable root
 +
 
 +
0x01F8A4 - SE PPU Tile for Small Vegetable root
 +
 
 +
0x01F8A5 - NW PPU Tile for Rocket root
 +
 
 +
0x01F8A6 - NE PPU Tile for Rocket root
 +
 
 +
0x01F8A7 - SW PPU Tile for Rocket root
 +
 
 +
0x01F8A8 - SE PPU Tile for Rocket root
 +
 
 +
0x01F8A9 - NW PPU Tile for Shell root
 +
 
 +
0x01F8AA - NE PPU Tile for Shell root
 +
 
 +
0x01F8AB - SW PPU Tile for Shell root
 +
 
 +
0x01F8AC - SE PPU Tile for Shell root
 +
 
 +
0x01F8AD - NW PPU Tile for Bomb root
 +
 
 +
0x01F8AE - NE PPU Tile for Bomb root
 +
 
 +
0x01F8AF - SW PPU Tile for Bomb root
 +
 
 +
0x01F8B0 - SE PPU Tile for Bomb root
 +
 
 +
0x01F8B1 - NW PPU Tile for Potion root
 +
 
 +
0x01F8B2 - NE PPU Tile for Potion root
 +
 
 +
0x01F8B3 - SW PPU Tile for Potion root
 +
 
 +
0x01F8B4 - SE PPU Tile for Potion root
 +
 
 +
0x01F8B5 - NW PPU Tile for 1-up root
 +
 
 +
0x01F8B6 - NE PPU Tile for 1-up root
 +
 
 +
0x01F8B7 - SW PPU Tile for 1-up root
 +
 
 +
0x01F8B8 - SE PPU Tile for 1-up root
 +
 
 +
0x01F8B9 - NW PPU Tile for POW root
 +
 
 +
0x01F8BA - NE PPU Tile for POW root
 +
 
 +
0x01F8BB - SW PPU Tile for POW root
 +
 
 +
0x01F8BC - SE PPU Tile for POW root
 +
 
 +
0x01F8BD - NW PPU Tile for Bob Omb root
 +
 
 +
0x01F8BE - NE PPU Tile for Bob Omb root
 +
 
 +
0x01F8BF - SW PPU Tile for Bob Omb root
 +
 
 +
0x01F8C0 - SE PPU Tile for Bob Omb root
 +
 
 +
 
 +
 
 +
0x01F8C5 - NW PPU Tile for Cherry
 +
 
 +
0x01F8C6 - NE PPU Tile for Cherry
 +
 
 +
0x01F8C7 - SW PPU Tile for Cherry
 +
 
 +
0x01F8C8 - SE PPU Tile for Cherry
 +
 
 +
0x01F8C9 - NW PPU Tile for Red Door's top
 +
 
 +
0x01F8CA - NE PPU Tile for Red Door's top
 +
 
 +
0x01F8CB - SW PPU Tile for Red Door's top
 +
 
 +
0x01F8CC - SE PPU Tile for Red Door's top
 +
 
 +
0x01F8CD - NW PPU Tile for Lock on Red Door's bottom
 +
 
 +
0x01F8CE - NE PPU Tile for Lock on Red Door's bottom
 +
 
 +
0x01F8CF - SW PPU Tile for Lock on Red Door's bottom
 +
 
 +
0x01F8D0 - SE PPU Tile for Lock on Red Door's bottom
 +
 
 +
0x01F8D1 - NW PPU Tile for Red Door's bottom
 +
 
 +
0x01F8D2 - NE PPU Tile for Red Door's bottom
 +
 
 +
0x01F8D3 - SW PPU Tile for Red Door's bottom
 +
 
 +
0x01F8D4 - SE PPU Tile for Red Door's bottom
 +
 
 +
0x01F8D5 - NW PPU Tile for White Door (top and bottom)
 +
 
 +
0x01F8D6 - NE PPU Tile for White Door (top and bottom)
 +
 
 +
0x01F8D7 - SW PPU Tile for White Door (top and bottom)
 +
 
 +
0x01F8D8 - SE PPU Tile for White Door (top and bottom)
 +
 
 +
0x01F8D9 - NW PPU Tile for Light Angle from door (top and bottom)
 +
 
 +
0x01F8DA - NE PPU Tile for Light Angle from door (top and bottom)
 +
 
 +
0x01F8DB - SW PPU Tile for Light Angle from door (top and bottom)
 +
 
 +
0x01F8DC - SE PPU Tile for Light Angle from door (top and bottom)
 +
 
 +
0x01F8DD - NW PPU Tile for Light from door
 +
 
 +
0x01F8DE - NE PPU Tile for Light from door
 +
 
 +
0x01F8DF - SW PPU Tile for Light from door
 +
 
 +
0x01F8E0 - SE PPU Tile for Light from door
 +
 
 +
 
 +
 
 +
0x01F8ED - NW PPU Tile for chain from Wart's castle
 +
 
 +
0x01F8EE - NE PPU Tile for chain from Wart's castle
 +
 
 +
0x01F8EF - SW PPU Tile for chain from Wart's castle
 +
 
 +
0x01F8F0 - SE PPU Tile for chain from Wart's castle
 +
 
 +
0x01F8F1 - NW PPU Tile for Whale's body (not top)
 +
 
 +
0x01F8F2 - NE PPU Tile for Whale's body (not top)
 +
 
 +
0x01F8F3 - SW PPU Tile for Whale's body (not top)
 +
 
 +
0x01F8F4 - SE PPU Tile for Whale's body (not top)
 +
 
 +
0x01F8F5 - NW PPU Tile for Whale's eye
 +
 
 +
0x01F8F6 - NE PPU Tile for Whale's eye
 +
 
 +
0x01F8F7 - SW PPU Tile for Whale's eye
 +
 
 +
0x01F8F8 - SE PPU Tile for Whale's eye
 +
 
 +
0x01F8F9 - NW PPU Tile for decorative Phanto
 +
 
 +
0x01F8FA - NE PPU Tile for decorative Phanto
 +
 
 +
0x01F8FB - SW PPU Tile for decorative Phanto
 +
 
 +
0x01F8FC - SE PPU Tile for decorative Phanto
 +
 
 +
 
 +
 
 +
0x01F90D - NW PPU Tile for Whale's left corner
 +
 
 +
0x01F90E - NE PPU Tile for Whale's left corner
 +
 
 +
0x01F90F - SW PPU Tile for Whale's left corner
 +
 
 +
0x01F910 - SE PPU Tile for Whale's left corner
 +
 
 +
0x01F911 - NW PPU Tile for Whale's top
 +
 
 +
0x01F912 - NE PPU Tile for Whale's top
 +
 
 +
0x01F913 - SW PPU Tile for Whale's top
 +
 
 +
0x01F914 - SE PPU Tile for Whale's top
 +
 
 +
0x01F915 - NW PPU Tile for Whale's right corner
 +
 
 +
0x01F916 - NE PPU Tile for Whale's right corner
 +
 
 +
0x01F917 - SW PPU Tile for Whale's right corner
 +
 
 +
0x01F918 - SE PPU Tile for Whale's right corner
 +
 
 +
0x01F919 - NW PPU Tile for Whale's Tail
 +
 
 +
0x01F91A - NE PPU Tile for Whale's Tail
 +
 
 +
0x01F91B - SW PPU Tile for Whale's Tail
 +
 
 +
0x01F91C - SE PPU Tile for Whale's Tail
 +
 
 +
0x01F91D - NW PPU Tile for Wart's room blocks
 +
 
 +
0x01F91E - NE PPU Tile for Wart's room blocks
 +
 
 +
0x01F91F - SW PPU Tile for Wart's room blocks
 +
 
 +
0x01F920 - SE PPU Tile for Wart's room blocks
 +
 
 +
0x01F921 - NW PPU Tile for Bridge
 +
 
 +
0x01F922 - NE PPU Tile for Bridge
 +
 
 +
0x01F923 - SW PPU Tile for Bridge
 +
 
 +
0x01F924 - SE PPU Tile for Bridge
 +
 
 +
 
 +
 
 +
0x01F929 - NW PPU Tile for Moving Left conveyer
 +
 
 +
0x01F92A - NE PPU Tile for Moving Left conveyer
 +
 
 +
0x01F92B - SW PPU Tile for Moving Left conveyer
 +
 
 +
0x01F92C - SE PPU Tile for Moving Left conveyer
 +
 
 +
0x01F92D - NW PPU Tile for Moving Right conveyer
 +
 
 +
0x01F92E - NE PPU Tile for Moving Right conveyer
 +
 
 +
0x01F92F - SW PPU Tile for Moving Right conveyer
 +
 
 +
0x01F930 - SE PPU Tile for Moving Right conveyer
 +
 
 +
 
 +
 
 +
0x01F93D - NW PPU Tile for POW
 +
 
 +
0x01F93E - NE PPU Tile for POW
 +
 
 +
0x01F93F - SW PPU Tile for POW
 +
 
 +
0x01F940 - SE PPU Tile for POW
 +
 
 +
 
 +
 
 +
0x01F94D - NW PPU Tile for vase (middle)
 +
 
 +
0x01F94E - NE PPU Tile for vase (middle)
 +
 
 +
0x01F94F - SW PPU Tile for vase (middle)
 +
 
 +
0x01F950 - SE PPU Tile for vase (middle)
 +
 
 +
0x01F951 - NW PPU Tile for vase (bottom)
 +
 
 +
0x01F952 - NE PPU Tile for vase (bottom)
 +
 
 +
0x01F953 - SW PPU Tile for vase (bottom)
 +
 
 +
0x01F954 - SE PPU Tile for vase (bottom)
 +
 
 +
0x01F955 - NW PPU Tile for vases shyguys come out
 +
 
 +
0x01F956 - NE PPU Tile for vases shyguys come out
 +
 
 +
0x01F957 - SW PPU Tile for vases shyguys come out
 +
 
 +
0x01F958 - SE PPU Tile for vases shyguys come out
 +
 
 +
0x01F959 - NW PPU Tile for top of vase type 1
 +
 
 +
0x01F95A - NE PPU Tile for top of vase type 1
 +
 
 +
0x01F95B - SW PPU Tile for top of vase type 1
 +
 
 +
0x01F95C - SE PPU Tile for top of vase type 1
 +
 
 +
0x01F95D - NW PPU Tile for top of warp vase
 +
 
 +
0x01F95E - NE PPU Tile for top of warp vase
 +
 
 +
0x01F95F - SW PPU Tile for top of warp vase
 +
 
 +
0x01F960 - SE PPU Tile for top of warp vase
 +
 
 +
0x01F961 - NW PPU Tile for Log/Bone (left side)
 +
 
 +
0x01F962 - NE PPU Tile for Log/Bone (left side)
 +
 
 +
0x01F963 - SW PPU Tile for Log/Bone (left side)
 +
 
 +
0x01F964 - SE PPU Tile for Log/Bone (left side)
 +
 
 +
0x01F965 - NW PPU Tile for Log/Bone (middle)
 +
 
 +
0x01F966 - NE PPU Tile for Log/Bone (middle)
 +
 
 +
0x01F967 - SW PPU Tile for Log/Bone (middle)
 +
 
 +
0x01F968 - SE PPU Tile for Log/Bone (middle)
 +
 
 +
0x01F969 - NW PPU Tile for Log/Bone (right side)
 +
 
 +
0x01F96A - NE PPU Tile for Log/Bone (right side)
 +
 
 +
0x01F96B - SW PPU Tile for Log/Bone (right side)
 +
 
 +
0x01F96C - SE PPU Tile for Log/Bone (right side)
 +
 
 +
0x01F971 - NW PPU Tile for Vertical Log (top)
 +
 
 +
0x01F972 - NE PPU Tile for Vertical Log (top)
 +
 
 +
0x01F973 - SW PPU Tile for Vertical Log (top)
 +
 
 +
0x01F974 - SE PPU Tile for Vertical Log (top)
 +
 
 +
0x01F975 - NW PPU Tile for Vertical Log (bottom)
 +
 
 +
0x01F976 - NE PPU Tile for Vertical Log (bottom)
 +
 
 +
0x01F977 - SW PPU Tile for Vertical Log (bottom)
 +
 
 +
0x01F978 - SE PPU Tile for Vertical Log (bottom)
 +
 
 +
0x01F979 - NW PPU Tile for Ladder
 +
 
 +
0x01F97A - NE PPU Tile for Ladder
 +
 
 +
0x01F97B - SW PPU Tile for Ladder
 +
 
 +
0x01F97C - SE PPU Tile for Ladder
 +
 
 +
0x01F97D - NW PPU Tile for Log into trunk
 +
 
 +
0x01F97E - NE PPU Tile for Log into trunk
 +
 
 +
0x01F97F - SW PPU Tile for Log into trunk
 +
 
 +
0x01F980 - SE PPU Tile for Log into trunk
 +
 
 +
0x01F981 - NW PPU Tile for Tree's bottom
 +
 
 +
0x01F982 - NE PPU Tile for Tree's bottom
 +
 
 +
0x01F983 - SW PPU Tile for Tree's bottom
 +
 
 +
0x01F984 - SE PPU Tile for Tree's bottom
 +
 
 +
0x01F985 - NW PPU Tile for Black Door (top and bottom)
 +
 
 +
0x01F986 - NE PPU Tile for Black Door (top and bottom)
 +
 
 +
0x01F987 - SW PPU Tile for Black DOor (top and bottom)
 +
 
 +
0x01F988 - SE PPU Tile for Black Door (top and bottom)
 +
 
 +
 
 +
 
 +
0x01F991 - NW PPU Tile for interior of dark side of pyramid
 +
 
 +
0x01F992 - NE PPU Tile for interior of dark side of pyramid
 +
 
 +
0x01F993 - SW PPU Tile for interior of dark side of pyramid
 +
 
 +
0x01F994 - SE PPU Tile for interior of dark side of pyramid
 +
 
 +
0x01F995 - NW PPU Tile for angle of dark side of pyramid
 +
 
 +
0x01F996 - NE PPU Tile for angle of dark side of pyramid
 +
 
 +
0x01F997 - SW PPU Tile for angle of dark side of pyramid
 +
 
 +
0x01F998 - SE PPU Tile for angle of dark side of pyramid
 +
 
 +
0x01F999 - NW PPU Tile for speck of star in sky
 +
 
 +
0x01F99A - NE PPU Tile for speck of star in sky
 +
 
 +
0x01F99B - SW PPU Tile for speck of star in sky
 +
 
 +
0x01F99C - SE PPU Tile for speck of star in sky
 +
 
 +
0x01F99D - NW PPU Tile for star in sky
 +
 
 +
0x01F99E - NE PPU Tile for star in sky
 +
 
 +
0x01F99F - SW PPU Tile for star in sky
 +
 
 +
0x01F9A0 - SE PPU Tile for star in sky
 +
 
 +
0x01F9A1 - NW PPU Tile for slow quick sand
 +
 
 +
0x01F9A2 - NE PPU Tile for slow quick sand
 +
 
 +
0x01F9A3 - SW PPU Tile for slow quick sand
 +
 
 +
0x01F9A4 - SE PPU Tile for slow quick sand
 +
 
 +
0x01F9A5 - NW PPU Tile for fast quick sand
 +
 
 +
0x01F9A6 - NE PPU Tile for fast quick sand
 +
 
 +
0x01F9A7 - SW PPU Tile for fast quick sand
 +
 
 +
0x01F9A8 - SE PPU Tile for fast quick sand
 +
 
 +
 
 +
 
 +
0x01F9B9 - NW PPU Tile for brick background
 +
 
 +
0x01F9BA - NE PPU Tile for brick background
 +
 
 +
0x01F9BB - SW PPU Tile for brick background
 +
 
 +
0x01F9BC - SE PPU Tile for brick background
 +
 
 +
 
 +
 
 +
0x01F9C1 - NW PPU Tile for block inside jar
 +
 
 +
0x01F9C2 - NE PPU Tile for block inside jar
 +
 
 +
0x01F9C3 - SW PPU Tile for block inside jar
 +
 
 +
0x01F9C4 - SE PPU Tile for block inside jar
 +
 
 +
0x01F9C5 - NW PPU Tile for digging sand
 +
 
 +
0x01F9C6 - NE PPU Tile for digging sand
 +
 
 +
0x01F9C7 - SW PPU Tile for digging sand
 +
 
 +
0x01F9C8 - SE PPU Tile for digging sand
 +
 
 +
 
 +
 
 +
0x01F9D1 - NW PPU Tile for desert block
 +
 
 +
0x01F9D2 - NE PPU Tile for desert block
 +
 
 +
0x01F9D3 - SW PPU Tile for desert block
 +
 
 +
0x01F904 - SE PPU Tile for desert block
 +
 
 +
0x01F9D5 - NW PPU Tile for brick foreground (passable)
 +
 
 +
0x01F9D6 - NE PPU Tile for brick foreground (passable)
 +
 
 +
0x01F9D7 - SW PPU Tile for brick foreground (passable)
 +
 
 +
0x01F9D8 - SE PPU Tile for brick foreground (passable)
 +
 
 +
 
 +
 
 +
0x01F9DD - NW PPU Tile for Dirt/Sand
 +
 
 +
0x01F9DE - NE PPU Tile for Dirt/Sand
 +
 
 +
0x01F9DF - SW PPU Tile for Dirt/Sand
 +
 
 +
0x01F9E0 - SE PPU Tile for Dirt/Sand
 +
 
 +
 
 +
 
 +
0x01F9E9 - NW PPU Tile for World 7 outside bricks
 +
 
 +
0x01F9EA - NE PPU Tile for World 7 outside bricks
 +
 
 +
0x01F9EB - SW PPU Tile for World 7 outside bricks
 +
 
 +
0x01F9EC - SE PPU Tile for World 7 outside bricks
 +
 
 +
0x01F9ED - NW PPU Tile for bombable block
 +
 
 +
0x01F9EE - NE PPU Tile for bombable block
 +
 
 +
0x01F9EF - SW PPU Tile for bombable block
 +
 
 +
0x01F9F0 - SE PPU Tile for bombable block
 +
 
 +
 
 +
 
 +
0x01F9F5 - NW PPU Tile for corner cut out of Rock wall
 +
 
 +
0x01F9F6 - NE PPU Tile for corner cut out of Rock wall
 +
 
 +
0x01F9F7 - SW PPU Tile for corner cut out of Rock wall
 +
 
 +
0x01F9F8 - SE PPU Tile for corner cut out of Rock wall
 +
 
 +
0x01F9F9 - NW PPU Tile for Rock walls
 +
 
 +
0x01F9FA - NE PPU Tile for Rock walls
 +
 
 +
0x01F9FB - SW PPU Tile for Rock walls
 +
 
 +
0x01F9FC - SE PPU Tile for Rock walls
 +
 
 +
 
 +
 
 +
0x01FA0D - NW PPU Tile for left "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA0E - NE PPU Tile for left "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA0F - SW PPU Tile for left "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA10 - SE PPU Tile for left "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA11 - NW PPU Tile for right "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA12 - NE PPU Tile for right "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA13 - SW PPU Tile for right "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA14 - SE PPU Tile for right "eye" of World 6's cave "mouth"
 +
 
 +
0x01FA15 - NW PPU Tile for "mouth" of World 6's cave "mouth"
 +
 
 +
0x01FA16 - NE PPU Tile for "mouth" of World 6's cave "mouth"
 +
 
 +
0x01FA17 - SW PPU Tile for "mouth" of World 6's cave "mouth"
 +
 
 +
0x01FA18 - SE PPU Tile for "mouth" of World 6's cave "mouth"
 +
 
 +
0x01FA19 - NW PPU Tile for window arch in World 7
 +
 
 +
0x01FA1A - NE PPU Tile for window arch in World 7
 +
 
 +
0x01FA1B - SW PPU Tile for window arch in World 7
 +
 
 +
0x01FA1C - SE PPU Tile for window arch in World 7
 +
 
 +
0x01FA1D - NW PPU Tile for large door arch in World 7
 +
 
 +
0x01FA1E - NE PPU Tile for large door arch in World 7
 +
 
 +
0x01FA1F - SW PPU Tile for large door arch in World 7
 +
 
 +
0x01FA20 - SE PPU Tile for large door arch in World 7
 +
 
 +
0x01FA21 - NW PPU Tile for top of Column
 +
 
 +
0x01FA22 - NE PPU Tile for top of Column
 +
 
 +
0x01FA23 - SW PPU Tile for top of Column
 +
 
 +
0x01FA24 - SE PPU Tile for top of Column
 +
 
 +
0x01FA25 - NW PPU Tile for bottom of Column
 +
 
 +
0x01FA26 - NE PPU Tile for bottom of Column
 +
 
 +
0x01FA27 - SW PPU Tile for bottom of Column
 +
 
 +
0x01FA28 - SE PPU Tile for bottom of Column
 +
 
 +
0x01FA29 - NW PPU Tile for Tree (top)
 +
 
 +
0x01FA2A - NE PPU Tile for Tree (top)
 +
 
 +
0x01FA2B - SW PPU Tile for Tree (top)
 +
 
 +
0x01FA2C - SE PPU Tile for Tree (top)
 +
 
 +
0x01FA2D - NW PPU Tile for Vine (top)
 +
 
 +
0x01FA2E - NE PPU Tile for Vine (top)
 +
 
 +
0x01FA2F - SW PPU Tile for Vine (top)
 +
 
 +
0x01FA30 - SE PPU Tile for Vine (top)
 +
 
 +
0x01FA31 - NW PPU Tile for Vine (middle)
 +
 
 +
0x01FA32 - NE PPU Tile for Vine (middle)
 +
 
 +
0x01FA33 - SW PPU Tile for Vine (middle)
 +
 
 +
0x01FA34 - SE PPU Tile for Vine (middle)
 +
 
 +
0x01FA35 - NW PPU Tile for Vine (bottom)
 +
 
 +
0x01FA36 - NE PPU Tile for Vine (bottom)
 +
 
 +
0x01FA37 - SW PPU Tile for Vine (bottom)
 +
 
 +
0x01FA38 - SE PPU Tile for Vine (bottom)
 +
 
 +
 
 +
 
 +
0x01FA51 - NW PPU Tile for left corner of World 1-6 hill
 +
 
 +
0x01FA52 - NE PPU Tile for left corner of World 1-6 hill
 +
 
 +
0x01FA53 - SW PPU Tile for left corner of World 1-6 hill
 +
 
 +
0x01FA54 - SE PPU Tile for left corner of World 1-6 hill
 +
 
 +
0x01FA55 - NW PPU Tile for left corner of World 7 hill
 +
 
 +
0x01FA56 - NE PPU Tile for left corner of World 7 hill
 +
 
 +
0x01FA57 - SW PPU Tile for left corner of World 7 hill
 +
 
 +
0x01FA58 - SE PPU Tile for left corner of World 7 hill
 +
 
 +
0x01FA59 - NW PPU Tile for top center of World 1-6 hill
 +
 
 +
0x01FA5A - NE PPU Tile for top center of World 1-6 hill
 +
 
 +
0x01FA5B - SW PPU Tile for top center of World 1-6 hill
 +
 
 +
0x01FA5C - SE PPU Tile for top center of World 1-6 hill
 +
 
 +
0x01FA5D - NW PPU Tile for top center of World 7 hill
 +
 
 +
0x01FA5E - NE PPU Tile for top center of World 7 hill
 +
 
 +
0x01FA5F - SW PPU Tile for top center of World 7 hill
 +
 
 +
0x01FA60 - SE PPU Tile for top center of World 7 hill
 +
 
 +
0x01FA61 - NW PPU Tile for right corner of World 1-6 hill
 +
 
 +
0x01FA62 - NE PPU Tile for right corner of World 1-6 hill
 +
 
 +
0x01FA63 - SW PPU Tile for right corner of World 1-6 hill
 +
 
 +
0x01FA64 - SE PPU Tile for right corner of World 1-6 hill
 +
 
 +
0x01FA65 - NW PPU Tile for right corner of World 7 hill
 +
 
 +
0x01FA66 - NE PPU Tile for right corner of World 7 hill
 +
 
 +
0x01FA67 - SW PPU Tile for right corner of World 7 hill
 +
 
 +
0x01FA68 - SE PPU Tile for right corner of World 7 hill
 +
 
 +
 
 +
 
 +
0x01FA79 - NW PPU Tile for solid Vine
 +
 
 +
0x01FA7A - NE PPU Tile for solid Vine
 +
 
 +
0x01FA7B - SW PPU Tile for solid Vine
 +
 
 +
0x01FA7C - SE PPU Tile for solid Vine
 +
 
 +
 
 +
 
 +
0x01FB05 - Last frame used before the looping animations
 +
 
 +
 
 +
 
 +
0x01FB46 ~ 0x01FE0F - Empty
 +
 
 +
 
 +
 
 +
0x01FE10 - Sprite Graphics set for WORLD 1
 +
 
 +
0x01FE11 - Sprite Graphics set for WORLD 2
 +
 
 +
0x01FE12 - Sprite Graphics set for WORLD 3
 +
 
 +
0x01FE13 - Sprite Graphics set for WORLD 4
 +
 
 +
0x01FE14 - Sprite Graphics set for WORLD 5
 +
 
 +
0x01FE15 - Sprite Graphics set for WORLD 6
 +
 
 +
0x01FE16 - Sprite Graphics set for WORLD 7
 +
 
 +
0x01FE17 - Landscape Graphics set for WORLD 1
 +
 
 +
0x01FE18 - Landscape Graphics set for WORLD 2
 +
 
 +
0x01FE19 - Landscape Graphics set for WORLD 3
 +
 
 +
0x01FE1A - Landscape Graphics set for WORLD 4
 +
 
 +
0x01FE1B - Landscape Graphics set for WORLD 5
 +
 
 +
0x01FE1C - Landscape Graphics set for WORLD 6
 +
 
 +
0x01FE1D - Landscape Graphics set for WORLD 7
 +
 
 +
0x01FE1E - Large Mario sprite
 +
 
 +
0x01FE1F - Small Mario sprite
 +
 
 +
0x01FE20 - Large Princess sprite
 +
 
 +
0x01FE21 - Small Princess sprite
 +
 
 +
0x01FE22 - Large Toad sprite
 +
 
 +
0x01FE23 - Small Toad sprite
 +
 
 +
0x01FE24 - Large Luigi sprite
 +
 
 +
0x01FE25 - Small Luigi sprite
 +
 
 +
 
 +
 
 +
0x01FE57 - Graphic Set loaded (part 2) used for title screen.
 +
 
 +
 
 +
 
 +
0x01FE68 - Graphic Set loaded (part 1) used for character select screen
 +
 
 +
0x01FE6D - Graphic Set loaded (part 2) used for character select screen
 +
 
 +
0x01FE72 - Graphic Set loaded (part 3) used for character select screen
 +
 
 +
 
 +
 
 +
0x01FE77 - Title card graphics for WORLD 1
 +
 
 +
0X01FE78 - Title card graphics for WORLD 2
 +
 
 +
0X01FE79 - Title card graphics for WORLD 3
 +
 
 +
0x01FE7A - Title card graphics for WORLD 4
 +
 
 +
0x01FE7B - Title card graphics for WORLD 5
 +
 
 
0x01FE7C - Title card graphics for WORLD 6
 
0x01FE7C - Title card graphics for WORLD 6
 +
 
0x01FE7D - Title card graphics for WORLD 7
 
0x01FE7D - Title card graphics for WORLD 7

Revision as of 13:00, 18 February 2006

{rommap|game=Super Mario Bros. 2}}

ROM Map

  • 0059C4 to 005A7D (000186) = Graphic Combos for Sprites
  • 005A7F to 005AC4 (000070) = Sprite Pointers for Graphics
  • 00819F to 00829D (000255) = Sound effects data
  • 00876F to 008F0F (001953) = Empty
  • 008F10 to 008FC2 (000179) = Note Length Tables
  • 008FC3 to 00900F (000077) = Empty
  • 009010 to 009039 (000042) = Music Pointers
  • 00903A to 009112 (000217) = Music Headers
  • 009113 to 00911B (000009) = Music Headers
  • 00911C to 009124 (000009) = Music Headers
  • 009125 to 00912D (000009) = Music Headers
  • 00912E to 00A19D (??????) = Music Data
  • 00A19E to 00A3FE (??????) = Instrument Sounds
  • 00A3FF to 00C00F (??????) = Empty
  • 00C02C to 00C437 (??????) = Palettes used for levels
  • 010010 to 010024 (000200) = Starting Area Data
  • 010025 to 0101C8 (000200) = Level Pointers
  • 0101C9 to 012433 (000200) = Level Data
  • 012434 to 0124FF (000200) = Empty Data
  • 012500 to 012563 (000200) = Important Data
  • 012564 to 012707 (000200) = Enemy Pointers
  • 012708 to 01303F (000200) = Enemy Data
  • 013040 to 014000 (000200) = Empty Data
  • 014010 to 0140AF (000160) = Card inset for Worlds 1-6
  • 0140B0 to 01414F (000160) = Card inset for World 7
  • 0143DD to 0143F3 (000023) = Mario's properties
  • 0143F4 to 01440A (000023) = Toad's properties
  • 01440B to 014422 (000023) = Luigi's properties
  • 014422 to 014438 (000023) = Princess' properties
  • 01443A to 01443C (000003) = Mario in action palette
  • 01443E to 014440 (000003) = Princess in action palette
  • 014442 to 014444 (000003) = Toad in action palette
  • 014446 to 014448 (000003) = Luigi in action palette
  • 0144FF to 01450E (000016) = Palettes for Selection screen
  • 014664 to 01800F (014764) = Empty
  • 01F2F0 to 01F30F (xxxxxx) = Tiles to use for Character animation
  • 01F4FC to 01F540 (xxxxxx) = Sprite palette, mirroring, etc.
  • 01F544 to 01F559 (xxxxxx) = Sprite Status
  • 01F66A to 01F670 (000007) = Warp destinations
  • 01F805 to 01FA7C (xxxxxx) = Combos of four 8x8 PPU tiles to create one 16x16 block
  • 020010 to 04000F (131072) = Graphics used by the game (can be expanded)

Miscellaneous Data

0x000C77 - Amount of time needed to charge jump


0x00102A - Number of cherries required for Starman

0x001034 - sound effect for grabbing a cherry

0x0010DF - Item pulled once the 1-Up flag is activated

0x0010F2 - Sprite pulled after number of big vegetables pulled is activated

0x0011FE - Button for opening doors

0X001820 ~ 0X001A1C - Text for Title

0X001892 ~ 0X0018B1 - Palettes for Title screen

0x001AA9 - song to play at Title screen


0x002E70 ~ 0x00309F - Empty


0x003B70 ~ 0x00400F - Empty


0x004099 - Sound effect from falling in 1-1

0x004556 - Number of enemies defeated for heart


0x004C4A - Panser's spitting time

0x004C74 - Grey panser's spitting direction


0x004D53 - Jump height on coming out of jars


0x004F4E - Sprite Graphic to use for Heart floating

0x004F7B - Health for Birdos

0x004FA8 - Birdo's jump height

0x004FC3 - Birdo's spitting time

0x004FD6 - Birdo's speed (right)

0x004FDC - Birdo's speed (left)

0x004FEA - Birdo's spitting sound

0x005061 - Sound a 1-up makes

0X0050B8 - sound effect for grabbing a mushroom

0x0050CB - Amount of time the stop watch is active


0x0053C7 - Jumping Ninja's 1st jump

0x0053C8 - Jumping Ninja's 2nd jump

0x0053C9 - Running Ninja's 1st jump

0x0053CA - Running Ninja's 2nd jump


0X005523 - Tweeter AI (it can follow you)

0x00552A - Tweeter jump before the other jump

0x00552E - Tweeter's number of jumps of first jump before the second jump

0x005532 - Tweeter's other jump after performing the previous jump


0x00556C - Snifit's jump height

0x0055A3 - Snifit's spitting time


0x005703 - Amount of time the ground shakes from a POW


0x005818 ~ 0x005848 - How the Doors open


0x0059C4 ~ 0x0059C7 - Graphic combos for Shy Guys

0x0059C8 ~ 0x0059CB - (Not used?)

0x0059CC ~ 0x0059CF - Graphic combos for Tweeter

0x0059D0 ~ 0x0059D3 - Graphic combos for Porcupo

0x0059D4 ~ 0x0059D7 - Graphic combos for Snifits

0x0059D8 ~ 0x0059DB - Graphic combos for Bob-Omb

0x0059DC ~ 0x0059E3 - Graphic combos for Albatoss

0x0059E4 ~ 0x0059E7 - Graphic combos for Ninjas

0x0059E8 ~ 0x0059EB - Graphic combos for Beezos

0x0059Ec ~ 0x0059ED - Graphic combos for Small Vegetable

0x0059EE ~ 0x0059EF - Graphic combos for Large Vegetable

0x0059F0 ~ 0x0059F1 - Graphic combos for Trouter

0x0059F2 ~ 0x0059F3 - Graphic combos for Shell

0x0059F4 ~ 0x0059F7 - Graphic combos for Coin

0x0059F8 ~ 0x0059F9 - Graphic combos for Bomb

0x0059FA ~ 0x0059FB - Graphic combos for Another Bomb?

0x0059FC ~ 0x0059FD - Graphic combos for Mushroom Block

0x0059FE ~ 0x0059FF - Graphic combos for POW Block

0x005A00 ~ 0x005A01 - Graphic combos for POW Block Crumble 1

0x005A02 ~ 0x005A03 - Graphic combos for POW Block Crumble 2

0x005A04 ~ 0x005A05 - ???

0x005A06 ~ 0x005A09 - Graphic combos for Rolling Log

0x005A0A ~ 0x005A19 - Graphic combos for Poof! Clouds (1Up collected, Door disappears)

0x005A1A ~ 0x005A1B - Graphic combos for Stray Bullet

0x005A1C ~ 0x005A1D - Graphic combos for Another Stray Bullet

0x005A1E ~ 0x005A35 - Graphic combos for Birdo

0x005A36 ~ 0x005A37 - Graphic combos for Stray Egg

0x005A38 ~ 0x005A39 - Graphic combos for Another Stray Egg

0x005A3A ~ 0x005A3D - Graphic combos for Red Door

0x005A3E ~ 0x005A41 - Graphic combos for Area behind Red Door

0x005A42 ~ 0x005A45 - ???

0x005A46 ~ 0x005A47 - Graphic combos for Key

0x005A48 ~ 0x005A49 - Graphic combos for Potion

0x005A4A ~ 0x005A4B - Graphic combos for Trouter

0x005A4C ~ 0x005A4F - Graphic combos for Hoopstar

0x005A50 ~ 0x005A51 - Graphic combos for Phanto

0x005A52 ~ 0x005A55 - Graphic combos for Top Closed Hawkmouth

0x005A56 ~ 0x005A5D - Graphic combos for Hawkmouth

0x005A5E ~ 0x005A5F - Graphic combos for inside Closed Hawkmouth (blocking sprite?)

0x005A60 ~ 0x005A61 - Graphic combos for Bottom Closed Hawkmouth

0x005A62 ~ 0x005A63 - Graphic combos for Crystal

0x005A64 ~ 0x005A65 - Graphic combos for Mushroom

0x005A66 ~ 0x005A67 - Graphic combos for 1-Up

0x005A68 ~ 0x005A69 - Graphic combos for Stop Watch

0x005A6A ~ 0x005A6B - Graphic combos for Starman

0x005A6C ~ 0x005A6F - Graphic combos for Stray Fireball

0x005A70 ~ 0x005A75 - Graphic combos for Pansar

0x005A76 ~ 0x005A77 - Graphic combos for Sand lifted 1

0x005A78 ~ 0x005A79 - Graphic combos for Sand lifted 2

0x005A7A ~ 0x005A7D - Graphic combos for Spark


Sprite Pointers for sprites allowing two frames; Works differently for area specific enemies (needs extensive testing).


0x005A7F - Sprite Pointer for Walk-off Shyguy

0x005A80 - Sprite Pointer for Tweeter

0x005A81 - Sprite Pointer for Smart Shyguy

0x005A82 - Sprite Pointer for Porcupo

0x005A83 - Sprite Pointer for Walk-off Snifit

0x005A84 - Sprite Pointer for Jumping Snifit

0x005A85 - Sprite Pointer for Smart Snifit

0x005A86 - Sprite Pointer for Ostro

0x005A87 - Sprite Pointer for Bob-Omb

0x005A88 - Sprite Pointer for Albatoss with Bob-Omb

0x005A89 - Sprite Pointer for Albatoss goes right

0x005A8A - Sprite Pointer for Albatoss goes left

0x005A8B - Sprite Pointer for Running Ninja

0x005A8C - Sprite Pointer for Jumping Ninja

0x005A8D - Sprite Pointer for Swooping Beezo

0x005A8E - Sprite Pointer for Straight Beezo

0x005A8F - Sprite Pointer for Wart's Bubble

0x005A90 - Sprite Pointer for Pidgit

0x005A91 - Sprite Pointer for Trouter

0x005A92 - Sprite Pointer for Hoopstar

0x005A93 - Sprite Pointer for Shy Guy from Jar generator (useless)

0x005A94 - Sprite Pointer for Bob-Omb from Jar generator (useless)

0x005A95 - Sprite Pointer for Phanto

0x005A96 - Sprite Pointer for Cobrat in Jar

0x005A97 - Sprite Pointer for Cobrat in Sand

0x005A98 - Sprite Pointer for Pokey

0x005A99 - Sprite Pointer for Stray Bullet

0x005A9A - Sprite Pointer for Birdo

0x005A9B - Sprite Pointer for Mouser

0x005A9C - Sprite Pointer for Stray Egg

0x005A9D - Sprite Pointer for Tryclyde

0x005A9E - Sprite Pointer for Stray Fireball

0x005A9F - Sprite Pointer for Clawgrip

0x005AA0 - Sprite Pointer for Stray Rock

0x005AA1 - Sprite Pointer for Still Pansar

0x005AA2 - Sprite Pointer for Walking Pansar

0x005AA3 - Sprite Pointer for Walking Pansar

0x005AA4 - Sprite Pointer for Autobomb

0x005AA5 - Sprite Pointer for Stray Autobomb Fire

0x005AA6 - Sprite Pointer for Whale Spout

0x005AA7 - Sprite Pointer for Flurry

0x005AA8 - Sprite Pointer for Fryguy

0x005AA9 - Sprite Pointer for Little Fry

0x005AAA - Sprite Pointer for Wart

0x005AAB - Sprite Pointer for Hawkmouth

0x005AAC - Sprite Pointer for Spark 1

0x005AAD - Sprite Pointer for Spark 2

0x005AAE - Sprite Pointer for Spark 3

0x005AAF - Sprite Pointer for Spark 4

0x005AB0 - Sprite Pointer for Small Vegetable

0x005AB1 - Sprite Pointer for Large Vegetable

0x005AB2 - Sprite Pointer for Alt. Vegetable in Wart's room

0x005AB3 - Sprite Pointer for Turtle Shell

0x005AB4 - Sprite Pointer for Coins

0x005AB5 - Sprite Pointer for Bombs

0x005AB6 - Sprite Pointer for Rocket

0x005AB7 - Sprite Pointer for Mushroom Block

0x005AB8 - Sprite Pointer for POW Block

0x005AB9 - Sprite Pointer for Rolling Logs

0x005ABA - Sprite Pointer for Sub-Space Door

0x005ABB - Sprite Pointer for Key

0x005ABC - Sprite Pointer for Magic Potion

0x005ABD - Sprite Pointer for Mushroom

0x005ABE - Sprite Pointer for 1-Up Mushroom

0x005ABF - Sprite Pointer for ???

0x005AC0 - Sprite Pointer for ???

0x005AC1 - Sprite Pointer for ???

0x005AC2 - Sprite Pointer for Crystal Ball

0x005AC3 - Sprite Pointer for Starman

0x005AC4 - Sprite Pointer for Stopwatch


0x005ECD ~ 0x00603F - Empty

0x006040 ~ 0x006043 - Graphic combos for Pidget

0x006044 ~ 0x006053 - Graphic combos for Pidget's Carpet

0x006054 ~ 0x006077 - Graphic combos for Mouser

0x006078 ~ 0x00607B - Graphic combos for Bomb held by Mouser

0x00607C ~ 0x00607F - Graphic combos for Ostro rider

0x006080 ~ 0x006087 - Graphic combos for Ostro

0x006088 ~ 0x00609B - Graphic combos for Tryclyde

0x00609C ~ 0x0060AB - Graphic combos for Cobrat

0x0060AC ~ 0x0060B3 - Graphic combos for Pokey

0x0060B4 ~ 0x0060B9 - Graphic combos for Autobomb

0x0060BA ~ 0x0060BB - Graphic combos for Stray Autobomb Fire

0x0060BC ~ 0x0060BF - Graphic combos for Autobomb rider

0x0060C0 ~ 0x0060CF - Graphic combos for Fryguy

0x0060D0 ~ 0x0060D1 - Graphic combos for Little Fry

0x0060D2 ~ 0x0060D3 - Graphic combos for Top of Whale Spout

0x0060D4 ~ 0x0060D5 - Graphic combos for Smoke from Rocket

0x0060D6 ~ 0x0060D9 - Graphic combos for Rocket

0x0060DA ~ 0x0060DD - Graphic combos for Flurry

0x0060DE ~ 0x0060FD - Graphic combos for Wart

0x0060FE ~ 0x006101 - Graphic combos for Wart's Bubbles

0x006102 ~ 0x006115 - Graphic combos for Claw Grip

0x006116 ~ 0x006119 - Graphic combos for Stray Rock


0x00611E - Health for Claw Grip of World 5

0x006171 - Claw Grip's rock throwing time

0x0061D5 - Rock speed


0X006486 - Amount of time to fly Pidget's carpet

0x00657F - Health for Mouser of World 1

0x006586 - Health for Mouser of World 3

0x0065B0 - Mouser's jump height

0x0065BC - Mouser's bomb holding time

0x0065F4 - Mouser's bomb throwing height

0x0065FB - Time before bomb explosion

0x0065FF - Mouser's bomb throwing speed


0x00673D - Health for Triclydes


0x0068BB - Triclyde's spitting sound


0x006C7E - Health for Fry Guy of World 4

0x006FF7 - Health for Hawkmouth of World 7

0x0070BB - Health for revived Hawkmouth

0x0070C6 - Amount of time Hawkmouth is open (before Wart)

0x0071E0 - Health for Wart of World 7

0x00721D - Wart's speed (left)

0x007223 - Wart's speed (right)


0x00782A - Length of Starman

0x007E7D - Pointer to tiles used for life bar

0x007E66 - Starting Y position

0x007E83 - Starting X position

0x007E88 - Life bar properties (palette, mirroring, etc.)

0x007E93 - Space between each life bar


0x00819F ~ 0x0081C5 - Sound Effect data for Subspace Door appearing

0x0081C6 ~ 0x0081EC - Sound Effect data for Throwing

0x0081ED ~ 0x00820B - Sound Effect data for Birdo Egg Spit

0x00820C ~ 0x008212 - Sound Effect data for Cherry grab, selection, etc.

0x008213 ~ 0x008229 - Sound Effect for Enemy hit

0x00822A ~ 0x008243 - Sound Effect data for Stop Watch click

0x008244 ~ 0x008275 - Sound Effect data for Wart Bubble Spit

0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab


0x00876F ~ 0x008F0F - Empty


0x009010 - Pointer for Mushroom Grab

0x009011 - Pointer for Boss beaten

0x009012 - Pointer for Getting Lives in Bonus Chance

0x009013 - Pointer for Dying

0x009014 - Pointer for Game Over

0x009015 - Pointer for Crystal Grab

0x009016 - ???

0x009017 ~ 0x00901F - Pointers for Character seleciion Screen

0x009020 ~ 0x009026 - Pointers for Main Theme

0x009027 - Pointer for Boss Theme

0x009028 - Pointer for Star Grab Music

0x009029 - Pointer for Wart's Room Music

0x00902A ~ 0x00902D - Pointers for Title Screen Music

0x00902E ~ 0x009032 - Pointers for Sub-Space Music

0x009033 ~ 0x009038 - Pointers for Ending

0x009039 - Pointer for Underground, Cave Music

0x00903A - Music Header for Selection Part 1

0x009040 - Music Header for Selection Part 2

0x009046 - Music Header for Selection Part 3

0x00904C - Music Header for Selection Part 5

0x009052 - Music Header for Selection Part 6

0x009058 - Music Header for Main Theme Part 1

0x00905E - Music Header for Main Theme Part 2

0x009064 - Music Header for Main Theme Part 3

0x00906A - Music Header for Main Theme Part 4

0x009070 - Music Header for Main Theme Part 5

0x009072 - Music Header for Boss Theme

0x009076 - Music Header for Main Theme Part 6

0x00907C - Music Header for Cave

0x009094 - Music Header for Crystal/1-Up won

0x00909E ~ 0x0090A3 - Beat a boss

0x0090A9 - Music Header for Beginning of Bonus

0x0090A3 - Music Header for Selection Part 9

0x0090AE - Music Header for Selection Part 8

0x0090B4 - Music Header for Death (only 1 part)

0x0090B9 - Music Header for Selection Part 7


0x0090BF - Music Header for Title Part 2

0x0090C5 - Music Header for Title Part 1

0x0090CB - Music Header for Title Part 3

0x0090D1 - Music Header for Title Part 4


0x0090D7 - Music Header for Subspace Part 1

0x0090DD - Music Header for Subspace Part 2


0x00912E ~ 0x0091AB - Music Data for Ending (Part 1)

0x0091AC ~ 0x00921C - Music Data for Ending (Part 2)

0x00921D ~ 0x00928F - Music Data for Ending (Part 5)

0x009290 ~ 0x009301 - Music Data for Ending (Part 3)

0x009302 ~ 0x009385 - Music Data for Ending (Part 4)

0x009386 ~ 0x009478 - Music Data for Ending (Part 6)

0x009479 ~ 0x0094CC - Music Data for Star

0x0094CD ~ 0x00955F - Music Data for Underground

0X009560 ~ 0x0095B2 - Music Data for Subspace (Part 1)

0X0095B3 ~ 0x0095EF - Music Data for Subspace (Part 2)

0X0095F0 ~ 0x00961E - Music Data for Subspace (Part 3)

0X00961F ~ 0x00965D - Music Data for Subspace (Part 4)

0X00964E ~ 0x0096B6 - Music Data for Intro (Part 2)

0X0096B7 ~ 0x0097A3 - Music Data for Intro (Part 1)

0X0097A4 ~ 0x009887 - Music Data for Intro (Part 3)

0X009888 ~ 0x0098BC - Music Data for Intro (Part 4)

0X0098BD ~ 0x00996B - Music Data for Selection (Part 1)

0X00996C ~ 0x0099A9 - Music Data for Selection (Part 2)

0X0099AA ~ 0x0099AD - Music Data for Selection (Part 3)

0X0099AE ~ 0x009A35 - Music Data for Selection (Part 4)

0X009A36 ~ 0x009A6C - Music Data for Selection (Part 5)

0X009A6D ~ 0x009AEE - Music Data for Selection (Part 8)

0X009AEF ~ 0x009BA2 - Music Data for Selection (Part 7)

0X009BA3 ~ 0x009BE3 - Music Data for Selection (Part 6)

0X009BE4 ~ 0x009C2F - Music Data for Main Theme (Part 1)

0X009C30 ~ 0x009D08 - Music Data for Main Theme (Part 2)

0X009D09 ~ 0x009D4E - Music Data for Main Theme (Part 3)

0X009D4F ~ 0x009E0F - Music Data for Main Theme (Part 4)

0X009E10 ~ 0x009E5C - Music Data for Main Theme (Part 5)

0X009E5D ~ 0x009F2B - Music Data for Main Theme (Part 6)

0X009F2C ~ 0x009FD6 - Music Data for Boss

0X009FD7 ~ 0x00A0CA - Music Data for Wart

0X00A0CB ~ 0x00A0DD - Music Data for Bonus

0X00A0DE ~ 0x00A101 - Music Data for Game Over

0X00A102 ~ 0x00A157 - Music Data for Boss Beaten

0X00A158 ~ 0x00A17E - Music Data for Bonus 2

0X00A17F = Music Data for Dying, Losing Bonus Chance


0x00A19E ~ 0x00A3FE - Instruments

0x00A25C ~ 0x00A260 - Instrument ???


Palettes are seperated by FF in the sprite sections


0x00C02C ~ 0x00C03B - Palette for World 1 Light Exterior

0x00C03C ~ 0x00C04B - Palette for World 1 Dark Interior 1

0x00C04C ~ 0x00C05B - Palette for World 1 Dark Interior 2

0x00C05C ~ 0x00C06B - Palette for World 1 Jar

0x00C06C ~ 0x00C07B - Palette for World 1 Castle Interior

0x00C07C ~ 0x00C08B - Palette for World 1 Boss Room

0x00C08C ~ 0x00C09B - Palette for World 1 Sub-Space

0x00C09C ~ 0x00C0A7 - World 1 Enemy Palette for Set #1

0x00C0A8 ~ 0x00C0B3 - World 1 Enemy Palette for Set #2

0x00C0B4 ~ 0x00C0BF - World 1 Enemy Palette for Set #3

0x00C0C0 ~ 0x00C0CF - Palette for World 2 Light Exterior

0x00C0D0 ~ 0x00C0DF - Palette for World 2 Dark Interior 1

0x00C0E0 ~ 0x00C0EF - Palette for World 2 Dark Interior 2

0x00C0F0 ~ 0x00C0FF - Palette for World 2 Jar

0x00C100 ~ 0x00C10F - Palette for World 2 Castle Interior

0x00C110 ~ 0x00C11F - Palette for World 2 Boss Room

0x00C120 ~ 0x00C12F - Palette for World 2 Sub-Space

0x00C130 ~ 0x00C13B - World 2 Enemy Palette for Set #1

0x00C13C ~ 0x00C147 - World 2 Enemy Palette for Set #2

0x00C148 ~ 0x00C153 - World 2 Enemy Palette for Set #3

0x00C154 ~ 0x00C163 - Palette for World 3 Light Exterior

0x00C164 ~ 0x00C173 - Palette for World 3 Dark Interior 1

0x00C174 ~ 0x00C183 - Palette for World 3 Dark Interior 2

0x00C184 ~ 0x00C193 - Palette for World 3 Jar

0x00C194 ~ 0x00C1A3 - Palette for World 3 Castle Interior

0x00C1A4 ~ 0x00C1B3 - Palette for World 3 Boss Room

0x00C1B4 ~ 0x00C1C3 - Palette for World 3 Sub-Space

0x00C1C4 ~ 0x00C1CF - World 3 Enemy Palette for Set #1

0x00C1D0 ~ 0x00C1DB - World 3 Enemy Palette for Set #2

0x00C1DC ~ 0x00C1E7 - World 3 Enemy Palette for Set #3

0x00C1E8 ~ 0x00C1F7 - Palette for World 4 Light Exterior

0x00C1F8 ~ 0x00C207 - Palette for World 4 Dark Interior 1

0x00C208 ~ 0x00C217 - Palette for World 4 Dark Interior 2

0x00C218 ~ 0x00C227 - Palette for World 4 Jar

0x00C228 ~ 0x00C237 - Palette for World 4 Castle Interior

0x00C238 ~ 0x00C247 - Palette for World 4 Boss Room

0x00C248 ~ 0x00C257 - Palette for World 4 Sub-Space

0x00C258 ~ 0x00C263 - World 4 Enemy Palette for Set #1

0x00C264 ~ 0x00C26F - World 4 Enemy Palette for Set #2

0x00C270 ~ 0x00C27B - World 4 Enemy Palette for Set #3

0x00C27C ~ 0x00C28B - Palette for World 5 Light Exterior

0x00C28C ~ 0x00C29B - Palette for World 5 Dark Interior 1

0x00C29C ~ 0x00C2AB - Palette for World 5 Dark Interior 2

0x00C2AC ~ 0x00C2BB - Palette for World 5 Jar

0x00C2BC ~ 0x00C2CB - Palette for World 5 Castle Interior

0x00C2CC ~ 0x00C2DB - Palette for World 5 Boss Room

0x00C2DC ~ 0x00C2EB - Palette for World 5 Sub-Space

0x00C2EC ~ 0x00C2F7 - World 5 Enemy Palette for Set #1

0x00C2F7 ~ 0x00C303 - World 5 Enemy Palette for Set #2

0x00C304 ~ 0x00C30F - World 5 Enemy Palette for Set #3

0x00C310 ~ 0x00C31F - Palette for World 6 Light Exterior

0x00C320 ~ 0x00C32F - Palette for World 6 Dark Interior 1

0x00C330 ~ 0x00C33F - Palette for World 6 Dark Interior 2

0x00C340 ~ 0x00C34F - Palette for World 6 Jar

0x00C350 ~ 0x00C35F - Palette for World 6 Castle Interior

0x00C360 ~ 0x00C36F - Palette for World 6 Boss Room

0x00C370 ~ 0x00C37F - Palette for World 6 Sub-Space

0x00C380 ~ 0x00C38B - World 6 Enemy Palette for Set #1

0x00C38C ~ 0x00C397 - World 6 Enemy Palette for Set #2

0x00C398 ~ 0x00C3A3 - World 6 Enemy Palette for Set #3

0x00C3A4 ~ 0x00C3B3 - Palette for World 7 Light Exterior

0x00C3B4 ~ 0x00C3C3 - Palette for World 7 Dark Interior 1

0x00C3C4 ~ 0x00C3D3 - Palette for World 7 Dark Interior 2

0x00C3D4 ~ 0x00C3E3 - Palette for World 7 Jar

0x00C3E4 ~ 0x00C3F3 - Palette for World 7 Castle Interior

0x00C3F4 ~ 0x00C403 - Palette for World 7 Boss Room

0x00C404 ~ 0x00C413 - Palette for World 7 Sub-Space

0x00C414 ~ 0x00C41F - World 7 Enemy Palette for Set #1

0x00C420 ~ 0x00C42B - World 7 Enemy Palette for Set #2

0x00C42C ~ 0x00C437 - World 7 Enemy Palette for Set #3

0x00C438 - World 1 Ground Type status (ice, etc.)

0x00C439 - World 2 Ground Type status (ice, etc.)

0x00C43A - World 3 Ground Type status (ice, etc.)

0x00C43B - World 4 Ground Type status (ice, etc.)

0x00C43C - World 5 Ground Type status (ice, etc.)

0x00C43D - World 6 Ground Type status (ice, etc.)

0x00C43F - World 7 Ground Type status (ice, etc.)

0x00C440 - Pick-up sand status (vertical areas)

0x00C

~ 0x00C445 - Not sure, but pertains to Ground

0x00C446 - World 1 Type of ground

0x00C447 - World 2 Type of ground

0x00C448 - World 3 Type of ground

0x00C449 - World 4 Type of ground

0x00C44A - World 5 Type of ground

0x00C44B - World 6 Type of ground

0x00C44C - World 7 Type of ground

0x00C44D - World 1 Interior Type status (ice, etc.)

0x00C44E - World 2 Interior Type status (ice, etc.)

0x00C44F - World 3 Interior Type status (ice, etc.)

0x00C450 - World 4 Interior Type status (ice, etc.)

0x00C451 - World 5 Interior Type status (ice, etc.)

0x00C452 - World 6 Interior Type status (ice, etc.)

0x00C453 - World 7 Interior Type status (ice, etc.)


Note about these addressed, they correspond with the PPU data (some need tweaking to change properties to act normal, eg. some tiles make object solid):

01 - Tile for large cloud (left) (Color #1)

02 - Tile for large cloud (right) (Color #1)

03 - Tile for small cloud (Color #1)

04 - Tile for Waterfall (top) (Color #1)

05 - Tile for Waterfall (bottom) (Color #1)

07 - Tile for Chain (Color #1)

08 - Tile for Water (top) (Color #1)

09 - Tile for left side of World 7 hill (Color #1)

0A - Tile for Water (bottom) (Color #1)

0B - Tile for center of World 7 hill (Color #1)

0C - Tile for water under objects in World 4 (Color #1)

0D - Tile for right side of World 7 hill (Color #1)

11 - Tile for under Whale's tail (Color #1)

12 - Tile for X-block (passable) (Color #1)

13 - Tile for Walking Cloud (left side) (Color #1)

14 - Tile for Walking Cloud (middle) (Color #1)

15 - Tile for Walking Cloud (right side) (Color #1)

18 - Tile for Boss's room brick (Color #1)

1A - Tile for Spike (Color #1)

23 - Tile for sky (Color #1)

24 - Tile for mushroom 1 (not interactive) (Color #1)

25 - Tile for mushroom 2 (not interactive) (Color #1)

26 - Tile for Coin root (not in subspace) (Color #1)

27 - Tile for Large Vegetable root (Color #1)

28 - Tile for Small Vegetable root (Color #1)

29 - Tile for Rocket root (Color #1)

2A - Tile for Shell root (Color #1)

2B - Tile for Bomb root (Color #1)

2C - Tile for Potion root (Color #1)

2D - Tile for 1-up root (Color #1)

2E - Tile for POW root (Color #1)

2F - Tile for Bob Omb root (Color #1)

31 - Tile for Cherry (Color #1)

32 - Tile for Red Door's top (Color #1)

33 - Tile for Lock on Red Door's bottom (Color #1)

34 - Tile for Red Door's bottom (Color #1)

35 - Tile for White Door (top and bottom) (Color #1)

36 - Tile for Light Angle from door (top and bottom) (Color #1)

37 - Tile for Light from door (Color #1)

3B - Tile for chain from Wart's castle (Color #1)

3C - Tile for Whale's body (not top) (Color #1)

3D - Tile for Whale's eye (Color #1)

3E - Tile for decorative Phanto (Color #1)


40 - Tile for sky (Color #2)

41 - Tile for mushroom 1 (not interactive) (Color #2)

42 - Tile for mushroom 2 (not interactive) (Color #2)

43 - Tile for Coin root (not in subspace) (Color #2)

44 - Tile for Large Vegetable root (Color #2)

45 - Tile for Small Vegetable root (Color #2)

46 - Tile for Rocket root (Color #2)

47 - Tile for Shell root (Color #2)

48 - Tile for Bomb root (Color #2)

49 - Tile for Potion root (Color #2)

4A - Tile for 1-up root (Color #2)

4B - Tile for POW root (Color #2)

4C - Tile for Bob Omb root (Color #2)


4E - Tile for Cherry (Color #2)

4F - Tile for Red Door's top (Color #2)

50 - Tile for Lock on Red Door's bottom

51 - Tile for Red Door's bottom (Color #2)

52 - Tile for White Door (normal) (Color #2)

53 - Tile for Light Angle to left from door (top and bottom (Color #2)

54 - Tile for Light from door (Color #2)

55 - Tile for Light Angle to right from door (top and bottom) (Color #2)

56 - Tile for White Door (Goes to Bonus) (Color #2)

57 - Tile for Lock on Red Door's bottom (Color #2)

58 - Tile for chain from Wart's castle


5B - Tile for decorative Phanto (Color #2)


64 - Tile for Wart's room blocks (Color #2)

65 - Tile for Bridge (Color #2)

67 - Tile for Conveyer moving left (Color #2)

68 - Tile for Conveyer moving right (Color #2)

69 - Tile for Mushroom Block (Color #2)

6C - Tile for POW (Color #2)


6E - Tile for Bricks (Color #2)

6F - Tile for top of vase type 1 (Color #2)

70 - Tile for vase (middle) (Color #2)

71 - Tile for vase (bottom) (Color #2)

72 - Tile for vases shyguys come out (Color #2)

73 - Tile for top of vase type 2 (glitch?) (Color #2)

7D - Tile for Log/Bone (left side) (Color #2)

7E - Tile for Log/Bone (middle) (Color #2)

7F - Tile for Log/Bone (right side) (Color #2)

80 - Tile for Ladder (Color #3)

81 - Tile for Ladder underground (Color #3)


83 - Tile for Black Door (Color #3)


88 - Tile for speck of star in sky (Color #3)

89 - Tile for star in sky (Color #3)

8A - Tile for slow quick sand (Color #3)

8B - Tile for fast quick sand (Color #3)

8C - Tile for Left side of a bell of the Dream Machine (Color #3)

8D - Tile for Right side of a bell of the Dream Machine (Color #3)

8E - Tile for Left side of a tube of the Dream Machine (Color #3)

8F - Tile for Right side of a tube of the Dream Machine (Color #3)


91 - Tile for Dirt/Sand (Color #3)


93 - Tile for Digging Sand (Color #3)


99 - Tile for Dirt/Sand (Color #3)


9C - Tile for World 7 Outside Bricks (Color #3)

9D - Tile for Bombable Blocks (Color #3)


A3 - Tile for Bricks (Color #3)


A9 - Tile for window arch in World 7 (Color #3)

AA - Tile for Top of a column (Color #3)

AB - Tile for Middle of a column (Color #3)

AC - Tile for Top of a column (Color #3)


B7 - Tile for Top for left side of World 7 hill (Color #3)

B9 - Tile for Top for center of World 7 hill (Color #3)

BB - Tile for Top for right side of World 7 hill (Color #3)


C0 - Tile for Top of a column (Color #4)

C2 - Tile for Vine (Color #4)


CB - Tile for Top for left side of World 7 hill (Color #4)

CD - Tile for Top for center of World 7 hill (Color #4)

CF - Tile for Top for center of World 7 hill (Color #4)


D7 - Tile for Outside Brick (Color #4)



0x00C455 - World 1 Ground below top makeup

0x00C456 - World 1 Ground top makeup


0x00C45D ~ 0x00C45F - World 1 Cave walls makeup


0x00C44E - Inside Jar, Sides

0x00C465 ~ 0x00C457 - World 1 Boss Brick makeup


0x00C482 - World 1 Interior wall/floor makeup


0x00C4B6 - Walls of Jar makeup

0x00C4B7 - Exterior of Jar makeup


0x00C4DD ~ 0x00C4DF - World 3 Tile for Rocks (horizonal area)


0x00C4F9 - Tile to use for waterfall (lower portion)


0x00C511 - Tile to use for Waterfall base


0x00C51D ~ 0x00C51F - World 4 Rock makeup


0x00C529 ~ 0x00C52B - World 4 Water makeup


0x00C53E - World 4 Boss Brick makeup (1 row)


0x00C546 - World 4 Boss Brick makeup (2 row)


0x00C54A - World 4 Boss Brick makeup (3 row)


0x00C561 ~ 0x00C563 - World 4 Interior wall/floor makeup

0x00C565 ~ 0x00C567 - World 5 Boss Brick makeup

0x00C569 ~ 0x00C56B - World 4


0x00C918 - World 1 Tile for Bombable ?

0x00C919 - World 2 Tile for Bombable ?

0x00C91A - World 3 Tile for Bombable ?

0x00C91B - World 4 Tile for Bombable ?

0x00C91C - World 5 Tile for Bombable ?

0x00C91D - World 6 Tile for Bombable ?

0x00C91E - World 7 Tile for Bombable ?


0x00C922 - World 1 Tiles for rows of X-blocks (passable)

0x00C923 - World 1 Tiles for rows of X-blocks (not passable)


0x00C929 - World 1 Tiles for rows of Small Vegetables


0x00C932 - World 1 Tiles for rows of Spikes


0x00C934 - World 1 Tiles for column of rocks

0x00C935 - World 1 Tiles for columns of Bombable Blocks


0x00C93C - World 1 Tiles for columns of Chains


0x00C944 - World 2 Tiles for rows of Wood Blocks

0x00C945 - World 2 Tiles for rows of X-blocks (passable)

0x00C946 - World 2 Tiles for rows of X-blocks in Boss Room


0x00C949 - World 2 Tiles for rows of X-blocks (not passable)


0x00C96D - World 3 Tiles for rows of X-blocks (not passable)


0x00C96F - World 3 Tiles for rows of Small Vegetable Root


0x00C97D - World 3 Tiles for columns of Bombable Blocks


0x00C983 - World 3 Tile for Ladder


0x00C985 - World 3 Tile for Ladder (underground)


0x00C98B - World 4 Tiles for rows of X-blocks (passable) ice


0x00C993 - World 4 Tile for Small Vegetable Root


0x00C99F - World 4 Tiles for Column of Rocks


0x00C9F7 - World 7 Tile for X-block (passable)

0x00C9FA - World 7 Tile for Bombable Blocks


0x00CA0B - World 7 Tile for Rock (Outside Bricks)


0x00CA02 - World 7 Tile for Small Vegetable Root

0x00CA0E - World 7 Tile for Column at bottom of screen


0x00CA14 - World 7 Tile for columns of Chains


0x00CB50 - Tile for a single Mushroom Block

0x00CB51 - Tile for a single POW Block

0x00CB52 - Tile for a single Bombable Block

0x00CB53 - Tile for a single Vine Block

0x00CB54 - Tile for a small jar

0x00CB55 - Tile for a single Ladder Block

0x00CB56 - Tile for a single Ladder (underground) Block


0x00CB82 - Tile for left side of a walkable cloud

0x00CB84 - Tile for middle of a walkable cloud

0x00CB86 - Tile for right side of a walkable cloud


0x00CBBA - Tile for the Top Left of a hill

0x00CBBB - Tile for the Top Middle of a hill

0x00CBBC - Tile for the Top Right of a hill

0x00CBBD - Tile for the Left side of a hill

0x00CBBE - Tile for the Middle of a hill

0x00CBBF - Tile for the Right side of a hill


0x00CC0E - Tile for the Top Left side of a hill when below the Left side of another hill

0x00CC0F - Tile for the Top Left side of a hill when below the Middle of another hill

0x00CC10 - Tile for the Top Left side of a hill when below the Right side of another hill

0x00CC11 - Tile for the Top Right side of a hill when below the Left side of another hill

0x00CC12 - Tile for the Top Right side of a hill when below the Middle of another hill

0x00CC13 - Tile for the Top Right side of a hill when below the Right side of another hill


0x00CC63 - Tile for the Tree Top


0x00CC65 - Tile for the Tree Trunk


0x00CD40 - Tile for Coin root (not in subspace)

0x00CD41 - Tile for Large Vegetable root

0x00CD42 - Tile for Small Vegetable root

0x00CD43 - Tile for Rocket root

0x00CD44 - Tile for Shell root

0x00CD45 - Tile for Bomb root

0x00CD46 - Tile for Potion root

0x00CD47 - Tile for 1-Up root

0x00CD48 - Tile for POW root

0x00CD49 - Tile for Cherry

0x00CD4A - Tile for Bob Omb root

0x00CD4B - Tile for Mushroom 1

0x00CD4C - Tile for Decorative Phanto

0x00CD4D - Tile for Mushroom 2


0x00CDA3 - Tile for Top of Waterfall

0x00CDA4 - Tile for Middle of Waterfall


0x00D967 ~ 0x01000F - Empty


FF = end of level (area)

first four bytes after the FF = Header for levels


0x010010 ~ 0x010024 Starting area data

0x010025 ~ 0x0101C8 Level pointers

0x0101C9 ~ 0x01242D Level data

0x01242E ~ 0x0124FF Empty

0x012500 ~ 0x012563 Important data???

0x012564 ~ 0x012707 Enemy pointers

0x012708 ~ 0x01303F Enemy data


0x013040 ~ 0x01400F Empty

0x014010 ~ 0x0140AF - Card inset for Worlds 1-6

0x0140B0 ~ 0x01414F - Card inset for World 7


0x01427F - Bonus Game graphic placement


0x0143DD ~ 0x0143E2 - Mario's pick-up speed for each animation

0x0143E3 - Mario's Jump Speed, still - no object

0x0143E4 - Mario's Jump Speed, still - with object

0x0143E5 - Mario's Jump Speed, charged - no object

0x0143E6 - Mario's Jump Speed, charged - with object

0x0143E7 - Mario's Jump Speed, running - no object

0x0143E8 - Mario's Jump Speed, running - with object

0x0143E9 - Mario's Jump Speed - in quicksand

0x0143EA - Mario's Floating Time

0x0143EB - Mario's Gravity without Jump button pressed

0x0143EC - Mario's Gravity with Jump button pressed

0x0143ED - Mario's Gravity in quicksand

0x0143EE - Mario's Running Speed, right - no object

0x0143EF - Mario's Running Speed, right - with object

0x0143F0 - Mario's Running Speed, right - in quicksand

0x0143F1 - Mario's Running Speed, left - no object

0x0143F2 - Mario's Running Speed, left - with object

0x0143F3 - Mario's Running Speed, left - in quicksand

0x0143F4 ~ 0x0143F9 - Toad's pick-up speed for each animation

0x0143FA - Toad's Jump Speed, still - no object

0x0143FB - Toad's Jump Speed, still - with object

0x0143FC - Toad's Jump Speed, charged - no object

0x0143FD - Toad's Jump Speed, charged - with object

0x0143FE - Toad's Jump Speed, running - no object

0x0143FF - Toad's Jump Speed, running - with object

0x014400 - Toad's Jump Speed - in quicksand

0x014401 - Toad's Floating Time

0x014402 - Toad's Gravity without Jump button pressed

0x014403 - Toad's Gravity with Jump button pressed

0x014404 - Toad's Gravity in quicksand

0x014405 - Toad's Running Speed, right - no object

0x014406 - Toad's Running Speed, right - with object

0x014407 - Toad's Running Speed, right - in quicksand

0x014408 - Toad's Running Speed, left - no object

0x014409 - Toad's Running Speed, left - with object

0x0143FA - Toad's Running Speed, left - in quicksand

0x01440B ~ 0x014410 - Luigi's pick-up speed for each animation

0x014411 - Luigi's Jump Speed, still - no object

0x014412 - Luigi's Jump Speed, still - with object

0x014413 - Luigi's Jump Speed, charged - no object

0x014414 - Luigi's Jump Speed, charged - with object

0x014415 - Luigi's Jump Speed, running - no object

0x014416 - Luigi's Jump Speed, running - with object

0x014417 - Luigi's Jump Speed - in quicksand

0x014418 - Luigi's Floating Time

0x014419 - Luigi's Gravity without Jump button pressed

0x01441A - Luigi's Gravity with Jump button pressed

0x01441B - Luigi's Gravity in quicksand

0x01441C - Luigi's Running Speed, right - no object

0x01441D - Luigi's Running Speed, right - with object

0x01441E - Luigi's Running Speed, right - in quicksand

0x01441F - Luigi's Running Speed, left - no object

0x014420 - Luigi's Running Speed, left - with object

0x014321 - Luigi's Running Speed, left - in quicksand

0x014422 ~ 0x014427 - Princess' pick-up speed for each animation

0x014428 - Princess' Jump Speed, still - no object

0x014429 - Princess' Jump Speed, still - with object

0x01442A - Princess' Jump Speed, charged - no object

0x01442B - Princess' Jump Speed, charged - with object

0x01442C - Princess' Jump Speed, running - no object

0x01442D - Princess' Jump Speed, running - with object

0x01442E - Princess' Jump Speed - in quicksand

0x01442F - Princess' Floating Time

0x014430 - Princess' Gravity without Jump button pressed

0x014431 - Princess' Gravity with Jump button pressed

0x014432 - Princess' Gravity in quicksand

0x014433 - Princess' Running Speed, right - no object

0x014434 - Princess' Running Speed, right - with object

0x014435 - Princess' Running Speed, right - in quicksand

0x014436 - Princess' Running Speed, left - no object

0x014437 - Princess' Running Speed, left - with object

0x014438 - Princess' Running Speed, left - in quicksand


0x01443A ~ 0x01443C - Mario in action palette

0x01443E ~ 0x014440 - Princess in action palette

0x014442 ~ 0x014444 - Toad in action palette

0x014446 ~ 0x014448 - Luigi in action palette


0x0144FF ~ 0x01450E - Palettes for Selection screen


0x014664 ~ 0x01800F - Empty


0x018B70 ~ 0x0192AF - Ending CAST (excluding WART)


0x019450 ~ 0x01C00F - Empty


0x01E022 - First level for World 1

0x01E023 - First level for World 2

0x01E024 - First level for World 3

0x01E025 - First level for World 4

0x01E026 - First level for World 5

0x01E027 - First level for World 6

0x01E028 - First level for World 7


0x01E0D1 - background when Mario is not highlighted

0x01E0D2 ~ 0x01E0D4 - Mario not highlighted palette

0x01E0D6 ~ 0x01E0D8 - Luigi not highlighted palette

0x01E0DA ~ 0x01E0DC - Toad not highlighted palette

0x01E0DE ~ 0x01E0E0 - Princess highlighted palette


0x01E0E8 - background when Mario is highlighted

0x01E0E9 ~ 0x01E0EB - Mario highlighted palette

0x01E0F0 ~ 0x01E0F2 - Luigi highlighted palette

0x01E0F7 ~ 0x01E0F9 - Toad highlighted palette

0x01E0FE ~ 0x01E100 - Princess highlighted palette


0x01E114 ~ 0x01E123 - Palette for the Pause and Card screens


0x01E125 - Background color for the Bonus Chance screen


0x01E12A ~ 0x01E12C - Palette of Roulette Items of the Bonus Chance


0x01E2C9 - song to play at Character select screen

0x01E30C - sound effect for moving character selection to the right

0x01E310 - sound effect for moving character selection to the left

0x01E3BF - sound effect for selecting a character at selection screen


0x01E404 - sound effect after selecting character on card display


0x01E420 - Number of continues you start with

0x01E425 - Number of lives you start with

0x01E276 - Time for the card before level is shown


0x01E501 - Button for Pause

0x01E53D - Button combination for death on pause


0x01E6B0 - Number of hearts next level begins with (any level after 1-1)


0x01ED83 ~ 0x01F00F - Empty


0x01F232 - Maximum number of hearts (you begin with for 1-1)

0x01F233 - Maximum number of hearts after 1 Mushroom

0x01F234 - Maximum number of hearts after 2 Mushrooms

......0F - One heart

......1F - Two hearts

......2F - Three hearts

......4F - Four hearts


0x01F2F0 - White of the Eyes used for Mario

0x01F2F1 - White of the Eyes used for Princess

0x01F2F2 - White of the Eyes used for Toad

0x01F2F3 - White of the Eyes used for Luigi

0x01F2F4 - Running frame 1 Top (left side)

0x01F2F5 - Running frame 1 Top (right side)

0x01F2F6 - Running frame 1 Bottom (left side)

0x01F2F7 - Running frame 1 Bottom (right side)

0x01F2F8 - Carrying an object frame 1 graphics Top (left side)

0x01F2F9 - Carrying an object frame 1 graphics Top (right side)

0x01F2FA - Carrying an object frame 1 graphics Bottom (left side)

0x01F2FB - Carrying an object frame 1 graphics Bottom (right side)

0x01F2FC - Running frame 2 Top (left side)

0x01F2FD - Running frame 2 Top (right side)

0x01F2FE - Running frame 2 Bottom (left side)

0x01F2FF - Running frame 2 Bottom (right side)

0x01F300 - Carrying an object frame 2 graphics Top (left side)

0x01F301 - Carrying an object frame 2 graphics Top (right side)

0x01F302 - Carrying an object frame 2 graphics Bottom (left side)

0x01F303 - Carrying an object frame 2 graphics Bottom (right side)

0x01F304 - Ducking graphics Top (left side)

0x01F305 - Ducking graphics Top (right side)

0x01F306 - Ducking graphics Bottom (left side)

0x01F307 - Ducking graphics Bottom (right side)

0x01F308 - Ducking with item graphics Top (left side)

0x01F309 - Ducking with item graphics Top (right side)

0x01F30A - Ducking with item graphics Bottom (left side)

0x01F30B - Ducking with item graphics Bottom (right side)

0x01F30C - Jumping Top (left side)

0x01F30D - Jumping Top (right side)

0x01F30E - Jumping Bottom (left side)

0x01F30F - Jumping Bottom (right side)


0x01F4FC - Walk-off Shyguy's palette, mirroring, etc.

0x01F4FD - Tweeter's palette, mirroring, etc.

0x01F4FE - Smart Shyguy's palette, mirroring, etc.


0x01F500 - Walk-off Snifit's palette, mirroring, etc.

0x01F501 - Jump-Only Snifit's palette, mirroring, etc.

0x01F502 - Smart-Walking Snifit's palette, mirroring, etc.


0x01F504 - Bob Omb's palette, mirroring, etc.


0x01F507 - Albatoss' palette, mirroring, etc.

0x01F508 - Running Ninja's palette, mirroring, etc.

0x01F509 - Jumping Ninja's palette, mirroring, etc.

0x01F50A - Swooping Beezo's palette, mirroring, etc.

0x01F50B - Straight Beezo's palette, mirroring, etc.


0x01F512 - Phanto's palette, mirroring, etc.


0x01F519 - Stray Egg's palette, mirroring, etc.


0x01F51B - Fire's palette, mirroring, etc.

0x01F51C - Clawgrip's palette, mirroring, etc.


0x01F520 - Still Panser's palette, mirroring, etc.

0x01F521 - Autobomb and rider's palette, mirroring, etc.

0x01F522 - Autobomb Fire's palette, mirroring, etc.

0x01F524 - Flurry's palette, mirroring, etc.

0x01F525 - Fryguy's palette, mirroring, etc.


0x01F529 - Spark [1]'s palette, mirroring, etc.

0x01F52A - Spark [2]'s palette, mirroring, etc.

0x01F52B - Spark [3]'s palette, mirroring, etc.

0x01F52C - Spark [4]'s palette, mirroring, etc.

0x01F52D - Small Vegetable's palette, mirroring, etc.

0x01F52E - Big Vegetable's palette, mirroring, etc.

0x01F530 - Turtle Shell's palette, mirroring, etc.

0x01F531 - Spinning Coin's palette, mirroring, etc.

0x01F535 - POW's palette, mirroring, etc.

0x01F536 - Rolling Log's palette, mirroring, etc.

0x01F537 - Sub-Space Door's palette, mirroring, etc.

0x01F538 - Key's palette, mirroring, etc.

0x01F539 - Potion's palette, mirroring, etc.

0x01F53A - Mushroom's palette, mirroring, etc.

0x01F53B - 1-Up's palette, mirroring, etc.

0x01F53C - Pidget's Carpet's palette, mirroring, etc. (not with Pidget)

0x01F53D - Right-facing Hawkmouth's palette, mirroring, etc.

0X01F53E - Left-facing Hawkmouth's palette, mirroring, etc.

0x01F53F - Crystal's palette, mirroring, etc.

0x01F540 - Starman's palette, mirroring, etc.


Status includes not being able to be lifted and hurts to jump on


0x01F543 - Walk-off Shyguy's status

0x01F544 - Tweeter's status

0x01F545 - Smart Shyguy's status

0x01F546 - Porcupo's status

0x01F547 - Walk-off Snifit's status

0x01F548 - Jump-only Snifit's status

0x01F549 - Smart Snifit's status

0x01F54A - Ostro's status

0x01F54B - Bob-Omb's status

0x01F54C - Bob-Omb's status


0x01F54F - Running Ninja's status

0x01F550 - Jumping Ninga's status

0x01F551 - Swooping Beezo's status

0x01F552 - Straight Beezo's status


0x01F559 - Phanto's status


0x01F55D - Stray Bullet's status

0x01F55E - Birdo's status

0x01F55F - Mouser's status

0x01F560 - Stray Egg's status

0x01F561 - Tryclyde's status

0x01F562 - Stray Fireball's status

0x01F563 - Clawgrip's status

0x01F564 - Stray Rock's status


0x01F56B - Flurry's status

0x01F56C - Fryguy's status

0x01F56D - Little Fry's status

0x01F56E - Wart's status


0x01F577 - Shell's status

0x01F578 - Coin's status

0x01F579 - Bomb's status


0x01F57D - Rolling Log's status


0x01F587 - Starman's status


0x01F66A - WORLD 1 warp destination

0x01F66B - WORLD 2 warp destination

0x01F66C - WORLD 3 warp destination

0x01F66D - WORLD 4 warp destination

0x01F66E - WORLD 5 warp destination

0x01F66F - WORLD 6 warp destination

0x01F670 - WORLD 7 warp destination



PPU data : not referring to sprites-------------

0x01F805 - NW PPU Tile for large cloud (left)

0x01F806 - NE PPU Tile for large cloud (left)

0x01F807 - SW PPU Tile for large cloud (left)

0x01F808 - SE PPU Tile for large cloud (left)

0x01F809 - NW PPU Tile for large cloud (right)

0x01F80A - NE PPU Tile for large cloud (right)

0x01F80B - SW PPU Tile for large cloud (right)

0x01F80C - SE PPU Tile for large cloud (right

0x01F80D - NW PPU Tile for small cloud

0x01F80E - NE PPU Tile for small cloud

0x01F80F - SW PPU Tile for small cloud

0x01F810 - SE PPU Tile for small cloud

0x01F811 - NW PPU Tile for Waterfall (top)

0x01F812 - NE PPU Tile for Waterfall (top)

0x01F813 - SW PPU Tile for Waterfall (top)

0x01F814 - SE PPU Tile for Waterfall (top)

0x01F815 - NW PPU Tile for Waterfall (bottom)

0x01F816 - NE PPU Tile for Waterfall (bottom)

0x01F817 - SW PPU Tile for Waterfall (bottom)

0x01F818 - SE PPU Tile for Waterfall (bottom)


0x01F81D - NW PPU Tile for Chain

0x01F81E - NE PPU Tile for Chain

0x01F81F - SW PPU Tile for Chain

0x01F820 - SE PPU Tile for Chain

0x01F821 - NW PPU Tile for Water (top)

0x01f822 - NE PPU Tile for Water (top)

0x01F823 - SW PPU Tile for Water (top)

0x01F824 - SE PPU Tile for Water (top)

0x01F825 - NW PPU Tile for left side of World 7 hill

0x01F826 - NE PPU Tile for left side of World 7 hill

0x01F827 - SW PPU Tile for left side of World 7 hill

0x01F828 - SE PPU Tile for left side of World 7 hill

0x01F829 - NW PPU Tile for Water (bottom)

0x01F82A - NE PPU Tile for Water (bottom)

0x01F82B - SW PPU Tile for Water (bottom)

0x01F82C - SE PPU Tile for Water (bottom)

0x01F82D - NW PPU Tile for center of World 7 hill

0x01F82E - NE PPU Tile for center of World 7 hill

0x01F82F - SW PPU Tile for center of World 7 hill

0x01F830 - SE PPU Tile for center of World 7 hill

0x01F831 - NW PPU Tile for water under objects in World 4

0x01F832 - NE PPU Tile for water under objects in World 4

0x01F833 - SW PPU Tile for water under objects in World 4

0x01F834 - SE PPU Tile for water under objects in World 4

0x01F835 -NW PPU Tile for right side of World 7 hill

0x01F836 - NE PPU Tile for right side of World 7 hill

0x01F837 - SW PPU Tile for right side of World 7 hill

0x01F838 - SE PPU Tile for right side of World 7 hill


0x01F845 - NW PPU Tile for under Whale's tail

0x01F846 - NE PPU Tile for under Whale's tail

0x01F847 - SW PPU Tile for under Whale's tail

0x01F848 - SE PPU Tile for under Whale's tail

0x01F849 - NW PPU Tile for X-block (passable)

0x01F84A - NE PPU Tile for X-block (passable)

0x01F84B - SW PPU Tile for X-block (passable)

0x01F84C - SE PPU Tile for X-block (passable)

0x01F84D - NW PPU Tile for Walking Cloud (left side)

0x01F84E - NE PPU Tile for Walking Cloud (left side)

0x01F84F - SW PPU Tile for Walking Cloud (left side)

0x01F850 - SE PPU Tile for Walking Cloud (left side)

0x01F851 - NW PPU Tile for Walking Cloud (middle)

0x01F852 - NE PPU Tile for Walking Cloud (middle)

0x01F853 - SW PPU Tile for Walking Cloud (middle)

0x01F854 - SE PPU Tile for Walking Cloud (middle)

0x01F855 - NW PPU Tile for Walking Cloud (right side)

0x01F856 - NE PPU Tile for Walking Cloud (right side)

0x01F857 - SW PPU Tile for Walking Cloud (right side)

0x01F858 - SE PPU Tile for Walking Cloud (right side)


0x01F861 - NW PPU Tile for Boss's room brick

0x01F862 - NE PPU Tile for Boss's room brick

0x01F863 - SW PPU Tile for Boss's room brick

0x01F864 - SE PPU Tile for Boss's room brick


0x01F869 - NW PPU Tile for Spike

0x01F86A - NE PPU Tile for Spike

0x01F86B - SW PPU Tile for Spike

0x01F86C - SE PPU Tile for Spike


0x01F871 - NW PPU Tile for X-block (inpassable)

0x01F872 - NE PPU Tile for X-block (inpassable)

0x01F873 - SW PPU Tile for X-block (inpassable)

0x01F874 - SE PPU Tile for X-block (inpassable)

0x01F875 - NW PPU Tile for Cactus (top)

0x01F876 - NE PPU Tile for Cactus (top)

0x01F877 - SW PPU Tile for Cactus (top)

0x01F878 - SE PPU Tile for Cactus (top)

0x01F879 - NW PPU Tile for Cactus (bottom)

0x01F87A - NE PPU Tile for Cactus (bottom)

0x01F87B - SW PPU Tile for Cactus (bottom)

0x01F87C - SE PPU Tile for Cactus (bottom)


0x01F88D - NW PPU Tile for sky

0x01F88E - NE PPU Tile for sky

0x01F88F - SW PPU Tile for sky

0x01F890 - SE PPU Tile for sky

0x01F891 - NW PPU Tile for mushroom 1 (not interactive)

0x01F892 - NE PPU Tile for mushroom 1 (not interactive)

0x01F893 - SW PPU Tile for mushroom 1 (not interactive)

0x01F894 - SE PPU Tile for mushroom 1 (not interactive)

0x01F895 - NW PPU Tile for mushroom 2 (not interactive)

0x01F896 - NE PPU Tile for mushroom 2 (not interactive)

0x01F897 - SW PPU Tile for mushroom 2 (not interactive)

0x01F898 - SE PPU Tile for mushroom 2 (not interactive)

0x01F899 - NW PPU Tile for Coin root (not in subspace)

0x01F89A - NE PPU Tile for Coin root (not in subspace)

0x01F89B - SW PPU Tile for Coin root (not in subspace)

0x01F89C - SE PPU Tile for Coin root (not in subspace)

0x01F89D - NW PPU Tile for Large Vegetable root

0x01F89E - NE PPU Tile for Large Vegetable root

0x01F89F - SW PPU Tile for Large Vegetable root

0x01F8A0 - SE PPU Tile for Large Vegetable root

0x01F8A1 - NW PPU Tile for Small Vegetable root

0x01F8A2 - NE PPU Tile for Small Vegetable root

0x01F8A3 - SW PPU Tile for Small Vegetable root

0x01F8A4 - SE PPU Tile for Small Vegetable root

0x01F8A5 - NW PPU Tile for Rocket root

0x01F8A6 - NE PPU Tile for Rocket root

0x01F8A7 - SW PPU Tile for Rocket root

0x01F8A8 - SE PPU Tile for Rocket root

0x01F8A9 - NW PPU Tile for Shell root

0x01F8AA - NE PPU Tile for Shell root

0x01F8AB - SW PPU Tile for Shell root

0x01F8AC - SE PPU Tile for Shell root

0x01F8AD - NW PPU Tile for Bomb root

0x01F8AE - NE PPU Tile for Bomb root

0x01F8AF - SW PPU Tile for Bomb root

0x01F8B0 - SE PPU Tile for Bomb root

0x01F8B1 - NW PPU Tile for Potion root

0x01F8B2 - NE PPU Tile for Potion root

0x01F8B3 - SW PPU Tile for Potion root

0x01F8B4 - SE PPU Tile for Potion root

0x01F8B5 - NW PPU Tile for 1-up root

0x01F8B6 - NE PPU Tile for 1-up root

0x01F8B7 - SW PPU Tile for 1-up root

0x01F8B8 - SE PPU Tile for 1-up root

0x01F8B9 - NW PPU Tile for POW root

0x01F8BA - NE PPU Tile for POW root

0x01F8BB - SW PPU Tile for POW root

0x01F8BC - SE PPU Tile for POW root

0x01F8BD - NW PPU Tile for Bob Omb root

0x01F8BE - NE PPU Tile for Bob Omb root

0x01F8BF - SW PPU Tile for Bob Omb root

0x01F8C0 - SE PPU Tile for Bob Omb root


0x01F8C5 - NW PPU Tile for Cherry

0x01F8C6 - NE PPU Tile for Cherry

0x01F8C7 - SW PPU Tile for Cherry

0x01F8C8 - SE PPU Tile for Cherry

0x01F8C9 - NW PPU Tile for Red Door's top

0x01F8CA - NE PPU Tile for Red Door's top

0x01F8CB - SW PPU Tile for Red Door's top

0x01F8CC - SE PPU Tile for Red Door's top

0x01F8CD - NW PPU Tile for Lock on Red Door's bottom

0x01F8CE - NE PPU Tile for Lock on Red Door's bottom

0x01F8CF - SW PPU Tile for Lock on Red Door's bottom

0x01F8D0 - SE PPU Tile for Lock on Red Door's bottom

0x01F8D1 - NW PPU Tile for Red Door's bottom

0x01F8D2 - NE PPU Tile for Red Door's bottom

0x01F8D3 - SW PPU Tile for Red Door's bottom

0x01F8D4 - SE PPU Tile for Red Door's bottom

0x01F8D5 - NW PPU Tile for White Door (top and bottom)

0x01F8D6 - NE PPU Tile for White Door (top and bottom)

0x01F8D7 - SW PPU Tile for White Door (top and bottom)

0x01F8D8 - SE PPU Tile for White Door (top and bottom)

0x01F8D9 - NW PPU Tile for Light Angle from door (top and bottom)

0x01F8DA - NE PPU Tile for Light Angle from door (top and bottom)

0x01F8DB - SW PPU Tile for Light Angle from door (top and bottom)

0x01F8DC - SE PPU Tile for Light Angle from door (top and bottom)

0x01F8DD - NW PPU Tile for Light from door

0x01F8DE - NE PPU Tile for Light from door

0x01F8DF - SW PPU Tile for Light from door

0x01F8E0 - SE PPU Tile for Light from door


0x01F8ED - NW PPU Tile for chain from Wart's castle

0x01F8EE - NE PPU Tile for chain from Wart's castle

0x01F8EF - SW PPU Tile for chain from Wart's castle

0x01F8F0 - SE PPU Tile for chain from Wart's castle

0x01F8F1 - NW PPU Tile for Whale's body (not top)

0x01F8F2 - NE PPU Tile for Whale's body (not top)

0x01F8F3 - SW PPU Tile for Whale's body (not top)

0x01F8F4 - SE PPU Tile for Whale's body (not top)

0x01F8F5 - NW PPU Tile for Whale's eye

0x01F8F6 - NE PPU Tile for Whale's eye

0x01F8F7 - SW PPU Tile for Whale's eye

0x01F8F8 - SE PPU Tile for Whale's eye

0x01F8F9 - NW PPU Tile for decorative Phanto

0x01F8FA - NE PPU Tile for decorative Phanto

0x01F8FB - SW PPU Tile for decorative Phanto

0x01F8FC - SE PPU Tile for decorative Phanto


0x01F90D - NW PPU Tile for Whale's left corner

0x01F90E - NE PPU Tile for Whale's left corner

0x01F90F - SW PPU Tile for Whale's left corner

0x01F910 - SE PPU Tile for Whale's left corner

0x01F911 - NW PPU Tile for Whale's top

0x01F912 - NE PPU Tile for Whale's top

0x01F913 - SW PPU Tile for Whale's top

0x01F914 - SE PPU Tile for Whale's top

0x01F915 - NW PPU Tile for Whale's right corner

0x01F916 - NE PPU Tile for Whale's right corner

0x01F917 - SW PPU Tile for Whale's right corner

0x01F918 - SE PPU Tile for Whale's right corner

0x01F919 - NW PPU Tile for Whale's Tail

0x01F91A - NE PPU Tile for Whale's Tail

0x01F91B - SW PPU Tile for Whale's Tail

0x01F91C - SE PPU Tile for Whale's Tail

0x01F91D - NW PPU Tile for Wart's room blocks

0x01F91E - NE PPU Tile for Wart's room blocks

0x01F91F - SW PPU Tile for Wart's room blocks

0x01F920 - SE PPU Tile for Wart's room blocks

0x01F921 - NW PPU Tile for Bridge

0x01F922 - NE PPU Tile for Bridge

0x01F923 - SW PPU Tile for Bridge

0x01F924 - SE PPU Tile for Bridge


0x01F929 - NW PPU Tile for Moving Left conveyer

0x01F92A - NE PPU Tile for Moving Left conveyer

0x01F92B - SW PPU Tile for Moving Left conveyer

0x01F92C - SE PPU Tile for Moving Left conveyer

0x01F92D - NW PPU Tile for Moving Right conveyer

0x01F92E - NE PPU Tile for Moving Right conveyer

0x01F92F - SW PPU Tile for Moving Right conveyer

0x01F930 - SE PPU Tile for Moving Right conveyer


0x01F93D - NW PPU Tile for POW

0x01F93E - NE PPU Tile for POW

0x01F93F - SW PPU Tile for POW

0x01F940 - SE PPU Tile for POW


0x01F94D - NW PPU Tile for vase (middle)

0x01F94E - NE PPU Tile for vase (middle)

0x01F94F - SW PPU Tile for vase (middle)

0x01F950 - SE PPU Tile for vase (middle)

0x01F951 - NW PPU Tile for vase (bottom)

0x01F952 - NE PPU Tile for vase (bottom)

0x01F953 - SW PPU Tile for vase (bottom)

0x01F954 - SE PPU Tile for vase (bottom)

0x01F955 - NW PPU Tile for vases shyguys come out

0x01F956 - NE PPU Tile for vases shyguys come out

0x01F957 - SW PPU Tile for vases shyguys come out

0x01F958 - SE PPU Tile for vases shyguys come out

0x01F959 - NW PPU Tile for top of vase type 1

0x01F95A - NE PPU Tile for top of vase type 1

0x01F95B - SW PPU Tile for top of vase type 1

0x01F95C - SE PPU Tile for top of vase type 1

0x01F95D - NW PPU Tile for top of warp vase

0x01F95E - NE PPU Tile for top of warp vase

0x01F95F - SW PPU Tile for top of warp vase

0x01F960 - SE PPU Tile for top of warp vase

0x01F961 - NW PPU Tile for Log/Bone (left side)

0x01F962 - NE PPU Tile for Log/Bone (left side)

0x01F963 - SW PPU Tile for Log/Bone (left side)

0x01F964 - SE PPU Tile for Log/Bone (left side)

0x01F965 - NW PPU Tile for Log/Bone (middle)

0x01F966 - NE PPU Tile for Log/Bone (middle)

0x01F967 - SW PPU Tile for Log/Bone (middle)

0x01F968 - SE PPU Tile for Log/Bone (middle)

0x01F969 - NW PPU Tile for Log/Bone (right side)

0x01F96A - NE PPU Tile for Log/Bone (right side)

0x01F96B - SW PPU Tile for Log/Bone (right side)

0x01F96C - SE PPU Tile for Log/Bone (right side)

0x01F971 - NW PPU Tile for Vertical Log (top)

0x01F972 - NE PPU Tile for Vertical Log (top)

0x01F973 - SW PPU Tile for Vertical Log (top)

0x01F974 - SE PPU Tile for Vertical Log (top)

0x01F975 - NW PPU Tile for Vertical Log (bottom)

0x01F976 - NE PPU Tile for Vertical Log (bottom)

0x01F977 - SW PPU Tile for Vertical Log (bottom)

0x01F978 - SE PPU Tile for Vertical Log (bottom)

0x01F979 - NW PPU Tile for Ladder

0x01F97A - NE PPU Tile for Ladder

0x01F97B - SW PPU Tile for Ladder

0x01F97C - SE PPU Tile for Ladder

0x01F97D - NW PPU Tile for Log into trunk

0x01F97E - NE PPU Tile for Log into trunk

0x01F97F - SW PPU Tile for Log into trunk

0x01F980 - SE PPU Tile for Log into trunk

0x01F981 - NW PPU Tile for Tree's bottom

0x01F982 - NE PPU Tile for Tree's bottom

0x01F983 - SW PPU Tile for Tree's bottom

0x01F984 - SE PPU Tile for Tree's bottom

0x01F985 - NW PPU Tile for Black Door (top and bottom)

0x01F986 - NE PPU Tile for Black Door (top and bottom)

0x01F987 - SW PPU Tile for Black DOor (top and bottom)

0x01F988 - SE PPU Tile for Black Door (top and bottom)


0x01F991 - NW PPU Tile for interior of dark side of pyramid

0x01F992 - NE PPU Tile for interior of dark side of pyramid

0x01F993 - SW PPU Tile for interior of dark side of pyramid

0x01F994 - SE PPU Tile for interior of dark side of pyramid

0x01F995 - NW PPU Tile for angle of dark side of pyramid

0x01F996 - NE PPU Tile for angle of dark side of pyramid

0x01F997 - SW PPU Tile for angle of dark side of pyramid

0x01F998 - SE PPU Tile for angle of dark side of pyramid

0x01F999 - NW PPU Tile for speck of star in sky

0x01F99A - NE PPU Tile for speck of star in sky

0x01F99B - SW PPU Tile for speck of star in sky

0x01F99C - SE PPU Tile for speck of star in sky

0x01F99D - NW PPU Tile for star in sky

0x01F99E - NE PPU Tile for star in sky

0x01F99F - SW PPU Tile for star in sky

0x01F9A0 - SE PPU Tile for star in sky

0x01F9A1 - NW PPU Tile for slow quick sand

0x01F9A2 - NE PPU Tile for slow quick sand

0x01F9A3 - SW PPU Tile for slow quick sand

0x01F9A4 - SE PPU Tile for slow quick sand

0x01F9A5 - NW PPU Tile for fast quick sand

0x01F9A6 - NE PPU Tile for fast quick sand

0x01F9A7 - SW PPU Tile for fast quick sand

0x01F9A8 - SE PPU Tile for fast quick sand


0x01F9B9 - NW PPU Tile for brick background

0x01F9BA - NE PPU Tile for brick background

0x01F9BB - SW PPU Tile for brick background

0x01F9BC - SE PPU Tile for brick background


0x01F9C1 - NW PPU Tile for block inside jar

0x01F9C2 - NE PPU Tile for block inside jar

0x01F9C3 - SW PPU Tile for block inside jar

0x01F9C4 - SE PPU Tile for block inside jar

0x01F9C5 - NW PPU Tile for digging sand

0x01F9C6 - NE PPU Tile for digging sand

0x01F9C7 - SW PPU Tile for digging sand

0x01F9C8 - SE PPU Tile for digging sand


0x01F9D1 - NW PPU Tile for desert block

0x01F9D2 - NE PPU Tile for desert block

0x01F9D3 - SW PPU Tile for desert block

0x01F904 - SE PPU Tile for desert block

0x01F9D5 - NW PPU Tile for brick foreground (passable)

0x01F9D6 - NE PPU Tile for brick foreground (passable)

0x01F9D7 - SW PPU Tile for brick foreground (passable)

0x01F9D8 - SE PPU Tile for brick foreground (passable)


0x01F9DD - NW PPU Tile for Dirt/Sand

0x01F9DE - NE PPU Tile for Dirt/Sand

0x01F9DF - SW PPU Tile for Dirt/Sand

0x01F9E0 - SE PPU Tile for Dirt/Sand


0x01F9E9 - NW PPU Tile for World 7 outside bricks

0x01F9EA - NE PPU Tile for World 7 outside bricks

0x01F9EB - SW PPU Tile for World 7 outside bricks

0x01F9EC - SE PPU Tile for World 7 outside bricks

0x01F9ED - NW PPU Tile for bombable block

0x01F9EE - NE PPU Tile for bombable block

0x01F9EF - SW PPU Tile for bombable block

0x01F9F0 - SE PPU Tile for bombable block


0x01F9F5 - NW PPU Tile for corner cut out of Rock wall

0x01F9F6 - NE PPU Tile for corner cut out of Rock wall

0x01F9F7 - SW PPU Tile for corner cut out of Rock wall

0x01F9F8 - SE PPU Tile for corner cut out of Rock wall

0x01F9F9 - NW PPU Tile for Rock walls

0x01F9FA - NE PPU Tile for Rock walls

0x01F9FB - SW PPU Tile for Rock walls

0x01F9FC - SE PPU Tile for Rock walls


0x01FA0D - NW PPU Tile for left "eye" of World 6's cave "mouth"

0x01FA0E - NE PPU Tile for left "eye" of World 6's cave "mouth"

0x01FA0F - SW PPU Tile for left "eye" of World 6's cave "mouth"

0x01FA10 - SE PPU Tile for left "eye" of World 6's cave "mouth"

0x01FA11 - NW PPU Tile for right "eye" of World 6's cave "mouth"

0x01FA12 - NE PPU Tile for right "eye" of World 6's cave "mouth"

0x01FA13 - SW PPU Tile for right "eye" of World 6's cave "mouth"

0x01FA14 - SE PPU Tile for right "eye" of World 6's cave "mouth"

0x01FA15 - NW PPU Tile for "mouth" of World 6's cave "mouth"

0x01FA16 - NE PPU Tile for "mouth" of World 6's cave "mouth"

0x01FA17 - SW PPU Tile for "mouth" of World 6's cave "mouth"

0x01FA18 - SE PPU Tile for "mouth" of World 6's cave "mouth"

0x01FA19 - NW PPU Tile for window arch in World 7

0x01FA1A - NE PPU Tile for window arch in World 7

0x01FA1B - SW PPU Tile for window arch in World 7

0x01FA1C - SE PPU Tile for window arch in World 7

0x01FA1D - NW PPU Tile for large door arch in World 7

0x01FA1E - NE PPU Tile for large door arch in World 7

0x01FA1F - SW PPU Tile for large door arch in World 7

0x01FA20 - SE PPU Tile for large door arch in World 7

0x01FA21 - NW PPU Tile for top of Column

0x01FA22 - NE PPU Tile for top of Column

0x01FA23 - SW PPU Tile for top of Column

0x01FA24 - SE PPU Tile for top of Column

0x01FA25 - NW PPU Tile for bottom of Column

0x01FA26 - NE PPU Tile for bottom of Column

0x01FA27 - SW PPU Tile for bottom of Column

0x01FA28 - SE PPU Tile for bottom of Column

0x01FA29 - NW PPU Tile for Tree (top)

0x01FA2A - NE PPU Tile for Tree (top)

0x01FA2B - SW PPU Tile for Tree (top)

0x01FA2C - SE PPU Tile for Tree (top)

0x01FA2D - NW PPU Tile for Vine (top)

0x01FA2E - NE PPU Tile for Vine (top)

0x01FA2F - SW PPU Tile for Vine (top)

0x01FA30 - SE PPU Tile for Vine (top)

0x01FA31 - NW PPU Tile for Vine (middle)

0x01FA32 - NE PPU Tile for Vine (middle)

0x01FA33 - SW PPU Tile for Vine (middle)

0x01FA34 - SE PPU Tile for Vine (middle)

0x01FA35 - NW PPU Tile for Vine (bottom)

0x01FA36 - NE PPU Tile for Vine (bottom)

0x01FA37 - SW PPU Tile for Vine (bottom)

0x01FA38 - SE PPU Tile for Vine (bottom)


0x01FA51 - NW PPU Tile for left corner of World 1-6 hill

0x01FA52 - NE PPU Tile for left corner of World 1-6 hill

0x01FA53 - SW PPU Tile for left corner of World 1-6 hill

0x01FA54 - SE PPU Tile for left corner of World 1-6 hill

0x01FA55 - NW PPU Tile for left corner of World 7 hill

0x01FA56 - NE PPU Tile for left corner of World 7 hill

0x01FA57 - SW PPU Tile for left corner of World 7 hill

0x01FA58 - SE PPU Tile for left corner of World 7 hill

0x01FA59 - NW PPU Tile for top center of World 1-6 hill

0x01FA5A - NE PPU Tile for top center of World 1-6 hill

0x01FA5B - SW PPU Tile for top center of World 1-6 hill

0x01FA5C - SE PPU Tile for top center of World 1-6 hill

0x01FA5D - NW PPU Tile for top center of World 7 hill

0x01FA5E - NE PPU Tile for top center of World 7 hill

0x01FA5F - SW PPU Tile for top center of World 7 hill

0x01FA60 - SE PPU Tile for top center of World 7 hill

0x01FA61 - NW PPU Tile for right corner of World 1-6 hill

0x01FA62 - NE PPU Tile for right corner of World 1-6 hill

0x01FA63 - SW PPU Tile for right corner of World 1-6 hill

0x01FA64 - SE PPU Tile for right corner of World 1-6 hill

0x01FA65 - NW PPU Tile for right corner of World 7 hill

0x01FA66 - NE PPU Tile for right corner of World 7 hill

0x01FA67 - SW PPU Tile for right corner of World 7 hill

0x01FA68 - SE PPU Tile for right corner of World 7 hill


0x01FA79 - NW PPU Tile for solid Vine

0x01FA7A - NE PPU Tile for solid Vine

0x01FA7B - SW PPU Tile for solid Vine

0x01FA7C - SE PPU Tile for solid Vine


0x01FB05 - Last frame used before the looping animations


0x01FB46 ~ 0x01FE0F - Empty


0x01FE10 - Sprite Graphics set for WORLD 1

0x01FE11 - Sprite Graphics set for WORLD 2

0x01FE12 - Sprite Graphics set for WORLD 3

0x01FE13 - Sprite Graphics set for WORLD 4

0x01FE14 - Sprite Graphics set for WORLD 5

0x01FE15 - Sprite Graphics set for WORLD 6

0x01FE16 - Sprite Graphics set for WORLD 7

0x01FE17 - Landscape Graphics set for WORLD 1

0x01FE18 - Landscape Graphics set for WORLD 2

0x01FE19 - Landscape Graphics set for WORLD 3

0x01FE1A - Landscape Graphics set for WORLD 4

0x01FE1B - Landscape Graphics set for WORLD 5

0x01FE1C - Landscape Graphics set for WORLD 6

0x01FE1D - Landscape Graphics set for WORLD 7

0x01FE1E - Large Mario sprite

0x01FE1F - Small Mario sprite

0x01FE20 - Large Princess sprite

0x01FE21 - Small Princess sprite

0x01FE22 - Large Toad sprite

0x01FE23 - Small Toad sprite

0x01FE24 - Large Luigi sprite

0x01FE25 - Small Luigi sprite


0x01FE57 - Graphic Set loaded (part 2) used for title screen.


0x01FE68 - Graphic Set loaded (part 1) used for character select screen

0x01FE6D - Graphic Set loaded (part 2) used for character select screen

0x01FE72 - Graphic Set loaded (part 3) used for character select screen


0x01FE77 - Title card graphics for WORLD 1

0X01FE78 - Title card graphics for WORLD 2

0X01FE79 - Title card graphics for WORLD 3

0x01FE7A - Title card graphics for WORLD 4

0x01FE7B - Title card graphics for WORLD 5

0x01FE7C - Title card graphics for WORLD 6

0x01FE7D - Title card graphics for WORLD 7